gl-0.9: Complete OpenGL raw bindings
Safe HaskellNone
LanguageHaskell2010

Graphics.GL.Ext.ARB.InternalformatQuery2

Synopsis

Extension Support

gl_ARB_internalformat_query2 :: Bool Source #

Checks that the GL_ARB_internalformat_query2 extension is available.

GL_ARB_internalformat_query2

glGetInternalformati64v :: MonadIO m => GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLint64 -> m () Source #

Usage: glGetInternalformati64v target internalformat pname bufSize params

The length of params should be bufSize.

pattern GL_AUTO_GENERATE_MIPMAP :: (Eq a, Num a) => a Source #

pattern GL_CAVEAT_SUPPORT :: (Eq a, Num a) => a Source #

pattern GL_CLEAR_BUFFER :: (Eq a, Num a) => a Source #

pattern GL_COLOR_COMPONENTS :: (Eq a, Num a) => a Source #

pattern GL_COLOR_ENCODING :: (Eq a, Num a) => a Source #

pattern GL_COLOR_RENDERABLE :: (Eq a, Num a) => a Source #

pattern GL_COMPUTE_TEXTURE :: (Eq a, Num a) => a Source #

pattern GL_DEPTH_COMPONENTS :: (Eq a, Num a) => a Source #

pattern GL_DEPTH_RENDERABLE :: (Eq a, Num a) => a Source #

pattern GL_FILTER :: (Eq a, Num a) => a Source #

pattern GL_FRAGMENT_TEXTURE :: (Eq a, Num a) => a Source #

pattern GL_FRAMEBUFFER_BLEND :: (Eq a, Num a) => a Source #

pattern GL_FRAMEBUFFER_RENDERABLE :: (Eq a, Num a) => a Source #

pattern GL_FULL_SUPPORT :: (Eq a, Num a) => a Source #

pattern GL_GEOMETRY_TEXTURE :: (Eq a, Num a) => a Source #

pattern GL_GET_TEXTURE_IMAGE_FORMAT :: (Eq a, Num a) => a Source #

pattern GL_GET_TEXTURE_IMAGE_TYPE :: (Eq a, Num a) => a Source #

pattern GL_IMAGE_CLASS_10_10_10_2 :: (Eq a, Num a) => a Source #

pattern GL_IMAGE_CLASS_11_11_10 :: (Eq a, Num a) => a Source #

pattern GL_IMAGE_CLASS_1_X_16 :: (Eq a, Num a) => a Source #

pattern GL_IMAGE_CLASS_1_X_32 :: (Eq a, Num a) => a Source #

pattern GL_IMAGE_CLASS_1_X_8 :: (Eq a, Num a) => a Source #

pattern GL_IMAGE_CLASS_2_X_16 :: (Eq a, Num a) => a Source #

pattern GL_IMAGE_CLASS_2_X_32 :: (Eq a, Num a) => a Source #

pattern GL_IMAGE_CLASS_2_X_8 :: (Eq a, Num a) => a Source #

pattern GL_IMAGE_CLASS_4_X_16 :: (Eq a, Num a) => a Source #

pattern GL_IMAGE_CLASS_4_X_32 :: (Eq a, Num a) => a Source #

pattern GL_IMAGE_CLASS_4_X_8 :: (Eq a, Num a) => a Source #

pattern GL_IMAGE_COMPATIBILITY_CLASS :: (Eq a, Num a) => a Source #

pattern GL_IMAGE_PIXEL_FORMAT :: (Eq a, Num a) => a Source #

pattern GL_IMAGE_PIXEL_TYPE :: (Eq a, Num a) => a Source #

pattern GL_IMAGE_TEXEL_SIZE :: (Eq a, Num a) => a Source #

pattern GL_INTERNALFORMAT_ALPHA_SIZE :: (Eq a, Num a) => a Source #

pattern GL_INTERNALFORMAT_ALPHA_TYPE :: (Eq a, Num a) => a Source #

pattern GL_INTERNALFORMAT_BLUE_SIZE :: (Eq a, Num a) => a Source #

pattern GL_INTERNALFORMAT_BLUE_TYPE :: (Eq a, Num a) => a Source #

pattern GL_INTERNALFORMAT_DEPTH_SIZE :: (Eq a, Num a) => a Source #

pattern GL_INTERNALFORMAT_DEPTH_TYPE :: (Eq a, Num a) => a Source #

pattern GL_INTERNALFORMAT_GREEN_SIZE :: (Eq a, Num a) => a Source #

pattern GL_INTERNALFORMAT_GREEN_TYPE :: (Eq a, Num a) => a Source #

pattern GL_INTERNALFORMAT_PREFERRED :: (Eq a, Num a) => a Source #

pattern GL_INTERNALFORMAT_RED_SIZE :: (Eq a, Num a) => a Source #

pattern GL_INTERNALFORMAT_RED_TYPE :: (Eq a, Num a) => a Source #

pattern GL_INTERNALFORMAT_SUPPORTED :: (Eq a, Num a) => a Source #

pattern GL_MANUAL_GENERATE_MIPMAP :: (Eq a, Num a) => a Source #

pattern GL_MAX_COMBINED_DIMENSIONS :: (Eq a, Num a) => a Source #

pattern GL_MAX_DEPTH :: (Eq a, Num a) => a Source #

pattern GL_MAX_HEIGHT :: (Eq a, Num a) => a Source #

pattern GL_MAX_LAYERS :: (Eq a, Num a) => a Source #

pattern GL_MAX_WIDTH :: (Eq a, Num a) => a Source #

pattern GL_MIPMAP :: (Eq a, Num a) => a Source #

pattern GL_NUM_SAMPLE_COUNTS :: (Eq a, Num a) => a Source #

pattern GL_READ_PIXELS :: (Eq a, Num a) => a Source #

pattern GL_READ_PIXELS_FORMAT :: (Eq a, Num a) => a Source #

pattern GL_READ_PIXELS_TYPE :: (Eq a, Num a) => a Source #

pattern GL_RENDERBUFFER :: (Eq a, Num a) => a Source #

pattern GL_SAMPLES :: (Eq a, Num a) => a Source #

pattern GL_SHADER_IMAGE_ATOMIC :: (Eq a, Num a) => a Source #

pattern GL_SHADER_IMAGE_LOAD :: (Eq a, Num a) => a Source #

pattern GL_SHADER_IMAGE_STORE :: (Eq a, Num a) => a Source #

pattern GL_SRGB_DECODE_ARB :: (Eq a, Num a) => a Source #

pattern GL_SRGB_READ :: (Eq a, Num a) => a Source #

pattern GL_SRGB_WRITE :: (Eq a, Num a) => a Source #

pattern GL_STENCIL_COMPONENTS :: (Eq a, Num a) => a Source #

pattern GL_STENCIL_RENDERABLE :: (Eq a, Num a) => a Source #

pattern GL_TESS_CONTROL_TEXTURE :: (Eq a, Num a) => a Source #

pattern GL_TESS_EVALUATION_TEXTURE :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE_1D :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE_1D_ARRAY :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE_2D :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE_2D_ARRAY :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE_2D_MULTISAMPLE :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE_3D :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE_BUFFER :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE_COMPRESSED :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE_CUBE_MAP :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE_CUBE_MAP_ARRAY :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE_GATHER :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE_GATHER_SHADOW :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE_IMAGE_FORMAT :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE_IMAGE_TYPE :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE_RECTANGLE :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE_SHADOW :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE_VIEW :: (Eq a, Num a) => a Source #

pattern GL_VERTEX_TEXTURE :: (Eq a, Num a) => a Source #

pattern GL_VIEW_CLASS_128_BITS :: (Eq a, Num a) => a Source #

pattern GL_VIEW_CLASS_16_BITS :: (Eq a, Num a) => a Source #

pattern GL_VIEW_CLASS_24_BITS :: (Eq a, Num a) => a Source #

pattern GL_VIEW_CLASS_32_BITS :: (Eq a, Num a) => a Source #

pattern GL_VIEW_CLASS_48_BITS :: (Eq a, Num a) => a Source #

pattern GL_VIEW_CLASS_64_BITS :: (Eq a, Num a) => a Source #

pattern GL_VIEW_CLASS_8_BITS :: (Eq a, Num a) => a Source #

pattern GL_VIEW_CLASS_96_BITS :: (Eq a, Num a) => a Source #

pattern GL_VIEW_CLASS_BPTC_FLOAT :: (Eq a, Num a) => a Source #

pattern GL_VIEW_CLASS_BPTC_UNORM :: (Eq a, Num a) => a Source #

pattern GL_VIEW_CLASS_RGTC1_RED :: (Eq a, Num a) => a Source #

pattern GL_VIEW_CLASS_RGTC2_RG :: (Eq a, Num a) => a Source #

pattern GL_VIEW_CLASS_S3TC_DXT1_RGB :: (Eq a, Num a) => a Source #

pattern GL_VIEW_CLASS_S3TC_DXT1_RGBA :: (Eq a, Num a) => a Source #

pattern GL_VIEW_CLASS_S3TC_DXT3_RGBA :: (Eq a, Num a) => a Source #

pattern GL_VIEW_CLASS_S3TC_DXT5_RGBA :: (Eq a, Num a) => a Source #

pattern GL_VIEW_COMPATIBILITY_CLASS :: (Eq a, Num a) => a Source #