gl-0.8.0: Complete OpenGL raw bindings

Safe HaskellNone
LanguageHaskell2010

Graphics.GL.Ext.ARB.ComputeShader

Contents

Synopsis

Extension Support

gl_ARB_compute_shader :: Bool Source #

Checks that the GL_ARB_compute_shader extension is available.

GL_ARB_compute_shader

glDispatchCompute :: MonadIO m => GLuint -> GLuint -> GLuint -> m () Source #

Usage: glDispatchCompute num_groups_x num_groups_y num_groups_z

Manual page: https://www.opengl.org/sdk/docs/man/html/glDispatchCompute.xhtml

pattern GL_COMPUTE_SHADER :: forall a. (Num a, Eq a) => a Source #

pattern GL_COMPUTE_SHADER_BIT :: forall a. (Num a, Eq a) => a Source #

pattern GL_COMPUTE_WORK_GROUP_SIZE :: forall a. (Num a, Eq a) => a Source #

pattern GL_DISPATCH_INDIRECT_BUFFER :: forall a. (Num a, Eq a) => a Source #

pattern GL_DISPATCH_INDIRECT_BUFFER_BINDING :: forall a. (Num a, Eq a) => a Source #

pattern GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS :: forall a. (Num a, Eq a) => a Source #

pattern GL_MAX_COMPUTE_ATOMIC_COUNTERS :: forall a. (Num a, Eq a) => a Source #

pattern GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS :: forall a. (Num a, Eq a) => a Source #

pattern GL_MAX_COMPUTE_IMAGE_UNIFORMS :: forall a. (Num a, Eq a) => a Source #

pattern GL_MAX_COMPUTE_SHARED_MEMORY_SIZE :: forall a. (Num a, Eq a) => a Source #

pattern GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS :: forall a. (Num a, Eq a) => a Source #

pattern GL_MAX_COMPUTE_UNIFORM_BLOCKS :: forall a. (Num a, Eq a) => a Source #

pattern GL_MAX_COMPUTE_UNIFORM_COMPONENTS :: forall a. (Num a, Eq a) => a Source #

pattern GL_MAX_COMPUTE_WORK_GROUP_COUNT :: forall a. (Num a, Eq a) => a Source #

pattern GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS :: forall a. (Num a, Eq a) => a Source #

pattern GL_MAX_COMPUTE_WORK_GROUP_SIZE :: forall a. (Num a, Eq a) => a Source #