gl-0.7.2: Complete OpenGL raw bindings

Safe HaskellNone
LanguageHaskell2010

Graphics.GL.Standard11

Contents

Synopsis

Graphics.GL.Standard11

glAreTexturesResident :: MonadIO m => GLsizei -> Ptr GLuint -> Ptr GLboolean -> m GLboolean Source

Usage: glAreTexturesResident n textures residences

The parameter textures is a Texture.

The parameter residences is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of textures should be n.

The length of residences should be n.

glColorPointer :: MonadIO m => GLint -> GLenum -> GLsizei -> Ptr () -> m () Source

Usage: glColorPointer size type stride pointer

The parameter type is a ColorPointerType, one of: GL_BYTE, GL_DOUBLE, GL_FLOAT, GL_INT, GL_SHORT, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT.

The length of pointer should be COMPSIZE(size,type,stride).

glCopyTexImage1D :: MonadIO m => GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> m () Source

Usage: glCopyTexImage1D target level internalformat x y width border

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter level is a CheckedInt32.

The parameter internalformat is a InternalFormat, one of: GL_ALPHA12, GL_ALPHA16, GL_ALPHA16_ICC_SGIX, GL_ALPHA4, GL_ALPHA8, GL_ALPHA_ICC_SGIX, GL_DEPTH_COMPONENT16_SGIX, GL_DEPTH_COMPONENT24_SGIX, GL_DEPTH_COMPONENT32_SGIX, GL_DUAL_ALPHA12_SGIS, GL_DUAL_ALPHA16_SGIS, GL_DUAL_ALPHA4_SGIS, GL_DUAL_ALPHA8_SGIS, GL_DUAL_INTENSITY12_SGIS, GL_DUAL_INTENSITY16_SGIS, GL_DUAL_INTENSITY4_SGIS, GL_DUAL_INTENSITY8_SGIS, GL_DUAL_LUMINANCE12_SGIS, GL_DUAL_LUMINANCE16_SGIS, GL_DUAL_LUMINANCE4_SGIS, GL_DUAL_LUMINANCE8_SGIS, GL_DUAL_LUMINANCE_ALPHA4_SGIS, GL_DUAL_LUMINANCE_ALPHA8_SGIS, GL_INTENSITY, GL_INTENSITY12, GL_INTENSITY16, GL_INTENSITY16_ICC_SGIX, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY_ICC_SGIX, GL_LUMINANCE12, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE16, GL_LUMINANCE16_ALPHA16, GL_LUMINANCE16_ALPHA8_ICC_SGIX, GL_LUMINANCE16_ICC_SGIX, GL_LUMINANCE4, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE_ALPHA_ICC_SGIX, GL_LUMINANCE_ICC_SGIX, GL_QUAD_ALPHA4_SGIS, GL_QUAD_ALPHA8_SGIS, GL_QUAD_INTENSITY4_SGIS, GL_QUAD_INTENSITY8_SGIS, GL_QUAD_LUMINANCE4_SGIS, GL_QUAD_LUMINANCE8_SGIS, GL_R3_G3_B2, GL_R5_G6_B5_A8_ICC_SGIX, GL_R5_G6_B5_ICC_SGIX, GL_RGB10, GL_RGB10_A2, GL_RGB12, GL_RGB16, GL_RGB2_EXT, GL_RGB4, GL_RGB5, GL_RGB5_A1, GL_RGB8, GL_RGBA12, GL_RGBA16, GL_RGBA2, GL_RGBA4, GL_RGBA8, GL_RGBA_ICC_SGIX, GL_RGB_ICC_SGIX.

The parameter x is a WinCoord.

The parameter y is a WinCoord.

The parameter border is a CheckedInt32.

Manual page: https://www.opengl.org/sdk/docs/man/html/glCopyTexImage1D.xhtml

glCopyTexImage2D :: MonadIO m => GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> m () Source

Usage: glCopyTexImage2D target level internalformat x y width height border

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter level is a CheckedInt32.

The parameter internalformat is a InternalFormat, one of: GL_ALPHA12, GL_ALPHA16, GL_ALPHA16_ICC_SGIX, GL_ALPHA4, GL_ALPHA8, GL_ALPHA_ICC_SGIX, GL_DEPTH_COMPONENT16_SGIX, GL_DEPTH_COMPONENT24_SGIX, GL_DEPTH_COMPONENT32_SGIX, GL_DUAL_ALPHA12_SGIS, GL_DUAL_ALPHA16_SGIS, GL_DUAL_ALPHA4_SGIS, GL_DUAL_ALPHA8_SGIS, GL_DUAL_INTENSITY12_SGIS, GL_DUAL_INTENSITY16_SGIS, GL_DUAL_INTENSITY4_SGIS, GL_DUAL_INTENSITY8_SGIS, GL_DUAL_LUMINANCE12_SGIS, GL_DUAL_LUMINANCE16_SGIS, GL_DUAL_LUMINANCE4_SGIS, GL_DUAL_LUMINANCE8_SGIS, GL_DUAL_LUMINANCE_ALPHA4_SGIS, GL_DUAL_LUMINANCE_ALPHA8_SGIS, GL_INTENSITY, GL_INTENSITY12, GL_INTENSITY16, GL_INTENSITY16_ICC_SGIX, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY_ICC_SGIX, GL_LUMINANCE12, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE16, GL_LUMINANCE16_ALPHA16, GL_LUMINANCE16_ALPHA8_ICC_SGIX, GL_LUMINANCE16_ICC_SGIX, GL_LUMINANCE4, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE_ALPHA_ICC_SGIX, GL_LUMINANCE_ICC_SGIX, GL_QUAD_ALPHA4_SGIS, GL_QUAD_ALPHA8_SGIS, GL_QUAD_INTENSITY4_SGIS, GL_QUAD_INTENSITY8_SGIS, GL_QUAD_LUMINANCE4_SGIS, GL_QUAD_LUMINANCE8_SGIS, GL_R3_G3_B2, GL_R5_G6_B5_A8_ICC_SGIX, GL_R5_G6_B5_ICC_SGIX, GL_RGB10, GL_RGB10_A2, GL_RGB12, GL_RGB16, GL_RGB2_EXT, GL_RGB4, GL_RGB5, GL_RGB5_A1, GL_RGB8, GL_RGBA12, GL_RGBA16, GL_RGBA2, GL_RGBA4, GL_RGBA8, GL_RGBA_ICC_SGIX, GL_RGB_ICC_SGIX.

The parameter x is a WinCoord.

The parameter y is a WinCoord.

The parameter border is a CheckedInt32.

Manual page: https://www.opengl.org/sdk/docs/man/html/glCopyTexImage2D.xhtml

glDeleteTextures :: MonadIO m => GLsizei -> Ptr GLuint -> m () Source

Usage: glDeleteTextures n textures

The parameter textures is a Texture.

The length of textures should be n.

Manual page: https://www.opengl.org/sdk/docs/man/html/glDeleteTextures.xhtml

glDisableClientState :: MonadIO m => GLenum -> m () Source

Usage: glDisableClientState array

The parameter array is a EnableCap, one of: GL_ALPHA_TEST, GL_ASYNC_DRAW_PIXELS_SGIX, GL_ASYNC_HISTOGRAM_SGIX, GL_ASYNC_READ_PIXELS_SGIX, GL_ASYNC_TEX_IMAGE_SGIX, GL_AUTO_NORMAL, GL_BLEND, GL_CALLIGRAPHIC_FRAGMENT_SGIX, GL_CLIP_PLANE0, GL_CLIP_PLANE1, GL_CLIP_PLANE2, GL_CLIP_PLANE3, GL_CLIP_PLANE4, GL_CLIP_PLANE5, GL_COLOR_ARRAY, GL_COLOR_LOGIC_OP, GL_COLOR_MATERIAL, GL_COLOR_TABLE_SGI, GL_CONVOLUTION_1D_EXT, GL_CONVOLUTION_2D_EXT, GL_CULL_FACE, GL_DEPTH_TEST, GL_DITHER, GL_EDGE_FLAG_ARRAY, GL_FOG, GL_FOG_OFFSET_SGIX, GL_FRAGMENT_COLOR_MATERIAL_SGIX, GL_FRAGMENT_LIGHT0_SGIX, GL_FRAGMENT_LIGHT1_SGIX, GL_FRAGMENT_LIGHT2_SGIX, GL_FRAGMENT_LIGHT3_SGIX, GL_FRAGMENT_LIGHT4_SGIX, GL_FRAGMENT_LIGHT5_SGIX, GL_FRAGMENT_LIGHT6_SGIX, GL_FRAGMENT_LIGHT7_SGIX, GL_FRAGMENT_LIGHTING_SGIX, GL_FRAMEZOOM_SGIX, GL_HISTOGRAM_EXT, GL_INDEX_ARRAY, GL_INDEX_LOGIC_OP, GL_INTERLACE_SGIX, GL_IR_INSTRUMENT1_SGIX, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LINE_SMOOTH, GL_LINE_STIPPLE, GL_MAP1_COLOR_4, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MINMAX_EXT, GL_MULTISAMPLE_SGIS, GL_NORMALIZE, GL_NORMAL_ARRAY, GL_PIXEL_TEXTURE_SGIS, GL_PIXEL_TEX_GEN_SGIX, GL_POINT_SMOOTH, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_SMOOTH, GL_POLYGON_STIPPLE, GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI, GL_POST_CONVOLUTION_COLOR_TABLE_SGI, GL_REFERENCE_PLANE_SGIX, GL_RESCALE_NORMAL_EXT, GL_SAMPLE_ALPHA_TO_MASK_SGIS, GL_SAMPLE_ALPHA_TO_ONE_SGIS, GL_SAMPLE_MASK_SGIS, GL_SCISSOR_TEST, GL_SEPARABLE_2D_EXT, GL_SHARED_TEXTURE_PALETTE_EXT, GL_SPRITE_SGIX, GL_STENCIL_TEST, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D_EXT, GL_TEXTURE_4D_SGIS, GL_TEXTURE_COLOR_TABLE_SGI, GL_TEXTURE_COORD_ARRAY, GL_TEXTURE_GEN_Q, GL_TEXTURE_GEN_R, GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_VERTEX_ARRAY.

glEdgeFlagPointer :: MonadIO m => GLsizei -> Ptr () -> m () Source

Usage: glEdgeFlagPointer stride pointer

The length of pointer should be COMPSIZE(stride).

glEnableClientState :: MonadIO m => GLenum -> m () Source

Usage: glEnableClientState array

The parameter array is a EnableCap, one of: GL_ALPHA_TEST, GL_ASYNC_DRAW_PIXELS_SGIX, GL_ASYNC_HISTOGRAM_SGIX, GL_ASYNC_READ_PIXELS_SGIX, GL_ASYNC_TEX_IMAGE_SGIX, GL_AUTO_NORMAL, GL_BLEND, GL_CALLIGRAPHIC_FRAGMENT_SGIX, GL_CLIP_PLANE0, GL_CLIP_PLANE1, GL_CLIP_PLANE2, GL_CLIP_PLANE3, GL_CLIP_PLANE4, GL_CLIP_PLANE5, GL_COLOR_ARRAY, GL_COLOR_LOGIC_OP, GL_COLOR_MATERIAL, GL_COLOR_TABLE_SGI, GL_CONVOLUTION_1D_EXT, GL_CONVOLUTION_2D_EXT, GL_CULL_FACE, GL_DEPTH_TEST, GL_DITHER, GL_EDGE_FLAG_ARRAY, GL_FOG, GL_FOG_OFFSET_SGIX, GL_FRAGMENT_COLOR_MATERIAL_SGIX, GL_FRAGMENT_LIGHT0_SGIX, GL_FRAGMENT_LIGHT1_SGIX, GL_FRAGMENT_LIGHT2_SGIX, GL_FRAGMENT_LIGHT3_SGIX, GL_FRAGMENT_LIGHT4_SGIX, GL_FRAGMENT_LIGHT5_SGIX, GL_FRAGMENT_LIGHT6_SGIX, GL_FRAGMENT_LIGHT7_SGIX, GL_FRAGMENT_LIGHTING_SGIX, GL_FRAMEZOOM_SGIX, GL_HISTOGRAM_EXT, GL_INDEX_ARRAY, GL_INDEX_LOGIC_OP, GL_INTERLACE_SGIX, GL_IR_INSTRUMENT1_SGIX, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LINE_SMOOTH, GL_LINE_STIPPLE, GL_MAP1_COLOR_4, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MINMAX_EXT, GL_MULTISAMPLE_SGIS, GL_NORMALIZE, GL_NORMAL_ARRAY, GL_PIXEL_TEXTURE_SGIS, GL_PIXEL_TEX_GEN_SGIX, GL_POINT_SMOOTH, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_SMOOTH, GL_POLYGON_STIPPLE, GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI, GL_POST_CONVOLUTION_COLOR_TABLE_SGI, GL_REFERENCE_PLANE_SGIX, GL_RESCALE_NORMAL_EXT, GL_SAMPLE_ALPHA_TO_MASK_SGIS, GL_SAMPLE_ALPHA_TO_ONE_SGIS, GL_SAMPLE_MASK_SGIS, GL_SCISSOR_TEST, GL_SEPARABLE_2D_EXT, GL_SHARED_TEXTURE_PALETTE_EXT, GL_SPRITE_SGIX, GL_STENCIL_TEST, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D_EXT, GL_TEXTURE_4D_SGIS, GL_TEXTURE_COLOR_TABLE_SGI, GL_TEXTURE_COORD_ARRAY, GL_TEXTURE_GEN_Q, GL_TEXTURE_GEN_R, GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_VERTEX_ARRAY.

glGenTextures :: MonadIO m => GLsizei -> Ptr GLuint -> m () Source

Usage: glGenTextures n textures

The parameter textures is a Texture.

The length of textures should be n.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGenTextures.xhtml

glIndexPointer :: MonadIO m => GLenum -> GLsizei -> Ptr () -> m () Source

Usage: glIndexPointer type stride pointer

The parameter type is a IndexPointerType, one of: GL_DOUBLE, GL_FLOAT, GL_INT, GL_SHORT.

The length of pointer should be COMPSIZE(type,stride).

glIndexub :: MonadIO m => GLubyte -> m () Source

Usage: glIndexub c

The parameter c is a ColorIndexValueUB.

The vector equivalent of this command is glIndexubv.

glIndexubv :: MonadIO m => Ptr GLubyte -> m () Source

Usage: glIndexubv c

The parameter c is a ColorIndexValueUB.

The length of c should be 1.

glInterleavedArrays :: MonadIO m => GLenum -> GLsizei -> Ptr () -> m () Source

Usage: glInterleavedArrays format stride pointer

The parameter format is a InterleavedArrayFormat, one of: GL_C3F_V3F, GL_C4F_N3F_V3F, GL_C4UB_V2F, GL_C4UB_V3F, GL_N3F_V3F, GL_T2F_C3F_V3F, GL_T2F_C4F_N3F_V3F, GL_T2F_C4UB_V3F, GL_T2F_N3F_V3F, GL_T2F_V3F, GL_T4F_C4F_N3F_V4F, GL_T4F_V4F, GL_V2F, GL_V3F.

The length of pointer should be COMPSIZE(format,stride).

glIsTexture :: MonadIO m => GLuint -> m GLboolean Source

Usage: glIsTexture texture

The parameter texture is a Texture.

Manual page: https://www.opengl.org/sdk/docs/man/html/glIsTexture.xhtml

glNormalPointer :: MonadIO m => GLenum -> GLsizei -> Ptr () -> m () Source

Usage: glNormalPointer type stride pointer

The parameter type is a NormalPointerType, one of: GL_BYTE, GL_DOUBLE, GL_FLOAT, GL_INT, GL_SHORT.

The length of pointer should be COMPSIZE(type,stride).

glPrioritizeTextures :: MonadIO m => GLsizei -> Ptr GLuint -> Ptr GLfloat -> m () Source

Usage: glPrioritizeTextures n textures priorities

The parameter textures is a Texture.

The length of textures should be n.

The length of priorities should be n.

glTexCoordPointer :: MonadIO m => GLint -> GLenum -> GLsizei -> Ptr () -> m () Source

Usage: glTexCoordPointer size type stride pointer

The parameter type is a TexCoordPointerType, one of: GL_DOUBLE, GL_FLOAT, GL_INT, GL_SHORT.

The length of pointer should be COMPSIZE(size,type,stride).

glTexSubImage1D :: MonadIO m => GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr () -> m () Source

Usage: glTexSubImage1D target level xoffset width format type pixels

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter level is a CheckedInt32.

The parameter xoffset is a CheckedInt32.

The parameter format is a PixelFormat, one of: GL_ABGR_EXT, GL_ALPHA, GL_BLUE, GL_CMYKA_EXT, GL_CMYK_EXT, GL_COLOR_INDEX, GL_DEPTH_COMPONENT, GL_GREEN, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RED, GL_RED_EXT, GL_RGB, GL_RGBA, GL_STENCIL_INDEX, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_YCRCB_422_SGIX, GL_YCRCB_444_SGIX.

The parameter type is a PixelType, one of: GL_BITMAP, GL_BYTE, GL_FLOAT, GL_INT, GL_SHORT, GL_UNSIGNED_BYTE, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_3_3_2_EXT, GL_UNSIGNED_INT, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_10_10_10_2_EXT, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_EXT, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_EXT, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_5_5_1_EXT.

The length of pixels should be COMPSIZE(format,type,width).

Manual page: https://www.opengl.org/sdk/docs/man/html/glTexSubImage1D.xhtml

glTexSubImage2D :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> m () Source

Usage: glTexSubImage2D target level xoffset yoffset width height format type pixels

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter level is a CheckedInt32.

The parameter xoffset is a CheckedInt32.

The parameter yoffset is a CheckedInt32.

The parameter format is a PixelFormat, one of: GL_ABGR_EXT, GL_ALPHA, GL_BLUE, GL_CMYKA_EXT, GL_CMYK_EXT, GL_COLOR_INDEX, GL_DEPTH_COMPONENT, GL_GREEN, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RED, GL_RED_EXT, GL_RGB, GL_RGBA, GL_STENCIL_INDEX, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_YCRCB_422_SGIX, GL_YCRCB_444_SGIX.

The parameter type is a PixelType, one of: GL_BITMAP, GL_BYTE, GL_FLOAT, GL_INT, GL_SHORT, GL_UNSIGNED_BYTE, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_3_3_2_EXT, GL_UNSIGNED_INT, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_10_10_10_2_EXT, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_EXT, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_EXT, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_5_5_1_EXT.

The length of pixels should be COMPSIZE(format,type,width,height).

Manual page: https://www.opengl.org/sdk/docs/man/html/glTexSubImage2D.xhtml

glVertexPointer :: MonadIO m => GLint -> GLenum -> GLsizei -> Ptr () -> m () Source

Usage: glVertexPointer size type stride pointer

The parameter type is a VertexPointerType, one of: GL_DOUBLE, GL_FLOAT, GL_INT, GL_SHORT.

The length of pointer should be COMPSIZE(size,type,stride).

pattern GL_2D :: () => (Eq a, Num a) => a Source

pattern GL_2_BYTES :: () => (Eq a, Num a) => a Source

pattern GL_3D :: () => (Eq a, Num a) => a Source

pattern GL_3D_COLOR :: () => (Eq a, Num a) => a Source

pattern GL_3D_COLOR_TEXTURE :: () => (Eq a, Num a) => a Source

pattern GL_3_BYTES :: () => (Eq a, Num a) => a Source

pattern GL_4D_COLOR_TEXTURE :: () => (Eq a, Num a) => a Source

pattern GL_4_BYTES :: () => (Eq a, Num a) => a Source

pattern GL_ACCUM :: () => (Eq a, Num a) => a Source

pattern GL_ACCUM_ALPHA_BITS :: () => (Eq a, Num a) => a Source

pattern GL_ACCUM_BLUE_BITS :: () => (Eq a, Num a) => a Source

pattern GL_ACCUM_BUFFER_BIT :: () => (Eq a, Num a) => a Source

pattern GL_ACCUM_CLEAR_VALUE :: () => (Eq a, Num a) => a Source

pattern GL_ACCUM_GREEN_BITS :: () => (Eq a, Num a) => a Source

pattern GL_ACCUM_RED_BITS :: () => (Eq a, Num a) => a Source

pattern GL_ADD :: () => (Eq a, Num a) => a Source

pattern GL_ALL_ATTRIB_BITS :: () => (Eq a, Num a) => a Source

pattern GL_ALPHA :: () => (Eq a, Num a) => a Source

pattern GL_ALPHA12 :: () => (Eq a, Num a) => a Source

pattern GL_ALPHA16 :: () => (Eq a, Num a) => a Source

pattern GL_ALPHA4 :: () => (Eq a, Num a) => a Source

pattern GL_ALPHA8 :: () => (Eq a, Num a) => a Source

pattern GL_ALPHA_BIAS :: () => (Eq a, Num a) => a Source

pattern GL_ALPHA_BITS :: () => (Eq a, Num a) => a Source

pattern GL_ALPHA_SCALE :: () => (Eq a, Num a) => a Source

pattern GL_ALPHA_TEST :: () => (Eq a, Num a) => a Source

pattern GL_ALPHA_TEST_FUNC :: () => (Eq a, Num a) => a Source

pattern GL_ALPHA_TEST_REF :: () => (Eq a, Num a) => a Source

pattern GL_ALWAYS :: () => (Eq a, Num a) => a Source

pattern GL_AMBIENT :: () => (Eq a, Num a) => a Source

pattern GL_AMBIENT_AND_DIFFUSE :: () => (Eq a, Num a) => a Source

pattern GL_AND :: () => (Eq a, Num a) => a Source

pattern GL_AND_INVERTED :: () => (Eq a, Num a) => a Source

pattern GL_AND_REVERSE :: () => (Eq a, Num a) => a Source

pattern GL_ATTRIB_STACK_DEPTH :: () => (Eq a, Num a) => a Source

pattern GL_AUTO_NORMAL :: () => (Eq a, Num a) => a Source

pattern GL_AUX0 :: () => (Eq a, Num a) => a Source

pattern GL_AUX1 :: () => (Eq a, Num a) => a Source

pattern GL_AUX2 :: () => (Eq a, Num a) => a Source

pattern GL_AUX3 :: () => (Eq a, Num a) => a Source

pattern GL_AUX_BUFFERS :: () => (Eq a, Num a) => a Source

pattern GL_BACK :: () => (Eq a, Num a) => a Source

pattern GL_BACK_LEFT :: () => (Eq a, Num a) => a Source

pattern GL_BACK_RIGHT :: () => (Eq a, Num a) => a Source

pattern GL_BITMAP :: () => (Eq a, Num a) => a Source

pattern GL_BITMAP_TOKEN :: () => (Eq a, Num a) => a Source

pattern GL_BLEND :: () => (Eq a, Num a) => a Source

pattern GL_BLEND_DST :: () => (Eq a, Num a) => a Source

pattern GL_BLEND_SRC :: () => (Eq a, Num a) => a Source

pattern GL_BLUE :: () => (Eq a, Num a) => a Source

pattern GL_BLUE_BIAS :: () => (Eq a, Num a) => a Source

pattern GL_BLUE_BITS :: () => (Eq a, Num a) => a Source

pattern GL_BLUE_SCALE :: () => (Eq a, Num a) => a Source

pattern GL_BYTE :: () => (Eq a, Num a) => a Source

pattern GL_C3F_V3F :: () => (Eq a, Num a) => a Source

pattern GL_C4F_N3F_V3F :: () => (Eq a, Num a) => a Source

pattern GL_C4UB_V2F :: () => (Eq a, Num a) => a Source

pattern GL_C4UB_V3F :: () => (Eq a, Num a) => a Source

pattern GL_CCW :: () => (Eq a, Num a) => a Source

pattern GL_CLAMP :: () => (Eq a, Num a) => a Source

pattern GL_CLEAR :: () => (Eq a, Num a) => a Source

pattern GL_CLIENT_ALL_ATTRIB_BITS :: () => (Eq a, Num a) => a Source

pattern GL_CLIENT_ATTRIB_STACK_DEPTH :: () => (Eq a, Num a) => a Source

pattern GL_CLIENT_PIXEL_STORE_BIT :: () => (Eq a, Num a) => a Source

pattern GL_CLIENT_VERTEX_ARRAY_BIT :: () => (Eq a, Num a) => a Source

pattern GL_CLIP_PLANE0 :: () => (Eq a, Num a) => a Source

pattern GL_CLIP_PLANE1 :: () => (Eq a, Num a) => a Source

pattern GL_CLIP_PLANE2 :: () => (Eq a, Num a) => a Source

pattern GL_CLIP_PLANE3 :: () => (Eq a, Num a) => a Source

pattern GL_CLIP_PLANE4 :: () => (Eq a, Num a) => a Source

pattern GL_CLIP_PLANE5 :: () => (Eq a, Num a) => a Source

pattern GL_COEFF :: () => (Eq a, Num a) => a Source

pattern GL_COLOR :: () => (Eq a, Num a) => a Source

pattern GL_COLOR_ARRAY :: () => (Eq a, Num a) => a Source

pattern GL_COLOR_ARRAY_POINTER :: () => (Eq a, Num a) => a Source

pattern GL_COLOR_ARRAY_SIZE :: () => (Eq a, Num a) => a Source

pattern GL_COLOR_ARRAY_STRIDE :: () => (Eq a, Num a) => a Source

pattern GL_COLOR_ARRAY_TYPE :: () => (Eq a, Num a) => a Source

pattern GL_COLOR_BUFFER_BIT :: () => (Eq a, Num a) => a Source

pattern GL_COLOR_CLEAR_VALUE :: () => (Eq a, Num a) => a Source

pattern GL_COLOR_INDEX :: () => (Eq a, Num a) => a Source

pattern GL_COLOR_INDEXES :: () => (Eq a, Num a) => a Source

pattern GL_COLOR_LOGIC_OP :: () => (Eq a, Num a) => a Source

pattern GL_COLOR_MATERIAL :: () => (Eq a, Num a) => a Source

pattern GL_COLOR_MATERIAL_FACE :: () => (Eq a, Num a) => a Source

pattern GL_COLOR_MATERIAL_PARAMETER :: () => (Eq a, Num a) => a Source

pattern GL_COLOR_WRITEMASK :: () => (Eq a, Num a) => a Source

pattern GL_COMPILE :: () => (Eq a, Num a) => a Source

pattern GL_COMPILE_AND_EXECUTE :: () => (Eq a, Num a) => a Source

pattern GL_CONSTANT_ATTENUATION :: () => (Eq a, Num a) => a Source

pattern GL_COPY :: () => (Eq a, Num a) => a Source

pattern GL_COPY_INVERTED :: () => (Eq a, Num a) => a Source

pattern GL_COPY_PIXEL_TOKEN :: () => (Eq a, Num a) => a Source

pattern GL_CULL_FACE :: () => (Eq a, Num a) => a Source

pattern GL_CULL_FACE_MODE :: () => (Eq a, Num a) => a Source

pattern GL_CURRENT_BIT :: () => (Eq a, Num a) => a Source

pattern GL_CURRENT_COLOR :: () => (Eq a, Num a) => a Source

pattern GL_CURRENT_INDEX :: () => (Eq a, Num a) => a Source

pattern GL_CURRENT_NORMAL :: () => (Eq a, Num a) => a Source

pattern GL_CURRENT_RASTER_COLOR :: () => (Eq a, Num a) => a Source

pattern GL_CURRENT_RASTER_DISTANCE :: () => (Eq a, Num a) => a Source

pattern GL_CURRENT_RASTER_INDEX :: () => (Eq a, Num a) => a Source

pattern GL_CURRENT_RASTER_POSITION :: () => (Eq a, Num a) => a Source

pattern GL_CURRENT_RASTER_POSITION_VALID :: () => (Eq a, Num a) => a Source

pattern GL_CURRENT_RASTER_TEXTURE_COORDS :: () => (Eq a, Num a) => a Source

pattern GL_CURRENT_TEXTURE_COORDS :: () => (Eq a, Num a) => a Source

pattern GL_CW :: () => (Eq a, Num a) => a Source

pattern GL_DECAL :: () => (Eq a, Num a) => a Source

pattern GL_DECR :: () => (Eq a, Num a) => a Source

pattern GL_DEPTH :: () => (Eq a, Num a) => a Source

pattern GL_DEPTH_BIAS :: () => (Eq a, Num a) => a Source

pattern GL_DEPTH_BITS :: () => (Eq a, Num a) => a Source

pattern GL_DEPTH_BUFFER_BIT :: () => (Eq a, Num a) => a Source

pattern GL_DEPTH_CLEAR_VALUE :: () => (Eq a, Num a) => a Source

pattern GL_DEPTH_COMPONENT :: () => (Eq a, Num a) => a Source

pattern GL_DEPTH_FUNC :: () => (Eq a, Num a) => a Source

pattern GL_DEPTH_RANGE :: () => (Eq a, Num a) => a Source

pattern GL_DEPTH_SCALE :: () => (Eq a, Num a) => a Source

pattern GL_DEPTH_TEST :: () => (Eq a, Num a) => a Source

pattern GL_DEPTH_WRITEMASK :: () => (Eq a, Num a) => a Source

pattern GL_DIFFUSE :: () => (Eq a, Num a) => a Source

pattern GL_DITHER :: () => (Eq a, Num a) => a Source

pattern GL_DOMAIN :: () => (Eq a, Num a) => a Source

pattern GL_DONT_CARE :: () => (Eq a, Num a) => a Source

pattern GL_DOUBLE :: () => (Eq a, Num a) => a Source

pattern GL_DOUBLEBUFFER :: () => (Eq a, Num a) => a Source

pattern GL_DRAW_BUFFER :: () => (Eq a, Num a) => a Source

pattern GL_DRAW_PIXEL_TOKEN :: () => (Eq a, Num a) => a Source

pattern GL_DST_ALPHA :: () => (Eq a, Num a) => a Source

pattern GL_DST_COLOR :: () => (Eq a, Num a) => a Source

pattern GL_EDGE_FLAG :: () => (Eq a, Num a) => a Source

pattern GL_EDGE_FLAG_ARRAY :: () => (Eq a, Num a) => a Source

pattern GL_EDGE_FLAG_ARRAY_POINTER :: () => (Eq a, Num a) => a Source

pattern GL_EDGE_FLAG_ARRAY_STRIDE :: () => (Eq a, Num a) => a Source

pattern GL_EMISSION :: () => (Eq a, Num a) => a Source

pattern GL_ENABLE_BIT :: () => (Eq a, Num a) => a Source

pattern GL_EQUAL :: () => (Eq a, Num a) => a Source

pattern GL_EQUIV :: () => (Eq a, Num a) => a Source

pattern GL_EVAL_BIT :: () => (Eq a, Num a) => a Source

pattern GL_EXP :: () => (Eq a, Num a) => a Source

pattern GL_EXP2 :: () => (Eq a, Num a) => a Source

pattern GL_EXTENSIONS :: () => (Eq a, Num a) => a Source

pattern GL_EYE_LINEAR :: () => (Eq a, Num a) => a Source

pattern GL_EYE_PLANE :: () => (Eq a, Num a) => a Source

pattern GL_FALSE :: () => (Eq a, Num a) => a Source

pattern GL_FASTEST :: () => (Eq a, Num a) => a Source

pattern GL_FEEDBACK :: () => (Eq a, Num a) => a Source

pattern GL_FEEDBACK_BUFFER_POINTER :: () => (Eq a, Num a) => a Source

pattern GL_FEEDBACK_BUFFER_SIZE :: () => (Eq a, Num a) => a Source

pattern GL_FEEDBACK_BUFFER_TYPE :: () => (Eq a, Num a) => a Source

pattern GL_FILL :: () => (Eq a, Num a) => a Source

pattern GL_FLAT :: () => (Eq a, Num a) => a Source

pattern GL_FLOAT :: () => (Eq a, Num a) => a Source

pattern GL_FOG :: () => (Eq a, Num a) => a Source

pattern GL_FOG_BIT :: () => (Eq a, Num a) => a Source

pattern GL_FOG_COLOR :: () => (Eq a, Num a) => a Source

pattern GL_FOG_DENSITY :: () => (Eq a, Num a) => a Source

pattern GL_FOG_END :: () => (Eq a, Num a) => a Source

pattern GL_FOG_HINT :: () => (Eq a, Num a) => a Source

pattern GL_FOG_INDEX :: () => (Eq a, Num a) => a Source

pattern GL_FOG_MODE :: () => (Eq a, Num a) => a Source

pattern GL_FOG_START :: () => (Eq a, Num a) => a Source

pattern GL_FRONT :: () => (Eq a, Num a) => a Source

pattern GL_FRONT_AND_BACK :: () => (Eq a, Num a) => a Source

pattern GL_FRONT_FACE :: () => (Eq a, Num a) => a Source

pattern GL_FRONT_LEFT :: () => (Eq a, Num a) => a Source

pattern GL_FRONT_RIGHT :: () => (Eq a, Num a) => a Source

pattern GL_GEQUAL :: () => (Eq a, Num a) => a Source

pattern GL_GREATER :: () => (Eq a, Num a) => a Source

pattern GL_GREEN :: () => (Eq a, Num a) => a Source

pattern GL_GREEN_BIAS :: () => (Eq a, Num a) => a Source

pattern GL_GREEN_BITS :: () => (Eq a, Num a) => a Source

pattern GL_GREEN_SCALE :: () => (Eq a, Num a) => a Source

pattern GL_HINT_BIT :: () => (Eq a, Num a) => a Source

pattern GL_INCR :: () => (Eq a, Num a) => a Source

pattern GL_INDEX_ARRAY :: () => (Eq a, Num a) => a Source

pattern GL_INDEX_ARRAY_POINTER :: () => (Eq a, Num a) => a Source

pattern GL_INDEX_ARRAY_STRIDE :: () => (Eq a, Num a) => a Source

pattern GL_INDEX_ARRAY_TYPE :: () => (Eq a, Num a) => a Source

pattern GL_INDEX_BITS :: () => (Eq a, Num a) => a Source

pattern GL_INDEX_CLEAR_VALUE :: () => (Eq a, Num a) => a Source

pattern GL_INDEX_LOGIC_OP :: () => (Eq a, Num a) => a Source

pattern GL_INDEX_MODE :: () => (Eq a, Num a) => a Source

pattern GL_INDEX_OFFSET :: () => (Eq a, Num a) => a Source

pattern GL_INDEX_SHIFT :: () => (Eq a, Num a) => a Source

pattern GL_INDEX_WRITEMASK :: () => (Eq a, Num a) => a Source

pattern GL_INT :: () => (Eq a, Num a) => a Source

pattern GL_INTENSITY :: () => (Eq a, Num a) => a Source

pattern GL_INTENSITY12 :: () => (Eq a, Num a) => a Source

pattern GL_INTENSITY16 :: () => (Eq a, Num a) => a Source

pattern GL_INTENSITY4 :: () => (Eq a, Num a) => a Source

pattern GL_INTENSITY8 :: () => (Eq a, Num a) => a Source

pattern GL_INVALID_ENUM :: () => (Eq a, Num a) => a Source

pattern GL_INVALID_OPERATION :: () => (Eq a, Num a) => a Source

pattern GL_INVALID_VALUE :: () => (Eq a, Num a) => a Source

pattern GL_INVERT :: () => (Eq a, Num a) => a Source

pattern GL_KEEP :: () => (Eq a, Num a) => a Source

pattern GL_LEFT :: () => (Eq a, Num a) => a Source

pattern GL_LEQUAL :: () => (Eq a, Num a) => a Source

pattern GL_LESS :: () => (Eq a, Num a) => a Source

pattern GL_LIGHT0 :: () => (Eq a, Num a) => a Source

pattern GL_LIGHT1 :: () => (Eq a, Num a) => a Source

pattern GL_LIGHT2 :: () => (Eq a, Num a) => a Source

pattern GL_LIGHT3 :: () => (Eq a, Num a) => a Source

pattern GL_LIGHT4 :: () => (Eq a, Num a) => a Source

pattern GL_LIGHT5 :: () => (Eq a, Num a) => a Source

pattern GL_LIGHT6 :: () => (Eq a, Num a) => a Source

pattern GL_LIGHT7 :: () => (Eq a, Num a) => a Source

pattern GL_LIGHTING :: () => (Eq a, Num a) => a Source

pattern GL_LIGHTING_BIT :: () => (Eq a, Num a) => a Source

pattern GL_LIGHT_MODEL_AMBIENT :: () => (Eq a, Num a) => a Source

pattern GL_LIGHT_MODEL_LOCAL_VIEWER :: () => (Eq a, Num a) => a Source

pattern GL_LIGHT_MODEL_TWO_SIDE :: () => (Eq a, Num a) => a Source

pattern GL_LINE :: () => (Eq a, Num a) => a Source

pattern GL_LINEAR :: () => (Eq a, Num a) => a Source

pattern GL_LINEAR_ATTENUATION :: () => (Eq a, Num a) => a Source

pattern GL_LINEAR_MIPMAP_LINEAR :: () => (Eq a, Num a) => a Source

pattern GL_LINEAR_MIPMAP_NEAREST :: () => (Eq a, Num a) => a Source

pattern GL_LINES :: () => (Eq a, Num a) => a Source

pattern GL_LINE_BIT :: () => (Eq a, Num a) => a Source

pattern GL_LINE_LOOP :: () => (Eq a, Num a) => a Source

pattern GL_LINE_RESET_TOKEN :: () => (Eq a, Num a) => a Source

pattern GL_LINE_SMOOTH :: () => (Eq a, Num a) => a Source

pattern GL_LINE_SMOOTH_HINT :: () => (Eq a, Num a) => a Source

pattern GL_LINE_STIPPLE :: () => (Eq a, Num a) => a Source

pattern GL_LINE_STIPPLE_PATTERN :: () => (Eq a, Num a) => a Source

pattern GL_LINE_STIPPLE_REPEAT :: () => (Eq a, Num a) => a Source

pattern GL_LINE_STRIP :: () => (Eq a, Num a) => a Source

pattern GL_LINE_TOKEN :: () => (Eq a, Num a) => a Source

pattern GL_LINE_WIDTH :: () => (Eq a, Num a) => a Source

pattern GL_LINE_WIDTH_GRANULARITY :: () => (Eq a, Num a) => a Source

pattern GL_LINE_WIDTH_RANGE :: () => (Eq a, Num a) => a Source

pattern GL_LIST_BASE :: () => (Eq a, Num a) => a Source

pattern GL_LIST_BIT :: () => (Eq a, Num a) => a Source

pattern GL_LIST_INDEX :: () => (Eq a, Num a) => a Source

pattern GL_LIST_MODE :: () => (Eq a, Num a) => a Source

pattern GL_LOAD :: () => (Eq a, Num a) => a Source

pattern GL_LOGIC_OP :: () => (Eq a, Num a) => a Source

pattern GL_LOGIC_OP_MODE :: () => (Eq a, Num a) => a Source

pattern GL_LUMINANCE :: () => (Eq a, Num a) => a Source

pattern GL_LUMINANCE12 :: () => (Eq a, Num a) => a Source

pattern GL_LUMINANCE12_ALPHA12 :: () => (Eq a, Num a) => a Source

pattern GL_LUMINANCE12_ALPHA4 :: () => (Eq a, Num a) => a Source

pattern GL_LUMINANCE16 :: () => (Eq a, Num a) => a Source

pattern GL_LUMINANCE16_ALPHA16 :: () => (Eq a, Num a) => a Source

pattern GL_LUMINANCE4 :: () => (Eq a, Num a) => a Source

pattern GL_LUMINANCE4_ALPHA4 :: () => (Eq a, Num a) => a Source

pattern GL_LUMINANCE6_ALPHA2 :: () => (Eq a, Num a) => a Source

pattern GL_LUMINANCE8 :: () => (Eq a, Num a) => a Source

pattern GL_LUMINANCE8_ALPHA8 :: () => (Eq a, Num a) => a Source

pattern GL_LUMINANCE_ALPHA :: () => (Eq a, Num a) => a Source

pattern GL_MAP1_COLOR_4 :: () => (Eq a, Num a) => a Source

pattern GL_MAP1_GRID_DOMAIN :: () => (Eq a, Num a) => a Source

pattern GL_MAP1_GRID_SEGMENTS :: () => (Eq a, Num a) => a Source

pattern GL_MAP1_INDEX :: () => (Eq a, Num a) => a Source

pattern GL_MAP1_NORMAL :: () => (Eq a, Num a) => a Source

pattern GL_MAP1_TEXTURE_COORD_1 :: () => (Eq a, Num a) => a Source

pattern GL_MAP1_TEXTURE_COORD_2 :: () => (Eq a, Num a) => a Source

pattern GL_MAP1_TEXTURE_COORD_3 :: () => (Eq a, Num a) => a Source

pattern GL_MAP1_TEXTURE_COORD_4 :: () => (Eq a, Num a) => a Source

pattern GL_MAP1_VERTEX_3 :: () => (Eq a, Num a) => a Source

pattern GL_MAP1_VERTEX_4 :: () => (Eq a, Num a) => a Source

pattern GL_MAP2_COLOR_4 :: () => (Eq a, Num a) => a Source

pattern GL_MAP2_GRID_DOMAIN :: () => (Eq a, Num a) => a Source

pattern GL_MAP2_GRID_SEGMENTS :: () => (Eq a, Num a) => a Source

pattern GL_MAP2_INDEX :: () => (Eq a, Num a) => a Source

pattern GL_MAP2_NORMAL :: () => (Eq a, Num a) => a Source

pattern GL_MAP2_TEXTURE_COORD_1 :: () => (Eq a, Num a) => a Source

pattern GL_MAP2_TEXTURE_COORD_2 :: () => (Eq a, Num a) => a Source

pattern GL_MAP2_TEXTURE_COORD_3 :: () => (Eq a, Num a) => a Source

pattern GL_MAP2_TEXTURE_COORD_4 :: () => (Eq a, Num a) => a Source

pattern GL_MAP2_VERTEX_3 :: () => (Eq a, Num a) => a Source

pattern GL_MAP2_VERTEX_4 :: () => (Eq a, Num a) => a Source

pattern GL_MAP_COLOR :: () => (Eq a, Num a) => a Source

pattern GL_MAP_STENCIL :: () => (Eq a, Num a) => a Source

pattern GL_MATRIX_MODE :: () => (Eq a, Num a) => a Source

pattern GL_MAX_ATTRIB_STACK_DEPTH :: () => (Eq a, Num a) => a Source

pattern GL_MAX_CLIENT_ATTRIB_STACK_DEPTH :: () => (Eq a, Num a) => a Source

pattern GL_MAX_CLIP_PLANES :: () => (Eq a, Num a) => a Source

pattern GL_MAX_EVAL_ORDER :: () => (Eq a, Num a) => a Source

pattern GL_MAX_LIGHTS :: () => (Eq a, Num a) => a Source

pattern GL_MAX_LIST_NESTING :: () => (Eq a, Num a) => a Source

pattern GL_MAX_MODELVIEW_STACK_DEPTH :: () => (Eq a, Num a) => a Source

pattern GL_MAX_NAME_STACK_DEPTH :: () => (Eq a, Num a) => a Source

pattern GL_MAX_PIXEL_MAP_TABLE :: () => (Eq a, Num a) => a Source

pattern GL_MAX_PROJECTION_STACK_DEPTH :: () => (Eq a, Num a) => a Source

pattern GL_MAX_TEXTURE_SIZE :: () => (Eq a, Num a) => a Source

pattern GL_MAX_TEXTURE_STACK_DEPTH :: () => (Eq a, Num a) => a Source

pattern GL_MAX_VIEWPORT_DIMS :: () => (Eq a, Num a) => a Source

pattern GL_MODELVIEW :: () => (Eq a, Num a) => a Source

pattern GL_MODELVIEW_MATRIX :: () => (Eq a, Num a) => a Source

pattern GL_MODELVIEW_STACK_DEPTH :: () => (Eq a, Num a) => a Source

pattern GL_MODULATE :: () => (Eq a, Num a) => a Source

pattern GL_MULT :: () => (Eq a, Num a) => a Source

pattern GL_N3F_V3F :: () => (Eq a, Num a) => a Source

pattern GL_NAME_STACK_DEPTH :: () => (Eq a, Num a) => a Source

pattern GL_NAND :: () => (Eq a, Num a) => a Source

pattern GL_NEAREST :: () => (Eq a, Num a) => a Source

pattern GL_NEAREST_MIPMAP_LINEAR :: () => (Eq a, Num a) => a Source

pattern GL_NEAREST_MIPMAP_NEAREST :: () => (Eq a, Num a) => a Source

pattern GL_NEVER :: () => (Eq a, Num a) => a Source

pattern GL_NICEST :: () => (Eq a, Num a) => a Source

pattern GL_NONE :: () => (Eq a, Num a) => a Source

pattern GL_NOOP :: () => (Eq a, Num a) => a Source

pattern GL_NOR :: () => (Eq a, Num a) => a Source

pattern GL_NORMALIZE :: () => (Eq a, Num a) => a Source

pattern GL_NORMAL_ARRAY :: () => (Eq a, Num a) => a Source

pattern GL_NORMAL_ARRAY_POINTER :: () => (Eq a, Num a) => a Source

pattern GL_NORMAL_ARRAY_STRIDE :: () => (Eq a, Num a) => a Source

pattern GL_NORMAL_ARRAY_TYPE :: () => (Eq a, Num a) => a Source

pattern GL_NOTEQUAL :: () => (Eq a, Num a) => a Source

pattern GL_NO_ERROR :: () => (Eq a, Num a) => a Source

pattern GL_OBJECT_LINEAR :: () => (Eq a, Num a) => a Source

pattern GL_OBJECT_PLANE :: () => (Eq a, Num a) => a Source

pattern GL_ONE :: () => (Eq a, Num a) => a Source

pattern GL_ONE_MINUS_DST_ALPHA :: () => (Eq a, Num a) => a Source

pattern GL_ONE_MINUS_DST_COLOR :: () => (Eq a, Num a) => a Source

pattern GL_ONE_MINUS_SRC_ALPHA :: () => (Eq a, Num a) => a Source

pattern GL_ONE_MINUS_SRC_COLOR :: () => (Eq a, Num a) => a Source

pattern GL_OR :: () => (Eq a, Num a) => a Source

pattern GL_ORDER :: () => (Eq a, Num a) => a Source

pattern GL_OR_INVERTED :: () => (Eq a, Num a) => a Source

pattern GL_OR_REVERSE :: () => (Eq a, Num a) => a Source

pattern GL_OUT_OF_MEMORY :: () => (Eq a, Num a) => a Source

pattern GL_PACK_ALIGNMENT :: () => (Eq a, Num a) => a Source

pattern GL_PACK_LSB_FIRST :: () => (Eq a, Num a) => a Source

pattern GL_PACK_ROW_LENGTH :: () => (Eq a, Num a) => a Source

pattern GL_PACK_SKIP_PIXELS :: () => (Eq a, Num a) => a Source

pattern GL_PACK_SKIP_ROWS :: () => (Eq a, Num a) => a Source

pattern GL_PACK_SWAP_BYTES :: () => (Eq a, Num a) => a Source

pattern GL_PASS_THROUGH_TOKEN :: () => (Eq a, Num a) => a Source

pattern GL_PERSPECTIVE_CORRECTION_HINT :: () => (Eq a, Num a) => a Source

pattern GL_PIXEL_MAP_A_TO_A :: () => (Eq a, Num a) => a Source

pattern GL_PIXEL_MAP_A_TO_A_SIZE :: () => (Eq a, Num a) => a Source

pattern GL_PIXEL_MAP_B_TO_B :: () => (Eq a, Num a) => a Source

pattern GL_PIXEL_MAP_B_TO_B_SIZE :: () => (Eq a, Num a) => a Source

pattern GL_PIXEL_MAP_G_TO_G :: () => (Eq a, Num a) => a Source

pattern GL_PIXEL_MAP_G_TO_G_SIZE :: () => (Eq a, Num a) => a Source

pattern GL_PIXEL_MAP_I_TO_A :: () => (Eq a, Num a) => a Source

pattern GL_PIXEL_MAP_I_TO_A_SIZE :: () => (Eq a, Num a) => a Source

pattern GL_PIXEL_MAP_I_TO_B :: () => (Eq a, Num a) => a Source

pattern GL_PIXEL_MAP_I_TO_B_SIZE :: () => (Eq a, Num a) => a Source

pattern GL_PIXEL_MAP_I_TO_G :: () => (Eq a, Num a) => a Source

pattern GL_PIXEL_MAP_I_TO_G_SIZE :: () => (Eq a, Num a) => a Source

pattern GL_PIXEL_MAP_I_TO_I :: () => (Eq a, Num a) => a Source

pattern GL_PIXEL_MAP_I_TO_I_SIZE :: () => (Eq a, Num a) => a Source

pattern GL_PIXEL_MAP_I_TO_R :: () => (Eq a, Num a) => a Source

pattern GL_PIXEL_MAP_I_TO_R_SIZE :: () => (Eq a, Num a) => a Source

pattern GL_PIXEL_MAP_R_TO_R :: () => (Eq a, Num a) => a Source

pattern GL_PIXEL_MAP_R_TO_R_SIZE :: () => (Eq a, Num a) => a Source

pattern GL_PIXEL_MAP_S_TO_S :: () => (Eq a, Num a) => a Source

pattern GL_PIXEL_MAP_S_TO_S_SIZE :: () => (Eq a, Num a) => a Source

pattern GL_PIXEL_MODE_BIT :: () => (Eq a, Num a) => a Source

pattern GL_POINT :: () => (Eq a, Num a) => a Source

pattern GL_POINTS :: () => (Eq a, Num a) => a Source

pattern GL_POINT_BIT :: () => (Eq a, Num a) => a Source

pattern GL_POINT_SIZE :: () => (Eq a, Num a) => a Source

pattern GL_POINT_SIZE_GRANULARITY :: () => (Eq a, Num a) => a Source

pattern GL_POINT_SIZE_RANGE :: () => (Eq a, Num a) => a Source

pattern GL_POINT_SMOOTH :: () => (Eq a, Num a) => a Source

pattern GL_POINT_SMOOTH_HINT :: () => (Eq a, Num a) => a Source

pattern GL_POINT_TOKEN :: () => (Eq a, Num a) => a Source

pattern GL_POLYGON :: () => (Eq a, Num a) => a Source

pattern GL_POLYGON_BIT :: () => (Eq a, Num a) => a Source

pattern GL_POLYGON_MODE :: () => (Eq a, Num a) => a Source

pattern GL_POLYGON_OFFSET_FACTOR :: () => (Eq a, Num a) => a Source

pattern GL_POLYGON_OFFSET_FILL :: () => (Eq a, Num a) => a Source

pattern GL_POLYGON_OFFSET_LINE :: () => (Eq a, Num a) => a Source

pattern GL_POLYGON_OFFSET_POINT :: () => (Eq a, Num a) => a Source

pattern GL_POLYGON_OFFSET_UNITS :: () => (Eq a, Num a) => a Source

pattern GL_POLYGON_SMOOTH :: () => (Eq a, Num a) => a Source

pattern GL_POLYGON_SMOOTH_HINT :: () => (Eq a, Num a) => a Source

pattern GL_POLYGON_STIPPLE :: () => (Eq a, Num a) => a Source

pattern GL_POLYGON_STIPPLE_BIT :: () => (Eq a, Num a) => a Source

pattern GL_POLYGON_TOKEN :: () => (Eq a, Num a) => a Source

pattern GL_POSITION :: () => (Eq a, Num a) => a Source

pattern GL_PROJECTION :: () => (Eq a, Num a) => a Source

pattern GL_PROJECTION_MATRIX :: () => (Eq a, Num a) => a Source

pattern GL_PROJECTION_STACK_DEPTH :: () => (Eq a, Num a) => a Source

pattern GL_PROXY_TEXTURE_1D :: () => (Eq a, Num a) => a Source

pattern GL_PROXY_TEXTURE_2D :: () => (Eq a, Num a) => a Source

pattern GL_Q :: () => (Eq a, Num a) => a Source

pattern GL_QUADRATIC_ATTENUATION :: () => (Eq a, Num a) => a Source

pattern GL_QUADS :: () => (Eq a, Num a) => a Source

pattern GL_QUAD_STRIP :: () => (Eq a, Num a) => a Source

pattern GL_R :: () => (Eq a, Num a) => a Source

pattern GL_R3_G3_B2 :: () => (Eq a, Num a) => a Source

pattern GL_READ_BUFFER :: () => (Eq a, Num a) => a Source

pattern GL_RED :: () => (Eq a, Num a) => a Source

pattern GL_RED_BIAS :: () => (Eq a, Num a) => a Source

pattern GL_RED_BITS :: () => (Eq a, Num a) => a Source

pattern GL_RED_SCALE :: () => (Eq a, Num a) => a Source

pattern GL_RENDER :: () => (Eq a, Num a) => a Source

pattern GL_RENDERER :: () => (Eq a, Num a) => a Source

pattern GL_RENDER_MODE :: () => (Eq a, Num a) => a Source

pattern GL_REPEAT :: () => (Eq a, Num a) => a Source

pattern GL_REPLACE :: () => (Eq a, Num a) => a Source

pattern GL_RETURN :: () => (Eq a, Num a) => a Source

pattern GL_RGB :: () => (Eq a, Num a) => a Source

pattern GL_RGB10 :: () => (Eq a, Num a) => a Source

pattern GL_RGB10_A2 :: () => (Eq a, Num a) => a Source

pattern GL_RGB12 :: () => (Eq a, Num a) => a Source

pattern GL_RGB16 :: () => (Eq a, Num a) => a Source

pattern GL_RGB4 :: () => (Eq a, Num a) => a Source

pattern GL_RGB5 :: () => (Eq a, Num a) => a Source

pattern GL_RGB5_A1 :: () => (Eq a, Num a) => a Source

pattern GL_RGB8 :: () => (Eq a, Num a) => a Source

pattern GL_RGBA :: () => (Eq a, Num a) => a Source

pattern GL_RGBA12 :: () => (Eq a, Num a) => a Source

pattern GL_RGBA16 :: () => (Eq a, Num a) => a Source

pattern GL_RGBA2 :: () => (Eq a, Num a) => a Source

pattern GL_RGBA4 :: () => (Eq a, Num a) => a Source

pattern GL_RGBA8 :: () => (Eq a, Num a) => a Source

pattern GL_RGBA_MODE :: () => (Eq a, Num a) => a Source

pattern GL_RIGHT :: () => (Eq a, Num a) => a Source

pattern GL_S :: () => (Eq a, Num a) => a Source

pattern GL_SCISSOR_BIT :: () => (Eq a, Num a) => a Source

pattern GL_SCISSOR_BOX :: () => (Eq a, Num a) => a Source

pattern GL_SCISSOR_TEST :: () => (Eq a, Num a) => a Source

pattern GL_SELECT :: () => (Eq a, Num a) => a Source

pattern GL_SELECTION_BUFFER_POINTER :: () => (Eq a, Num a) => a Source

pattern GL_SELECTION_BUFFER_SIZE :: () => (Eq a, Num a) => a Source

pattern GL_SET :: () => (Eq a, Num a) => a Source

pattern GL_SHADE_MODEL :: () => (Eq a, Num a) => a Source

pattern GL_SHININESS :: () => (Eq a, Num a) => a Source

pattern GL_SHORT :: () => (Eq a, Num a) => a Source

pattern GL_SMOOTH :: () => (Eq a, Num a) => a Source

pattern GL_SPECULAR :: () => (Eq a, Num a) => a Source

pattern GL_SPHERE_MAP :: () => (Eq a, Num a) => a Source

pattern GL_SPOT_CUTOFF :: () => (Eq a, Num a) => a Source

pattern GL_SPOT_DIRECTION :: () => (Eq a, Num a) => a Source

pattern GL_SPOT_EXPONENT :: () => (Eq a, Num a) => a Source

pattern GL_SRC_ALPHA :: () => (Eq a, Num a) => a Source

pattern GL_SRC_ALPHA_SATURATE :: () => (Eq a, Num a) => a Source

pattern GL_SRC_COLOR :: () => (Eq a, Num a) => a Source

pattern GL_STACK_OVERFLOW :: () => (Eq a, Num a) => a Source

pattern GL_STACK_UNDERFLOW :: () => (Eq a, Num a) => a Source

pattern GL_STENCIL :: () => (Eq a, Num a) => a Source

pattern GL_STENCIL_BITS :: () => (Eq a, Num a) => a Source

pattern GL_STENCIL_BUFFER_BIT :: () => (Eq a, Num a) => a Source

pattern GL_STENCIL_CLEAR_VALUE :: () => (Eq a, Num a) => a Source

pattern GL_STENCIL_FAIL :: () => (Eq a, Num a) => a Source

pattern GL_STENCIL_FUNC :: () => (Eq a, Num a) => a Source

pattern GL_STENCIL_INDEX :: () => (Eq a, Num a) => a Source

pattern GL_STENCIL_PASS_DEPTH_FAIL :: () => (Eq a, Num a) => a Source

pattern GL_STENCIL_PASS_DEPTH_PASS :: () => (Eq a, Num a) => a Source

pattern GL_STENCIL_REF :: () => (Eq a, Num a) => a Source

pattern GL_STENCIL_TEST :: () => (Eq a, Num a) => a Source

pattern GL_STENCIL_VALUE_MASK :: () => (Eq a, Num a) => a Source

pattern GL_STENCIL_WRITEMASK :: () => (Eq a, Num a) => a Source

pattern GL_STEREO :: () => (Eq a, Num a) => a Source

pattern GL_SUBPIXEL_BITS :: () => (Eq a, Num a) => a Source

pattern GL_T :: () => (Eq a, Num a) => a Source

pattern GL_T2F_C3F_V3F :: () => (Eq a, Num a) => a Source

pattern GL_T2F_C4F_N3F_V3F :: () => (Eq a, Num a) => a Source

pattern GL_T2F_C4UB_V3F :: () => (Eq a, Num a) => a Source

pattern GL_T2F_N3F_V3F :: () => (Eq a, Num a) => a Source

pattern GL_T2F_V3F :: () => (Eq a, Num a) => a Source

pattern GL_T4F_C4F_N3F_V4F :: () => (Eq a, Num a) => a Source

pattern GL_T4F_V4F :: () => (Eq a, Num a) => a Source

pattern GL_TEXTURE :: () => (Eq a, Num a) => a Source

pattern GL_TEXTURE_1D :: () => (Eq a, Num a) => a Source

pattern GL_TEXTURE_2D :: () => (Eq a, Num a) => a Source

pattern GL_TEXTURE_ALPHA_SIZE :: () => (Eq a, Num a) => a Source

pattern GL_TEXTURE_BINDING_1D :: () => (Eq a, Num a) => a Source

pattern GL_TEXTURE_BINDING_2D :: () => (Eq a, Num a) => a Source

pattern GL_TEXTURE_BIT :: () => (Eq a, Num a) => a Source

pattern GL_TEXTURE_BLUE_SIZE :: () => (Eq a, Num a) => a Source

pattern GL_TEXTURE_BORDER :: () => (Eq a, Num a) => a Source

pattern GL_TEXTURE_BORDER_COLOR :: () => (Eq a, Num a) => a Source

pattern GL_TEXTURE_COMPONENTS :: () => (Eq a, Num a) => a Source

pattern GL_TEXTURE_COORD_ARRAY :: () => (Eq a, Num a) => a Source

pattern GL_TEXTURE_COORD_ARRAY_POINTER :: () => (Eq a, Num a) => a Source

pattern GL_TEXTURE_COORD_ARRAY_SIZE :: () => (Eq a, Num a) => a Source

pattern GL_TEXTURE_COORD_ARRAY_STRIDE :: () => (Eq a, Num a) => a Source

pattern GL_TEXTURE_COORD_ARRAY_TYPE :: () => (Eq a, Num a) => a Source

pattern GL_TEXTURE_ENV :: () => (Eq a, Num a) => a Source

pattern GL_TEXTURE_ENV_COLOR :: () => (Eq a, Num a) => a Source

pattern GL_TEXTURE_ENV_MODE :: () => (Eq a, Num a) => a Source

pattern GL_TEXTURE_GEN_MODE :: () => (Eq a, Num a) => a Source

pattern GL_TEXTURE_GEN_Q :: () => (Eq a, Num a) => a Source

pattern GL_TEXTURE_GEN_R :: () => (Eq a, Num a) => a Source

pattern GL_TEXTURE_GEN_S :: () => (Eq a, Num a) => a Source

pattern GL_TEXTURE_GEN_T :: () => (Eq a, Num a) => a Source

pattern GL_TEXTURE_GREEN_SIZE :: () => (Eq a, Num a) => a Source

pattern GL_TEXTURE_HEIGHT :: () => (Eq a, Num a) => a Source

pattern GL_TEXTURE_INTENSITY_SIZE :: () => (Eq a, Num a) => a Source

pattern GL_TEXTURE_INTERNAL_FORMAT :: () => (Eq a, Num a) => a Source

pattern GL_TEXTURE_LUMINANCE_SIZE :: () => (Eq a, Num a) => a Source

pattern GL_TEXTURE_MAG_FILTER :: () => (Eq a, Num a) => a Source

pattern GL_TEXTURE_MATRIX :: () => (Eq a, Num a) => a Source

pattern GL_TEXTURE_MIN_FILTER :: () => (Eq a, Num a) => a Source

pattern GL_TEXTURE_PRIORITY :: () => (Eq a, Num a) => a Source

pattern GL_TEXTURE_RED_SIZE :: () => (Eq a, Num a) => a Source

pattern GL_TEXTURE_RESIDENT :: () => (Eq a, Num a) => a Source

pattern GL_TEXTURE_STACK_DEPTH :: () => (Eq a, Num a) => a Source

pattern GL_TEXTURE_WIDTH :: () => (Eq a, Num a) => a Source

pattern GL_TEXTURE_WRAP_S :: () => (Eq a, Num a) => a Source

pattern GL_TEXTURE_WRAP_T :: () => (Eq a, Num a) => a Source

pattern GL_TRANSFORM_BIT :: () => (Eq a, Num a) => a Source

pattern GL_TRIANGLES :: () => (Eq a, Num a) => a Source

pattern GL_TRIANGLE_FAN :: () => (Eq a, Num a) => a Source

pattern GL_TRIANGLE_STRIP :: () => (Eq a, Num a) => a Source

pattern GL_TRUE :: () => (Eq a, Num a) => a Source

pattern GL_UNPACK_ALIGNMENT :: () => (Eq a, Num a) => a Source

pattern GL_UNPACK_LSB_FIRST :: () => (Eq a, Num a) => a Source

pattern GL_UNPACK_ROW_LENGTH :: () => (Eq a, Num a) => a Source

pattern GL_UNPACK_SKIP_PIXELS :: () => (Eq a, Num a) => a Source

pattern GL_UNPACK_SKIP_ROWS :: () => (Eq a, Num a) => a Source

pattern GL_UNPACK_SWAP_BYTES :: () => (Eq a, Num a) => a Source

pattern GL_UNSIGNED_BYTE :: () => (Eq a, Num a) => a Source

pattern GL_UNSIGNED_INT :: () => (Eq a, Num a) => a Source

pattern GL_UNSIGNED_SHORT :: () => (Eq a, Num a) => a Source

pattern GL_V2F :: () => (Eq a, Num a) => a Source

pattern GL_V3F :: () => (Eq a, Num a) => a Source

pattern GL_VENDOR :: () => (Eq a, Num a) => a Source

pattern GL_VERSION :: () => (Eq a, Num a) => a Source

pattern GL_VERTEX_ARRAY :: () => (Eq a, Num a) => a Source

pattern GL_VERTEX_ARRAY_POINTER :: () => (Eq a, Num a) => a Source

pattern GL_VERTEX_ARRAY_SIZE :: () => (Eq a, Num a) => a Source

pattern GL_VERTEX_ARRAY_STRIDE :: () => (Eq a, Num a) => a Source

pattern GL_VERTEX_ARRAY_TYPE :: () => (Eq a, Num a) => a Source

pattern GL_VIEWPORT :: () => (Eq a, Num a) => a Source

pattern GL_VIEWPORT_BIT :: () => (Eq a, Num a) => a Source

pattern GL_XOR :: () => (Eq a, Num a) => a Source

pattern GL_ZERO :: () => (Eq a, Num a) => a Source

pattern GL_ZOOM_X :: () => (Eq a, Num a) => a Source

pattern GL_ZOOM_Y :: () => (Eq a, Num a) => a Source