gl: Complete OpenGL raw bindings

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This version is deprecated.

Complete OpenGL raw bindings


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  • Graphics
    • Graphics.GL
      • Graphics.GL.Compatibility32
      • Graphics.GL.Compatibility33
      • Graphics.GL.Compatibility40
      • Graphics.GL.Compatibility41
      • Graphics.GL.Compatibility42
      • Graphics.GL.Compatibility43
      • Graphics.GL.Compatibility44
      • Graphics.GL.Compatibility45
      • Graphics.GL.Core32
      • Graphics.GL.Core33
      • Graphics.GL.Core40
      • Graphics.GL.Core41
      • Graphics.GL.Core42
      • Graphics.GL.Core43
      • Graphics.GL.Core44
      • Graphics.GL.Core45
      • Graphics.GL.Embedded20
      • Graphics.GL.Embedded30
      • Graphics.GL.Embedded31
      • Graphics.GL.EmbeddedCommon11
      • Graphics.GL.EmbeddedLite11
      • Graphics.GL.Ext
        • Graphics.GL.Ext.AMD
          • Graphics.GL.Ext.AMD.BlendMinmaxFactor
          • Graphics.GL.Ext.AMD.Compressed3DCTexture
          • Graphics.GL.Ext.AMD.CompressedATCTexture
          • Graphics.GL.Ext.AMD.ConservativeDepth
          • Graphics.GL.Ext.AMD.DebugOutput
          • Graphics.GL.Ext.AMD.DepthClampSeparate
          • Graphics.GL.Ext.AMD.DrawBuffersBlend
          • Graphics.GL.Ext.AMD.GcnShader
          • Graphics.GL.Ext.AMD.GpuShaderInt64
          • Graphics.GL.Ext.AMD.InterleavedElements
          • Graphics.GL.Ext.AMD.MultiDrawIndirect
          • Graphics.GL.Ext.AMD.NameGenDelete
          • Graphics.GL.Ext.AMD.OcclusionQueryEvent
          • Graphics.GL.Ext.AMD.PerformanceMonitor
          • Graphics.GL.Ext.AMD.PinnedMemory
          • Graphics.GL.Ext.AMD.ProgramBinaryZ400
          • Graphics.GL.Ext.AMD.QueryBufferObject
          • Graphics.GL.Ext.AMD.SamplePositions
          • Graphics.GL.Ext.AMD.SeamlessCubemapPerTexture
          • Graphics.GL.Ext.AMD.ShaderAtomicCounterOps
          • Graphics.GL.Ext.AMD.ShaderStencilExport
          • Graphics.GL.Ext.AMD.ShaderTrinaryMinmax
          • Graphics.GL.Ext.AMD.SparseTexture
          • Graphics.GL.Ext.AMD.StencilOperationExtended
          • Graphics.GL.Ext.AMD.TextureTexture4
          • Graphics.GL.Ext.AMD.TransformFeedback3LinesTriangles
          • Graphics.GL.Ext.AMD.TransformFeedback4
          • Graphics.GL.Ext.AMD.VertexShaderLayer
          • Graphics.GL.Ext.AMD.VertexShaderTessellator
          • Graphics.GL.Ext.AMD.VertexShaderViewportIndex
        • Graphics.GL.Ext.ANDROID
          • Graphics.GL.Ext.ANDROID.ExtensionPackEs31a
        • Graphics.GL.Ext.ANGLE
          • Graphics.GL.Ext.ANGLE.DepthTexture
          • Graphics.GL.Ext.ANGLE.FramebufferBlit
          • Graphics.GL.Ext.ANGLE.FramebufferMultisample
          • Graphics.GL.Ext.ANGLE.InstancedArrays
          • Graphics.GL.Ext.ANGLE.PackReverseRowOrder
          • Graphics.GL.Ext.ANGLE.ProgramBinary
          • Graphics.GL.Ext.ANGLE.TextureCompressionDxt3
          • Graphics.GL.Ext.ANGLE.TextureCompressionDxt5
          • Graphics.GL.Ext.ANGLE.TextureUsage
          • Graphics.GL.Ext.ANGLE.TranslatedShaderSource
        • Graphics.GL.Ext.APPLE
          • Graphics.GL.Ext.APPLE.AuxDepthStencil
          • Graphics.GL.Ext.APPLE.ClientStorage
          • Graphics.GL.Ext.APPLE.ClipDistance
          • Graphics.GL.Ext.APPLE.ColorBufferPackedFloat
          • Graphics.GL.Ext.APPLE.CopyTextureLevels
          • Graphics.GL.Ext.APPLE.ElementArray
          • Graphics.GL.Ext.APPLE.Fence
          • Graphics.GL.Ext.APPLE.FloatPixels
          • Graphics.GL.Ext.APPLE.FlushBufferRange
          • Graphics.GL.Ext.APPLE.FramebufferMultisample
          • Graphics.GL.Ext.APPLE.ObjectPurgeable
          • Graphics.GL.Ext.APPLE.Rgb422
          • Graphics.GL.Ext.APPLE.RowBytes
          • Graphics.GL.Ext.APPLE.SpecularVector
          • Graphics.GL.Ext.APPLE.Sync
          • Graphics.GL.Ext.APPLE.Texture2DLimitedNpot
          • Graphics.GL.Ext.APPLE.TextureFormatBGRA8888
          • Graphics.GL.Ext.APPLE.TextureMaxLevel
          • Graphics.GL.Ext.APPLE.TexturePackedFloat
          • Graphics.GL.Ext.APPLE.TextureRange
          • Graphics.GL.Ext.APPLE.TransformHint
          • Graphics.GL.Ext.APPLE.VertexArrayObject
          • Graphics.GL.Ext.APPLE.VertexArrayRange
          • Graphics.GL.Ext.APPLE.VertexProgramEvaluators
          • Graphics.GL.Ext.APPLE.Ycbcr422
        • Graphics.GL.Ext.ARB
          • Graphics.GL.Ext.ARB.ArraysOfArrays
          • Graphics.GL.Ext.ARB.BaseInstance
          • Graphics.GL.Ext.ARB.BindlessTexture
          • Graphics.GL.Ext.ARB.BlendFuncExtended
          • Graphics.GL.Ext.ARB.BufferStorage
          • Graphics.GL.Ext.ARB.ClEvent
          • Graphics.GL.Ext.ARB.ClearBufferObject
          • Graphics.GL.Ext.ARB.ClearTexture
          • Graphics.GL.Ext.ARB.ClipControl
          • Graphics.GL.Ext.ARB.ColorBufferFloat
          • Graphics.GL.Ext.ARB.Compatibility
          • Graphics.GL.Ext.ARB.CompressedTexturePixelStorage
          • Graphics.GL.Ext.ARB.ComputeShader
          • Graphics.GL.Ext.ARB.ComputeVariableGroupSize
          • Graphics.GL.Ext.ARB.ConditionalRenderInverted
          • Graphics.GL.Ext.ARB.ConservativeDepth
          • Graphics.GL.Ext.ARB.CopyBuffer
          • Graphics.GL.Ext.ARB.CopyImage
          • Graphics.GL.Ext.ARB.CullDistance
          • Graphics.GL.Ext.ARB.DebugOutput
          • Graphics.GL.Ext.ARB.DepthBufferFloat
          • Graphics.GL.Ext.ARB.DepthClamp
          • Graphics.GL.Ext.ARB.DepthTexture
          • Graphics.GL.Ext.ARB.DerivativeControl
          • Graphics.GL.Ext.ARB.DirectStateAccess
          • Graphics.GL.Ext.ARB.DrawBuffers
          • Graphics.GL.Ext.ARB.DrawBuffersBlend
          • Graphics.GL.Ext.ARB.DrawElementsBaseVertex
          • Graphics.GL.Ext.ARB.DrawIndirect
          • Graphics.GL.Ext.ARB.DrawInstanced
          • Graphics.GL.Ext.ARB.ES2Compatibility
          • Graphics.GL.Ext.ARB.ES31Compatibility
          • Graphics.GL.Ext.ARB.ES3Compatibility
          • Graphics.GL.Ext.ARB.EnhancedLayouts
          • Graphics.GL.Ext.ARB.ExplicitAttribLocation
          • Graphics.GL.Ext.ARB.ExplicitUniformLocation
          • Graphics.GL.Ext.ARB.FragmentCoordConventions
          • Graphics.GL.Ext.ARB.FragmentLayerViewport
          • Graphics.GL.Ext.ARB.FragmentProgram
          • Graphics.GL.Ext.ARB.FragmentProgramShadow
          • Graphics.GL.Ext.ARB.FragmentShader
          • Graphics.GL.Ext.ARB.FramebufferNoAttachments
          • Graphics.GL.Ext.ARB.FramebufferObject
          • Graphics.GL.Ext.ARB.FramebufferSRGB
          • Graphics.GL.Ext.ARB.GeometryShader4
          • Graphics.GL.Ext.ARB.GetProgramBinary
          • Graphics.GL.Ext.ARB.GetTextureSubImage
          • Graphics.GL.Ext.ARB.GpuShader5
          • Graphics.GL.Ext.ARB.GpuShaderFp64
          • Graphics.GL.Ext.ARB.HalfFloatPixel
          • Graphics.GL.Ext.ARB.HalfFloatVertex
          • Graphics.GL.Ext.ARB.Imaging
          • Graphics.GL.Ext.ARB.IndirectParameters
          • Graphics.GL.Ext.ARB.InstancedArrays
          • Graphics.GL.Ext.ARB.InternalformatQuery
          • Graphics.GL.Ext.ARB.InternalformatQuery2
          • Graphics.GL.Ext.ARB.InvalidateSubdata
          • Graphics.GL.Ext.ARB.MapBufferAlignment
          • Graphics.GL.Ext.ARB.MapBufferRange
          • Graphics.GL.Ext.ARB.MatrixPalette
          • Graphics.GL.Ext.ARB.MultiBind
          • Graphics.GL.Ext.ARB.MultiDrawIndirect
          • Graphics.GL.Ext.ARB.Multisample
          • Graphics.GL.Ext.ARB.Multitexture
          • Graphics.GL.Ext.ARB.OcclusionQuery
          • Graphics.GL.Ext.ARB.OcclusionQuery2
          • Graphics.GL.Ext.ARB.PipelineStatisticsQuery
          • Graphics.GL.Ext.ARB.PixelBufferObject
          • Graphics.GL.Ext.ARB.PointParameters
          • Graphics.GL.Ext.ARB.PointSprite
          • Graphics.GL.Ext.ARB.ProgramInterfaceQuery
          • Graphics.GL.Ext.ARB.ProvokingVertex
          • Graphics.GL.Ext.ARB.QueryBufferObject
          • Graphics.GL.Ext.ARB.RobustBufferAccessBehavior
          • Graphics.GL.Ext.ARB.Robustness
          • Graphics.GL.Ext.ARB.RobustnessIsolation
          • Graphics.GL.Ext.ARB.SampleShading
          • Graphics.GL.Ext.ARB.SamplerObjects
          • Graphics.GL.Ext.ARB.SeamlessCubeMap
          • Graphics.GL.Ext.ARB.SeamlessCubemapPerTexture
          • Graphics.GL.Ext.ARB.SeparateShaderObjects
          • Graphics.GL.Ext.ARB.ShaderAtomicCounters
          • Graphics.GL.Ext.ARB.ShaderBitEncoding
          • Graphics.GL.Ext.ARB.ShaderDrawParameters
          • Graphics.GL.Ext.ARB.ShaderGroupVote
          • Graphics.GL.Ext.ARB.ShaderImageLoadStore
          • Graphics.GL.Ext.ARB.ShaderImageSize
          • Graphics.GL.Ext.ARB.ShaderObjects
          • Graphics.GL.Ext.ARB.ShaderPrecision
          • Graphics.GL.Ext.ARB.ShaderStencilExport
          • Graphics.GL.Ext.ARB.ShaderStorageBufferObject
          • Graphics.GL.Ext.ARB.ShaderSubroutine
          • Graphics.GL.Ext.ARB.ShaderTextureImageSamples
          • Graphics.GL.Ext.ARB.ShaderTextureLod
          • Graphics.GL.Ext.ARB.ShadingLanguage100
          • Graphics.GL.Ext.ARB.ShadingLanguage420pack
          • Graphics.GL.Ext.ARB.ShadingLanguageInclude
          • Graphics.GL.Ext.ARB.ShadingLanguagePacking
          • Graphics.GL.Ext.ARB.Shadow
          • Graphics.GL.Ext.ARB.ShadowAmbient
          • Graphics.GL.Ext.ARB.SparseBuffer
          • Graphics.GL.Ext.ARB.SparseTexture
          • Graphics.GL.Ext.ARB.StencilTexturing
          • Graphics.GL.Ext.ARB.Sync
          • Graphics.GL.Ext.ARB.TessellationShader
          • Graphics.GL.Ext.ARB.TextureBarrier
          • Graphics.GL.Ext.ARB.TextureBorderClamp
          • Graphics.GL.Ext.ARB.TextureBufferObject
          • Graphics.GL.Ext.ARB.TextureBufferObjectRgb32
          • Graphics.GL.Ext.ARB.TextureBufferRange
          • Graphics.GL.Ext.ARB.TextureCompression
          • Graphics.GL.Ext.ARB.TextureCompressionBptc
          • Graphics.GL.Ext.ARB.TextureCompressionRgtc
          • Graphics.GL.Ext.ARB.TextureCubeMap
          • Graphics.GL.Ext.ARB.TextureCubeMapArray
          • Graphics.GL.Ext.ARB.TextureEnvAdd
          • Graphics.GL.Ext.ARB.TextureEnvCombine
          • Graphics.GL.Ext.ARB.TextureEnvCrossbar
          • Graphics.GL.Ext.ARB.TextureEnvDot3
          • Graphics.GL.Ext.ARB.TextureFloat
          • Graphics.GL.Ext.ARB.TextureGather
          • Graphics.GL.Ext.ARB.TextureMirrorClampToEdge
          • Graphics.GL.Ext.ARB.TextureMirroredRepeat
          • Graphics.GL.Ext.ARB.TextureMultisample
          • Graphics.GL.Ext.ARB.TextureNonPowerOfTwo
          • Graphics.GL.Ext.ARB.TextureQueryLevels
          • Graphics.GL.Ext.ARB.TextureQueryLod
          • Graphics.GL.Ext.ARB.TextureRectangle
          • Graphics.GL.Ext.ARB.TextureRg
          • Graphics.GL.Ext.ARB.TextureRgb10A2ui
          • Graphics.GL.Ext.ARB.TextureStencil8
          • Graphics.GL.Ext.ARB.TextureStorage
          • Graphics.GL.Ext.ARB.TextureStorageMultisample
          • Graphics.GL.Ext.ARB.TextureSwizzle
          • Graphics.GL.Ext.ARB.TextureView
          • Graphics.GL.Ext.ARB.TimerQuery
          • Graphics.GL.Ext.ARB.TransformFeedback2
          • Graphics.GL.Ext.ARB.TransformFeedback3
          • Graphics.GL.Ext.ARB.TransformFeedbackInstanced
          • Graphics.GL.Ext.ARB.TransformFeedbackOverflowQuery
          • Graphics.GL.Ext.ARB.TransposeMatrix
          • Graphics.GL.Ext.ARB.UniformBufferObject
          • Graphics.GL.Ext.ARB.VertexArrayBgra
          • Graphics.GL.Ext.ARB.VertexArrayObject
          • Graphics.GL.Ext.ARB.VertexAttrib64bit
          • Graphics.GL.Ext.ARB.VertexAttribBinding
          • Graphics.GL.Ext.ARB.VertexBlend
          • Graphics.GL.Ext.ARB.VertexBufferObject
          • Graphics.GL.Ext.ARB.VertexProgram
          • Graphics.GL.Ext.ARB.VertexShader
          • Graphics.GL.Ext.ARB.VertexType10f11f11fRev
          • Graphics.GL.Ext.ARB.VertexType2101010Rev
          • Graphics.GL.Ext.ARB.ViewportArray
          • Graphics.GL.Ext.ARB.WindowPos
        • Graphics.GL.Ext.ARM
          • Graphics.GL.Ext.ARM.MaliProgramBinary
          • Graphics.GL.Ext.ARM.MaliShaderBinary
          • Graphics.GL.Ext.ARM.Rgba8
          • Graphics.GL.Ext.ARM.ShaderFramebufferFetch
          • Graphics.GL.Ext.ARM.ShaderFramebufferFetchDepthStencil
        • Graphics.GL.Ext.ATI
          • Graphics.GL.Ext.ATI.DrawBuffers
          • Graphics.GL.Ext.ATI.ElementArray
          • Graphics.GL.Ext.ATI.EnvmapBumpmap
          • Graphics.GL.Ext.ATI.FragmentShader
          • Graphics.GL.Ext.ATI.MapObjectBuffer
          • Graphics.GL.Ext.ATI.Meminfo
          • Graphics.GL.Ext.ATI.PixelFormatFloat
          • Graphics.GL.Ext.ATI.PnTriangles
          • Graphics.GL.Ext.ATI.SeparateStencil
          • Graphics.GL.Ext.ATI.TextFragmentShader
          • Graphics.GL.Ext.ATI.TextureEnvCombine3
          • Graphics.GL.Ext.ATI.TextureFloat
          • Graphics.GL.Ext.ATI.TextureMirrorOnce
          • Graphics.GL.Ext.ATI.VertexArrayObject
          • Graphics.GL.Ext.ATI.VertexAttribArrayObject
          • Graphics.GL.Ext.ATI.VertexStreams
        • Graphics.GL.Ext.DMP
          • Graphics.GL.Ext.DMP.ProgramBinary
          • Graphics.GL.Ext.DMP.ShaderBinary
        • Graphics.GL.Ext.EXT
          • Graphics.GL.Ext.EXT.Abgr
          • Graphics.GL.Ext.EXT.BaseInstance
          • Graphics.GL.Ext.EXT.Bgra
          • Graphics.GL.Ext.EXT.BindableUniform
          • Graphics.GL.Ext.EXT.BlendColor
          • Graphics.GL.Ext.EXT.BlendEquationSeparate
          • Graphics.GL.Ext.EXT.BlendFuncSeparate
          • Graphics.GL.Ext.EXT.BlendLogicOp
          • Graphics.GL.Ext.EXT.BlendMinmax
          • Graphics.GL.Ext.EXT.BlendSubtract
          • Graphics.GL.Ext.EXT.ClipVolumeHint
          • Graphics.GL.Ext.EXT.Cmyka
          • Graphics.GL.Ext.EXT.ColorBufferHalfFloat
          • Graphics.GL.Ext.EXT.ColorSubtable
          • Graphics.GL.Ext.EXT.CompiledVertexArray
          • Graphics.GL.Ext.EXT.Convolution
          • Graphics.GL.Ext.EXT.CoordinateFrame
          • Graphics.GL.Ext.EXT.CopyImage
          • Graphics.GL.Ext.EXT.CopyTexture
          • Graphics.GL.Ext.EXT.CullVertex
          • Graphics.GL.Ext.EXT.DebugLabel
          • Graphics.GL.Ext.EXT.DebugMarker
          • Graphics.GL.Ext.EXT.DepthBoundsTest
          • Graphics.GL.Ext.EXT.DirectStateAccess
          • Graphics.GL.Ext.EXT.DiscardFramebuffer
          • Graphics.GL.Ext.EXT.DisjointTimerQuery
          • Graphics.GL.Ext.EXT.DrawBuffers
          • Graphics.GL.Ext.EXT.DrawBuffers2
          • Graphics.GL.Ext.EXT.DrawBuffersIndexed
          • Graphics.GL.Ext.EXT.DrawElementsBaseVertex
          • Graphics.GL.Ext.EXT.DrawInstanced
          • Graphics.GL.Ext.EXT.DrawRangeElements
          • Graphics.GL.Ext.EXT.FogCoord
          • Graphics.GL.Ext.EXT.FourTwoTwoPixels
          • Graphics.GL.Ext.EXT.FramebufferBlit
          • Graphics.GL.Ext.EXT.FramebufferMultisample
          • Graphics.GL.Ext.EXT.FramebufferMultisampleBlitScaled
          • Graphics.GL.Ext.EXT.FramebufferObject
          • Graphics.GL.Ext.EXT.FramebufferSRGB
          • Graphics.GL.Ext.EXT.GeometryPointSize
          • Graphics.GL.Ext.EXT.GeometryShader
          • Graphics.GL.Ext.EXT.GeometryShader4
          • Graphics.GL.Ext.EXT.GpuProgramParameters
          • Graphics.GL.Ext.EXT.GpuShader4
          • Graphics.GL.Ext.EXT.GpuShader5
          • Graphics.GL.Ext.EXT.Histogram
          • Graphics.GL.Ext.EXT.IndexArrayFormats
          • Graphics.GL.Ext.EXT.IndexFunc
          • Graphics.GL.Ext.EXT.IndexMaterial
          • Graphics.GL.Ext.EXT.IndexTexture
          • Graphics.GL.Ext.EXT.InstancedArrays
          • Graphics.GL.Ext.EXT.LightTexture
          • Graphics.GL.Ext.EXT.MapBufferRange
          • Graphics.GL.Ext.EXT.MiscAttribute
          • Graphics.GL.Ext.EXT.MultiDrawArrays
          • Graphics.GL.Ext.EXT.MultiDrawIndirect
          • Graphics.GL.Ext.EXT.Multisample
          • Graphics.GL.Ext.EXT.MultisampledRenderToTexture
          • Graphics.GL.Ext.EXT.MultiviewDrawBuffers
          • Graphics.GL.Ext.EXT.OcclusionQueryBoolean
          • Graphics.GL.Ext.EXT.PackedDepthStencil
          • Graphics.GL.Ext.EXT.PackedFloat
          • Graphics.GL.Ext.EXT.PackedPixels
          • Graphics.GL.Ext.EXT.PalettedTexture
          • Graphics.GL.Ext.EXT.PixelBufferObject
          • Graphics.GL.Ext.EXT.PixelTransform
          • Graphics.GL.Ext.EXT.PixelTransformColorTable
          • Graphics.GL.Ext.EXT.PointParameters
          • Graphics.GL.Ext.EXT.PolygonOffset
          • Graphics.GL.Ext.EXT.PolygonOffsetClamp
          • Graphics.GL.Ext.EXT.PostDepthCoverage
          • Graphics.GL.Ext.EXT.PrimitiveBoundingBox
          • Graphics.GL.Ext.EXT.ProvokingVertex
          • Graphics.GL.Ext.EXT.PvrtcSRGB
          • Graphics.GL.Ext.EXT.RasterMultisample
          • Graphics.GL.Ext.EXT.ReadFormatBgra
          • Graphics.GL.Ext.EXT.RenderSnorm
          • Graphics.GL.Ext.EXT.RescaleNormal
          • Graphics.GL.Ext.EXT.Robustness
          • Graphics.GL.Ext.EXT.SRGB
          • Graphics.GL.Ext.EXT.SRGBWriteControl
          • Graphics.GL.Ext.EXT.SecondaryColor
          • Graphics.GL.Ext.EXT.SeparateShaderObjects
          • Graphics.GL.Ext.EXT.SeparateSpecularColor
          • Graphics.GL.Ext.EXT.ShaderFramebufferFetch
          • Graphics.GL.Ext.EXT.ShaderImageLoadFormatted
          • Graphics.GL.Ext.EXT.ShaderImageLoadStore
          • Graphics.GL.Ext.EXT.ShaderImplicitConversions
          • Graphics.GL.Ext.EXT.ShaderIntegerMix
          • Graphics.GL.Ext.EXT.ShaderIoBlocks
          • Graphics.GL.Ext.EXT.ShaderPixelLocalStorage
          • Graphics.GL.Ext.EXT.ShaderTextureLod
          • Graphics.GL.Ext.EXT.ShadowFuncs
          • Graphics.GL.Ext.EXT.ShadowSamplers
          • Graphics.GL.Ext.EXT.SharedTexturePalette
          • Graphics.GL.Ext.EXT.SparseTexture2
          • Graphics.GL.Ext.EXT.StencilClearTag
          • Graphics.GL.Ext.EXT.StencilTwoSide
          • Graphics.GL.Ext.EXT.StencilWrap
          • Graphics.GL.Ext.EXT.Subtexture
          • Graphics.GL.Ext.EXT.TessellationPointSize
          • Graphics.GL.Ext.EXT.TessellationShader
          • Graphics.GL.Ext.EXT.Texture
          • Graphics.GL.Ext.EXT.Texture3D
          • Graphics.GL.Ext.EXT.TextureArray
          • Graphics.GL.Ext.EXT.TextureBorderClamp
          • Graphics.GL.Ext.EXT.TextureBuffer
          • Graphics.GL.Ext.EXT.TextureBufferObject
          • Graphics.GL.Ext.EXT.TextureCompressionDxt1
          • Graphics.GL.Ext.EXT.TextureCompressionLatc
          • Graphics.GL.Ext.EXT.TextureCompressionRgtc
          • Graphics.GL.Ext.EXT.TextureCompressionS3tc
          • Graphics.GL.Ext.EXT.TextureCubeMap
          • Graphics.GL.Ext.EXT.TextureCubeMapArray
          • Graphics.GL.Ext.EXT.TextureEnvAdd
          • Graphics.GL.Ext.EXT.TextureEnvCombine
          • Graphics.GL.Ext.EXT.TextureEnvDot3
          • Graphics.GL.Ext.EXT.TextureFilterAnisotropic
          • Graphics.GL.Ext.EXT.TextureFilterMinmax
          • Graphics.GL.Ext.EXT.TextureFormatBGRA8888
          • Graphics.GL.Ext.EXT.TextureInteger
          • Graphics.GL.Ext.EXT.TextureLodBias
          • Graphics.GL.Ext.EXT.TextureMirrorClamp
          • Graphics.GL.Ext.EXT.TextureNorm16
          • Graphics.GL.Ext.EXT.TextureObject
          • Graphics.GL.Ext.EXT.TexturePerturbNormal
          • Graphics.GL.Ext.EXT.TextureRg
          • Graphics.GL.Ext.EXT.TextureSRGB
          • Graphics.GL.Ext.EXT.TextureSRGBDecode
          • Graphics.GL.Ext.EXT.TextureSharedExponent
          • Graphics.GL.Ext.EXT.TextureSnorm
          • Graphics.GL.Ext.EXT.TextureStorage
          • Graphics.GL.Ext.EXT.TextureSwizzle
          • Graphics.GL.Ext.EXT.TextureType2101010REV
          • Graphics.GL.Ext.EXT.TextureView
          • Graphics.GL.Ext.EXT.TimerQuery
          • Graphics.GL.Ext.EXT.TransformFeedback
          • Graphics.GL.Ext.EXT.UnpackSubimage
          • Graphics.GL.Ext.EXT.VertexArray
          • Graphics.GL.Ext.EXT.VertexArrayBgra
          • Graphics.GL.Ext.EXT.VertexAttrib64bit
          • Graphics.GL.Ext.EXT.VertexShader
          • Graphics.GL.Ext.EXT.VertexWeighting
          • Graphics.GL.Ext.EXT.X11SyncObject
        • Graphics.GL.Ext.FJ
          • Graphics.GL.Ext.FJ.ShaderBinaryGCCSO
        • Graphics.GL.Ext.GREMEDY
          • Graphics.GL.Ext.GREMEDY.FrameTerminator
          • Graphics.GL.Ext.GREMEDY.StringMarker
        • Graphics.GL.Ext.HP
          • Graphics.GL.Ext.HP.ConvolutionBorderModes
          • Graphics.GL.Ext.HP.ImageTransform
          • Graphics.GL.Ext.HP.OcclusionTest
          • Graphics.GL.Ext.HP.TextureLighting
        • Graphics.GL.Ext.IBM
          • Graphics.GL.Ext.IBM.CullVertex
          • Graphics.GL.Ext.IBM.MultimodeDrawArrays
          • Graphics.GL.Ext.IBM.RasterposClip
          • Graphics.GL.Ext.IBM.StaticData
          • Graphics.GL.Ext.IBM.TextureMirroredRepeat
          • Graphics.GL.Ext.IBM.VertexArrayLists
        • Graphics.GL.Ext.IMG
          • Graphics.GL.Ext.IMG.MultisampledRenderToTexture
          • Graphics.GL.Ext.IMG.ProgramBinary
          • Graphics.GL.Ext.IMG.ReadFormat
          • Graphics.GL.Ext.IMG.ShaderBinary
          • Graphics.GL.Ext.IMG.TextureCompressionPvrtc
          • Graphics.GL.Ext.IMG.TextureCompressionPvrtc2
          • Graphics.GL.Ext.IMG.TextureEnvEnhancedFixedFunction
          • Graphics.GL.Ext.IMG.UserClipPlane
        • Graphics.GL.Ext.INGR
          • Graphics.GL.Ext.INGR.BlendFuncSeparate
          • Graphics.GL.Ext.INGR.ColorClamp
          • Graphics.GL.Ext.INGR.InterlaceRead
        • Graphics.GL.Ext.INTEL
          • Graphics.GL.Ext.INTEL.FragmentShaderOrdering
          • Graphics.GL.Ext.INTEL.MapTexture
          • Graphics.GL.Ext.INTEL.ParallelArrays
          • Graphics.GL.Ext.INTEL.PerformanceQuery
        • Graphics.GL.Ext.KHR
          • Graphics.GL.Ext.KHR.BlendEquationAdvanced
          • Graphics.GL.Ext.KHR.BlendEquationAdvancedCoherent
          • Graphics.GL.Ext.KHR.ContextFlushControl
          • Graphics.GL.Ext.KHR.Debug
          • Graphics.GL.Ext.KHR.RobustBufferAccessBehavior
          • Graphics.GL.Ext.KHR.Robustness
          • Graphics.GL.Ext.KHR.TextureCompressionAstcHdr
          • Graphics.GL.Ext.KHR.TextureCompressionAstcLdr
        • Graphics.GL.Ext.MESA
          • Graphics.GL.Ext.MESA.PackInvert
          • Graphics.GL.Ext.MESA.ResizeBuffers
          • Graphics.GL.Ext.MESA.WindowPos
          • Graphics.GL.Ext.MESA.YcbcrTexture
        • Graphics.GL.Ext.MESAX
          • Graphics.GL.Ext.MESAX.TextureStack
        • Graphics.GL.Ext.NV
          • Graphics.GL.Ext.NV.BindlessMultiDrawIndirect
          • Graphics.GL.Ext.NV.BindlessMultiDrawIndirectCount
          • Graphics.GL.Ext.NV.BindlessTexture
          • Graphics.GL.Ext.NV.BlendEquationAdvanced
          • Graphics.GL.Ext.NV.BlendEquationAdvancedCoherent
          • Graphics.GL.Ext.NV.BlendSquare
          • Graphics.GL.Ext.NV.ComputeProgram5
          • Graphics.GL.Ext.NV.ConditionalRender
          • Graphics.GL.Ext.NV.ConservativeRaster
          • Graphics.GL.Ext.NV.CopyBuffer
          • Graphics.GL.Ext.NV.CopyDepthToColor
          • Graphics.GL.Ext.NV.CopyImage
          • Graphics.GL.Ext.NV.CoverageSample
          • Graphics.GL.Ext.NV.DeepTexture3D
          • Graphics.GL.Ext.NV.DepthBufferFloat
          • Graphics.GL.Ext.NV.DepthClamp
          • Graphics.GL.Ext.NV.DepthNonlinear
          • Graphics.GL.Ext.NV.DrawBuffers
          • Graphics.GL.Ext.NV.DrawInstanced
          • Graphics.GL.Ext.NV.DrawTexture
          • Graphics.GL.Ext.NV.Evaluators
          • Graphics.GL.Ext.NV.ExplicitAttribLocation
          • Graphics.GL.Ext.NV.ExplicitMultisample
          • Graphics.GL.Ext.NV.FboColorAttachments
          • Graphics.GL.Ext.NV.Fence
          • Graphics.GL.Ext.NV.FillRectangle
          • Graphics.GL.Ext.NV.FloatBuffer
          • Graphics.GL.Ext.NV.FogDistance
          • Graphics.GL.Ext.NV.FragmentCoverageToColor
          • Graphics.GL.Ext.NV.FragmentProgram
          • Graphics.GL.Ext.NV.FragmentProgram2
          • Graphics.GL.Ext.NV.FragmentProgram4
          • Graphics.GL.Ext.NV.FragmentProgramOption
          • Graphics.GL.Ext.NV.FragmentShaderInterlock
          • Graphics.GL.Ext.NV.FramebufferBlit
          • Graphics.GL.Ext.NV.FramebufferMixedSamples
          • Graphics.GL.Ext.NV.FramebufferMultisample
          • Graphics.GL.Ext.NV.FramebufferMultisampleCoverage
          • Graphics.GL.Ext.NV.GenerateMipmapSRGB
          • Graphics.GL.Ext.NV.GeometryProgram4
          • Graphics.GL.Ext.NV.GeometryShader4
          • Graphics.GL.Ext.NV.GeometryShaderPassthrough
          • Graphics.GL.Ext.NV.GpuProgram4
          • Graphics.GL.Ext.NV.GpuProgram5
          • Graphics.GL.Ext.NV.GpuProgram5MemExtended
          • Graphics.GL.Ext.NV.GpuShader5
          • Graphics.GL.Ext.NV.HalfFloat
          • Graphics.GL.Ext.NV.ImageFormats
          • Graphics.GL.Ext.NV.InstancedArrays
          • Graphics.GL.Ext.NV.InternalformatSampleQuery
          • Graphics.GL.Ext.NV.LightMaxExponent
          • Graphics.GL.Ext.NV.MultisampleCoverage
          • Graphics.GL.Ext.NV.MultisampleFilterHint
          • Graphics.GL.Ext.NV.NonSquareMatrices
          • Graphics.GL.Ext.NV.OcclusionQuery
          • Graphics.GL.Ext.NV.PackedDepthStencil
          • Graphics.GL.Ext.NV.ParameterBufferObject
          • Graphics.GL.Ext.NV.ParameterBufferObject2
          • Graphics.GL.Ext.NV.PathRendering
          • Graphics.GL.Ext.NV.PathRenderingSharedEdge
          • Graphics.GL.Ext.NV.PixelDataRange
          • Graphics.GL.Ext.NV.PointSprite
          • Graphics.GL.Ext.NV.PresentVideo
          • Graphics.GL.Ext.NV.PrimitiveRestart
          • Graphics.GL.Ext.NV.ReadBuffer
          • Graphics.GL.Ext.NV.ReadBufferFront
          • Graphics.GL.Ext.NV.ReadDepth
          • Graphics.GL.Ext.NV.ReadDepthStencil
          • Graphics.GL.Ext.NV.ReadStencil
          • Graphics.GL.Ext.NV.RegisterCombiners
          • Graphics.GL.Ext.NV.RegisterCombiners2
          • Graphics.GL.Ext.NV.SRGBFormats
          • Graphics.GL.Ext.NV.SampleLocations
          • Graphics.GL.Ext.NV.SampleMaskOverrideCoverage
          • Graphics.GL.Ext.NV.ShaderAtomicCounters
          • Graphics.GL.Ext.NV.ShaderAtomicFloat
          • Graphics.GL.Ext.NV.ShaderAtomicFp16Vector
          • Graphics.GL.Ext.NV.ShaderAtomicInt64
          • Graphics.GL.Ext.NV.ShaderBufferLoad
          • Graphics.GL.Ext.NV.ShaderBufferStore
          • Graphics.GL.Ext.NV.ShaderNoperspectiveInterpolation
          • Graphics.GL.Ext.NV.ShaderStorageBufferObject
          • Graphics.GL.Ext.NV.ShaderThreadGroup
          • Graphics.GL.Ext.NV.ShaderThreadShuffle
          • Graphics.GL.Ext.NV.ShadowSamplersArray
          • Graphics.GL.Ext.NV.ShadowSamplersCube
          • Graphics.GL.Ext.NV.TessellationProgram5
          • Graphics.GL.Ext.NV.TexgenEmboss
          • Graphics.GL.Ext.NV.TexgenReflection
          • Graphics.GL.Ext.NV.TextureBarrier
          • Graphics.GL.Ext.NV.TextureBorderClamp
          • Graphics.GL.Ext.NV.TextureCompressionS3tcUpdate
          • Graphics.GL.Ext.NV.TextureCompressionVtc
          • Graphics.GL.Ext.NV.TextureEnvCombine4
          • Graphics.GL.Ext.NV.TextureExpandNormal
          • Graphics.GL.Ext.NV.TextureMultisample
          • Graphics.GL.Ext.NV.TextureNpot2DMipmap
          • Graphics.GL.Ext.NV.TextureRectangle
          • Graphics.GL.Ext.NV.TextureShader
          • Graphics.GL.Ext.NV.TextureShader2
          • Graphics.GL.Ext.NV.TextureShader3
          • Graphics.GL.Ext.NV.TransformFeedback
          • Graphics.GL.Ext.NV.TransformFeedback2
          • Graphics.GL.Ext.NV.UniformBufferUnifiedMemory
          • Graphics.GL.Ext.NV.VdpauInterop
          • Graphics.GL.Ext.NV.VertexArrayRange
          • Graphics.GL.Ext.NV.VertexArrayRange2
          • Graphics.GL.Ext.NV.VertexAttribInteger64bit
          • Graphics.GL.Ext.NV.VertexBufferUnifiedMemory
          • Graphics.GL.Ext.NV.VertexProgram
          • Graphics.GL.Ext.NV.VertexProgram11
          • Graphics.GL.Ext.NV.VertexProgram2
          • Graphics.GL.Ext.NV.VertexProgram2Option
          • Graphics.GL.Ext.NV.VertexProgram3
          • Graphics.GL.Ext.NV.VertexProgram4
          • Graphics.GL.Ext.NV.VideoCapture
          • Graphics.GL.Ext.NV.ViewportArray
          • Graphics.GL.Ext.NV.ViewportArray2
        • Graphics.GL.Ext.NVX
          • Graphics.GL.Ext.NVX.ConditionalRender
          • Graphics.GL.Ext.NVX.GpuMemoryInfo
        • Graphics.GL.Ext.OES
          • Graphics.GL.Ext.OES.BlendEquationSeparate
          • Graphics.GL.Ext.OES.BlendFuncSeparate
          • Graphics.GL.Ext.OES.BlendSubtract
          • Graphics.GL.Ext.OES.ByteCoordinates
          • Graphics.GL.Ext.OES.CompressedETC1RGB8SubTexture
          • Graphics.GL.Ext.OES.CompressedETC1RGB8Texture
          • Graphics.GL.Ext.OES.CompressedPalettedTexture
          • Graphics.GL.Ext.OES.CopyImage
          • Graphics.GL.Ext.OES.Depth24
          • Graphics.GL.Ext.OES.Depth32
          • Graphics.GL.Ext.OES.DepthTexture
          • Graphics.GL.Ext.OES.DrawBuffersIndexed
          • Graphics.GL.Ext.OES.DrawElementsBaseVertex
          • Graphics.GL.Ext.OES.DrawTexture
          • Graphics.GL.Ext.OES.EGLImage
          • Graphics.GL.Ext.OES.EGLImageExternal
          • Graphics.GL.Ext.OES.EGLImageExternalEssl3
          • Graphics.GL.Ext.OES.ElementIndexUint
          • Graphics.GL.Ext.OES.ExtendedMatrixPalette
          • Graphics.GL.Ext.OES.FboRenderMipmap
          • Graphics.GL.Ext.OES.FixedPoint
          • Graphics.GL.Ext.OES.FragmentPrecisionHigh
          • Graphics.GL.Ext.OES.FramebufferObject
          • Graphics.GL.Ext.OES.GeometryPointSize
          • Graphics.GL.Ext.OES.GeometryShader
          • Graphics.GL.Ext.OES.GetProgramBinary
          • Graphics.GL.Ext.OES.GpuShader5
          • Graphics.GL.Ext.OES.Mapbuffer
          • Graphics.GL.Ext.OES.MatrixGet
          • Graphics.GL.Ext.OES.MatrixPalette
          • Graphics.GL.Ext.OES.PackedDepthStencil
          • Graphics.GL.Ext.OES.PointSizeArray
          • Graphics.GL.Ext.OES.PointSprite
          • Graphics.GL.Ext.OES.PrimitiveBoundingBox
          • Graphics.GL.Ext.OES.QueryMatrix
          • Graphics.GL.Ext.OES.ReadFormat
          • Graphics.GL.Ext.OES.RequiredInternalformat
          • Graphics.GL.Ext.OES.Rgb8Rgba8
          • Graphics.GL.Ext.OES.SampleShading
          • Graphics.GL.Ext.OES.SampleVariables
          • Graphics.GL.Ext.OES.ShaderImageAtomic
          • Graphics.GL.Ext.OES.ShaderIoBlocks
          • Graphics.GL.Ext.OES.ShaderMultisampleInterpolation
          • Graphics.GL.Ext.OES.SinglePrecision
          • Graphics.GL.Ext.OES.StandardDerivatives
          • Graphics.GL.Ext.OES.Stencil1
          • Graphics.GL.Ext.OES.Stencil4
          • Graphics.GL.Ext.OES.Stencil8
          • Graphics.GL.Ext.OES.StencilWrap
          • Graphics.GL.Ext.OES.SurfacelessContext
          • Graphics.GL.Ext.OES.TessellationPointSize
          • Graphics.GL.Ext.OES.TessellationShader
          • Graphics.GL.Ext.OES.Texture3D
          • Graphics.GL.Ext.OES.TextureBorderClamp
          • Graphics.GL.Ext.OES.TextureBuffer
          • Graphics.GL.Ext.OES.TextureCompressionAstc
          • Graphics.GL.Ext.OES.TextureCubeMap
          • Graphics.GL.Ext.OES.TextureCubeMapArray
          • Graphics.GL.Ext.OES.TextureEnvCrossbar
          • Graphics.GL.Ext.OES.TextureFloat
          • Graphics.GL.Ext.OES.TextureFloatLinear
          • Graphics.GL.Ext.OES.TextureHalfFloat
          • Graphics.GL.Ext.OES.TextureHalfFloatLinear
          • Graphics.GL.Ext.OES.TextureMirroredRepeat
          • Graphics.GL.Ext.OES.TextureNpot
          • Graphics.GL.Ext.OES.TextureStencil8
          • Graphics.GL.Ext.OES.TextureStorageMultisample2dArray
          • Graphics.GL.Ext.OES.TextureView
          • Graphics.GL.Ext.OES.VertexArrayObject
          • Graphics.GL.Ext.OES.VertexHalfFloat
          • Graphics.GL.Ext.OES.VertexType1010102
        • Graphics.GL.Ext.OML
          • Graphics.GL.Ext.OML.Interlace
          • Graphics.GL.Ext.OML.Resample
          • Graphics.GL.Ext.OML.Subsample
        • Graphics.GL.Ext.PGI
          • Graphics.GL.Ext.PGI.MiscHints
          • Graphics.GL.Ext.PGI.VertexHints
        • Graphics.GL.Ext.QCOM
          • Graphics.GL.Ext.QCOM.AlphaTest
          • Graphics.GL.Ext.QCOM.BinningControl
          • Graphics.GL.Ext.QCOM.DriverControl
          • Graphics.GL.Ext.QCOM.ExtendedGet
          • Graphics.GL.Ext.QCOM.ExtendedGet2
          • Graphics.GL.Ext.QCOM.PerfmonGlobalMode
          • Graphics.GL.Ext.QCOM.TiledRendering
          • Graphics.GL.Ext.QCOM.WriteonlyRendering
        • Graphics.GL.Ext.REND
          • Graphics.GL.Ext.REND.ScreenCoordinates
        • Graphics.GL.Ext.S3
          • Graphics.GL.Ext.S3.S3tc
        • Graphics.GL.Ext.SGI
          • Graphics.GL.Ext.SGI.ColorMatrix
          • Graphics.GL.Ext.SGI.ColorTable
          • Graphics.GL.Ext.SGI.TextureColorTable
        • Graphics.GL.Ext.SGIS
          • Graphics.GL.Ext.SGIS.DetailTexture
          • Graphics.GL.Ext.SGIS.FogFunction
          • Graphics.GL.Ext.SGIS.GenerateMipmap
          • Graphics.GL.Ext.SGIS.Multisample
          • Graphics.GL.Ext.SGIS.PixelTexture
          • Graphics.GL.Ext.SGIS.PointLineTexgen
          • Graphics.GL.Ext.SGIS.PointParameters
          • Graphics.GL.Ext.SGIS.SharpenTexture
          • Graphics.GL.Ext.SGIS.Texture4D
          • Graphics.GL.Ext.SGIS.TextureBorderClamp
          • Graphics.GL.Ext.SGIS.TextureColorMask
          • Graphics.GL.Ext.SGIS.TextureEdgeClamp
          • Graphics.GL.Ext.SGIS.TextureFilter4
          • Graphics.GL.Ext.SGIS.TextureLod
          • Graphics.GL.Ext.SGIS.TextureSelect
        • Graphics.GL.Ext.SGIX
          • Graphics.GL.Ext.SGIX.Async
          • Graphics.GL.Ext.SGIX.AsyncHistogram
          • Graphics.GL.Ext.SGIX.AsyncPixel
          • Graphics.GL.Ext.SGIX.BlendAlphaMinmax
          • Graphics.GL.Ext.SGIX.CalligraphicFragment
          • Graphics.GL.Ext.SGIX.Clipmap
          • Graphics.GL.Ext.SGIX.ConvolutionAccuracy
          • Graphics.GL.Ext.SGIX.DepthPassInstrument
          • Graphics.GL.Ext.SGIX.DepthTexture
          • Graphics.GL.Ext.SGIX.FlushRaster
          • Graphics.GL.Ext.SGIX.FogOffset
          • Graphics.GL.Ext.SGIX.FragmentLighting
          • Graphics.GL.Ext.SGIX.Framezoom
          • Graphics.GL.Ext.SGIX.IglooInterface
          • Graphics.GL.Ext.SGIX.Instruments
          • Graphics.GL.Ext.SGIX.Interlace
          • Graphics.GL.Ext.SGIX.IrInstrument1
          • Graphics.GL.Ext.SGIX.ListPriority
          • Graphics.GL.Ext.SGIX.PixelTexture
          • Graphics.GL.Ext.SGIX.PixelTiles
          • Graphics.GL.Ext.SGIX.PolynomialFfd
          • Graphics.GL.Ext.SGIX.ReferencePlane
          • Graphics.GL.Ext.SGIX.Resample
          • Graphics.GL.Ext.SGIX.ScalebiasHint
          • Graphics.GL.Ext.SGIX.Shadow
          • Graphics.GL.Ext.SGIX.ShadowAmbient
          • Graphics.GL.Ext.SGIX.Sprite
          • Graphics.GL.Ext.SGIX.Subsample
          • Graphics.GL.Ext.SGIX.TagSampleBuffer
          • Graphics.GL.Ext.SGIX.TextureAddEnv
          • Graphics.GL.Ext.SGIX.TextureCoordinateClamp
          • Graphics.GL.Ext.SGIX.TextureLodBias
          • Graphics.GL.Ext.SGIX.TextureMultiBuffer
          • Graphics.GL.Ext.SGIX.TextureScaleBias
          • Graphics.GL.Ext.SGIX.VertexPreclip
          • Graphics.GL.Ext.SGIX.Ycrcb
          • Graphics.GL.Ext.SGIX.YcrcbSubsample
          • Graphics.GL.Ext.SGIX.Ycrcba
        • Graphics.GL.Ext.SUN
          • Graphics.GL.Ext.SUN.ConvolutionBorderModes
          • Graphics.GL.Ext.SUN.GlobalAlpha
          • Graphics.GL.Ext.SUN.MeshArray
          • Graphics.GL.Ext.SUN.SliceAccum
          • Graphics.GL.Ext.SUN.TriangleList
          • Graphics.GL.Ext.SUN.Vertex
        • Graphics.GL.Ext.SUNX
          • Graphics.GL.Ext.SUNX.ConstantData
        • Graphics.GL.Ext.ThreeDFX
          • Graphics.GL.Ext.ThreeDFX.Multisample
          • Graphics.GL.Ext.ThreeDFX.Tbuffer
          • Graphics.GL.Ext.ThreeDFX.TextureCompressionFXT1
        • Graphics.GL.Ext.VIV
          • Graphics.GL.Ext.VIV.ShaderBinary
        • Graphics.GL.Ext.WIN
          • Graphics.GL.Ext.WIN.PhongShading
          • Graphics.GL.Ext.WIN.SpecularFog
      • Internal
        • Graphics.GL.Internal.FFI
        • Graphics.GL.Internal.Proc
        • Graphics.GL.Internal.Shared
      • Graphics.GL.Standard10
      • Graphics.GL.Standard11
      • Graphics.GL.Standard12
      • Graphics.GL.Standard13
      • Graphics.GL.Standard14
      • Graphics.GL.Standard15
      • Graphics.GL.Standard20
      • Graphics.GL.Standard21
      • Graphics.GL.Standard30
      • Graphics.GL.Standard31
      • Graphics.GL.Types

Flags

Automatic Flags
NameDescriptionDefault
usenativewindowslibraries

When compiling under Windows, use the native libraries instead of e.g. the ones coming with Cygwin.

Enabled
useglxgetprocaddress

Use glXGetProcAddress instead of dlsym on non-Windows/-Darwin platforms.

Enabled

Use -f <flag> to enable a flag, or -f -<flag> to disable that flag. More info

Downloads

Note: This package has metadata revisions in the cabal description newer than included in the tarball. To unpack the package including the revisions, use 'cabal get'.

Maintainer's Corner

Package maintainers

For package maintainers and hackage trustees

Candidates

Versions [RSS] 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.6.1, 0.6.2, 0.6.3, 0.7, 0.7.1, 0.7.2, 0.7.2.1, 0.7.2.2, 0.7.2.3, 0.7.2.4, 0.7.3, 0.7.4, 0.7.5, 0.7.6, 0.7.7, 0.7.8, 0.7.8.1, 0.8.0, 0.9 (info)
Change log CHANGELOG.markdown
Dependencies base (<0), containers (>=0.5 && <0.6), directory (>=1.2 && <1.3), filepath (>=1.3 && <1.4), fixed (>=0.2.1 && <0.4), half (>=0.2 && <0.3), hxt (>=9.3 && <9.4), split (>=0.2 && <0.3), transformers (>=0.2 && <0.5) [details]
License BSD-3-Clause
Copyright Copyright © 2014 Edward A. Kmett, Copyright © 2014 Gabríel Arthúr Pétursson, Copyright © 2013 Sven Panne
Author Edward A. Kmett, Gabríel Arthúr Pétursson, Sven Panne
Maintainer ekmett@gmail.com
Revised Revision 2 made by EdwardKmett at 2019-06-07T03:15:25Z
Category Graphics
Source repo head: git clone https://github.com/ekmett/gl
Uploaded by EdwardKmett at 2015-02-10T23:40:45Z
Distributions LTSHaskell:0.9, NixOS:0.9, Stackage:0.9
Reverse Dependencies 13 direct, 9 indirect [details]
Downloads 20376 total (81 in the last 30 days)
Rating 2.0 (votes: 1) [estimated by Bayesian average]
Your Rating
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Status Docs not available [build log]
All reported builds failed as of 2016-12-11 [all 7 reports]

Readme for gl-0.7.2.1

[back to package description]

gl

Build Status

This package supplies low level bindings to all of the OpenGL specification for Haskell.

Contact Information

Contributions and bug reports are welcome!

Please feel free to contact me through github or on the #haskell IRC channel on irc.freenode.net.

-Edward Kmett