gi-clutter-1.0.5: clutter GObject bindings
CopyrightWill Thompson and Iñaki García Etxebarria
LicenseLGPL-2.1
MaintainerIñaki García Etxebarria
Safe HaskellSafe-Inferred
LanguageHaskell2010

GI.Clutter.Objects.DesaturateEffect

Description

DesaturateEffect is an opaque structure whose members cannot be directly accessed

Since: 1.4

Synopsis

Exported types

newtype DesaturateEffect Source #

Memory-managed wrapper type.

Constructors

DesaturateEffect (ManagedPtr DesaturateEffect) 

Instances

Instances details
Eq DesaturateEffect Source # 
Instance details

Defined in GI.Clutter.Objects.DesaturateEffect

GObject DesaturateEffect Source # 
Instance details

Defined in GI.Clutter.Objects.DesaturateEffect

ManagedPtrNewtype DesaturateEffect Source # 
Instance details

Defined in GI.Clutter.Objects.DesaturateEffect

TypedObject DesaturateEffect Source # 
Instance details

Defined in GI.Clutter.Objects.DesaturateEffect

Methods

glibType :: IO GType

HasParentTypes DesaturateEffect Source # 
Instance details

Defined in GI.Clutter.Objects.DesaturateEffect

IsGValue (Maybe DesaturateEffect) Source #

Convert DesaturateEffect to and from GValue. See toGValue and fromGValue.

Instance details

Defined in GI.Clutter.Objects.DesaturateEffect

Methods

gvalueGType_ :: IO GType

gvalueSet_ :: Ptr GValue -> Maybe DesaturateEffect -> IO ()

gvalueGet_ :: Ptr GValue -> IO (Maybe DesaturateEffect)

type ParentTypes DesaturateEffect Source # 
Instance details

Defined in GI.Clutter.Objects.DesaturateEffect

type ParentTypes DesaturateEffect = '[OffscreenEffect, Effect, ActorMeta, Object]

class (GObject o, IsDescendantOf DesaturateEffect o) => IsDesaturateEffect o Source #

Type class for types which can be safely cast to DesaturateEffect, for instance with toDesaturateEffect.

Instances

Instances details
(GObject o, IsDescendantOf DesaturateEffect o) => IsDesaturateEffect o Source # 
Instance details

Defined in GI.Clutter.Objects.DesaturateEffect

toDesaturateEffect :: (MonadIO m, IsDesaturateEffect o) => o -> m DesaturateEffect Source #

Cast to DesaturateEffect, for types for which this is known to be safe. For general casts, use castTo.

Methods

getFactor

desaturateEffectGetFactor Source #

Arguments

:: (HasCallStack, MonadIO m, IsDesaturateEffect a) 
=> a

effect: a DesaturateEffect

-> m Double

Returns: the desaturation factor

Retrieves the desaturation factor of effect

Since: 1.4

new

desaturateEffectNew Source #

Arguments

:: (HasCallStack, MonadIO m) 
=> Double

factor: the desaturation factor, between 0.0 and 1.0

-> m DesaturateEffect

Returns: the newly created DesaturateEffect or Nothing

Creates a new DesaturateEffect to be used with actorAddEffect

Since: 1.4

setFactor

desaturateEffectSetFactor Source #

Arguments

:: (HasCallStack, MonadIO m, IsDesaturateEffect a) 
=> a

effect: a DesaturateEffect

-> Double

factor: the desaturation factor, between 0.0 and 1.0

-> m () 

Sets the desaturation factor for effect, with 0.0 being "do not desaturate" and 1.0 being "fully desaturate"

Since: 1.4

Properties

factor

The desaturation factor, between 0.0 (no desaturation) and 1.0 (full desaturation).

Since: 1.4

constructDesaturateEffectFactor :: (IsDesaturateEffect o, MonadIO m) => Double -> m (GValueConstruct o) Source #

Construct a GValueConstruct with valid value for the “factor” property. This is rarely needed directly, but it is used by new.

getDesaturateEffectFactor :: (MonadIO m, IsDesaturateEffect o) => o -> m Double Source #

Get the value of the “factor” property. When overloading is enabled, this is equivalent to

get desaturateEffect #factor

setDesaturateEffectFactor :: (MonadIO m, IsDesaturateEffect o) => o -> Double -> m () Source #

Set the value of the “factor” property. When overloading is enabled, this is equivalent to

set desaturateEffect [ #factor := value ]