Read | ForSyDe.Shallow.Utility.Memory, ForSyDe.Shallow.Utility, ForSyDe.Shallow |
readS | ForSyDe.Shallow.Core.Signal, ForSyDe.Shallow.Core, ForSyDe.Shallow |
reduceMat | ForSyDe.Shallow.Utility.Matrix, ForSyDe.Shallow.Utility, ForSyDe.Shallow |
reduceV | ForSyDe.Shallow.Core.Vector, ForSyDe.Shallow.Core, ForSyDe.Shallow |
removeParityBit | ForSyDe.Shallow.Utility.BitVector |
replaceMat | ForSyDe.Shallow.Utility.Matrix, ForSyDe.Shallow.Utility, ForSyDe.Shallow |
replaceV | ForSyDe.Shallow.Core.Vector, ForSyDe.Shallow.Core, ForSyDe.Shallow |
reverseMat | ForSyDe.Shallow.Utility.Matrix, ForSyDe.Shallow.Utility, ForSyDe.Shallow |
reverseV | ForSyDe.Shallow.Core.Vector, ForSyDe.Shallow.Core, ForSyDe.Shallow |
RK4 | ForSyDe.Shallow.Utility.FilterLib |
rotateMat | ForSyDe.Shallow.Utility.Matrix, ForSyDe.Shallow.Utility, ForSyDe.Shallow |
rotateV | ForSyDe.Shallow.Core.Vector, ForSyDe.Shallow.Core, ForSyDe.Shallow |
rotlV | ForSyDe.Shallow.Core.Vector, ForSyDe.Shallow.Core, ForSyDe.Shallow |
rotrV | ForSyDe.Shallow.Core.Vector, ForSyDe.Shallow.Core, ForSyDe.Shallow |