Maintainer | diagrams-discuss@googlegroups.com |
---|---|
Safe Haskell | None |
Two-dimensional arcs, approximated by cubic bezier curves.
- arc :: (Angle a, PathLike p, V p ~ R2) => a -> a -> p
- arc' :: (Angle a, PathLike p, V p ~ R2) => Double -> a -> a -> p
- arcCW :: (Angle a, PathLike p, V p ~ R2) => a -> a -> p
- arcT :: Angle a => a -> a -> Trail R2
- bezierFromSweep :: Rad -> [Segment R2]
- wedge :: (Angle a, PathLike p, V p ~ R2) => Double -> a -> a -> p
Documentation
arc :: (Angle a, PathLike p, V p ~ R2) => a -> a -> pSource
Given a start angle s
and an end angle e
,
is the
path of a radius one arc counterclockwise between the two angles.
The origin of the arc is its center.
arc
s e
arc' :: (Angle a, PathLike p, V p ~ R2) => Double -> a -> a -> pSource
Given a radus r
, a start angle s
and an end angle e
,
is the path of a radius arc'
r s e(abs r)
arc between
the two angles. If a negative radius is given, the arc will
be clockwise, otherwise it will be counterclockwise. The origin
of the arc is its center.
bezierFromSweep :: Rad -> [Segment R2]Source
bezierFromSweep s
constructs a series of Cubic
segments that
start in the positive y direction and sweep counter clockwise
through s
radians. If s
is negative, it will start in the
negative y direction and sweep clockwise. When s
is less than
0.0001 the empty list results. If the sweep is greater than tau
then it is truncated to tau.