{-# LANGUAGE DeriveGeneric #-}
{-# LANGUAGE DuplicateRecordFields #-}
{-# LANGUAGE NamedFieldPuns #-}
{-# LANGUAGE OverloadedStrings #-}
{-# LANGUAGE RecordWildCards #-}
{-# LANGUAGE StrictData #-}
{-# LANGUAGE NoImplicitPrelude #-}
{-# OPTIONS_GHC -fno-warn-unused-imports #-}
{-# OPTIONS_GHC -fno-warn-unused-matches #-}

-- Derived from AWS service descriptions, licensed under Apache 2.0.

-- |
-- Module      : Amazonka.GamesParks.Types.ImportGameConfigurationSource
-- Copyright   : (c) 2013-2023 Brendan Hay
-- License     : Mozilla Public License, v. 2.0.
-- Maintainer  : Brendan Hay
-- Stability   : auto-generated
-- Portability : non-portable (GHC extensions)
module Amazonka.GamesParks.Types.ImportGameConfigurationSource where

import qualified Amazonka.Core as Core
import qualified Amazonka.Core.Lens.Internal as Lens
import qualified Amazonka.Data as Data
import qualified Amazonka.Prelude as Prelude

-- | The source used to import configuration sections.
--
-- /See:/ 'newImportGameConfigurationSource' smart constructor.
data ImportGameConfigurationSource = ImportGameConfigurationSource'
  { -- | The JSON string containing the configuration sections.
    ImportGameConfigurationSource -> Base64
file :: Data.Base64
  }
  deriving (ImportGameConfigurationSource
-> ImportGameConfigurationSource -> Bool
forall a. (a -> a -> Bool) -> (a -> a -> Bool) -> Eq a
/= :: ImportGameConfigurationSource
-> ImportGameConfigurationSource -> Bool
$c/= :: ImportGameConfigurationSource
-> ImportGameConfigurationSource -> Bool
== :: ImportGameConfigurationSource
-> ImportGameConfigurationSource -> Bool
$c== :: ImportGameConfigurationSource
-> ImportGameConfigurationSource -> Bool
Prelude.Eq, ReadPrec [ImportGameConfigurationSource]
ReadPrec ImportGameConfigurationSource
Int -> ReadS ImportGameConfigurationSource
ReadS [ImportGameConfigurationSource]
forall a.
(Int -> ReadS a)
-> ReadS [a] -> ReadPrec a -> ReadPrec [a] -> Read a
readListPrec :: ReadPrec [ImportGameConfigurationSource]
$creadListPrec :: ReadPrec [ImportGameConfigurationSource]
readPrec :: ReadPrec ImportGameConfigurationSource
$creadPrec :: ReadPrec ImportGameConfigurationSource
readList :: ReadS [ImportGameConfigurationSource]
$creadList :: ReadS [ImportGameConfigurationSource]
readsPrec :: Int -> ReadS ImportGameConfigurationSource
$creadsPrec :: Int -> ReadS ImportGameConfigurationSource
Prelude.Read, Int -> ImportGameConfigurationSource -> ShowS
[ImportGameConfigurationSource] -> ShowS
ImportGameConfigurationSource -> String
forall a.
(Int -> a -> ShowS) -> (a -> String) -> ([a] -> ShowS) -> Show a
showList :: [ImportGameConfigurationSource] -> ShowS
$cshowList :: [ImportGameConfigurationSource] -> ShowS
show :: ImportGameConfigurationSource -> String
$cshow :: ImportGameConfigurationSource -> String
showsPrec :: Int -> ImportGameConfigurationSource -> ShowS
$cshowsPrec :: Int -> ImportGameConfigurationSource -> ShowS
Prelude.Show, forall x.
Rep ImportGameConfigurationSource x
-> ImportGameConfigurationSource
forall x.
ImportGameConfigurationSource
-> Rep ImportGameConfigurationSource x
forall a.
(forall x. a -> Rep a x) -> (forall x. Rep a x -> a) -> Generic a
$cto :: forall x.
Rep ImportGameConfigurationSource x
-> ImportGameConfigurationSource
$cfrom :: forall x.
ImportGameConfigurationSource
-> Rep ImportGameConfigurationSource x
Prelude.Generic)

-- |
-- Create a value of 'ImportGameConfigurationSource' with all optional fields omitted.
--
-- Use <https://hackage.haskell.org/package/generic-lens generic-lens> or <https://hackage.haskell.org/package/optics optics> to modify other optional fields.
--
-- The following record fields are available, with the corresponding lenses provided
-- for backwards compatibility:
--
-- 'file', 'importGameConfigurationSource_file' - The JSON string containing the configuration sections.--
-- -- /Note:/ This 'Lens' automatically encodes and decodes Base64 data.
-- -- The underlying isomorphism will encode to Base64 representation during
-- -- serialisation, and decode from Base64 representation during deserialisation.
-- -- This 'Lens' accepts and returns only raw unencoded data.
newImportGameConfigurationSource ::
  -- | 'file'
  Prelude.ByteString ->
  ImportGameConfigurationSource
newImportGameConfigurationSource :: ByteString -> ImportGameConfigurationSource
newImportGameConfigurationSource ByteString
pFile_ =
  ImportGameConfigurationSource'
    { $sel:file:ImportGameConfigurationSource' :: Base64
file =
        Iso' Base64 ByteString
Data._Base64 forall t b. AReview t b -> b -> t
Lens.# ByteString
pFile_
    }

-- | The JSON string containing the configuration sections.--
-- -- /Note:/ This 'Lens' automatically encodes and decodes Base64 data.
-- -- The underlying isomorphism will encode to Base64 representation during
-- -- serialisation, and decode from Base64 representation during deserialisation.
-- -- This 'Lens' accepts and returns only raw unencoded data.
importGameConfigurationSource_file :: Lens.Lens' ImportGameConfigurationSource Prelude.ByteString
importGameConfigurationSource_file :: Lens' ImportGameConfigurationSource ByteString
importGameConfigurationSource_file = forall s a b t. (s -> a) -> (s -> b -> t) -> Lens s t a b
Lens.lens (\ImportGameConfigurationSource' {Base64
file :: Base64
$sel:file:ImportGameConfigurationSource' :: ImportGameConfigurationSource -> Base64
file} -> Base64
file) (\s :: ImportGameConfigurationSource
s@ImportGameConfigurationSource' {} Base64
a -> ImportGameConfigurationSource
s {$sel:file:ImportGameConfigurationSource' :: Base64
file = Base64
a} :: ImportGameConfigurationSource) forall b c a. (b -> c) -> (a -> b) -> a -> c
Prelude.. Iso' Base64 ByteString
Data._Base64

instance
  Prelude.Hashable
    ImportGameConfigurationSource
  where
  hashWithSalt :: Int -> ImportGameConfigurationSource -> Int
hashWithSalt Int
_salt ImportGameConfigurationSource' {Base64
file :: Base64
$sel:file:ImportGameConfigurationSource' :: ImportGameConfigurationSource -> Base64
..} =
    Int
_salt forall a. Hashable a => Int -> a -> Int
`Prelude.hashWithSalt` Base64
file

instance Prelude.NFData ImportGameConfigurationSource where
  rnf :: ImportGameConfigurationSource -> ()
rnf ImportGameConfigurationSource' {Base64
file :: Base64
$sel:file:ImportGameConfigurationSource' :: ImportGameConfigurationSource -> Base64
..} =
    forall a. NFData a => a -> ()
Prelude.rnf Base64
file

instance Data.ToJSON ImportGameConfigurationSource where
  toJSON :: ImportGameConfigurationSource -> Value
toJSON ImportGameConfigurationSource' {Base64
file :: Base64
$sel:file:ImportGameConfigurationSource' :: ImportGameConfigurationSource -> Base64
..} =
    [Pair] -> Value
Data.object
      ( forall a. [Maybe a] -> [a]
Prelude.catMaybes
          [forall a. a -> Maybe a
Prelude.Just (Key
"File" forall kv v. (KeyValue kv, ToJSON v) => Key -> v -> kv
Data..= Base64
file)]
      )