{-# LANGUAGE DeriveGeneric #-}
{-# LANGUAGE DuplicateRecordFields #-}
{-# LANGUAGE NamedFieldPuns #-}
{-# LANGUAGE OverloadedStrings #-}
{-# LANGUAGE RecordWildCards #-}
{-# LANGUAGE StrictData #-}
{-# LANGUAGE TypeFamilies #-}
{-# LANGUAGE NoImplicitPrelude #-}
{-# OPTIONS_GHC -fno-warn-unused-binds #-}
{-# OPTIONS_GHC -fno-warn-unused-imports #-}
{-# OPTIONS_GHC -fno-warn-unused-matches #-}
module Amazonka.GameLift.DescribeGameServerInstances
(
DescribeGameServerInstances (..),
newDescribeGameServerInstances,
describeGameServerInstances_instanceIds,
describeGameServerInstances_limit,
describeGameServerInstances_nextToken,
describeGameServerInstances_gameServerGroupName,
DescribeGameServerInstancesResponse (..),
newDescribeGameServerInstancesResponse,
describeGameServerInstancesResponse_gameServerInstances,
describeGameServerInstancesResponse_nextToken,
describeGameServerInstancesResponse_httpStatus,
)
where
import qualified Amazonka.Core as Core
import qualified Amazonka.Core.Lens.Internal as Lens
import qualified Amazonka.Data as Data
import Amazonka.GameLift.Types
import qualified Amazonka.Prelude as Prelude
import qualified Amazonka.Request as Request
import qualified Amazonka.Response as Response
data DescribeGameServerInstances = DescribeGameServerInstances'
{
DescribeGameServerInstances -> Maybe (NonEmpty Text)
instanceIds :: Prelude.Maybe (Prelude.NonEmpty Prelude.Text),
DescribeGameServerInstances -> Maybe Natural
limit :: Prelude.Maybe Prelude.Natural,
DescribeGameServerInstances -> Maybe Text
nextToken :: Prelude.Maybe Prelude.Text,
DescribeGameServerInstances -> Text
gameServerGroupName :: Prelude.Text
}
deriving (DescribeGameServerInstances -> DescribeGameServerInstances -> Bool
forall a. (a -> a -> Bool) -> (a -> a -> Bool) -> Eq a
/= :: DescribeGameServerInstances -> DescribeGameServerInstances -> Bool
$c/= :: DescribeGameServerInstances -> DescribeGameServerInstances -> Bool
== :: DescribeGameServerInstances -> DescribeGameServerInstances -> Bool
$c== :: DescribeGameServerInstances -> DescribeGameServerInstances -> Bool
Prelude.Eq, ReadPrec [DescribeGameServerInstances]
ReadPrec DescribeGameServerInstances
Int -> ReadS DescribeGameServerInstances
ReadS [DescribeGameServerInstances]
forall a.
(Int -> ReadS a)
-> ReadS [a] -> ReadPrec a -> ReadPrec [a] -> Read a
readListPrec :: ReadPrec [DescribeGameServerInstances]
$creadListPrec :: ReadPrec [DescribeGameServerInstances]
readPrec :: ReadPrec DescribeGameServerInstances
$creadPrec :: ReadPrec DescribeGameServerInstances
readList :: ReadS [DescribeGameServerInstances]
$creadList :: ReadS [DescribeGameServerInstances]
readsPrec :: Int -> ReadS DescribeGameServerInstances
$creadsPrec :: Int -> ReadS DescribeGameServerInstances
Prelude.Read, Int -> DescribeGameServerInstances -> ShowS
[DescribeGameServerInstances] -> ShowS
DescribeGameServerInstances -> String
forall a.
(Int -> a -> ShowS) -> (a -> String) -> ([a] -> ShowS) -> Show a
showList :: [DescribeGameServerInstances] -> ShowS
$cshowList :: [DescribeGameServerInstances] -> ShowS
show :: DescribeGameServerInstances -> String
$cshow :: DescribeGameServerInstances -> String
showsPrec :: Int -> DescribeGameServerInstances -> ShowS
$cshowsPrec :: Int -> DescribeGameServerInstances -> ShowS
Prelude.Show, forall x.
Rep DescribeGameServerInstances x -> DescribeGameServerInstances
forall x.
DescribeGameServerInstances -> Rep DescribeGameServerInstances x
forall a.
(forall x. a -> Rep a x) -> (forall x. Rep a x -> a) -> Generic a
$cto :: forall x.
Rep DescribeGameServerInstances x -> DescribeGameServerInstances
$cfrom :: forall x.
DescribeGameServerInstances -> Rep DescribeGameServerInstances x
Prelude.Generic)
newDescribeGameServerInstances ::
Prelude.Text ->
DescribeGameServerInstances
newDescribeGameServerInstances :: Text -> DescribeGameServerInstances
newDescribeGameServerInstances Text
pGameServerGroupName_ =
DescribeGameServerInstances'
{ $sel:instanceIds:DescribeGameServerInstances' :: Maybe (NonEmpty Text)
instanceIds =
forall a. Maybe a
Prelude.Nothing,
$sel:limit:DescribeGameServerInstances' :: Maybe Natural
limit = forall a. Maybe a
Prelude.Nothing,
$sel:nextToken:DescribeGameServerInstances' :: Maybe Text
nextToken = forall a. Maybe a
Prelude.Nothing,
$sel:gameServerGroupName:DescribeGameServerInstances' :: Text
gameServerGroupName = Text
pGameServerGroupName_
}
describeGameServerInstances_instanceIds :: Lens.Lens' DescribeGameServerInstances (Prelude.Maybe (Prelude.NonEmpty Prelude.Text))
describeGameServerInstances_instanceIds :: Lens' DescribeGameServerInstances (Maybe (NonEmpty Text))
describeGameServerInstances_instanceIds = forall s a b t. (s -> a) -> (s -> b -> t) -> Lens s t a b
Lens.lens (\DescribeGameServerInstances' {Maybe (NonEmpty Text)
instanceIds :: Maybe (NonEmpty Text)
$sel:instanceIds:DescribeGameServerInstances' :: DescribeGameServerInstances -> Maybe (NonEmpty Text)
instanceIds} -> Maybe (NonEmpty Text)
instanceIds) (\s :: DescribeGameServerInstances
s@DescribeGameServerInstances' {} Maybe (NonEmpty Text)
a -> DescribeGameServerInstances
s {$sel:instanceIds:DescribeGameServerInstances' :: Maybe (NonEmpty Text)
instanceIds = Maybe (NonEmpty Text)
a} :: DescribeGameServerInstances) forall b c a. (b -> c) -> (a -> b) -> a -> c
Prelude.. forall (f :: * -> *) (g :: * -> *) s t a b.
(Functor f, Functor g) =>
AnIso s t a b -> Iso (f s) (g t) (f a) (g b)
Lens.mapping forall s t a b. (Coercible s a, Coercible t b) => Iso s t a b
Lens.coerced
describeGameServerInstances_limit :: Lens.Lens' DescribeGameServerInstances (Prelude.Maybe Prelude.Natural)
describeGameServerInstances_limit :: Lens' DescribeGameServerInstances (Maybe Natural)
describeGameServerInstances_limit = forall s a b t. (s -> a) -> (s -> b -> t) -> Lens s t a b
Lens.lens (\DescribeGameServerInstances' {Maybe Natural
limit :: Maybe Natural
$sel:limit:DescribeGameServerInstances' :: DescribeGameServerInstances -> Maybe Natural
limit} -> Maybe Natural
limit) (\s :: DescribeGameServerInstances
s@DescribeGameServerInstances' {} Maybe Natural
a -> DescribeGameServerInstances
s {$sel:limit:DescribeGameServerInstances' :: Maybe Natural
limit = Maybe Natural
a} :: DescribeGameServerInstances)
describeGameServerInstances_nextToken :: Lens.Lens' DescribeGameServerInstances (Prelude.Maybe Prelude.Text)
describeGameServerInstances_nextToken :: Lens' DescribeGameServerInstances (Maybe Text)
describeGameServerInstances_nextToken = forall s a b t. (s -> a) -> (s -> b -> t) -> Lens s t a b
Lens.lens (\DescribeGameServerInstances' {Maybe Text
nextToken :: Maybe Text
$sel:nextToken:DescribeGameServerInstances' :: DescribeGameServerInstances -> Maybe Text
nextToken} -> Maybe Text
nextToken) (\s :: DescribeGameServerInstances
s@DescribeGameServerInstances' {} Maybe Text
a -> DescribeGameServerInstances
s {$sel:nextToken:DescribeGameServerInstances' :: Maybe Text
nextToken = Maybe Text
a} :: DescribeGameServerInstances)
describeGameServerInstances_gameServerGroupName :: Lens.Lens' DescribeGameServerInstances Prelude.Text
describeGameServerInstances_gameServerGroupName :: Lens' DescribeGameServerInstances Text
describeGameServerInstances_gameServerGroupName = forall s a b t. (s -> a) -> (s -> b -> t) -> Lens s t a b
Lens.lens (\DescribeGameServerInstances' {Text
gameServerGroupName :: Text
$sel:gameServerGroupName:DescribeGameServerInstances' :: DescribeGameServerInstances -> Text
gameServerGroupName} -> Text
gameServerGroupName) (\s :: DescribeGameServerInstances
s@DescribeGameServerInstances' {} Text
a -> DescribeGameServerInstances
s {$sel:gameServerGroupName:DescribeGameServerInstances' :: Text
gameServerGroupName = Text
a} :: DescribeGameServerInstances)
instance Core.AWSPager DescribeGameServerInstances where
page :: DescribeGameServerInstances
-> AWSResponse DescribeGameServerInstances
-> Maybe DescribeGameServerInstances
page DescribeGameServerInstances
rq AWSResponse DescribeGameServerInstances
rs
| forall a. AWSTruncated a => a -> Bool
Core.stop
( AWSResponse DescribeGameServerInstances
rs
forall s a. s -> Getting (First a) s a -> Maybe a
Lens.^? Lens' DescribeGameServerInstancesResponse (Maybe Text)
describeGameServerInstancesResponse_nextToken
forall b c a. (b -> c) -> (a -> b) -> a -> c
Prelude.. forall a b. Prism (Maybe a) (Maybe b) a b
Lens._Just
) =
forall a. Maybe a
Prelude.Nothing
| forall a. AWSTruncated a => a -> Bool
Core.stop
( AWSResponse DescribeGameServerInstances
rs
forall s a. s -> Getting (First a) s a -> Maybe a
Lens.^? Lens'
DescribeGameServerInstancesResponse (Maybe [GameServerInstance])
describeGameServerInstancesResponse_gameServerInstances
forall b c a. (b -> c) -> (a -> b) -> a -> c
Prelude.. forall a b. Prism (Maybe a) (Maybe b) a b
Lens._Just
) =
forall a. Maybe a
Prelude.Nothing
| Bool
Prelude.otherwise =
forall a. a -> Maybe a
Prelude.Just
forall a b. (a -> b) -> a -> b
Prelude.$ DescribeGameServerInstances
rq
forall a b. a -> (a -> b) -> b
Prelude.& Lens' DescribeGameServerInstances (Maybe Text)
describeGameServerInstances_nextToken
forall s t a b. ASetter s t a b -> b -> s -> t
Lens..~ AWSResponse DescribeGameServerInstances
rs
forall s a. s -> Getting (First a) s a -> Maybe a
Lens.^? Lens' DescribeGameServerInstancesResponse (Maybe Text)
describeGameServerInstancesResponse_nextToken
forall b c a. (b -> c) -> (a -> b) -> a -> c
Prelude.. forall a b. Prism (Maybe a) (Maybe b) a b
Lens._Just
instance Core.AWSRequest DescribeGameServerInstances where
type
AWSResponse DescribeGameServerInstances =
DescribeGameServerInstancesResponse
request :: (Service -> Service)
-> DescribeGameServerInstances
-> Request DescribeGameServerInstances
request Service -> Service
overrides =
forall a. (ToRequest a, ToJSON a) => Service -> a -> Request a
Request.postJSON (Service -> Service
overrides Service
defaultService)
response :: forall (m :: * -> *).
MonadResource m =>
(ByteStringLazy -> IO ByteStringLazy)
-> Service
-> Proxy DescribeGameServerInstances
-> ClientResponse ClientBody
-> m (Either
Error (ClientResponse (AWSResponse DescribeGameServerInstances)))
response =
forall (m :: * -> *) a.
MonadResource m =>
(Int -> ResponseHeaders -> Object -> Either String (AWSResponse a))
-> (ByteStringLazy -> IO ByteStringLazy)
-> Service
-> Proxy a
-> ClientResponse ClientBody
-> m (Either Error (ClientResponse (AWSResponse a)))
Response.receiveJSON
( \Int
s ResponseHeaders
h Object
x ->
Maybe [GameServerInstance]
-> Maybe Text -> Int -> DescribeGameServerInstancesResponse
DescribeGameServerInstancesResponse'
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
Prelude.<$> ( Object
x
forall a. FromJSON a => Object -> Key -> Either String (Maybe a)
Data..?> Key
"GameServerInstances"
forall (f :: * -> *) a. Functor f => f (Maybe a) -> a -> f a
Core..!@ forall a. Monoid a => a
Prelude.mempty
)
forall (f :: * -> *) a b. Applicative f => f (a -> b) -> f a -> f b
Prelude.<*> (Object
x forall a. FromJSON a => Object -> Key -> Either String (Maybe a)
Data..?> Key
"NextToken")
forall (f :: * -> *) a b. Applicative f => f (a -> b) -> f a -> f b
Prelude.<*> (forall (f :: * -> *) a. Applicative f => a -> f a
Prelude.pure (forall a. Enum a => a -> Int
Prelude.fromEnum Int
s))
)
instance Prelude.Hashable DescribeGameServerInstances where
hashWithSalt :: Int -> DescribeGameServerInstances -> Int
hashWithSalt Int
_salt DescribeGameServerInstances' {Maybe Natural
Maybe (NonEmpty Text)
Maybe Text
Text
gameServerGroupName :: Text
nextToken :: Maybe Text
limit :: Maybe Natural
instanceIds :: Maybe (NonEmpty Text)
$sel:gameServerGroupName:DescribeGameServerInstances' :: DescribeGameServerInstances -> Text
$sel:nextToken:DescribeGameServerInstances' :: DescribeGameServerInstances -> Maybe Text
$sel:limit:DescribeGameServerInstances' :: DescribeGameServerInstances -> Maybe Natural
$sel:instanceIds:DescribeGameServerInstances' :: DescribeGameServerInstances -> Maybe (NonEmpty Text)
..} =
Int
_salt
forall a. Hashable a => Int -> a -> Int
`Prelude.hashWithSalt` Maybe (NonEmpty Text)
instanceIds
forall a. Hashable a => Int -> a -> Int
`Prelude.hashWithSalt` Maybe Natural
limit
forall a. Hashable a => Int -> a -> Int
`Prelude.hashWithSalt` Maybe Text
nextToken
forall a. Hashable a => Int -> a -> Int
`Prelude.hashWithSalt` Text
gameServerGroupName
instance Prelude.NFData DescribeGameServerInstances where
rnf :: DescribeGameServerInstances -> ()
rnf DescribeGameServerInstances' {Maybe Natural
Maybe (NonEmpty Text)
Maybe Text
Text
gameServerGroupName :: Text
nextToken :: Maybe Text
limit :: Maybe Natural
instanceIds :: Maybe (NonEmpty Text)
$sel:gameServerGroupName:DescribeGameServerInstances' :: DescribeGameServerInstances -> Text
$sel:nextToken:DescribeGameServerInstances' :: DescribeGameServerInstances -> Maybe Text
$sel:limit:DescribeGameServerInstances' :: DescribeGameServerInstances -> Maybe Natural
$sel:instanceIds:DescribeGameServerInstances' :: DescribeGameServerInstances -> Maybe (NonEmpty Text)
..} =
forall a. NFData a => a -> ()
Prelude.rnf Maybe (NonEmpty Text)
instanceIds
seq :: forall a b. a -> b -> b
`Prelude.seq` forall a. NFData a => a -> ()
Prelude.rnf Maybe Natural
limit
seq :: forall a b. a -> b -> b
`Prelude.seq` forall a. NFData a => a -> ()
Prelude.rnf Maybe Text
nextToken
seq :: forall a b. a -> b -> b
`Prelude.seq` forall a. NFData a => a -> ()
Prelude.rnf Text
gameServerGroupName
instance Data.ToHeaders DescribeGameServerInstances where
toHeaders :: DescribeGameServerInstances -> ResponseHeaders
toHeaders =
forall a b. a -> b -> a
Prelude.const
( forall a. Monoid a => [a] -> a
Prelude.mconcat
[ HeaderName
"X-Amz-Target"
forall a. ToHeader a => HeaderName -> a -> ResponseHeaders
Data.=# ( ByteString
"GameLift.DescribeGameServerInstances" ::
Prelude.ByteString
),
HeaderName
"Content-Type"
forall a. ToHeader a => HeaderName -> a -> ResponseHeaders
Data.=# ( ByteString
"application/x-amz-json-1.1" ::
Prelude.ByteString
)
]
)
instance Data.ToJSON DescribeGameServerInstances where
toJSON :: DescribeGameServerInstances -> Value
toJSON DescribeGameServerInstances' {Maybe Natural
Maybe (NonEmpty Text)
Maybe Text
Text
gameServerGroupName :: Text
nextToken :: Maybe Text
limit :: Maybe Natural
instanceIds :: Maybe (NonEmpty Text)
$sel:gameServerGroupName:DescribeGameServerInstances' :: DescribeGameServerInstances -> Text
$sel:nextToken:DescribeGameServerInstances' :: DescribeGameServerInstances -> Maybe Text
$sel:limit:DescribeGameServerInstances' :: DescribeGameServerInstances -> Maybe Natural
$sel:instanceIds:DescribeGameServerInstances' :: DescribeGameServerInstances -> Maybe (NonEmpty Text)
..} =
[Pair] -> Value
Data.object
( forall a. [Maybe a] -> [a]
Prelude.catMaybes
[ (Key
"InstanceIds" forall kv v. (KeyValue kv, ToJSON v) => Key -> v -> kv
Data..=) forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
Prelude.<$> Maybe (NonEmpty Text)
instanceIds,
(Key
"Limit" forall kv v. (KeyValue kv, ToJSON v) => Key -> v -> kv
Data..=) forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
Prelude.<$> Maybe Natural
limit,
(Key
"NextToken" forall kv v. (KeyValue kv, ToJSON v) => Key -> v -> kv
Data..=) forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
Prelude.<$> Maybe Text
nextToken,
forall a. a -> Maybe a
Prelude.Just
(Key
"GameServerGroupName" forall kv v. (KeyValue kv, ToJSON v) => Key -> v -> kv
Data..= Text
gameServerGroupName)
]
)
instance Data.ToPath DescribeGameServerInstances where
toPath :: DescribeGameServerInstances -> ByteString
toPath = forall a b. a -> b -> a
Prelude.const ByteString
"/"
instance Data.ToQuery DescribeGameServerInstances where
toQuery :: DescribeGameServerInstances -> QueryString
toQuery = forall a b. a -> b -> a
Prelude.const forall a. Monoid a => a
Prelude.mempty
data DescribeGameServerInstancesResponse = DescribeGameServerInstancesResponse'
{
DescribeGameServerInstancesResponse -> Maybe [GameServerInstance]
gameServerInstances :: Prelude.Maybe [GameServerInstance],
DescribeGameServerInstancesResponse -> Maybe Text
nextToken :: Prelude.Maybe Prelude.Text,
DescribeGameServerInstancesResponse -> Int
httpStatus :: Prelude.Int
}
deriving (DescribeGameServerInstancesResponse
-> DescribeGameServerInstancesResponse -> Bool
forall a. (a -> a -> Bool) -> (a -> a -> Bool) -> Eq a
/= :: DescribeGameServerInstancesResponse
-> DescribeGameServerInstancesResponse -> Bool
$c/= :: DescribeGameServerInstancesResponse
-> DescribeGameServerInstancesResponse -> Bool
== :: DescribeGameServerInstancesResponse
-> DescribeGameServerInstancesResponse -> Bool
$c== :: DescribeGameServerInstancesResponse
-> DescribeGameServerInstancesResponse -> Bool
Prelude.Eq, ReadPrec [DescribeGameServerInstancesResponse]
ReadPrec DescribeGameServerInstancesResponse
Int -> ReadS DescribeGameServerInstancesResponse
ReadS [DescribeGameServerInstancesResponse]
forall a.
(Int -> ReadS a)
-> ReadS [a] -> ReadPrec a -> ReadPrec [a] -> Read a
readListPrec :: ReadPrec [DescribeGameServerInstancesResponse]
$creadListPrec :: ReadPrec [DescribeGameServerInstancesResponse]
readPrec :: ReadPrec DescribeGameServerInstancesResponse
$creadPrec :: ReadPrec DescribeGameServerInstancesResponse
readList :: ReadS [DescribeGameServerInstancesResponse]
$creadList :: ReadS [DescribeGameServerInstancesResponse]
readsPrec :: Int -> ReadS DescribeGameServerInstancesResponse
$creadsPrec :: Int -> ReadS DescribeGameServerInstancesResponse
Prelude.Read, Int -> DescribeGameServerInstancesResponse -> ShowS
[DescribeGameServerInstancesResponse] -> ShowS
DescribeGameServerInstancesResponse -> String
forall a.
(Int -> a -> ShowS) -> (a -> String) -> ([a] -> ShowS) -> Show a
showList :: [DescribeGameServerInstancesResponse] -> ShowS
$cshowList :: [DescribeGameServerInstancesResponse] -> ShowS
show :: DescribeGameServerInstancesResponse -> String
$cshow :: DescribeGameServerInstancesResponse -> String
showsPrec :: Int -> DescribeGameServerInstancesResponse -> ShowS
$cshowsPrec :: Int -> DescribeGameServerInstancesResponse -> ShowS
Prelude.Show, forall x.
Rep DescribeGameServerInstancesResponse x
-> DescribeGameServerInstancesResponse
forall x.
DescribeGameServerInstancesResponse
-> Rep DescribeGameServerInstancesResponse x
forall a.
(forall x. a -> Rep a x) -> (forall x. Rep a x -> a) -> Generic a
$cto :: forall x.
Rep DescribeGameServerInstancesResponse x
-> DescribeGameServerInstancesResponse
$cfrom :: forall x.
DescribeGameServerInstancesResponse
-> Rep DescribeGameServerInstancesResponse x
Prelude.Generic)
newDescribeGameServerInstancesResponse ::
Prelude.Int ->
DescribeGameServerInstancesResponse
newDescribeGameServerInstancesResponse :: Int -> DescribeGameServerInstancesResponse
newDescribeGameServerInstancesResponse Int
pHttpStatus_ =
DescribeGameServerInstancesResponse'
{ $sel:gameServerInstances:DescribeGameServerInstancesResponse' :: Maybe [GameServerInstance]
gameServerInstances =
forall a. Maybe a
Prelude.Nothing,
$sel:nextToken:DescribeGameServerInstancesResponse' :: Maybe Text
nextToken = forall a. Maybe a
Prelude.Nothing,
$sel:httpStatus:DescribeGameServerInstancesResponse' :: Int
httpStatus = Int
pHttpStatus_
}
describeGameServerInstancesResponse_gameServerInstances :: Lens.Lens' DescribeGameServerInstancesResponse (Prelude.Maybe [GameServerInstance])
describeGameServerInstancesResponse_gameServerInstances :: Lens'
DescribeGameServerInstancesResponse (Maybe [GameServerInstance])
describeGameServerInstancesResponse_gameServerInstances = forall s a b t. (s -> a) -> (s -> b -> t) -> Lens s t a b
Lens.lens (\DescribeGameServerInstancesResponse' {Maybe [GameServerInstance]
gameServerInstances :: Maybe [GameServerInstance]
$sel:gameServerInstances:DescribeGameServerInstancesResponse' :: DescribeGameServerInstancesResponse -> Maybe [GameServerInstance]
gameServerInstances} -> Maybe [GameServerInstance]
gameServerInstances) (\s :: DescribeGameServerInstancesResponse
s@DescribeGameServerInstancesResponse' {} Maybe [GameServerInstance]
a -> DescribeGameServerInstancesResponse
s {$sel:gameServerInstances:DescribeGameServerInstancesResponse' :: Maybe [GameServerInstance]
gameServerInstances = Maybe [GameServerInstance]
a} :: DescribeGameServerInstancesResponse) forall b c a. (b -> c) -> (a -> b) -> a -> c
Prelude.. forall (f :: * -> *) (g :: * -> *) s t a b.
(Functor f, Functor g) =>
AnIso s t a b -> Iso (f s) (g t) (f a) (g b)
Lens.mapping forall s t a b. (Coercible s a, Coercible t b) => Iso s t a b
Lens.coerced
describeGameServerInstancesResponse_nextToken :: Lens.Lens' DescribeGameServerInstancesResponse (Prelude.Maybe Prelude.Text)
describeGameServerInstancesResponse_nextToken :: Lens' DescribeGameServerInstancesResponse (Maybe Text)
describeGameServerInstancesResponse_nextToken = forall s a b t. (s -> a) -> (s -> b -> t) -> Lens s t a b
Lens.lens (\DescribeGameServerInstancesResponse' {Maybe Text
nextToken :: Maybe Text
$sel:nextToken:DescribeGameServerInstancesResponse' :: DescribeGameServerInstancesResponse -> Maybe Text
nextToken} -> Maybe Text
nextToken) (\s :: DescribeGameServerInstancesResponse
s@DescribeGameServerInstancesResponse' {} Maybe Text
a -> DescribeGameServerInstancesResponse
s {$sel:nextToken:DescribeGameServerInstancesResponse' :: Maybe Text
nextToken = Maybe Text
a} :: DescribeGameServerInstancesResponse)
describeGameServerInstancesResponse_httpStatus :: Lens.Lens' DescribeGameServerInstancesResponse Prelude.Int
describeGameServerInstancesResponse_httpStatus :: Lens' DescribeGameServerInstancesResponse Int
describeGameServerInstancesResponse_httpStatus = forall s a b t. (s -> a) -> (s -> b -> t) -> Lens s t a b
Lens.lens (\DescribeGameServerInstancesResponse' {Int
httpStatus :: Int
$sel:httpStatus:DescribeGameServerInstancesResponse' :: DescribeGameServerInstancesResponse -> Int
httpStatus} -> Int
httpStatus) (\s :: DescribeGameServerInstancesResponse
s@DescribeGameServerInstancesResponse' {} Int
a -> DescribeGameServerInstancesResponse
s {$sel:httpStatus:DescribeGameServerInstancesResponse' :: Int
httpStatus = Int
a} :: DescribeGameServerInstancesResponse)
instance
Prelude.NFData
DescribeGameServerInstancesResponse
where
rnf :: DescribeGameServerInstancesResponse -> ()
rnf DescribeGameServerInstancesResponse' {Int
Maybe [GameServerInstance]
Maybe Text
httpStatus :: Int
nextToken :: Maybe Text
gameServerInstances :: Maybe [GameServerInstance]
$sel:httpStatus:DescribeGameServerInstancesResponse' :: DescribeGameServerInstancesResponse -> Int
$sel:nextToken:DescribeGameServerInstancesResponse' :: DescribeGameServerInstancesResponse -> Maybe Text
$sel:gameServerInstances:DescribeGameServerInstancesResponse' :: DescribeGameServerInstancesResponse -> Maybe [GameServerInstance]
..} =
forall a. NFData a => a -> ()
Prelude.rnf Maybe [GameServerInstance]
gameServerInstances
seq :: forall a b. a -> b -> b
`Prelude.seq` forall a. NFData a => a -> ()
Prelude.rnf Maybe Text
nextToken
seq :: forall a b. a -> b -> b
`Prelude.seq` forall a. NFData a => a -> ()
Prelude.rnf Int
httpStatus