Copyright | (c) 2013-2023 Brendan Hay |
---|---|
License | Mozilla Public License, v. 2.0. |
Maintainer | Brendan Hay |
Stability | auto-generated |
Portability | non-portable (GHC extensions) |
Safe Haskell | Safe-Inferred |
Language | Haskell2010 |
Creates a placement queue that processes requests for new game sessions. A queue uses FleetIQ algorithms to determine the best placement locations and find an available game server there, then prompts the game server process to start a new game session.
A game session queue is configured with a set of destinations (GameLift fleets or aliases), which determine the locations where the queue can place new game sessions. These destinations can span multiple fleet types (Spot and On-Demand), instance types, and Amazon Web Services Regions. If the queue includes multi-location fleets, the queue is able to place game sessions in all of a fleet's remote locations. You can opt to filter out individual locations if needed.
The queue configuration also determines how FleetIQ selects the best available placement for a new game session. Before searching for an available game server, FleetIQ first prioritizes the queue's destinations and locations, with the best placement locations on top. You can set up the queue to use the FleetIQ default prioritization or provide an alternate set of priorities.
To create a new queue, provide a name, timeout value, and a list of destinations. Optionally, specify a sort configuration and/or a filter, and define a set of latency cap policies. You can also include the ARN for an Amazon Simple Notification Service (SNS) topic to receive notifications of game session placement activity. Notifications using SNS or CloudWatch events is the preferred way to track placement activity.
If successful, a new GameSessionQueue
object is returned with an
assigned queue ARN. New game session requests, which are submitted to
queue with
StartGameSessionPlacement
or
StartMatchmaking,
reference a queue's name or ARN.
Learn more
Related actions
CreateGameSessionQueue | DescribeGameSessionQueues | UpdateGameSessionQueue | DeleteGameSessionQueue | All APIs by task
Synopsis
- data CreateGameSessionQueue = CreateGameSessionQueue' {
- customEventData :: Maybe Text
- destinations :: Maybe [GameSessionQueueDestination]
- filterConfiguration :: Maybe FilterConfiguration
- notificationTarget :: Maybe Text
- playerLatencyPolicies :: Maybe [PlayerLatencyPolicy]
- priorityConfiguration :: Maybe PriorityConfiguration
- tags :: Maybe [Tag]
- timeoutInSeconds :: Maybe Natural
- name :: Text
- newCreateGameSessionQueue :: Text -> CreateGameSessionQueue
- createGameSessionQueue_customEventData :: Lens' CreateGameSessionQueue (Maybe Text)
- createGameSessionQueue_destinations :: Lens' CreateGameSessionQueue (Maybe [GameSessionQueueDestination])
- createGameSessionQueue_filterConfiguration :: Lens' CreateGameSessionQueue (Maybe FilterConfiguration)
- createGameSessionQueue_notificationTarget :: Lens' CreateGameSessionQueue (Maybe Text)
- createGameSessionQueue_playerLatencyPolicies :: Lens' CreateGameSessionQueue (Maybe [PlayerLatencyPolicy])
- createGameSessionQueue_priorityConfiguration :: Lens' CreateGameSessionQueue (Maybe PriorityConfiguration)
- createGameSessionQueue_tags :: Lens' CreateGameSessionQueue (Maybe [Tag])
- createGameSessionQueue_timeoutInSeconds :: Lens' CreateGameSessionQueue (Maybe Natural)
- createGameSessionQueue_name :: Lens' CreateGameSessionQueue Text
- data CreateGameSessionQueueResponse = CreateGameSessionQueueResponse' {}
- newCreateGameSessionQueueResponse :: Int -> CreateGameSessionQueueResponse
- createGameSessionQueueResponse_gameSessionQueue :: Lens' CreateGameSessionQueueResponse (Maybe GameSessionQueue)
- createGameSessionQueueResponse_httpStatus :: Lens' CreateGameSessionQueueResponse Int
Creating a Request
data CreateGameSessionQueue Source #
See: newCreateGameSessionQueue
smart constructor.
CreateGameSessionQueue' | |
|
Instances
newCreateGameSessionQueue Source #
Create a value of CreateGameSessionQueue
with all optional fields omitted.
Use generic-lens or optics to modify other optional fields.
The following record fields are available, with the corresponding lenses provided for backwards compatibility:
CreateGameSessionQueue
, createGameSessionQueue_customEventData
- Information to be added to all events that are related to this game
session queue.
CreateGameSessionQueue
, createGameSessionQueue_destinations
- A list of fleets and/or fleet aliases that can be used to fulfill game
session placement requests in the queue. Destinations are identified by
either a fleet ARN or a fleet alias ARN, and are listed in order of
placement preference.
CreateGameSessionQueue
, createGameSessionQueue_filterConfiguration
- A list of locations where a queue is allowed to place new game sessions.
Locations are specified in the form of Amazon Web Services Region codes,
such as us-west-2
. If this parameter is not set, game sessions can be
placed in any queue location.
CreateGameSessionQueue
, createGameSessionQueue_notificationTarget
- An SNS topic ARN that is set up to receive game session placement
notifications. See
Setting up notifications for game session placement.
CreateGameSessionQueue
, createGameSessionQueue_playerLatencyPolicies
- A set of policies that act as a sliding cap on player latency. FleetIQ
works to deliver low latency for most players in a game session. These
policies ensure that no individual player can be placed into a game with
unreasonably high latency. Use multiple policies to gradually relax
latency requirements a step at a time. Multiple policies are applied
based on their maximum allowed latency, starting with the lowest value.
CreateGameSessionQueue
, createGameSessionQueue_priorityConfiguration
- Custom settings to use when prioritizing destinations and locations for
game session placements. This configuration replaces the FleetIQ default
prioritization process. Priority types that are not explicitly named
will be automatically applied at the end of the prioritization process.
$sel:tags:CreateGameSessionQueue'
, createGameSessionQueue_tags
- A list of labels to assign to the new game session queue resource. Tags
are developer-defined key-value pairs. Tagging Amazon Web Services
resources are useful for resource management, access management and cost
allocation. For more information, see
Tagging Amazon Web Services Resources
in the Amazon Web Services General Reference.
CreateGameSessionQueue
, createGameSessionQueue_timeoutInSeconds
- The maximum time, in seconds, that a new game session placement request
remains in the queue. When a request exceeds this time, the game session
placement changes to a TIMED_OUT
status.
CreateGameSessionQueue
, createGameSessionQueue_name
- A descriptive label that is associated with game session queue. Queue
names must be unique within each Region.
Request Lenses
createGameSessionQueue_customEventData :: Lens' CreateGameSessionQueue (Maybe Text) Source #
Information to be added to all events that are related to this game session queue.
createGameSessionQueue_destinations :: Lens' CreateGameSessionQueue (Maybe [GameSessionQueueDestination]) Source #
A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference.
createGameSessionQueue_filterConfiguration :: Lens' CreateGameSessionQueue (Maybe FilterConfiguration) Source #
A list of locations where a queue is allowed to place new game sessions.
Locations are specified in the form of Amazon Web Services Region codes,
such as us-west-2
. If this parameter is not set, game sessions can be
placed in any queue location.
createGameSessionQueue_notificationTarget :: Lens' CreateGameSessionQueue (Maybe Text) Source #
An SNS topic ARN that is set up to receive game session placement notifications. See Setting up notifications for game session placement.
createGameSessionQueue_playerLatencyPolicies :: Lens' CreateGameSessionQueue (Maybe [PlayerLatencyPolicy]) Source #
A set of policies that act as a sliding cap on player latency. FleetIQ works to deliver low latency for most players in a game session. These policies ensure that no individual player can be placed into a game with unreasonably high latency. Use multiple policies to gradually relax latency requirements a step at a time. Multiple policies are applied based on their maximum allowed latency, starting with the lowest value.
createGameSessionQueue_priorityConfiguration :: Lens' CreateGameSessionQueue (Maybe PriorityConfiguration) Source #
Custom settings to use when prioritizing destinations and locations for game session placements. This configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly named will be automatically applied at the end of the prioritization process.
createGameSessionQueue_tags :: Lens' CreateGameSessionQueue (Maybe [Tag]) Source #
A list of labels to assign to the new game session queue resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference.
createGameSessionQueue_timeoutInSeconds :: Lens' CreateGameSessionQueue (Maybe Natural) Source #
The maximum time, in seconds, that a new game session placement request
remains in the queue. When a request exceeds this time, the game session
placement changes to a TIMED_OUT
status.
createGameSessionQueue_name :: Lens' CreateGameSessionQueue Text Source #
A descriptive label that is associated with game session queue. Queue names must be unique within each Region.
Destructuring the Response
data CreateGameSessionQueueResponse Source #
See: newCreateGameSessionQueueResponse
smart constructor.
CreateGameSessionQueueResponse' | |
|
Instances
Generic CreateGameSessionQueueResponse Source # | |
Read CreateGameSessionQueueResponse Source # | |
Show CreateGameSessionQueueResponse Source # | |
Defined in Amazonka.GameLift.CreateGameSessionQueue | |
NFData CreateGameSessionQueueResponse Source # | |
Defined in Amazonka.GameLift.CreateGameSessionQueue rnf :: CreateGameSessionQueueResponse -> () # | |
Eq CreateGameSessionQueueResponse Source # | |
type Rep CreateGameSessionQueueResponse Source # | |
Defined in Amazonka.GameLift.CreateGameSessionQueue type Rep CreateGameSessionQueueResponse = D1 ('MetaData "CreateGameSessionQueueResponse" "Amazonka.GameLift.CreateGameSessionQueue" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "CreateGameSessionQueueResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "gameSessionQueue") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe GameSessionQueue)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int))) |
newCreateGameSessionQueueResponse Source #
Create a value of CreateGameSessionQueueResponse
with all optional fields omitted.
Use generic-lens or optics to modify other optional fields.
The following record fields are available, with the corresponding lenses provided for backwards compatibility:
$sel:gameSessionQueue:CreateGameSessionQueueResponse'
, createGameSessionQueueResponse_gameSessionQueue
- An object that describes the newly created game session queue.
$sel:httpStatus:CreateGameSessionQueueResponse'
, createGameSessionQueueResponse_httpStatus
- The response's http status code.
Response Lenses
createGameSessionQueueResponse_gameSessionQueue :: Lens' CreateGameSessionQueueResponse (Maybe GameSessionQueue) Source #
An object that describes the newly created game session queue.
createGameSessionQueueResponse_httpStatus :: Lens' CreateGameSessionQueueResponse Int Source #
The response's http status code.