Z-IO-0.4.0.0: Simple and high performance IO toolkit for Haskell
Copyright(c) Dong Han 2017-2018
LicenseBSD
Maintainerwinterland1989@gmail.com
Stabilityexperimental
Portabilitynon-portable
Safe HaskellNone
LanguageHaskell2010

Z.IO.UV.Manager

Description

This is an internal module provides IO manager which bridge libuv's async interface with ghc's lightweight thread.

The main procedures for doing event IO is:

  • Allocate uv_handle in C side, get its slot number with getUVSlot, or allocate uv_request with withUVRequest.
  • Prepare you IO buffer with pokeBufferTable(read or write).
  • Call C side IO functions with predefined callbacks.
  • Block your thread with the MVar from getBlockMVar.
  • In predefined callbacks, push slot number to uv_loop's queue.
  • IO polling finishes, IO manager thread will unblock blocking IO threads by filling the MVar with current value from buffer size table.
  • Slot is freed on C side, either via callbacks, or when handle is closed.

Usually slots are cache in the IO device so that you don't have to allocate new one before each IO operation. Check Z.IO.Network.TCP as an example.

Synopsis

Documentation

data UVManager Source #

Constructors

UVManager 

Fields

Instances

Instances details
Show UVManager Source # 
Instance details

Defined in Z.IO.UV.Manager

Print UVManager Source # 
Instance details

Defined in Z.IO.UV.Manager

Methods

toUTF8BuilderP :: Int -> UVManager -> Builder () #

getUVManager :: IO UVManager Source #

Get UVManager runing on the same capability.

getBlockMVar :: UVManager -> UVSlot -> IO (MVar Int) Source #

Get MVar from blocking table with given slot.

peekBufferSizeTable :: UVManager -> UVSlot -> IO Int Source #

Peek buffer size table

The notes on pokeBufferTable apply here too.

pokeBufferSizeTable :: UVManager -> UVSlot -> Int -> IO () Source #

Poke buffer size table

The notes on pokeBufferTable apply here too.

pokeBufferTable Source #

Arguments

:: UVManager

uv manager

-> UVSlot

uv slot

-> Ptr Word8

buffer pointer

-> Int

buffer length

-> IO () 

Poke a prepared buffer and size into loop data under given slot.

NOTE, this action is not protected with withUVManager for effcient reason, you should merge this action with other uv action and put them together inside a withUVManager or 'withUVManager''. for example:

   ...
   withUVManager' uvm $ do
       pokeBufferTable uvm slot buf len
       uvReadStart handle
   ...

withUVManager :: HasCallStack => UVManager -> (Ptr UVLoop -> IO a) -> IO a Source #

Lock an uv mananger, so that we can safely mutate its uv_loop's state.

libuv is not thread safe, use this function to perform any action which will mutate uv_loop's state.

withUVManager' :: HasCallStack => UVManager -> IO a -> IO a Source #

Lock an uv mananger, so that we can safely mutate its uv_loop's state.

Some action did not request uv_loop pointer explicitly, but will mutate uv_loop underhood, for example: uv_read_start. These actions have to be protected by locking the uv_loop.

In fact most of the libuv's functions are not thread safe, so watch out!

getUVSlot :: HasCallStack => UVManager -> IO UVSlotUnsafe -> IO UVSlot Source #

Run a libuv FFI to get a UVSlotUnsafe (which may exceed block table size), resize the block table in that case, so that the returned slot always has an accompanying MVar in block table.

Always use this function to turn an UVSlotUnsafe into UVSlot, so that the block table size synchronize with libuv side's slot table.

request based async function helper

withUVRequest :: HasCallStack => UVManager -> (Ptr UVLoop -> IO UVSlotUnsafe) -> IO Int Source #

Exception safe uv request helper

This helper will run a libuv's async function, which will return a libuv side's slot, then we will accommodate a MVar in block table and wait on that MVar, until the async function finished or an exception is received, in later case we will call cancelUVReq to cancel the on-going async function with best efforts,

withUVRequest_ :: HasCallStack => UVManager -> (Ptr UVLoop -> IO UVSlotUnsafe) -> IO () Source #

Same with withUVRequest but disgard the result.

withUVRequest' Source #

Arguments

:: HasCallStack 
=> UVManager 
-> (Ptr UVLoop -> IO UVSlotUnsafe) 
-> (Int -> IO b)

convert function

-> IO b 

Same with withUVRequest but apply an convert function to result.

The convert function have all access to the returned value including negative ones, it's convert funtions's responsiblity to throw an exception if appropriate.

withUVRequestEx :: HasCallStack => UVManager -> (Ptr UVLoop -> IO UVSlotUnsafe) -> (Int -> IO ()) -> IO Int Source #

Same with withUVRequest, but will also run an extra cleanup function if async exception hit this thread but the async action is already successfully performed, e.g. release result memory.

concurrent helpers

forkBa :: IO () -> IO ThreadId Source #

Fork a new GHC thread with active load-balancing.

Using libuv based IO solution has a disadvantage that file handlers are bound to certain uv_loop, thus certain uv mananger/capability. Worker threads that migrate to other capability will lead contention since various APIs here is protected by manager's lock, this makes GHC's work-stealing strategy unsuitable for certain workload, such as a webserver. we solve this problem with simple round-robin load-balancing: forkBa will automatically distribute new threads to all capabilities in round-robin manner. Thus its name forkBa(lance).