module Game.LambdaHack.Client.UI.MsgM
( msgAddDuplicate, msgAddDistinct, msgAdd, msgLnAdd
, promptMainKeys, recordHistory
) where
import Prelude ()
import Game.LambdaHack.Core.Prelude
import Game.LambdaHack.Client.MonadClient
import Game.LambdaHack.Client.State
import Game.LambdaHack.Client.UI.EffectDescription
import qualified Game.LambdaHack.Client.UI.HumanCmd as HumanCmd
import qualified Game.LambdaHack.Client.UI.Key as K
import Game.LambdaHack.Client.UI.MonadClientUI
import Game.LambdaHack.Client.UI.Msg
import Game.LambdaHack.Client.UI.SessionUI
import Game.LambdaHack.Client.UI.UIOptions
import Game.LambdaHack.Common.ActorState
import Game.LambdaHack.Common.MonadStateRead
import Game.LambdaHack.Common.State
import Game.LambdaHack.Definition.Defs
msgAddDuplicate :: (MonadClient m, MonadClientUI m, MsgShared a)
=> a -> Text -> m Bool
msgAddDuplicate :: a -> Text -> m Bool
msgAddDuplicate msgClass :: a
msgClass t :: Text
t = do
UIOptions
sUIOptions <- (SessionUI -> UIOptions) -> m UIOptions
forall (m :: * -> *) a. MonadClientUI m => (SessionUI -> a) -> m a
getsSession SessionUI -> UIOptions
sUIOptions
Time
time <- (State -> Time) -> m Time
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState State -> Time
stime
History
history <- (SessionUI -> History) -> m History
forall (m :: * -> *) a. MonadClientUI m => (SessionUI -> a) -> m a
getsSession SessionUI -> History
shistory
Bool
curTutorial <- (SessionUI -> Bool) -> m Bool
forall (m :: * -> *) a. MonadClientUI m => (SessionUI -> a) -> m a
getsSession SessionUI -> Bool
scurTutorial
Maybe Bool
overrideTut <- (SessionUI -> Maybe Bool) -> m (Maybe Bool)
forall (m :: * -> *) a. MonadClientUI m => (SessionUI -> a) -> m a
getsSession SessionUI -> Maybe Bool
soverrideTut
Set Msg
usedHints <- (SessionUI -> Set Msg) -> m (Set Msg)
forall (m :: * -> *) a. MonadClientUI m => (SessionUI -> a) -> m a
getsSession SessionUI -> Set Msg
susedHints
LevelId
lid <- m LevelId
forall (m :: * -> *). MonadClientUI m => m LevelId
getArenaUI
Bool
condInMelee <- LevelId -> m Bool
forall (m :: * -> *). MonadClient m => LevelId -> m Bool
condInMeleeM LevelId
lid
let displayHints :: Bool
displayHints = Bool -> Maybe Bool -> Bool
forall a. a -> Maybe a -> a
fromMaybe Bool
curTutorial Maybe Bool
overrideTut
msg :: Msg
msg = [(String, Color)] -> a -> Text -> Msg
forall a. MsgShared a => [(String, Color)] -> a -> Text -> Msg
toMsgShared (UIOptions -> [(String, Color)]
uMessageColors UIOptions
sUIOptions) a
msgClass Text
t
(nusedHints :: Set Msg
nusedHints, nhistory :: History
nhistory, duplicate :: Bool
duplicate) =
Set Msg
-> Bool
-> Bool
-> History
-> Msg
-> Time
-> (Set Msg, History, Bool)
addToReport Set Msg
usedHints Bool
displayHints Bool
condInMelee History
history Msg
msg Time
time
(SessionUI -> SessionUI) -> m ()
forall (m :: * -> *).
MonadClientUI m =>
(SessionUI -> SessionUI) -> m ()
modifySession ((SessionUI -> SessionUI) -> m ())
-> (SessionUI -> SessionUI) -> m ()
forall a b. (a -> b) -> a -> b
$ \sess :: SessionUI
sess -> SessionUI
sess {shistory :: History
shistory = History
nhistory, susedHints :: Set Msg
susedHints = Set Msg
nusedHints}
Bool -> m Bool
forall (m :: * -> *) a. Monad m => a -> m a
return Bool
duplicate
msgAddDistinct :: (MonadClient m, MonadClientUI m)
=> MsgClassDistinct -> (Text, Text) -> m ()
msgAddDistinct :: MsgClassDistinct -> (Text, Text) -> m ()
msgAddDistinct msgClass :: MsgClassDistinct
msgClass (t1 :: Text
t1, t2 :: Text
t2) = do
UIOptions
sUIOptions <- (SessionUI -> UIOptions) -> m UIOptions
forall (m :: * -> *) a. MonadClientUI m => (SessionUI -> a) -> m a
getsSession SessionUI -> UIOptions
sUIOptions
Time
time <- (State -> Time) -> m Time
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState State -> Time
stime
History
history <- (SessionUI -> History) -> m History
forall (m :: * -> *) a. MonadClientUI m => (SessionUI -> a) -> m a
getsSession SessionUI -> History
shistory
Bool
curTutorial <- (SessionUI -> Bool) -> m Bool
forall (m :: * -> *) a. MonadClientUI m => (SessionUI -> a) -> m a
getsSession SessionUI -> Bool
scurTutorial
Maybe Bool
overrideTut <- (SessionUI -> Maybe Bool) -> m (Maybe Bool)
forall (m :: * -> *) a. MonadClientUI m => (SessionUI -> a) -> m a
getsSession SessionUI -> Maybe Bool
soverrideTut
Set Msg
usedHints <- (SessionUI -> Set Msg) -> m (Set Msg)
forall (m :: * -> *) a. MonadClientUI m => (SessionUI -> a) -> m a
getsSession SessionUI -> Set Msg
susedHints
LevelId
lid <- m LevelId
forall (m :: * -> *). MonadClientUI m => m LevelId
getArenaUI
Bool
condInMelee <- LevelId -> m Bool
forall (m :: * -> *). MonadClient m => LevelId -> m Bool
condInMeleeM LevelId
lid
let displayHints :: Bool
displayHints = Bool -> Maybe Bool -> Bool
forall a. a -> Maybe a -> a
fromMaybe Bool
curTutorial Maybe Bool
overrideTut
msg :: Msg
msg = [(String, Color)] -> MsgClassDistinct -> Text -> Text -> Msg
toMsgDistinct (UIOptions -> [(String, Color)]
uMessageColors UIOptions
sUIOptions) MsgClassDistinct
msgClass Text
t1 Text
t2
(nusedHints :: Set Msg
nusedHints, nhistory :: History
nhistory, _) =
Set Msg
-> Bool
-> Bool
-> History
-> Msg
-> Time
-> (Set Msg, History, Bool)
addToReport Set Msg
usedHints Bool
displayHints Bool
condInMelee History
history Msg
msg Time
time
(SessionUI -> SessionUI) -> m ()
forall (m :: * -> *).
MonadClientUI m =>
(SessionUI -> SessionUI) -> m ()
modifySession ((SessionUI -> SessionUI) -> m ())
-> (SessionUI -> SessionUI) -> m ()
forall a b. (a -> b) -> a -> b
$ \sess :: SessionUI
sess -> SessionUI
sess {shistory :: History
shistory = History
nhistory, susedHints :: Set Msg
susedHints = Set Msg
nusedHints}
msgAdd :: (MonadClient m, MonadClientUI m, MsgShared a) => a -> Text -> m ()
msgAdd :: a -> Text -> m ()
msgAdd msgClass :: a
msgClass t :: Text
t = m Bool -> m ()
forall (f :: * -> *) a. Functor f => f a -> f ()
void (m Bool -> m ()) -> m Bool -> m ()
forall a b. (a -> b) -> a -> b
$ a -> Text -> m Bool
forall (m :: * -> *) a.
(MonadClient m, MonadClientUI m, MsgShared a) =>
a -> Text -> m Bool
msgAddDuplicate a
msgClass Text
t
msgLnAdd :: (MonadClient m, MonadClientUI m, MsgShared a) => a -> Text -> m ()
msgLnAdd :: a -> Text -> m ()
msgLnAdd msgClass :: a
msgClass t :: Text
t = do
(SessionUI -> SessionUI) -> m ()
forall (m :: * -> *).
MonadClientUI m =>
(SessionUI -> SessionUI) -> m ()
modifySession ((SessionUI -> SessionUI) -> m ())
-> (SessionUI -> SessionUI) -> m ()
forall a b. (a -> b) -> a -> b
$ \sess :: SessionUI
sess -> SessionUI
sess {shistory :: History
shistory = History -> History
addEolToNewReport (History -> History) -> History -> History
forall a b. (a -> b) -> a -> b
$ SessionUI -> History
shistory SessionUI
sess}
a -> Text -> m ()
forall (m :: * -> *) a.
(MonadClient m, MonadClientUI m, MsgShared a) =>
a -> Text -> m ()
msgAdd a
msgClass Text
t
promptMainKeys :: (MonadClient m, MonadClientUI m) => m ()
promptMainKeys :: m ()
promptMainKeys = do
FactionId
side <- (StateClient -> FactionId) -> m FactionId
forall (m :: * -> *) a.
MonadClientRead m =>
(StateClient -> a) -> m a
getsClient StateClient -> FactionId
sside
[(ActorId, Actor)]
ours <- (State -> [(ActorId, Actor)]) -> m [(ActorId, Actor)]
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState ((State -> [(ActorId, Actor)]) -> m [(ActorId, Actor)])
-> (State -> [(ActorId, Actor)]) -> m [(ActorId, Actor)]
forall a b. (a -> b) -> a -> b
$ FactionId -> State -> [(ActorId, Actor)]
fidActorNotProjGlobalAssocs FactionId
side
HumanCmd -> KM
revCmd <- m (HumanCmd -> KM)
forall (m :: * -> *). MonadClientUI m => m (HumanCmd -> KM)
revCmdMap
let kmHelp :: KM
kmHelp = HumanCmd -> KM
revCmd HumanCmd
HumanCmd.Hint
kmViewStash :: KM
kmViewStash = HumanCmd -> KM
revCmd (ItemDialogMode -> HumanCmd
HumanCmd.ChooseItemMenu (CStore -> ItemDialogMode
MStore CStore
CStash))
kmItemStash :: KM
kmItemStash = HumanCmd -> KM
revCmd ([CStore] -> CStore -> Maybe Text -> Bool -> HumanCmd
HumanCmd.MoveItem [CStore
CGround, CStore
CEqp] CStore
CStash
Maybe Text
forall a. Maybe a
Nothing Bool
False)
kmXhairPointerFloor :: KM
kmXhairPointerFloor = HumanCmd -> KM
revCmd HumanCmd
HumanCmd.XhairPointerFloor
Maybe AimMode
saimMode <- (SessionUI -> Maybe AimMode) -> m (Maybe AimMode)
forall (m :: * -> *) a. MonadClientUI m => (SessionUI -> a) -> m a
getsSession SessionUI -> Maybe AimMode
saimMode
UIOptions{Bool
uVi :: UIOptions -> Bool
uVi :: Bool
uVi, Bool
uLeftHand :: UIOptions -> Bool
uLeftHand :: Bool
uLeftHand} <- (SessionUI -> UIOptions) -> m UIOptions
forall (m :: * -> *) a. MonadClientUI m => (SessionUI -> a) -> m a
getsSession SessionUI -> UIOptions
sUIOptions
Maybe Target
xhair <- (SessionUI -> Maybe Target) -> m (Maybe Target)
forall (m :: * -> *) a. MonadClientUI m => (SessionUI -> a) -> m a
getsSession SessionUI -> Maybe Target
sxhair
let moveKeys :: Text
moveKeys | Bool
uVi Bool -> Bool -> Bool
&& Bool
uLeftHand = "keypad or axwdqezc or hjklyubn"
| Bool
uLeftHand = "keypad or axwdqezc"
| Bool
uVi = "keypad or hjklyubn"
| Bool
otherwise = "keypad"
manyTeammates :: Bool
manyTeammates = [(ActorId, Actor)] -> Int
forall a. [a] -> Int
length [(ActorId, Actor)]
ours Int -> Int -> Bool
forall a. Ord a => a -> a -> Bool
> 1
detailAtDefault :: Bool
detailAtDefault = (AimMode -> DetailLevel
detailLevel (AimMode -> DetailLevel) -> Maybe AimMode -> Maybe DetailLevel
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
<$> Maybe AimMode
saimMode) Maybe DetailLevel -> Maybe DetailLevel -> Bool
forall a. Eq a => a -> a -> Bool
== DetailLevel -> Maybe DetailLevel
forall a. a -> Maybe a
Just DetailLevel
defaultDetailLevel
keepTab :: Text
keepTab = if Bool
manyTeammates
then "Switch to another teammate with Tab, while all others auto-melee foes, if adjacent, but normally don't chase them."
else ""
describePos :: Text
describePos = if Bool
describeIsNormal
then "Describe map position with MMB or RMB."
else ""
viewEquip :: Text
viewEquip = if Bool
stashKeysAreNormal
then "View shared 'I'nventory stash and stash items into the 'i'nventory."
else ""
moreHelp :: Text
moreHelp = "Press '" Text -> Text -> Text
forall a. Semigroup a => a -> a -> a
<> KM -> Text
forall a. Show a => a -> Text
tshow KM
kmHelp Text -> Text -> Text
forall a. Semigroup a => a -> a -> a
<> "' for more help."
describeIsNormal :: Bool
describeIsNormal = KM
kmXhairPointerFloor KM -> KM -> Bool
forall a. Eq a => a -> a -> Bool
== KM
K.middleButtonReleaseKM
stashKeysAreNormal :: Bool
stashKeysAreNormal = KM
kmViewStash KM -> KM -> Bool
forall a. Eq a => a -> a -> Bool
== Char -> KM
K.mkChar 'I'
Bool -> Bool -> Bool
&& KM
kmItemStash KM -> KM -> Bool
forall a. Eq a => a -> a -> Bool
== Char -> KM
K.mkChar 'i'
keys :: Text
keys | Maybe AimMode -> Bool
forall a. Maybe a -> Bool
isNothing Maybe AimMode
saimMode =
"Explore with" Text -> Text -> Text
<+> Text
moveKeys Text -> Text -> Text
<+> "or mouse."
Text -> Text -> Text
<+> Text
describePos
Text -> Text -> Text
<+> Text
viewEquip
Text -> Text -> Text
<+> Text
keepTab
Text -> Text -> Text
<+> Text
moreHelp
| Bool
otherwise =
(if Bool
detailAtDefault then "" else Text
miniHintAimingBare)
Text -> Text -> Text
<+> Maybe Target -> Text
tgtKindVerb Maybe Target
xhair
Text -> Text -> Text
<+> "with" Text -> Text -> Text
<+> Text
moveKeys Text -> Text -> Text
<+> "keys or mouse."
Text -> Text -> Text
<+> Text
keepTab
Text -> Text -> Text
<+> Text
moreHelp
m () -> m ()
forall (f :: * -> *) a. Functor f => f a -> f ()
void (m () -> m ()) -> m () -> m ()
forall a b. (a -> b) -> a -> b
$ MsgClassShow -> Text -> m ()
forall (m :: * -> *) a.
(MonadClient m, MonadClientUI m, MsgShared a) =>
a -> Text -> m ()
msgAdd MsgClassShow
MsgPromptGeneric Text
keys
tgtKindVerb :: Maybe Target -> Text
tgtKindVerb :: Maybe Target -> Text
tgtKindVerb mtgt :: Maybe Target
mtgt = case Maybe Target
mtgt of
Just TEnemy{} -> "Aim at enemy"
Just TNonEnemy{} -> "Aim at non-enemy"
Just TPoint{} -> "Aim at position"
Just TVector{} -> "Indicate a move vector"
Nothing -> "Start aiming"
recordHistory :: MonadClientUI m => m ()
recordHistory :: m ()
recordHistory = do
UIOptions{Bool
uHistory1PerLine :: UIOptions -> Bool
uHistory1PerLine :: Bool
uHistory1PerLine} <- (SessionUI -> UIOptions) -> m UIOptions
forall (m :: * -> *) a. MonadClientUI m => (SessionUI -> a) -> m a
getsSession SessionUI -> UIOptions
sUIOptions
(SessionUI -> SessionUI) -> m ()
forall (m :: * -> *).
MonadClientUI m =>
(SessionUI -> SessionUI) -> m ()
modifySession ((SessionUI -> SessionUI) -> m ())
-> (SessionUI -> SessionUI) -> m ()
forall a b. (a -> b) -> a -> b
$ \sess :: SessionUI
sess ->
SessionUI
sess {shistory :: History
shistory = Bool -> History -> History
archiveReport Bool
uHistory1PerLine (History -> History) -> History -> History
forall a b. (a -> b) -> a -> b
$ SessionUI -> History
shistory SessionUI
sess}