{-# LANGUAGE FlexibleInstances #-} ----------------------------------------------------------------------------- -- | -- Module : XMonad.Actions.FlexibleManipulate -- Description : Move and resize floating windows without warping the mouse. -- Copyright : (c) Michael Sloan -- License : BSD3-style (see LICENSE) -- -- Maintainer : -- Stability : stable -- Portability : unportable -- -- Move and resize floating windows without warping the mouse. -- ----------------------------------------------------------------------------- -- Based on the FlexibleResize code by Lukas Mai (mauke). module XMonad.Actions.FlexibleManipulate ( -- * Usage -- $usage mouseWindow, discrete, linear, resize, position ) where import XMonad import XMonad.Prelude ((<&>), fi) import qualified Prelude as P import Prelude (Double, Integer, Ord (..), const, fromIntegral, fst, id, otherwise, round, snd, uncurry, ($)) -- $usage -- First, add this import to your @~\/.xmonad\/xmonad.hs@: -- -- > import qualified XMonad.Actions.FlexibleManipulate as Flex -- -- Now set up the desired mouse binding, for example: -- -- > , ((modm, button1), (\w -> focus w >> Flex.mouseWindow Flex.linear w)) -- -- * Flex.'linear' indicates that positions between the edges and the -- middle indicate a combination scale\/position. -- -- * Flex.'discrete' indicates that there are discrete pick -- regions. (The window is divided by thirds for each axis.) -- -- * Flex.'resize' performs only a resize of the window, based on which -- quadrant the mouse is in. -- -- * Flex.'position' is similar to the built-in -- 'XMonad.Operations.mouseMoveWindow'. -- -- You can also write your own function for this parameter. It should take -- a value between 0 and 1 indicating position, and return a value indicating -- the corresponding position if plain Flex.'linear' was used. -- -- For detailed instructions on editing your mouse bindings, see -- "XMonad.Doc.Extending#Editing_mouse_bindings". discrete, linear, resize, position :: Double -> Double -- | Manipulate the window based on discrete pick regions; the window -- is divided into regions by thirds along each axis. discrete x | x < 0.33 = 0 | x > 0.66 = 1 | otherwise = 0.5 -- | Scale\/reposition the window by factors obtained from the mouse -- position by linear interpolation. Dragging precisely on a corner -- resizes that corner; dragging precisely in the middle moves the -- window without resizing; anything else is an interpolation -- between the two. linear = id -- | Only resize the window, based on the window quadrant the mouse is in. resize x = if x < 0.5 then 0 else 1 -- | Only reposition the window. position = const 0.5 -- | Given an interpolation function, implement an appropriate window -- manipulation action. mouseWindow :: (Double -> Double) -> Window -> X () mouseWindow f w = whenX (isClient w) $ withDisplay $ \d -> withWindowAttributes d w $ \wa -> do let wpos = (fi (wa_x wa), fi (wa_y wa)) wsize = (fi (wa_width wa), fi (wa_height wa)) sh <- io $ getWMNormalHints d w pointer <- io $ queryPointer d w <&> pointerPos let uv = (pointer - wpos) / wsize fc = mapP f uv mul = mapP (\x -> 2 P.- 2 P.* P.abs(x P.- 0.5)) fc --Fudge factors: interpolation between 1 when on edge, 2 in middle atl = ((1, 1) - fc) * mul abr = fc * mul mouseDrag (\ex ey -> do let offset = (fromIntegral ex, fromIntegral ey) - pointer npos = wpos + offset * atl nbr = (wpos + wsize) + offset * abr ntl = minP (nbr - (32, 32)) npos --minimum size nwidth = applySizeHintsContents sh $ mapP (round :: Double -> Integer) (nbr - ntl) io $ moveResizeWindow d w (round $ fst ntl) (round $ snd ntl) `uncurry` nwidth float w) (float w) float w where pointerPos (_,_,_,px,py,_,_,_) = (fromIntegral px,fromIntegral py) :: Pnt -- I'd rather I didn't have to do this, but I hate writing component 2d math type Pnt = (Double, Double) mapP :: (a -> b) -> (a, a) -> (b, b) mapP f (x, y) = (f x, f y) zipP :: (a -> b -> c) -> (a,a) -> (b,b) -> (c,c) zipP f (ax,ay) (bx,by) = (f ax bx, f ay by) minP :: Ord a => (a,a) -> (a,a) -> (a,a) minP = zipP min infixl 6 +, - infixl 7 *, / (+), (-), (*) :: (P.Num a) => (a,a) -> (a,a) -> (a,a) (+) = zipP (P.+) (-) = zipP (P.-) (*) = zipP (P.*) (/) :: (P.Fractional a) => (a,a) -> (a,a) -> (a,a) (/) = zipP (P./)