# webcolor-labels Zero-dependency, plug-and-play library that enables #hex-color syntax for your own types! ![Demo image](https://raw.githubusercontent.com/haskell-game/webcolor-labels/refs/heads/master/images/demo.png) ## Motivation [Unrestricted OverloadedLabels syntax](https://github.com/ghc-proposals/ghc-proposals/blob/master/proposals/0170-unrestricted-overloadedlabels.rst) was implemented in GHC 9.6.1. It isn't hard to notice that this syntax is a strict superset of hexadecimal CSS color syntax, a.k.a. [Web colors](https://en.wikipedia.org/wiki/Web_colors). It would be great if GUI libraries could take advantage of this fact and allow their users to write `#f00` for the color "red," or even `#red`, right? That's where `webcolor-labels` comes into play. This library implements type-level string parsing and validation and provides you an easy-to-use interface for defining an `IsLabel` instance. In fact, it's as easy as counting one, two, three: ```haskell -- one import WebColor.Labels import GHC.OverloadedLabels -- two instance IsWebColorAlpha s => IsLabel s YourColor where fromLabel = webColorAlpha @s yourColorFromWord8 -- three yourColorFromWord8 :: Word8 -> Word8 -> Word8 -> Word8 -> YourColor yourColorFromWord8 red green blue alpha = ... ``` And that's all! ## Syntax Allowed colors aim to follow the [Wikipedia Web Colors](https://en.wikipedia.org/wiki/Web_colors) page; here is a quick recap: A color is written as a hex triplet, which is a six-digit (e.g., #fa12c7) or eight-digit (e.g., #fa12c7aa) hexadecimal number. The bytes represent the red, green, blue, and optional alpha channels of the color; hence we have #rrggbbaa. It is possible to use the shorthand form with three and four digits: #f8c = #ff88cc and #f8c3 = #ff88cc33. The syntax also supports 16 basic colors for convenience: | Color name | Hex value | | :--------- | :-------: | | #white | #FFFFFF | | #silver | #C0C0C0 | | #gray | #808080 | | #black | #000000 | | #red | #FF0000 | | #maroon | #800000 | | #yellow | #FFFF00 | | #olive | #808000 | | #lime | #00FF00 | | #green | #008000 | | #aqua | #00FFFF | | #teal | #008080 | | #blue | #0000FF | | #navy | #000080 | | #fuchsia | #FF00FF | | #purple | #800080 | Hex triplet form is case-insensitive; therefore, #fff is the same as #FFF, but basic colors are case-sensitive. That means #red is the same as #f00, but #RED and #Red result in a compile-time error. ## FAQ ### I want to use this syntax with _$LIBRARYNAME_, what should I do? `webcolor-label`'s primary users are other library authors; therefore, you should go to the _$LIBRARYNAME_'s issue tracker and tell them that `webcolor-labels` will improve the lives of their users. Alternatively, you may write an orphan instance, but it's a bad idea in general and you should avoid that as much as possible. ### `generic-lens` uses the same syntax. Does that mean it will conflict with an instance defined using `webcolor-labels`? No, unless you define a highly polymorphic `IsLabel` instance or your color is a type alias for a function. The `generic-lens` instance applies only if a function is expected in place of `#label`. Therefore, define instances with a concrete head, and everything will work smoothly. ### But what about instances for the color types from different libraries? Might they conflict? No, if each instance is defined correctly. ### I have a type class to represent colors. How can I use `#` syntax with a function that accepts my type class? Unfortunately, my library just doesn't fit this use case. It's the same problem as `show . read`; GHC just can't infer a type in the middle. ### I want to use different/custom values for named colors, but `webcolor-labels` provides pre-installed values. What should I do in that case? You can still use type-level parsing from `webcolor-labels` and build custom routing on top of that, but you have to lower that into values yourself. ## Contact info and acknowledgements If you have any questions, you can email me using `me@sandwitch.dev`. Alternatively, you can DM me on Matrix (`@root:sandwitch.dev`) or Telegram (`@sand_witch`). Many thanks to the Russian Haskell gamedev community, who encouraged me to convert this code into a real library and assisted with shaping the API.