module Data.Universe ( -- | Bottoms are ignored for this entire module: only fully-defined inhabitants are considered inhabitants. Universe(..) , Finite(..) ) where import Control.Monad import Data.Universe.Helpers import Data.Int import Data.Monoid import Data.Ratio import Data.Void import Data.Word -- TODO: add that we ignore bottoms everywhere in this module -- | Creating an instance of this class is a declaration that your type is -- recursively enumerable (and that 'universe' is that enumeration). In -- particular, you promise that any finite inhabitant has a finite index in -- 'universe', and that no inhabitant appears at two different finite indices. class Universe a where universe :: [a] -- | Creating an instance of this class is a declaration that your 'universe' -- eventually ends. Minimal definition: no methods defined. By default, -- @universeF = universe@, but for some types (like 'Either') the 'universeF' -- method may have a more intuitive ordering. class Universe a => Finite a where universeF :: [a] universeF = universe instance Universe () where universe = universeDef instance Universe Bool where universe = universeDef instance Universe Char where universe = universeDef instance Universe Ordering where universe = universeDef instance Universe Integer where universe = [0, -1..] +++ [1..] instance Universe Int where universe = universeDef instance Universe Int8 where universe = universeDef instance Universe Int16 where universe = universeDef instance Universe Int32 where universe = universeDef instance Universe Int64 where universe = universeDef instance Universe Word where universe = universeDef instance Universe Word8 where universe = universeDef instance Universe Word16 where universe = universeDef instance Universe Word32 where universe = universeDef instance Universe Word64 where universe = universeDef instance Universe Void where universe = [] instance (Universe a, Universe b) => Universe (Either a b) where universe = map Left universe +++ map Right universe instance Universe a => Universe (Maybe a ) where universe = Nothing : map Just universe instance (Universe a, Universe b) => Universe (a, b) where universe = universe +*+ universe instance (Universe a, Universe b, Universe c) => Universe (a, b, c) where universe = [(a,b,c) | ((a,b),c) <- universe +*+ universe +*+ universe] instance (Universe a, Universe b, Universe c, Universe d) => Universe (a, b, c, d) where universe = [(a,b,c,d) | (((a,b),c),d) <- universe +*+ universe +*+ universe +*+ universe] instance (Universe a, Universe b, Universe c, Universe d, Universe e) => Universe (a, b, c, d, e) where universe = [(a,b,c,d,e) | ((((a,b),c),d),e) <- universe +*+ universe +*+ universe +*+ universe +*+ universe] instance Universe All where universe = map All universe instance Universe Any where universe = map Any universe instance Universe a => Universe (Sum a) where universe = map Sum universe instance Universe a => Universe (Product a) where universe = map Product universe instance Universe a => Universe (Dual a) where universe = map Dual universe instance Universe a => Universe (First a) where universe = map First universe instance Universe a => Universe (Last a) where universe = map Last universe -- | Some contortions to avoid extensions. The only instance of this class is 'Integer'. class Integral a => IsInteger a instance IsInteger Integer -- see http://mathlesstraveled.com/2008/01/07/recounting-the-rationals-part-ii-fractions-grow-on-trees/ -- TODO: since we know these numerators and denominators are always going to be -- in reduced terms, we could use (:%) when we know we're compiling with GHC to -- get a small speed boost positiveRationals :: IsInteger a => [Ratio a] positiveRationals = 1 : map lChild positiveRationals +++ map rChild positiveRationals where lChild frac = numerator frac % (numerator frac + denominator frac) rChild frac = (numerator frac + denominator frac) % denominator frac instance IsInteger a => Universe (Ratio a) where universe = 0 : map negate positiveRationals +++ positiveRationals instance Finite () instance Finite Bool instance Finite Char instance Finite Ordering instance Finite Int instance Finite Int8 instance Finite Int16 instance Finite Int32 instance Finite Int64 instance Finite Word instance Finite Word8 instance Finite Word16 instance Finite Word32 instance Finite Word64 instance Finite Void instance Finite a => Finite (Maybe a ) instance (Finite a, Finite b) => Finite (Either a b) where universeF = map Left universe ++ map Right universe instance (Finite a, Finite b) => Finite (a, b) where universeF = liftM2 (,) universeF universeF instance (Finite a, Finite b, Finite c) => Finite (a, b, c) where universeF = liftM3 (,,) universeF universeF universeF instance (Finite a, Finite b, Finite c, Finite d) => Finite (a, b, c, d) where universeF = liftM4 (,,,) universeF universeF universeF universeF instance (Finite a, Finite b, Finite c, Finite d, Finite e) => Finite (a, b, c, d, e) where universeF = liftM5 (,,,,) universeF universeF universeF universeF universeF instance Finite All where universeF = map All universeF instance Finite Any where universeF = map Any universeF instance Finite a => Finite (Sum a) where universeF = map Sum universeF instance Finite a => Finite (Product a) where universeF = map Product universeF instance Finite a => Finite (Dual a) where universeF = map Dual universeF instance Finite a => Finite (First a) where universeF = map First universeF instance Finite a => Finite (Last a) where universeF = map Last universeF -- to add as people ask for them: -- instance (Eq a, Finite a) => Finite (Endo a) (+Universe) -- instance (Ord a, Universe a) => Universe (Set a) (+Finite) -- instance (Ord k, Universe k, Universe v) => Universe (Map k v) (+Finite)