// // detail/reactive_socket_connect_op.hpp // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // // Copyright (c) 2003-2023 Christopher M. Kohlhoff (chris at kohlhoff dot com) // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // #ifndef ASIO_DETAIL_REACTIVE_SOCKET_CONNECT_OP_HPP #define ASIO_DETAIL_REACTIVE_SOCKET_CONNECT_OP_HPP #if defined(_MSC_VER) && (_MSC_VER >= 1200) # pragma once #endif // defined(_MSC_VER) && (_MSC_VER >= 1200) #include "asio/detail/config.hpp" #include "asio/detail/bind_handler.hpp" #include "asio/detail/fenced_block.hpp" #include "asio/detail/handler_alloc_helpers.hpp" #include "asio/detail/handler_invoke_helpers.hpp" #include "asio/detail/handler_work.hpp" #include "asio/detail/memory.hpp" #include "asio/detail/reactor_op.hpp" #include "asio/detail/socket_ops.hpp" #include "asio/detail/push_options.hpp" namespace asio { namespace detail { class reactive_socket_connect_op_base : public reactor_op { public: reactive_socket_connect_op_base(const asio::error_code& success_ec, socket_type socket, func_type complete_func) : reactor_op(success_ec, &reactive_socket_connect_op_base::do_perform, complete_func), socket_(socket) { } static status do_perform(reactor_op* base) { ASIO_ASSUME(base != 0); reactive_socket_connect_op_base* o( static_cast(base)); status result = socket_ops::non_blocking_connect( o->socket_, o->ec_) ? done : not_done; ASIO_HANDLER_REACTOR_OPERATION((*o, "non_blocking_connect", o->ec_)); return result; } private: socket_type socket_; }; template class reactive_socket_connect_op : public reactive_socket_connect_op_base { public: typedef Handler handler_type; typedef IoExecutor io_executor_type; ASIO_DEFINE_HANDLER_PTR(reactive_socket_connect_op); reactive_socket_connect_op(const asio::error_code& success_ec, socket_type socket, Handler& handler, const IoExecutor& io_ex) : reactive_socket_connect_op_base(success_ec, socket, &reactive_socket_connect_op::do_complete), handler_(ASIO_MOVE_CAST(Handler)(handler)), work_(handler_, io_ex) { } static void do_complete(void* owner, operation* base, const asio::error_code& /*ec*/, std::size_t /*bytes_transferred*/) { // Take ownership of the handler object. ASIO_ASSUME(base != 0); reactive_socket_connect_op* o (static_cast(base)); ptr p = { asio::detail::addressof(o->handler_), o, o }; ASIO_HANDLER_COMPLETION((*o)); // Take ownership of the operation's outstanding work. handler_work w( ASIO_MOVE_CAST2(handler_work)( o->work_)); ASIO_ERROR_LOCATION(o->ec_); // Make a copy of the handler so that the memory can be deallocated before // the upcall is made. Even if we're not about to make an upcall, a // sub-object of the handler may be the true owner of the memory associated // with the handler. Consequently, a local copy of the handler is required // to ensure that any owning sub-object remains valid until after we have // deallocated the memory here. detail::binder1 handler(o->handler_, o->ec_); p.h = asio::detail::addressof(handler.handler_); p.reset(); // Make the upcall if required. if (owner) { fenced_block b(fenced_block::half); ASIO_HANDLER_INVOCATION_BEGIN((handler.arg1_)); w.complete(handler, handler.handler_); ASIO_HANDLER_INVOCATION_END; } } static void do_immediate(operation* base, bool, const void* io_ex) { // Take ownership of the handler object. ASIO_ASSUME(base != 0); reactive_socket_connect_op* o (static_cast(base)); ptr p = { asio::detail::addressof(o->handler_), o, o }; ASIO_HANDLER_COMPLETION((*o)); // Take ownership of the operation's outstanding work. immediate_handler_work w( ASIO_MOVE_CAST2(handler_work)( o->work_)); ASIO_ERROR_LOCATION(o->ec_); // Make a copy of the handler so that the memory can be deallocated before // the upcall is made. Even if we're not about to make an upcall, a // sub-object of the handler may be the true owner of the memory associated // with the handler. Consequently, a local copy of the handler is required // to ensure that any owning sub-object remains valid until after we have // deallocated the memory here. detail::binder1 handler(o->handler_, o->ec_); p.h = asio::detail::addressof(handler.handler_); p.reset(); ASIO_HANDLER_INVOCATION_BEGIN((handler.arg1_)); w.complete(handler, handler.handler_, io_ex); ASIO_HANDLER_INVOCATION_END; } private: Handler handler_; handler_work work_; }; } // namespace detail } // namespace asio #include "asio/detail/pop_options.hpp" #endif // ASIO_DETAIL_REACTIVE_SOCKET_CONNECT_OP_HPP