// // detail/reactive_socket_accept_op.hpp // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // // Copyright (c) 2003-2023 Christopher M. Kohlhoff (chris at kohlhoff dot com) // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // #ifndef ASIO_DETAIL_REACTIVE_SOCKET_ACCEPT_OP_HPP #define ASIO_DETAIL_REACTIVE_SOCKET_ACCEPT_OP_HPP #if defined(_MSC_VER) && (_MSC_VER >= 1200) # pragma once #endif // defined(_MSC_VER) && (_MSC_VER >= 1200) #include "asio/detail/config.hpp" #include "asio/detail/bind_handler.hpp" #include "asio/detail/fenced_block.hpp" #include "asio/detail/handler_alloc_helpers.hpp" #include "asio/detail/handler_invoke_helpers.hpp" #include "asio/detail/handler_work.hpp" #include "asio/detail/memory.hpp" #include "asio/detail/reactor_op.hpp" #include "asio/detail/socket_holder.hpp" #include "asio/detail/socket_ops.hpp" #include "asio/detail/push_options.hpp" namespace asio { namespace detail { template class reactive_socket_accept_op_base : public reactor_op { public: reactive_socket_accept_op_base(const asio::error_code& success_ec, socket_type socket, socket_ops::state_type state, Socket& peer, const Protocol& protocol, typename Protocol::endpoint* peer_endpoint, func_type complete_func) : reactor_op(success_ec, &reactive_socket_accept_op_base::do_perform, complete_func), socket_(socket), state_(state), peer_(peer), protocol_(protocol), peer_endpoint_(peer_endpoint), addrlen_(peer_endpoint ? peer_endpoint->capacity() : 0) { } static status do_perform(reactor_op* base) { ASIO_ASSUME(base != 0); reactive_socket_accept_op_base* o( static_cast(base)); socket_type new_socket = invalid_socket; status result = socket_ops::non_blocking_accept(o->socket_, o->state_, o->peer_endpoint_ ? o->peer_endpoint_->data() : 0, o->peer_endpoint_ ? &o->addrlen_ : 0, o->ec_, new_socket) ? done : not_done; o->new_socket_.reset(new_socket); ASIO_HANDLER_REACTOR_OPERATION((*o, "non_blocking_accept", o->ec_)); return result; } void do_assign() { if (new_socket_.get() != invalid_socket) { if (peer_endpoint_) peer_endpoint_->resize(addrlen_); peer_.assign(protocol_, new_socket_.get(), ec_); if (!ec_) new_socket_.release(); } } private: socket_type socket_; socket_ops::state_type state_; socket_holder new_socket_; Socket& peer_; Protocol protocol_; typename Protocol::endpoint* peer_endpoint_; std::size_t addrlen_; }; template class reactive_socket_accept_op : public reactive_socket_accept_op_base { public: typedef Handler handler_type; typedef IoExecutor io_executor_type; ASIO_DEFINE_HANDLER_PTR(reactive_socket_accept_op); reactive_socket_accept_op(const asio::error_code& success_ec, socket_type socket, socket_ops::state_type state, Socket& peer, const Protocol& protocol, typename Protocol::endpoint* peer_endpoint, Handler& handler, const IoExecutor& io_ex) : reactive_socket_accept_op_base( success_ec, socket, state, peer, protocol, peer_endpoint, &reactive_socket_accept_op::do_complete), handler_(ASIO_MOVE_CAST(Handler)(handler)), work_(handler_, io_ex) { } static void do_complete(void* owner, operation* base, const asio::error_code& /*ec*/, std::size_t /*bytes_transferred*/) { // Take ownership of the handler object. ASIO_ASSUME(base != 0); reactive_socket_accept_op* o(static_cast(base)); ptr p = { asio::detail::addressof(o->handler_), o, o }; // On success, assign new connection to peer socket object. if (owner) o->do_assign(); ASIO_HANDLER_COMPLETION((*o)); // Take ownership of the operation's outstanding work. handler_work w( ASIO_MOVE_CAST2(handler_work)( o->work_)); ASIO_ERROR_LOCATION(o->ec_); // Make a copy of the handler so that the memory can be deallocated before // the upcall is made. Even if we're not about to make an upcall, a // sub-object of the handler may be the true owner of the memory associated // with the handler. Consequently, a local copy of the handler is required // to ensure that any owning sub-object remains valid until after we have // deallocated the memory here. detail::binder1 handler(o->handler_, o->ec_); p.h = asio::detail::addressof(handler.handler_); p.reset(); // Make the upcall if required. if (owner) { fenced_block b(fenced_block::half); ASIO_HANDLER_INVOCATION_BEGIN((handler.arg1_)); w.complete(handler, handler.handler_); ASIO_HANDLER_INVOCATION_END; } } static void do_immediate(operation* base, bool, const void* io_ex) { // Take ownership of the handler object. ASIO_ASSUME(base != 0); reactive_socket_accept_op* o(static_cast(base)); ptr p = { asio::detail::addressof(o->handler_), o, o }; // On success, assign new connection to peer socket object. o->do_assign(); ASIO_HANDLER_COMPLETION((*o)); // Take ownership of the operation's outstanding work. immediate_handler_work w( ASIO_MOVE_CAST2(handler_work)( o->work_)); ASIO_ERROR_LOCATION(o->ec_); // Make a copy of the handler so that the memory can be deallocated before // the upcall is made. Even if we're not about to make an upcall, a // sub-object of the handler may be the true owner of the memory associated // with the handler. Consequently, a local copy of the handler is required // to ensure that any owning sub-object remains valid until after we have // deallocated the memory here. detail::binder1 handler(o->handler_, o->ec_); p.h = asio::detail::addressof(handler.handler_); p.reset(); ASIO_HANDLER_INVOCATION_BEGIN((handler.arg1_)); w.complete(handler, handler.handler_, io_ex); ASIO_HANDLER_INVOCATION_END; } private: Handler handler_; handler_work work_; }; #if defined(ASIO_HAS_MOVE) template class reactive_socket_move_accept_op : private Protocol::socket::template rebind_executor::other, public reactive_socket_accept_op_base< typename Protocol::socket::template rebind_executor::other, Protocol> { public: typedef Handler handler_type; typedef IoExecutor io_executor_type; ASIO_DEFINE_HANDLER_PTR(reactive_socket_move_accept_op); reactive_socket_move_accept_op(const asio::error_code& success_ec, const PeerIoExecutor& peer_io_ex, socket_type socket, socket_ops::state_type state, const Protocol& protocol, typename Protocol::endpoint* peer_endpoint, Handler& handler, const IoExecutor& io_ex) : peer_socket_type(peer_io_ex), reactive_socket_accept_op_base( success_ec, socket, state, *this, protocol, peer_endpoint, &reactive_socket_move_accept_op::do_complete), handler_(ASIO_MOVE_CAST(Handler)(handler)), work_(handler_, io_ex) { } static void do_complete(void* owner, operation* base, const asio::error_code& /*ec*/, std::size_t /*bytes_transferred*/) { // Take ownership of the handler object. ASIO_ASSUME(base != 0); reactive_socket_move_accept_op* o( static_cast(base)); ptr p = { asio::detail::addressof(o->handler_), o, o }; // On success, assign new connection to peer socket object. if (owner) o->do_assign(); ASIO_HANDLER_COMPLETION((*o)); // Take ownership of the operation's outstanding work. handler_work w( ASIO_MOVE_CAST2(handler_work)( o->work_)); ASIO_ERROR_LOCATION(o->ec_); // Make a copy of the handler so that the memory can be deallocated before // the upcall is made. Even if we're not about to make an upcall, a // sub-object of the handler may be the true owner of the memory associated // with the handler. Consequently, a local copy of the handler is required // to ensure that any owning sub-object remains valid until after we have // deallocated the memory here. detail::move_binder2 handler(0, ASIO_MOVE_CAST(Handler)(o->handler_), o->ec_, ASIO_MOVE_CAST(peer_socket_type)(*o)); p.h = asio::detail::addressof(handler.handler_); p.reset(); // Make the upcall if required. if (owner) { fenced_block b(fenced_block::half); ASIO_HANDLER_INVOCATION_BEGIN((handler.arg1_, "...")); w.complete(handler, handler.handler_); ASIO_HANDLER_INVOCATION_END; } } static void do_immediate(operation* base, bool, const void* io_ex) { // Take ownership of the handler object. ASIO_ASSUME(base != 0); reactive_socket_move_accept_op* o( static_cast(base)); ptr p = { asio::detail::addressof(o->handler_), o, o }; // On success, assign new connection to peer socket object. o->do_assign(); ASIO_HANDLER_COMPLETION((*o)); // Take ownership of the operation's outstanding work. immediate_handler_work w( ASIO_MOVE_CAST2(handler_work)( o->work_)); ASIO_ERROR_LOCATION(o->ec_); // Make a copy of the handler so that the memory can be deallocated before // the upcall is made. Even if we're not about to make an upcall, a // sub-object of the handler may be the true owner of the memory associated // with the handler. Consequently, a local copy of the handler is required // to ensure that any owning sub-object remains valid until after we have // deallocated the memory here. detail::move_binder2 handler(0, ASIO_MOVE_CAST(Handler)(o->handler_), o->ec_, ASIO_MOVE_CAST(peer_socket_type)(*o)); p.h = asio::detail::addressof(handler.handler_); p.reset(); ASIO_HANDLER_INVOCATION_BEGIN((handler.arg1_, "...")); w.complete(handler, handler.handler_, io_ex); ASIO_HANDLER_INVOCATION_END; } private: typedef typename Protocol::socket::template rebind_executor::other peer_socket_type; Handler handler_; handler_work work_; }; #endif // defined(ASIO_HAS_MOVE) } // namespace detail } // namespace asio #include "asio/detail/pop_options.hpp" #endif // ASIO_DETAIL_REACTIVE_SOCKET_ACCEPT_OP_HPP