// // detail/win_event.hpp // ~~~~~~~~~~~~~~~~~~~~ // // Copyright (c) 2003-2023 Christopher M. Kohlhoff (chris at kohlhoff dot com) // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // #ifndef ASIO_DETAIL_WIN_EVENT_HPP #define ASIO_DETAIL_WIN_EVENT_HPP #if defined(_MSC_VER) && (_MSC_VER >= 1200) # pragma once #endif // defined(_MSC_VER) && (_MSC_VER >= 1200) #include "asio/detail/config.hpp" #if defined(ASIO_WINDOWS) #include #include "asio/detail/assert.hpp" #include "asio/detail/noncopyable.hpp" #include "asio/detail/socket_types.hpp" #include "asio/detail/push_options.hpp" namespace asio { namespace detail { class win_event : private noncopyable { public: // Constructor. ASIO_DECL win_event(); // Destructor. ASIO_DECL ~win_event(); // Signal the event. (Retained for backward compatibility.) template void signal(Lock& lock) { this->signal_all(lock); } // Signal all waiters. template void signal_all(Lock& lock) { ASIO_ASSERT(lock.locked()); (void)lock; state_ |= 1; ::SetEvent(events_[0]); } // Unlock the mutex and signal one waiter. template void unlock_and_signal_one(Lock& lock) { ASIO_ASSERT(lock.locked()); state_ |= 1; bool have_waiters = (state_ > 1); lock.unlock(); if (have_waiters) ::SetEvent(events_[1]); } // Unlock the mutex and signal one waiter who may destroy us. template void unlock_and_signal_one_for_destruction(Lock& lock) { ASIO_ASSERT(lock.locked()); state_ |= 1; bool have_waiters = (state_ > 1); if (have_waiters) ::SetEvent(events_[1]); lock.unlock(); } // If there's a waiter, unlock the mutex and signal it. template bool maybe_unlock_and_signal_one(Lock& lock) { ASIO_ASSERT(lock.locked()); state_ |= 1; if (state_ > 1) { lock.unlock(); ::SetEvent(events_[1]); return true; } return false; } // Reset the event. template void clear(Lock& lock) { ASIO_ASSERT(lock.locked()); (void)lock; ::ResetEvent(events_[0]); state_ &= ~std::size_t(1); } // Wait for the event to become signalled. template void wait(Lock& lock) { ASIO_ASSERT(lock.locked()); while ((state_ & 1) == 0) { state_ += 2; lock.unlock(); #if defined(ASIO_WINDOWS_APP) ::WaitForMultipleObjectsEx(2, events_, false, INFINITE, false); #else // defined(ASIO_WINDOWS_APP) ::WaitForMultipleObjects(2, events_, false, INFINITE); #endif // defined(ASIO_WINDOWS_APP) lock.lock(); state_ -= 2; } } // Timed wait for the event to become signalled. template bool wait_for_usec(Lock& lock, long usec) { ASIO_ASSERT(lock.locked()); if ((state_ & 1) == 0) { state_ += 2; lock.unlock(); DWORD msec = usec > 0 ? (usec < 1000 ? 1 : usec / 1000) : 0; #if defined(ASIO_WINDOWS_APP) ::WaitForMultipleObjectsEx(2, events_, false, msec, false); #else // defined(ASIO_WINDOWS_APP) ::WaitForMultipleObjects(2, events_, false, msec); #endif // defined(ASIO_WINDOWS_APP) lock.lock(); state_ -= 2; } return (state_ & 1) != 0; } private: HANDLE events_[2]; std::size_t state_; }; } // namespace detail } // namespace asio #include "asio/detail/pop_options.hpp" #if defined(ASIO_HEADER_ONLY) # include "asio/detail/impl/win_event.ipp" #endif // defined(ASIO_HEADER_ONLY) #endif // defined(ASIO_WINDOWS) #endif // ASIO_DETAIL_WIN_EVENT_HPP