/* Copyright 2021, Ableton AG, Berlin. All rights reserved. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * If you would like to incorporate Link into a proprietary software application, * please contact . */ #pragma once #include #include #include namespace ableton { namespace platforms { namespace windows { struct ThreadFactory { template static std::thread makeThread(std::string name, Callable&& f, Args&&... args) { return std::thread( [](std::string name, Callable&& f, Args&&... args) { assert(name.length() < 20); wchar_t nativeName[20]; mbstowcs(nativeName, name.c_str(), name.length() + 1); SetThreadDescription(GetCurrentThread(), nativeName); f(args...); }, std::move(name), std::forward(f), std::forward(args)...); } }; } // namespace windows } // namespace platforms } // namespace ableton