/* Copyright 2016, Ableton AG, Berlin. All rights reserved. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * If you would like to incorporate Link into a proprietary software application, * please contact . */ #pragma once #include #include #include namespace ableton { namespace platforms { namespace LINK_ASIO_NAMESPACE { // Utility to signal invocation of a callback on another thread in a lock free manner. // The callback is evoked on a thread owned by the instance of this class. // // A condition variable is used to notify a waiting thread, but only if the required // lock can be acquired immediately. If that fails, we fall back on signaling // after a timeout. This gives us a guaranteed minimum signaling rate which is defined // by the fallbackPeriod parameter. template class LockFreeCallbackDispatcher { public: LockFreeCallbackDispatcher(Callback callback, Duration fallbackPeriod) : mCallback(std::move(callback)) , mFallbackPeriod(std::move(fallbackPeriod)) , mRunning(true) , mThread(ThreadFactory::makeThread("Link Dispatcher", [this] { run(); })) { } ~LockFreeCallbackDispatcher() { mRunning = false; mCondition.notify_one(); mThread.join(); } void invoke() { mCondition.notify_one(); } private: void run() { while (mRunning.load()) { { std::unique_lock lock(mMutex); mCondition.wait_for(lock, mFallbackPeriod); } mCallback(); } } Callback mCallback; Duration mFallbackPeriod; std::atomic mRunning; std::mutex mMutex; std::condition_variable mCondition; std::thread mThread; }; } // namespace LINK_ASIO_NAMESPACE } // namespace platforms } // namespace ableton