/* Copyright 2016, Ableton AG, Berlin. All rights reserved. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * If you would like to incorporate Link into a proprietary software application, * please contact . */ #pragma once #include namespace ableton { namespace discovery { namespace test { class Interface { public: void send( const uint8_t* const bytes, const size_t numBytes, const UdpEndpoint& endpoint) { sentMessages.push_back( std::make_pair(std::vector{bytes, bytes + numBytes}, endpoint)); } template void receive(Callback callback, Tag tag) { mCallback = [callback, tag]( const UdpEndpoint& from, const std::vector& buffer) { callback(tag, from, begin(buffer), end(buffer)); }; } template void incomingMessage(const UdpEndpoint& from, It messageBegin, It messageEnd) { std::vector buffer{messageBegin, messageEnd}; mCallback(from, buffer); } UdpEndpoint endpoint() const { return UdpEndpoint({}, 0); } using SentMessage = std::pair, UdpEndpoint>; std::vector sentMessages; private: using ReceiveCallback = std::function&)>; ReceiveCallback mCallback; }; } // namespace test } // namespace discovery } // namespace ableton