/* Copyright 2016, Ableton AG, Berlin. All rights reserved. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * If you would like to incorporate Link into a proprietary software application, * please contact . */ #pragma once #include namespace ableton { namespace discovery { template class Service { public: using ServicePeerGateways = PeerGateways; Service(NodeState state, GatewayFactory factory, util::Injected io) : mGateways( std::chrono::seconds(5), std::move(state), std::move(factory), std::move(io)) { } void enable(const bool bEnable) { mGateways.enable(bEnable); } // Asynchronously operate on the current set of peer gateways. The // handler will be invoked in the service's io context. template void withGateways(Handler handler) { mGateways.withGateways(std::move(handler)); } void updateNodeState(const NodeState& state) { mGateways.updateNodeState(state); } // Repair the gateway with the given address if possible. Its // sockets may have been closed, for example, and the gateway needs // to be regenerated. void repairGateway(const IpAddress& gatewayAddr) { mGateways.repairGateway(gatewayAddr); } private: ServicePeerGateways mGateways; }; } // namespace discovery } // namespace ableton