/* Copyright 2016, Ableton AG, Berlin. All rights reserved. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * If you would like to incorporate Link into a proprietary software application, * please contact . */ #pragma once #include "AudioEngine.hpp" #include #include #include #include // WARNING: This file provides an audio driver for Windows using WASAPI. This driver is // considered experimental and has problems with low-latency playback. Please consider // using the ASIO driver instead. namespace ableton { namespace linkaudio { // Convenience function to look up the human-readable WinAPI error code, print it out, // and then terminate the application. void fatalError(HRESULT result, LPCTSTR context); DWORD renderAudioRunloop(LPVOID); class AudioPlatform { public: AudioPlatform(Link& link); ~AudioPlatform(); DWORD audioRunloop(); AudioEngine mEngine; private: UINT32 bufferSize(); void initialize(); void start(); link::HostTimeFilter mHostTimeFilter; double mSampleTime; IMMDevice* mDevice; IAudioClient* mAudioClient; IAudioRenderClient* mRenderClient; WAVEFORMATEX* mStreamFormat; HANDLE mEventHandle; HANDLE mAudioThreadHandle; std::atomic mIsRunning; }; } // namespace linkaudio } // namespace ableton