/* Copyright 2016, Ableton AG, Berlin. All rights reserved. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * If you would like to incorporate Link into a proprietary software application, * please contact . */ #pragma once #include "AudioEngine.hpp" #include #include #include namespace ableton { namespace linkaudio { class AudioPlatform { public: AudioPlatform(Link& link); ~AudioPlatform(); AudioEngine mEngine; private: static int audioCallback(const void* inputBuffer, void* outputBuffer, unsigned long inNumFrames, const PaStreamCallbackTimeInfo* timeInfo, PaStreamCallbackFlags statusFlags, void* userData); void initialize(); void uninitialize(); void start(); void stop(); link::HostTimeFilter mHostTimeFilter; double mSampleTime; PaStream* pStream; }; } // namespace linkaudio } // namespace ableton