/* Copyright 2016, Ableton AG, Berlin. All rights reserved. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * If you would like to incorporate Link into a proprietary software application, * please contact . */ #pragma once #include namespace ableton { namespace linkaudio { class AudioPlatform { class AudioEngine { public: AudioEngine(Link& link) : mLink(link) , mQuantum(4.) { } void startPlaying() { auto sessionState = mLink.captureAppSessionState(); sessionState.setIsPlayingAndRequestBeatAtTime(true, now(), 0., mQuantum); mLink.commitAppSessionState(sessionState); } void stopPlaying() { auto sessionState = mLink.captureAppSessionState(); sessionState.setIsPlaying(false, now()); mLink.commitAppSessionState(sessionState); } bool isPlaying() const { return mLink.captureAppSessionState().isPlaying(); } double beatTime() const { auto sessionState = mLink.captureAppSessionState(); return sessionState.beatAtTime(now(), mQuantum); } void setTempo(double tempo) { auto sessionState = mLink.captureAppSessionState(); sessionState.setTempo(tempo, now()); mLink.commitAppSessionState(sessionState); } double quantum() const { return mQuantum; } void setQuantum(double quantum) { mQuantum = quantum; } bool isStartStopSyncEnabled() const { return mLink.isStartStopSyncEnabled(); } void setStartStopSyncEnabled(bool enabled) { mLink.enableStartStopSync(enabled); } private: std::chrono::microseconds now() const { return mLink.clock().micros(); } Link& mLink; double mQuantum; }; public: AudioPlatform(Link& link) : mEngine(link) { } AudioEngine mEngine; }; } // namespace linkaudio } // namespace ableton