/* Copyright 2016, Ableton AG, Berlin. All rights reserved. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * If you would like to incorporate Link into a proprietary software application, * please contact . */ #pragma once #include "AudioEngine.hpp" #include #include #include "asiosys.h" // Should be included before asio.h #include "asio.h" #include "asiodrivers.h" // External functions in the ASIO SDK which aren't declared in the SDK headers extern AsioDrivers* asioDrivers; bool loadAsioDriver(char* name); namespace ableton { namespace linkaudio { #ifndef LINK_ASIO_DRIVER_NAME #define LINK_ASIO_DRIVER_NAME "ASIO4ALL v2" #endif #ifndef LINK_ASIO_INPUT_CHANNELS #define LINK_ASIO_INPUT_CHANNELS 0 #endif #ifndef LINK_ASIO_OUTPUT_CHANNELS #define LINK_ASIO_OUTPUT_CHANNELS 2 #endif struct DriverInfo { ASIODriverInfo driverInfo; long inputChannels; long outputChannels; long preferredSize; ASIOSampleRate sampleRate; bool outputReady; long numBuffers; ASIOBufferInfo bufferInfos[LINK_ASIO_INPUT_CHANNELS + LINK_ASIO_OUTPUT_CHANNELS]; ASIOChannelInfo channelInfos[LINK_ASIO_INPUT_CHANNELS + LINK_ASIO_OUTPUT_CHANNELS]; }; // Helper functions // Convenience function to print out an ASIO error code along with the function called void fatalError(const ASIOError result, const std::string& function); double asioSamplesToDouble(const ASIOSamples& samples); ASIOTime* bufferSwitchTimeInfo(ASIOTime* timeInfo, long index, ASIOBool); void bufferSwitch(long index, ASIOBool processNow); class AudioPlatform { public: AudioPlatform(Link& link); ~AudioPlatform(); void audioCallback(ASIOTime* timeInfo, long index); AudioEngine mEngine; // Unfortunately, the ASIO SDK does not allow passing void* user data to callback // functions, so we need to keep a singleton instance of the audio engine static AudioPlatform* singleton(); static void setSingleton(AudioPlatform* platform); private: void createAsioBuffers(); void initializeDriverInfo(); void initialize(); void start(); void stop(); DriverInfo mDriverInfo; ASIOCallbacks mAsioCallbacks; link::HostTimeFilter mHostTimeFilter; static AudioPlatform* _singleton; }; } // namespace linkaudio } // namespace ableton