#define TCOD_SDL2 #include "libtcod/path.h" void * inline_c_Game_TCOD_Path_0_381a6a828445cd34d0b048b1fedb9cd98b8ed293(void * m_inline_c_0, float dc_27_inline_c_1) { return ( TCOD_path_new_using_map(m_inline_c_0, dc_27_inline_c_1) ); } void * inline_c_Game_TCOD_Path_1_ae97cc454c83f4dbb55e2b68f3c50505ccef3828(int mw_27_inline_c_0, int mh_27_inline_c_1, void * callback_27_inline_c_2, float dc_27_inline_c_3) { return ( TCOD_path_new_using_function(mw_27_inline_c_0, mh_27_inline_c_1, (TCOD_path_func_t)callback_27_inline_c_2, NULL, dc_27_inline_c_3)); } void inline_c_Game_TCOD_Path_2_5cce417d410615b73090c2a33a50497e2c2ba7ac(void * p_inline_c_0) { TCOD_path_delete(p_inline_c_0); } int inline_c_Game_TCOD_Path_3_cabd1343a99236f2a0b3894d8c49fc0db30e7135(void * p_inline_c_0, int ox_27_inline_c_1, int oy_27_inline_c_2, int dx_27_inline_c_3, int dy_27_inline_c_4) { return ( (int)TCOD_path_compute(p_inline_c_0, ox_27_inline_c_1, oy_27_inline_c_2, dx_27_inline_c_3, dy_27_inline_c_4)); } int inline_c_Game_TCOD_Path_4_080823f65c168656d99992bc415b29ffb794001a(void * p_inline_c_0, int * x_inline_c_1, int * y_inline_c_2, int r_27_inline_c_3) { return ((int)TCOD_path_walk(p_inline_c_0, x_inline_c_1, y_inline_c_2, r_27_inline_c_3!=0)); } int inline_c_Game_TCOD_Path_5_5ee2038ad1571f9b0bb959a64e8bfd86fb1bf021(void * p_inline_c_0) { return ((int)TCOD_path_is_empty(p_inline_c_0)); } int inline_c_Game_TCOD_Path_6_28460dc486694abd0083fa1a81cc1a7d3caaf6c1(void * p_inline_c_0) { return ( TCOD_path_size(p_inline_c_0)); } void inline_c_Game_TCOD_Path_7_8a61cf5aec839958f8c4beeadec9a227cd6b73cb(void * p_inline_c_0) { TCOD_path_reverse(p_inline_c_0); } void inline_c_Game_TCOD_Path_8_be3424bb4ad013eae16689843e93e01669e383ca(void * p_inline_c_0, int i_27_inline_c_1, int * x_inline_c_2, int * y_inline_c_3) { TCOD_path_get(p_inline_c_0, i_27_inline_c_1, x_inline_c_2, y_inline_c_3); } void inline_c_Game_TCOD_Path_9_d61b6e652f2edbca9301581c9f3eb67d46693a08(void * p_inline_c_0, int * x_inline_c_1, int * y_inline_c_2) { TCOD_path_get_origin(p_inline_c_0, x_inline_c_1, y_inline_c_2); } void inline_c_Game_TCOD_Path_10_6835e9649f7421d3a1f21b7248a6bb13cf408e36(void * p_inline_c_0, int * x_inline_c_1, int * y_inline_c_2) { TCOD_path_get_destination(p_inline_c_0, x_inline_c_1, y_inline_c_2); }