#define TCOD_SDL2 #include "libtcod/fov.h" void * inline_c_Game_TCOD_Fov_0_196b5a7d4db88556d8d6eaeca454c662961e802b(int w_27_inline_c_0, int h_27_inline_c_1) { return (TCOD_map_new(w_27_inline_c_0, h_27_inline_c_1)); } void inline_c_Game_TCOD_Fov_1_0a3e46f2457a86cda773c14b553b577637da5376(void * m_inline_c_0, int t_27_inline_c_1, int w_27_inline_c_2) { TCOD_map_clear(m_inline_c_0, t_27_inline_c_1!=0, w_27_inline_c_2!=0) ; } void inline_c_Game_TCOD_Fov_2_0ae20a3ce31229734020782714c6d45ac9fb375c(void * m1_inline_c_0, void * m2_inline_c_1) { TCOD_map_copy(m1_inline_c_0, m2_inline_c_1) ; } void inline_c_Game_TCOD_Fov_3_a9c3f1c87604aa9369fea341b6630257b3988736(void * m_inline_c_0, int x_27_inline_c_1, int y_27_inline_c_2, int t_27_inline_c_3, int w_27_inline_c_4) { TCOD_map_set_properties(m_inline_c_0, x_27_inline_c_1, y_27_inline_c_2, t_27_inline_c_3!=0, w_27_inline_c_4!=0); } void inline_c_Game_TCOD_Fov_4_b941699abe2129faf6a164de3c342cb50ff3c9a4(void * m_inline_c_0) { TCOD_map_delete(m_inline_c_0) ; } void inline_c_Game_TCOD_Fov_5_f3d3f3549302b603c9c71e5e7cf8a94012af51b6(void * m_inline_c_0, int px_27_inline_c_1, int py_27_inline_c_2, int mr_27_inline_c_3, int lw_27_inline_c_4, int alg_27_inline_c_5) { TCOD_map_compute_fov(m_inline_c_0, px_27_inline_c_1, py_27_inline_c_2, mr_27_inline_c_3, lw_27_inline_c_4!=0, (TCOD_fov_algorithm_t)alg_27_inline_c_5) ; } int inline_c_Game_TCOD_Fov_6_ca0a2fb28815d6b610a6f94a21a657a8f5206264(void * m_inline_c_0, int x_27_inline_c_1, int y_27_inline_c_2) { return ( (int)TCOD_map_is_in_fov(m_inline_c_0, x_27_inline_c_1, y_27_inline_c_2) ); } void inline_c_Game_TCOD_Fov_7_d0227714fa67b573fa933f96e5d148152d02ac3a(void * m_inline_c_0, int x_27_inline_c_1, int y_27_inline_c_2, int f_27_inline_c_3) { TCOD_map_set_in_fov(m_inline_c_0, x_27_inline_c_1, y_27_inline_c_2, f_27_inline_c_3!=0) ; } int inline_c_Game_TCOD_Fov_8_d67e52e9c49252c8eeef1b99cf4d353a79f3341c(void * m_inline_c_0, int x_27_inline_c_1, int y_27_inline_c_2) { return ( (int)TCOD_map_is_transparent(m_inline_c_0, x_27_inline_c_1, y_27_inline_c_2) ); } int inline_c_Game_TCOD_Fov_9_8ad712433c327d600035c2dedfbd71866486d052(void * m_inline_c_0, int x_27_inline_c_1, int y_27_inline_c_2) { return ( (int)TCOD_map_is_walkable(m_inline_c_0, x_27_inline_c_1, y_27_inline_c_2) ); } int inline_c_Game_TCOD_Fov_10_10ab0898b64311b6cf3054b23906aa07803a65e2(void * m_inline_c_0) { return (TCOD_map_get_width(m_inline_c_0)); } int inline_c_Game_TCOD_Fov_11_04a15495cb279c6fcf0319cb49f19cc9717af71c(void * m_inline_c_0) { return (TCOD_map_get_height(m_inline_c_0)); } int inline_c_Game_TCOD_Fov_12_bf8c8cb85be58b6fa888bbfb7d1e72d28b6f6573(void * m_inline_c_0) { return (TCOD_map_get_nb_cells(m_inline_c_0)); }