-- | This module is used for defining new types of rules for Shake build systems, e.g. to support values stored in a database. -- Most users will find the built-in set of rules sufficient. The functions in this module are designed for high-performance, -- not ease of use or abstraction. As a result, they are difficult to work with and change more often than the other parts of Shake. -- Before writing a builtin rule you are encouraged to use 'Development.Shake.addOracle' or 'Development.Shake.addOracleCache' if possible. -- With all those warnings out the way, read on for the grungy details. module Development.Shake.Rule( -- * Builtin rules -- $builtin_rules -- ** Extensions -- $extensions -- ** Worked example -- $example -- * Defining builtin rules -- | Functions and types for defining new types of Shake rules. addBuiltinRule, BuiltinLint, noLint, BuiltinIdentity, noIdentity, BuiltinRun, RunMode(..), RunChanged(..), RunResult(..), -- * Calling builtin rules -- | Wrappers around calling Shake rules. In general these should be specialised to a builtin rule. apply, apply1, -- * User rules -- | Define user rules that can be used by builtin rules. -- Absent any builtin rule making use of a user rule at a given type, a user rule will have on effect - -- they have no inherent effect or interpretation on their own. addUserRule, getUserRuleList, getUserRuleMaybe, getUserRuleOne, -- * Lint integration -- | Provide lint warnings when running code. lintTrackRead, lintTrackWrite, lintTrackAllow, -- * History caching -- | Interact with the non-local cache. When using the cache it is important that all -- rules have accurate 'BuiltinIdentity' functions. historyIsEnabled, historySave, historyLoad ) where import Development.Shake.Internal.Core.Types import Development.Shake.Internal.Core.Action import Development.Shake.Internal.Core.Build import Development.Shake.Internal.Core.Rules -- $builtin_rules -- -- Shake \"Builtin\" rules are ones map keys to values - e.g. files to file contents. For each builtin rule you need to think: -- -- * What is the @key@ type, which uniquely identifies each location, e.g. a filename. -- -- * What is the @value@ type. The @value@ is not necessarily the full value, but is the result people can get if they ask -- for the value associated with the @key@. As an example, for files when you 'need' a file you don't get any value back from -- the file, so a simple file rule could have @()@ as its value. -- -- * What information is stored between runs. This information should be sufficient to check if the value has changed since last time, -- e.g. the modification time for files. -- -- Typically a custom rule will define a wrapper of type 'Rules' that calls 'addBuiltinRule', along with a type-safe wrapper over -- 'apply' so users can introduce dependencies. -- $extensions -- -- Once you have implemented the basic functionality there is more scope for embracing additional features of Shake, e.g.: -- -- * You can integrate with cached history by providing a working 'BuiltinIdentity' and using 'historySave' and 'historyLoad'. -- -- * You can let users provide their own rules which you interpret with 'addUserRule'. -- -- * You can integrate with linting by specifying a richer 'BuiltinLint' and options like 'lintTrackRead'. -- -- There are lots of rules defined in the Shake repo at <https://github.com/ndmitchell/shake/tree/master/src/Development/Shake/Internal/Rules>. -- You are encouraged to read those for inspiration. -- $example -- -- Shake provides a very comprehensive file rule which currently runs to over 500 lines of code, and supports lots of features -- and optimisations. However, let's imagine we want to define a simpler rule type for files. As mentioned earlier, we have to make some decisions. -- -- * A @key@ will just be the file name. -- -- * A @value@ will be @()@ - when the user depends on a file they don't expect any information in return. -- -- * The stored information will be the contents of the file, in it's entirety. Alternative choices would be the modtime or a hash of the contents, -- but Shake doesn't require that. The stored information in Shake must be stored in a 'ByteString', so we 'Data.ByteString.pack' and -- 'Data.ByteString.unpack' to convert. -- -- * We will allow user rules to be defined saying how to build any individual file. -- -- First we define the type of key and value, deriving all the necessary type classes. We define a @newtype@ over 'FilePath' so we can -- guarantee not to conflict with anyone else. Typically you wouldn't export the @File@ type, providing only sugar functions over it. -- -- > newtype File = File FilePath -- > deriving (Show,Eq,Hashable,Binary,NFData) -- > type instance RuleResult File = () -- -- Since we have decided we are also going to have user rules, we need to define a new type to capture the information stored by the rules. -- We need to store at least the file it is producing and the action, which we do with: -- -- > data FileRule = FileRule File (Action ()) -- -- With the definitions above users could call 'apply' and 'addUserRule' directly, but that's tedious and not very type safe. To make it easier -- we introduce some helpers: -- -- > fileRule :: FilePath -> Action () -> Rules () -- > fileRule file act = addUserRule $ FileRule (File file) act -- > -- > fileNeed :: FilePath -> Action () -- > fileNeed = apply1 . File -- -- These helpers just add our type names, providing a more pleasant interface for the user. Using these function we can -- exercise our build system with: -- -- > example = do -- > fileRule "a.txt" $ return () -- > fileRule "b.txt" $ do -- > fileNeed "a.txt" -- > liftIO $ writeFile "b.txt" . reverse =<< readFile "a.txt" -- > -- > action $ fileNeed "b.txt" -- -- This example defines rules for @a.txt@ (a source file) and @b.txt@ (the 'reverse' of @a.txt@). At runtime this example will -- complain about not having a builtin rule for @File@, so the only thing left is to provide one. -- -- > addBuiltinFileRule :: Rules () -- > addBuiltinFileRule = addBuiltinRule noLint noIdentity run -- > where -- > fileContents (File x) = do b <- IO.doesFileExist x; if b then IO.readFile' x else return "" -- > -- > run :: BuiltinRun File () -- > run key old mode = do -- > now <- liftIO $ fileContents key -- > if mode == RunDependenciesSame && fmap BS.unpack old == Just now then -- > return $ RunResult ChangedNothing (BS.pack now) () -- > else do -- > (_, act) <- getUserRuleOne key (const Nothing) $ \(FileRule k act) -> if k == key then Just act else Nothing -- > act -- > now <- liftIO $ fileContents key -- > return $ RunResult ChangedRecomputeDiff (BS.pack now) () -- -- We define a wrapper @addBuiltinFileRule@ that calls @addBuiltinRule@, opting out of linting and cached storage. -- The only thing we provide is a 'BuiltinRun' function which gets the previous state, and whether any dependency has changed, -- and decides whether to rebuild. If something has changed we call 'getUserRuleOne' to find the users rule and rerun it. -- The 'RunResult' says what changed (either 'ChangedNothing' or 'ChangedRecomputeDiff' in our cases), gives us a new stored value -- (just packing the contents) and the @value@ which is @()@. -- -- To execute our example we need to also call @addBuiltinFileRule@, and now everything works.