-- Hoogle documentation, generated by Haddock -- See Hoogle, http://www.haskell.org/hoogle/ -- | Both high- and low-level bindings to the SDL library (version 2.0.6+). -- -- This package contains bindings to the SDL 2 library, in both high- and -- low-level forms: -- -- The SDL namespace contains high-level bindings, where -- enumerations are split into sum types, and we perform automatic -- error-checking. -- -- The SDL.Raw namespace contains an almost 1-1 translation of the -- C API into Haskell FFI calls. As such, this does not contain sum types -- nor error checking. Thus this namespace is suitable for building your -- own abstraction over SDL, but is not recommended for day-to-day -- programming. -- -- Read SDL for a getting started guide. @package sdl2 @version 2.5.5.0 module SDL.Exception -- | Error details about a failure to call an SDL routine. Almost all -- functions in this library have the ability to produce exceptions of -- this type. Inspection should help you learn more about what has gone -- wrong. data SDLException -- | A call to a low-level SDL C function failed unexpectedly. SDLCallFailed :: !Text -> !Text -> !Text -> SDLException -- | The Haskell routine that was trying to call a C function [sdlExceptionCaller] :: SDLException -> !Text -- | The C function that was called and produced an error [sdlFunction] :: SDLException -> !Text -- | SDL's understanding of what has gone wrong [sdlExceptionError] :: SDLException -> !Text -- | An SDL C function was called with an unexpected argument. SDLUnexpectedArgument :: !Text -> !Text -> !String -> SDLException -- | The Haskell routine that was trying to call a C function [sdlExceptionCaller] :: SDLException -> !Text -- | The C function that was called and produced an error [sdlFunction] :: SDLException -> !Text -- | The argument that SDL failed to understand [sdlUnknownValue] :: SDLException -> !String -- | A hint was attempted to be set, but SDL does not know about this hint. SDLUnknownHintValue :: !String -> !String -> SDLException -- | The hint that could not be set [sdlHint] :: SDLException -> !String -- | The argument that SDL failed to understand [sdlUnknownValue] :: SDLException -> !String instance GHC.Show.Show SDL.Exception.SDLException instance GHC.Read.Read SDL.Exception.SDLException instance GHC.Classes.Ord SDL.Exception.SDLException instance GHC.Generics.Generic SDL.Exception.SDLException instance GHC.Classes.Eq SDL.Exception.SDLException instance Data.Data.Data SDL.Exception.SDLException instance GHC.Exception.Type.Exception SDL.Exception.SDLException module SDL.Internal.Numbered class (Integral b) => FromNumber a b | a -> b fromNumber :: FromNumber a b => b -> a class (Integral b) => ToNumber a b | a -> b toNumber :: ToNumber a b => a -> b module SDL.Internal.Vect -- | A handy wrapper to help distinguish points from vectors at the type -- level newtype Point f a P :: f a -> Point f a -- | A 2-dimensional vector -- --
-- >>> pure 1 :: V2 Int -- V2 1 1 ---- --
-- >>> V2 1 2 + V2 3 4 -- V2 4 6 ---- --
-- >>> V2 1 2 * V2 3 4 -- V2 3 8 ---- --
-- >>> sum (V2 1 2) -- 3 --data V2 a V2 :: !a -> !a -> V2 a -- | A 3-dimensional vector data V3 a V3 :: !a -> !a -> !a -> V3 a -- | A 4-dimensional vector. data V4 a V4 :: !a -> !a -> !a -> !a -> V4 a instance (Data.Typeable.Internal.Typeable f, Data.Typeable.Internal.Typeable a, Data.Data.Data (f a)) => Data.Data.Data (SDL.Internal.Vect.Point f a) instance GHC.Generics.Generic1 (SDL.Internal.Vect.Point f) instance GHC.Generics.Generic (SDL.Internal.Vect.Point f a) instance Foreign.Storable.Storable (f a) => Foreign.Storable.Storable (SDL.Internal.Vect.Point f a) instance GHC.Ix.Ix (f a) => GHC.Ix.Ix (SDL.Internal.Vect.Point f a) instance GHC.Num.Num (f a) => GHC.Num.Num (SDL.Internal.Vect.Point f a) instance GHC.Real.Fractional (f a) => GHC.Real.Fractional (SDL.Internal.Vect.Point f a) instance Data.Traversable.Traversable f => Data.Traversable.Traversable (SDL.Internal.Vect.Point f) instance Data.Foldable.Foldable f => Data.Foldable.Foldable (SDL.Internal.Vect.Point f) instance GHC.Base.Applicative f => GHC.Base.Applicative (SDL.Internal.Vect.Point f) instance GHC.Base.Functor f => GHC.Base.Functor (SDL.Internal.Vect.Point f) instance GHC.Base.Monad f => GHC.Base.Monad (SDL.Internal.Vect.Point f) instance GHC.Read.Read (f a) => GHC.Read.Read (SDL.Internal.Vect.Point f a) instance GHC.Show.Show (f a) => GHC.Show.Show (SDL.Internal.Vect.Point f a) instance GHC.Classes.Ord (f a) => GHC.Classes.Ord (SDL.Internal.Vect.Point f a) instance GHC.Classes.Eq (f a) => GHC.Classes.Eq (SDL.Internal.Vect.Point f a) instance GHC.Generics.Generic1 SDL.Internal.Vect.V2 instance GHC.Generics.Generic (SDL.Internal.Vect.V2 a) instance Data.Data.Data a => Data.Data.Data (SDL.Internal.Vect.V2 a) instance GHC.Read.Read a => GHC.Read.Read (SDL.Internal.Vect.V2 a) instance GHC.Show.Show a => GHC.Show.Show (SDL.Internal.Vect.V2 a) instance GHC.Classes.Ord a => GHC.Classes.Ord (SDL.Internal.Vect.V2 a) instance GHC.Classes.Eq a => GHC.Classes.Eq (SDL.Internal.Vect.V2 a) instance GHC.Generics.Generic1 SDL.Internal.Vect.V3 instance GHC.Generics.Generic (SDL.Internal.Vect.V3 a) instance Data.Data.Data a => Data.Data.Data (SDL.Internal.Vect.V3 a) instance GHC.Read.Read a => GHC.Read.Read (SDL.Internal.Vect.V3 a) instance GHC.Show.Show a => GHC.Show.Show (SDL.Internal.Vect.V3 a) instance GHC.Classes.Ord a => GHC.Classes.Ord (SDL.Internal.Vect.V3 a) instance GHC.Classes.Eq a => GHC.Classes.Eq (SDL.Internal.Vect.V3 a) instance GHC.Generics.Generic1 SDL.Internal.Vect.V4 instance GHC.Generics.Generic (SDL.Internal.Vect.V4 a) instance Data.Data.Data a => Data.Data.Data (SDL.Internal.Vect.V4 a) instance GHC.Read.Read a => GHC.Read.Read (SDL.Internal.Vect.V4 a) instance GHC.Show.Show a => GHC.Show.Show (SDL.Internal.Vect.V4 a) instance GHC.Classes.Ord a => GHC.Classes.Ord (SDL.Internal.Vect.V4 a) instance GHC.Classes.Eq a => GHC.Classes.Eq (SDL.Internal.Vect.V4 a) instance GHC.Base.Functor SDL.Internal.Vect.V4 instance Data.Foldable.Foldable SDL.Internal.Vect.V4 instance Data.Traversable.Traversable SDL.Internal.Vect.V4 instance GHC.Base.Applicative SDL.Internal.Vect.V4 instance GHC.Base.Monad SDL.Internal.Vect.V4 instance GHC.Num.Num a => GHC.Num.Num (SDL.Internal.Vect.V4 a) instance GHC.Real.Fractional a => GHC.Real.Fractional (SDL.Internal.Vect.V4 a) instance GHC.Float.Floating a => GHC.Float.Floating (SDL.Internal.Vect.V4 a) instance Foreign.Storable.Storable a => Foreign.Storable.Storable (SDL.Internal.Vect.V4 a) instance GHC.Ix.Ix a => GHC.Ix.Ix (SDL.Internal.Vect.V4 a) instance Data.Vector.Unboxed.Base.Unbox a => Data.Vector.Unboxed.Base.Unbox (SDL.Internal.Vect.V4 a) instance Data.Vector.Unboxed.Base.Unbox a => Data.Vector.Generic.Mutable.Base.MVector Data.Vector.Unboxed.Base.MVector (SDL.Internal.Vect.V4 a) instance Data.Vector.Unboxed.Base.Unbox a => Data.Vector.Generic.Base.Vector Data.Vector.Unboxed.Base.Vector (SDL.Internal.Vect.V4 a) instance Control.Monad.Zip.MonadZip SDL.Internal.Vect.V4 instance Control.Monad.Fix.MonadFix SDL.Internal.Vect.V4 instance GHC.Enum.Bounded a => GHC.Enum.Bounded (SDL.Internal.Vect.V4 a) instance GHC.Base.Functor SDL.Internal.Vect.V3 instance Data.Foldable.Foldable SDL.Internal.Vect.V3 instance Data.Traversable.Traversable SDL.Internal.Vect.V3 instance GHC.Base.Applicative SDL.Internal.Vect.V3 instance GHC.Base.Monad SDL.Internal.Vect.V3 instance GHC.Num.Num a => GHC.Num.Num (SDL.Internal.Vect.V3 a) instance GHC.Real.Fractional a => GHC.Real.Fractional (SDL.Internal.Vect.V3 a) instance GHC.Float.Floating a => GHC.Float.Floating (SDL.Internal.Vect.V3 a) instance Foreign.Storable.Storable a => Foreign.Storable.Storable (SDL.Internal.Vect.V3 a) instance GHC.Ix.Ix a => GHC.Ix.Ix (SDL.Internal.Vect.V3 a) instance Data.Vector.Unboxed.Base.Unbox a => Data.Vector.Unboxed.Base.Unbox (SDL.Internal.Vect.V3 a) instance Data.Vector.Unboxed.Base.Unbox a => Data.Vector.Generic.Mutable.Base.MVector Data.Vector.Unboxed.Base.MVector (SDL.Internal.Vect.V3 a) instance Data.Vector.Unboxed.Base.Unbox a => Data.Vector.Generic.Base.Vector Data.Vector.Unboxed.Base.Vector (SDL.Internal.Vect.V3 a) instance Control.Monad.Zip.MonadZip SDL.Internal.Vect.V3 instance Control.Monad.Fix.MonadFix SDL.Internal.Vect.V3 instance GHC.Enum.Bounded a => GHC.Enum.Bounded (SDL.Internal.Vect.V3 a) instance GHC.Base.Functor SDL.Internal.Vect.V2 instance Data.Foldable.Foldable SDL.Internal.Vect.V2 instance Data.Traversable.Traversable SDL.Internal.Vect.V2 instance GHC.Base.Applicative SDL.Internal.Vect.V2 instance GHC.Base.Monad SDL.Internal.Vect.V2 instance GHC.Num.Num a => GHC.Num.Num (SDL.Internal.Vect.V2 a) instance GHC.Real.Fractional a => GHC.Real.Fractional (SDL.Internal.Vect.V2 a) instance GHC.Float.Floating a => GHC.Float.Floating (SDL.Internal.Vect.V2 a) instance Foreign.Storable.Storable a => Foreign.Storable.Storable (SDL.Internal.Vect.V2 a) instance GHC.Ix.Ix a => GHC.Ix.Ix (SDL.Internal.Vect.V2 a) instance Data.Vector.Unboxed.Base.Unbox a => Data.Vector.Unboxed.Base.Unbox (SDL.Internal.Vect.V2 a) instance Data.Vector.Unboxed.Base.Unbox a => Data.Vector.Generic.Mutable.Base.MVector Data.Vector.Unboxed.Base.MVector (SDL.Internal.Vect.V2 a) instance Data.Vector.Unboxed.Base.Unbox a => Data.Vector.Generic.Base.Vector Data.Vector.Unboxed.Base.Vector (SDL.Internal.Vect.V2 a) instance Control.Monad.Zip.MonadZip SDL.Internal.Vect.V2 instance Control.Monad.Fix.MonadFix SDL.Internal.Vect.V2 instance GHC.Enum.Bounded a => GHC.Enum.Bounded (SDL.Internal.Vect.V2 a) instance Data.Vector.Unboxed.Base.Unbox (f a) => Data.Vector.Unboxed.Base.Unbox (SDL.Internal.Vect.Point f a) instance Data.Vector.Unboxed.Base.Unbox (f a) => Data.Vector.Generic.Mutable.Base.MVector Data.Vector.Unboxed.Base.MVector (SDL.Internal.Vect.Point f a) instance Data.Vector.Unboxed.Base.Unbox (f a) => Data.Vector.Generic.Base.Vector Data.Vector.Unboxed.Base.Vector (SDL.Internal.Vect.Point f a) module SDL.Raw.Enum type AudioFormat = (Word16) pattern SDL_AUDIO_S8 :: AudioFormat pattern SDL_AUDIO_U8 :: AudioFormat pattern SDL_AUDIO_S16LSB :: AudioFormat pattern SDL_AUDIO_S16MSB :: AudioFormat pattern SDL_AUDIO_S16SYS :: AudioFormat pattern SDL_AUDIO_U16LSB :: AudioFormat pattern SDL_AUDIO_U16MSB :: AudioFormat pattern SDL_AUDIO_U16SYS :: AudioFormat pattern SDL_AUDIO_S32LSB :: AudioFormat pattern SDL_AUDIO_S32MSB :: AudioFormat pattern SDL_AUDIO_S32SYS :: AudioFormat pattern SDL_AUDIO_F32LSB :: AudioFormat pattern SDL_AUDIO_F32MSB :: AudioFormat pattern SDL_AUDIO_F32SYS :: AudioFormat type AudioStatus = (Word32) pattern SDL_AUDIO_STOPPED :: AudioStatus pattern SDL_AUDIO_PLAYING :: AudioStatus pattern SDL_AUDIO_PAUSED :: AudioStatus type BlendMode = (Word32) pattern SDL_BLENDMODE_NONE :: BlendMode pattern SDL_BLENDMODE_BLEND :: BlendMode pattern SDL_BLENDMODE_ADD :: BlendMode pattern SDL_BLENDMODE_MOD :: BlendMode type BlendOperation = (Word32) pattern SDL_BLENDOPERATION_ADD :: BlendOperation pattern SDL_BLENDOPERATION_SUBTRACT :: BlendOperation pattern SDL_BLENDOPERATION_REV_SUBTRACT :: BlendOperation pattern SDL_BLENDOPERATION_MINIMUM :: BlendOperation pattern SDL_BLENDOPERATION_MAXIMUM :: BlendOperation type BlendFactor = (Word32) pattern SDL_BLENDFACTOR_ZERO :: BlendFactor pattern SDL_BLENDFACTOR_ONE :: BlendFactor pattern SDL_BLENDFACTOR_SRC_COLOR :: BlendFactor pattern SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR :: BlendFactor pattern SDL_BLENDFACTOR_SRC_ALPHA :: BlendFactor pattern SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA :: BlendFactor pattern SDL_BLENDFACTOR_DST_COLOR :: BlendFactor pattern SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR :: BlendFactor pattern SDL_BLENDFACTOR_DST_ALPHA :: BlendFactor pattern SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA :: BlendFactor pattern SDL_BYTEORDER :: Endian pattern SDL_LIL_ENDIAN :: Endian pattern SDL_BIG_ENDIAN :: Endian type EventAction = (Word32) pattern SDL_ADDEVENT :: EventAction pattern SDL_PEEKEVENT :: EventAction pattern SDL_GETEVENT :: EventAction type GameControllerAxis = (Int32) pattern SDL_CONTROLLER_AXIS_INVALID :: GameControllerAxis pattern SDL_CONTROLLER_AXIS_LEFTX :: GameControllerAxis pattern SDL_CONTROLLER_AXIS_LEFTY :: GameControllerAxis pattern SDL_CONTROLLER_AXIS_RIGHTX :: GameControllerAxis pattern SDL_CONTROLLER_AXIS_RIGHTY :: GameControllerAxis pattern SDL_CONTROLLER_AXIS_TRIGGERLEFT :: GameControllerAxis pattern SDL_CONTROLLER_AXIS_TRIGGERRIGHT :: GameControllerAxis pattern SDL_CONTROLLER_AXIS_MAX :: GameControllerAxis type GameControllerButton = (Int32) pattern SDL_CONTROLLER_BUTTON_INVALID :: GameControllerButton pattern SDL_CONTROLLER_BUTTON_A :: GameControllerButton pattern SDL_CONTROLLER_BUTTON_B :: GameControllerButton pattern SDL_CONTROLLER_BUTTON_X :: GameControllerButton pattern SDL_CONTROLLER_BUTTON_Y :: GameControllerButton pattern SDL_CONTROLLER_BUTTON_BACK :: GameControllerButton pattern SDL_CONTROLLER_BUTTON_GUIDE :: GameControllerButton pattern SDL_CONTROLLER_BUTTON_START :: GameControllerButton pattern SDL_CONTROLLER_BUTTON_LEFTSTICK :: GameControllerButton pattern SDL_CONTROLLER_BUTTON_RIGHTSTICK :: GameControllerButton pattern SDL_CONTROLLER_BUTTON_LEFTSHOULDER :: GameControllerButton pattern SDL_CONTROLLER_BUTTON_RIGHTSHOULDER :: GameControllerButton pattern SDL_CONTROLLER_BUTTON_DPAD_UP :: GameControllerButton pattern SDL_CONTROLLER_BUTTON_DPAD_DOWN :: GameControllerButton pattern SDL_CONTROLLER_BUTTON_DPAD_LEFT :: GameControllerButton pattern SDL_CONTROLLER_BUTTON_DPAD_RIGHT :: GameControllerButton pattern SDL_CONTROLLER_BUTTON_MAX :: GameControllerButton type GLattr = (Word32) pattern SDL_GL_RED_SIZE :: GLattr pattern SDL_GL_GREEN_SIZE :: GLattr pattern SDL_GL_BLUE_SIZE :: GLattr pattern SDL_GL_ALPHA_SIZE :: GLattr pattern SDL_GL_BUFFER_SIZE :: GLattr pattern SDL_GL_DOUBLEBUFFER :: GLattr pattern SDL_GL_DEPTH_SIZE :: GLattr pattern SDL_GL_STENCIL_SIZE :: GLattr pattern SDL_GL_ACCUM_RED_SIZE :: GLattr pattern SDL_GL_ACCUM_GREEN_SIZE :: GLattr pattern SDL_GL_ACCUM_BLUE_SIZE :: GLattr pattern SDL_GL_ACCUM_ALPHA_SIZE :: GLattr pattern SDL_GL_STEREO :: GLattr pattern SDL_GL_MULTISAMPLEBUFFERS :: GLattr pattern SDL_GL_MULTISAMPLESAMPLES :: GLattr pattern SDL_GL_ACCELERATED_VISUAL :: GLattr pattern SDL_GL_RETAINED_BACKING :: GLattr pattern SDL_GL_CONTEXT_MAJOR_VERSION :: GLattr pattern SDL_GL_CONTEXT_MINOR_VERSION :: GLattr pattern SDL_GL_CONTEXT_EGL :: GLattr pattern SDL_GL_CONTEXT_FLAGS :: GLattr pattern SDL_GL_CONTEXT_PROFILE_MASK :: GLattr pattern SDL_GL_SHARE_WITH_CURRENT_CONTEXT :: GLattr pattern SDL_GL_FRAMEBUFFER_SRGB_CAPABLE :: GLattr pattern SDL_GL_CONTEXT_RELEASE_BEHAVIOR :: GLattr type HintPriority = (Word32) pattern SDL_HINT_DEFAULT :: HintPriority pattern SDL_HINT_NORMAL :: HintPriority pattern SDL_HINT_OVERRIDE :: HintPriority type InitFlag = Word32 pattern SDL_INIT_TIMER :: InitFlag pattern SDL_INIT_AUDIO :: InitFlag pattern SDL_INIT_VIDEO :: InitFlag pattern SDL_INIT_JOYSTICK :: InitFlag pattern SDL_INIT_HAPTIC :: InitFlag pattern SDL_INIT_GAMECONTROLLER :: InitFlag pattern SDL_INIT_EVENTS :: InitFlag pattern SDL_INIT_NOPARACHUTE :: InitFlag pattern SDL_INIT_EVERYTHING :: InitFlag type JoystickPowerLevel = (Int32) pattern SDL_JOYSTICK_POWER_UNKNOWN :: JoystickPowerLevel pattern SDL_JOYSTICK_POWER_EMPTY :: JoystickPowerLevel pattern SDL_JOYSTICK_POWER_LOW :: JoystickPowerLevel pattern SDL_JOYSTICK_POWER_MEDIUM :: JoystickPowerLevel pattern SDL_JOYSTICK_POWER_FULL :: JoystickPowerLevel pattern SDL_JOYSTICK_POWER_WIRED :: JoystickPowerLevel pattern SDL_JOYSTICK_POWER_MAX :: JoystickPowerLevel type Keycode = (Int32) pattern SDLK_UNKNOWN :: Keycode pattern SDLK_RETURN :: Keycode pattern SDLK_ESCAPE :: Keycode pattern SDLK_BACKSPACE :: Keycode pattern SDLK_TAB :: Keycode pattern SDLK_SPACE :: Keycode pattern SDLK_EXCLAIM :: Keycode pattern SDLK_QUOTEDBL :: Keycode pattern SDLK_HASH :: Keycode pattern SDLK_PERCENT :: Keycode pattern SDLK_DOLLAR :: Keycode pattern SDLK_AMPERSAND :: Keycode pattern SDLK_QUOTE :: Keycode pattern SDLK_LEFTPAREN :: Keycode pattern SDLK_RIGHTPAREN :: Keycode pattern SDLK_ASTERISK :: Keycode pattern SDLK_PLUS :: Keycode pattern SDLK_COMMA :: Keycode pattern SDLK_MINUS :: Keycode pattern SDLK_PERIOD :: Keycode pattern SDLK_SLASH :: Keycode pattern SDLK_0 :: Keycode pattern SDLK_1 :: Keycode pattern SDLK_2 :: Keycode pattern SDLK_3 :: Keycode pattern SDLK_4 :: Keycode pattern SDLK_5 :: Keycode pattern SDLK_6 :: Keycode pattern SDLK_7 :: Keycode pattern SDLK_8 :: Keycode pattern SDLK_9 :: Keycode pattern SDLK_COLON :: Keycode pattern SDLK_SEMICOLON :: Keycode pattern SDLK_LESS :: Keycode pattern SDLK_EQUALS :: Keycode pattern SDLK_GREATER :: Keycode pattern SDLK_QUESTION :: Keycode pattern SDLK_AT :: Keycode pattern SDLK_LEFTBRACKET :: Keycode pattern SDLK_BACKSLASH :: Keycode pattern SDLK_RIGHTBRACKET :: Keycode pattern SDLK_CARET :: Keycode pattern SDLK_UNDERSCORE :: Keycode pattern SDLK_BACKQUOTE :: Keycode pattern SDLK_a :: Keycode pattern SDLK_b :: Keycode pattern SDLK_c :: Keycode pattern SDLK_d :: Keycode pattern SDLK_e :: Keycode pattern SDLK_f :: Keycode pattern SDLK_g :: Keycode pattern SDLK_h :: Keycode pattern SDLK_i :: Keycode pattern SDLK_j :: Keycode pattern SDLK_k :: Keycode pattern SDLK_l :: Keycode pattern SDLK_m :: Keycode pattern SDLK_n :: Keycode pattern SDLK_o :: Keycode pattern SDLK_p :: Keycode pattern SDLK_q :: Keycode pattern SDLK_r :: Keycode pattern SDLK_s :: Keycode pattern SDLK_t :: Keycode pattern SDLK_u :: Keycode pattern SDLK_v :: Keycode pattern SDLK_w :: Keycode pattern SDLK_x :: Keycode pattern SDLK_y :: Keycode pattern SDLK_z :: Keycode pattern SDLK_CAPSLOCK :: Keycode pattern SDLK_F1 :: Keycode pattern SDLK_F2 :: Keycode pattern SDLK_F3 :: Keycode pattern SDLK_F4 :: Keycode pattern SDLK_F5 :: Keycode pattern SDLK_F6 :: Keycode pattern SDLK_F7 :: Keycode pattern SDLK_F8 :: Keycode pattern SDLK_F9 :: Keycode pattern SDLK_F10 :: Keycode pattern SDLK_F11 :: Keycode pattern SDLK_F12 :: Keycode pattern SDLK_PRINTSCREEN :: Keycode pattern SDLK_SCROLLLOCK :: Keycode pattern SDLK_PAUSE :: Keycode pattern SDLK_INSERT :: Keycode pattern SDLK_HOME :: Keycode pattern SDLK_PAGEUP :: Keycode pattern SDLK_DELETE :: Keycode pattern SDLK_END :: Keycode pattern SDLK_PAGEDOWN :: Keycode pattern SDLK_RIGHT :: Keycode pattern SDLK_LEFT :: Keycode pattern SDLK_DOWN :: Keycode pattern SDLK_UP :: Keycode pattern SDLK_NUMLOCKCLEAR :: Keycode pattern SDLK_KP_DIVIDE :: Keycode pattern SDLK_KP_MULTIPLY :: Keycode pattern SDLK_KP_MINUS :: Keycode pattern SDLK_KP_PLUS :: Keycode pattern SDLK_KP_ENTER :: Keycode pattern SDLK_KP_1 :: Keycode pattern SDLK_KP_2 :: Keycode pattern SDLK_KP_3 :: Keycode pattern SDLK_KP_4 :: Keycode pattern SDLK_KP_5 :: Keycode pattern SDLK_KP_6 :: Keycode pattern SDLK_KP_7 :: Keycode pattern SDLK_KP_8 :: Keycode pattern SDLK_KP_9 :: Keycode pattern SDLK_KP_0 :: Keycode pattern SDLK_KP_PERIOD :: Keycode pattern SDLK_APPLICATION :: Keycode pattern SDLK_POWER :: Keycode pattern SDLK_KP_EQUALS :: Keycode pattern SDLK_F13 :: Keycode pattern SDLK_F14 :: Keycode pattern SDLK_F15 :: Keycode pattern SDLK_F16 :: Keycode pattern SDLK_F17 :: Keycode pattern SDLK_F18 :: Keycode pattern SDLK_F19 :: Keycode pattern SDLK_F20 :: Keycode pattern SDLK_F21 :: Keycode pattern SDLK_F22 :: Keycode pattern SDLK_F23 :: Keycode pattern SDLK_F24 :: Keycode pattern SDLK_EXECUTE :: Keycode pattern SDLK_HELP :: Keycode pattern SDLK_MENU :: Keycode pattern SDLK_SELECT :: Keycode pattern SDLK_STOP :: Keycode pattern SDLK_AGAIN :: Keycode pattern SDLK_UNDO :: Keycode pattern SDLK_CUT :: Keycode pattern SDLK_COPY :: Keycode pattern SDLK_PASTE :: Keycode pattern SDLK_FIND :: Keycode pattern SDLK_MUTE :: Keycode pattern SDLK_VOLUMEUP :: Keycode pattern SDLK_VOLUMEDOWN :: Keycode pattern SDLK_KP_COMMA :: Keycode pattern SDLK_KP_EQUALSAS400 :: Keycode pattern SDLK_ALTERASE :: Keycode pattern SDLK_SYSREQ :: Keycode pattern SDLK_CANCEL :: Keycode pattern SDLK_CLEAR :: Keycode pattern SDLK_PRIOR :: Keycode pattern SDLK_RETURN2 :: Keycode pattern SDLK_SEPARATOR :: Keycode pattern SDLK_OUT :: Keycode pattern SDLK_OPER :: Keycode pattern SDLK_CLEARAGAIN :: Keycode pattern SDLK_CRSEL :: Keycode pattern SDLK_EXSEL :: Keycode pattern SDLK_KP_00 :: Keycode pattern SDLK_KP_000 :: Keycode pattern SDLK_THOUSANDSSEPARATOR :: Keycode pattern SDLK_DECIMALSEPARATOR :: Keycode pattern SDLK_CURRENCYUNIT :: Keycode pattern SDLK_CURRENCYSUBUNIT :: Keycode pattern SDLK_KP_LEFTPAREN :: Keycode pattern SDLK_KP_RIGHTPAREN :: Keycode pattern SDLK_KP_LEFTBRACE :: Keycode pattern SDLK_KP_RIGHTBRACE :: Keycode pattern SDLK_KP_TAB :: Keycode pattern SDLK_KP_BACKSPACE :: Keycode pattern SDLK_KP_A :: Keycode pattern SDLK_KP_B :: Keycode pattern SDLK_KP_C :: Keycode pattern SDLK_KP_D :: Keycode pattern SDLK_KP_E :: Keycode pattern SDLK_KP_F :: Keycode pattern SDLK_KP_XOR :: Keycode pattern SDLK_KP_POWER :: Keycode pattern SDLK_KP_PERCENT :: Keycode pattern SDLK_KP_LESS :: Keycode pattern SDLK_KP_GREATER :: Keycode pattern SDLK_KP_AMPERSAND :: Keycode pattern SDLK_KP_DBLAMPERSAND :: Keycode pattern SDLK_KP_VERTICALBAR :: Keycode pattern SDLK_KP_DBLVERTICALBAR :: Keycode pattern SDLK_KP_COLON :: Keycode pattern SDLK_KP_HASH :: Keycode pattern SDLK_KP_SPACE :: Keycode pattern SDLK_KP_AT :: Keycode pattern SDLK_KP_EXCLAM :: Keycode pattern SDLK_KP_MEMSTORE :: Keycode pattern SDLK_KP_MEMRECALL :: Keycode pattern SDLK_KP_MEMCLEAR :: Keycode pattern SDLK_KP_MEMADD :: Keycode pattern SDLK_KP_MEMSUBTRACT :: Keycode pattern SDLK_KP_MEMMULTIPLY :: Keycode pattern SDLK_KP_MEMDIVIDE :: Keycode pattern SDLK_KP_PLUSMINUS :: Keycode pattern SDLK_KP_CLEAR :: Keycode pattern SDLK_KP_CLEARENTRY :: Keycode pattern SDLK_KP_BINARY :: Keycode pattern SDLK_KP_OCTAL :: Keycode pattern SDLK_KP_DECIMAL :: Keycode pattern SDLK_KP_HEXADECIMAL :: Keycode pattern SDLK_LCTRL :: Keycode pattern SDLK_LSHIFT :: Keycode pattern SDLK_LALT :: Keycode pattern SDLK_LGUI :: Keycode pattern SDLK_RCTRL :: Keycode pattern SDLK_RSHIFT :: Keycode pattern SDLK_RALT :: Keycode pattern SDLK_RGUI :: Keycode pattern SDLK_MODE :: Keycode pattern SDLK_AUDIONEXT :: Keycode pattern SDLK_AUDIOPREV :: Keycode pattern SDLK_AUDIOSTOP :: Keycode pattern SDLK_AUDIOPLAY :: Keycode pattern SDLK_AUDIOMUTE :: Keycode pattern SDLK_MEDIASELECT :: Keycode pattern SDLK_WWW :: Keycode pattern SDLK_MAIL :: Keycode pattern SDLK_CALCULATOR :: Keycode pattern SDLK_COMPUTER :: Keycode pattern SDLK_AC_SEARCH :: Keycode pattern SDLK_AC_HOME :: Keycode pattern SDLK_AC_BACK :: Keycode pattern SDLK_AC_FORWARD :: Keycode pattern SDLK_AC_STOP :: Keycode pattern SDLK_AC_REFRESH :: Keycode pattern SDLK_AC_BOOKMARKS :: Keycode pattern SDLK_BRIGHTNESSDOWN :: Keycode pattern SDLK_BRIGHTNESSUP :: Keycode pattern SDLK_DISPLAYSWITCH :: Keycode pattern SDLK_KBDILLUMTOGGLE :: Keycode pattern SDLK_KBDILLUMDOWN :: Keycode pattern SDLK_KBDILLUMUP :: Keycode pattern SDLK_EJECT :: Keycode pattern SDLK_SLEEP :: Keycode type Keymod = (Word32) pattern KMOD_NONE :: (Eq a, Num a) => a pattern KMOD_LSHIFT :: (Eq a, Num a) => a pattern KMOD_RSHIFT :: (Eq a, Num a) => a pattern KMOD_SHIFT :: (Eq a, Num a) => a pattern KMOD_LCTRL :: (Eq a, Num a) => a pattern KMOD_RCTRL :: (Eq a, Num a) => a pattern KMOD_CTRL :: (Eq a, Num a) => a pattern KMOD_LALT :: (Eq a, Num a) => a pattern KMOD_RALT :: (Eq a, Num a) => a pattern KMOD_ALT :: (Eq a, Num a) => a pattern KMOD_LGUI :: (Eq a, Num a) => a pattern KMOD_RGUI :: (Eq a, Num a) => a pattern KMOD_GUI :: (Eq a, Num a) => a pattern KMOD_NUM :: (Eq a, Num a) => a pattern KMOD_CAPS :: (Eq a, Num a) => a pattern KMOD_MODE :: (Eq a, Num a) => a pattern KMOD_RESERVED :: (Eq a, Num a) => a type LogPriority = (Word32) pattern SDL_LOG_PRIORITY_VERBOSE :: LogPriority pattern SDL_LOG_PRIORITY_DEBUG :: LogPriority pattern SDL_LOG_PRIORITY_INFO :: LogPriority pattern SDL_LOG_PRIORITY_WARN :: LogPriority pattern SDL_LOG_PRIORITY_ERROR :: LogPriority pattern SDL_LOG_PRIORITY_CRITICAL :: LogPriority pattern SDL_NUM_LOG_PRIORITIES :: LogPriority type PowerState = (Word32) pattern SDL_POWERSTATE_UNKNOWN :: PowerState pattern SDL_POWERSTATE_ON_BATTERY :: PowerState pattern SDL_POWERSTATE_NO_BATTERY :: PowerState pattern SDL_POWERSTATE_CHARGING :: PowerState pattern SDL_POWERSTATE_CHARGED :: PowerState type RendererFlip = (Word32) pattern SDL_FLIP_NONE :: RendererFlip pattern SDL_FLIP_HORIZONTAL :: RendererFlip pattern SDL_FLIP_VERTICAL :: RendererFlip type Scancode = (Word32) pattern SDL_SCANCODE_UNKNOWN :: Scancode pattern SDL_SCANCODE_A :: Scancode pattern SDL_SCANCODE_B :: Scancode pattern SDL_SCANCODE_C :: Scancode pattern SDL_SCANCODE_D :: Scancode pattern SDL_SCANCODE_E :: Scancode pattern SDL_SCANCODE_F :: Scancode pattern SDL_SCANCODE_G :: Scancode pattern SDL_SCANCODE_H :: Scancode pattern SDL_SCANCODE_I :: Scancode pattern SDL_SCANCODE_J :: Scancode pattern SDL_SCANCODE_K :: Scancode pattern SDL_SCANCODE_L :: Scancode pattern SDL_SCANCODE_M :: Scancode pattern SDL_SCANCODE_N :: Scancode pattern SDL_SCANCODE_O :: Scancode pattern SDL_SCANCODE_P :: Scancode pattern SDL_SCANCODE_Q :: Scancode pattern SDL_SCANCODE_R :: Scancode pattern SDL_SCANCODE_S :: Scancode pattern SDL_SCANCODE_T :: Scancode pattern SDL_SCANCODE_U :: Scancode pattern SDL_SCANCODE_V :: Scancode pattern SDL_SCANCODE_W :: Scancode pattern SDL_SCANCODE_X :: Scancode pattern SDL_SCANCODE_Y :: Scancode pattern SDL_SCANCODE_Z :: Scancode pattern SDL_SCANCODE_1 :: Scancode pattern SDL_SCANCODE_2 :: Scancode pattern SDL_SCANCODE_3 :: Scancode pattern SDL_SCANCODE_4 :: Scancode pattern SDL_SCANCODE_5 :: Scancode pattern SDL_SCANCODE_6 :: Scancode pattern SDL_SCANCODE_7 :: Scancode pattern SDL_SCANCODE_8 :: Scancode pattern SDL_SCANCODE_9 :: Scancode pattern SDL_SCANCODE_0 :: Scancode pattern SDL_SCANCODE_RETURN :: Scancode pattern SDL_SCANCODE_ESCAPE :: Scancode pattern SDL_SCANCODE_BACKSPACE :: Scancode pattern SDL_SCANCODE_TAB :: Scancode pattern SDL_SCANCODE_SPACE :: Scancode pattern SDL_SCANCODE_MINUS :: Scancode pattern SDL_SCANCODE_EQUALS :: Scancode pattern SDL_SCANCODE_LEFTBRACKET :: Scancode pattern SDL_SCANCODE_RIGHTBRACKET :: Scancode pattern SDL_SCANCODE_BACKSLASH :: Scancode pattern SDL_SCANCODE_NONUSHASH :: Scancode pattern SDL_SCANCODE_SEMICOLON :: Scancode pattern SDL_SCANCODE_APOSTROPHE :: Scancode pattern SDL_SCANCODE_GRAVE :: Scancode pattern SDL_SCANCODE_COMMA :: Scancode pattern SDL_SCANCODE_PERIOD :: Scancode pattern SDL_SCANCODE_SLASH :: Scancode pattern SDL_SCANCODE_CAPSLOCK :: Scancode pattern SDL_SCANCODE_F1 :: Scancode pattern SDL_SCANCODE_F2 :: Scancode pattern SDL_SCANCODE_F3 :: Scancode pattern SDL_SCANCODE_F4 :: Scancode pattern SDL_SCANCODE_F5 :: Scancode pattern SDL_SCANCODE_F6 :: Scancode pattern SDL_SCANCODE_F7 :: Scancode pattern SDL_SCANCODE_F8 :: Scancode pattern SDL_SCANCODE_F9 :: Scancode pattern SDL_SCANCODE_F10 :: Scancode pattern SDL_SCANCODE_F11 :: Scancode pattern SDL_SCANCODE_F12 :: Scancode pattern SDL_SCANCODE_PRINTSCREEN :: Scancode pattern SDL_SCANCODE_SCROLLLOCK :: Scancode pattern SDL_SCANCODE_PAUSE :: Scancode pattern SDL_SCANCODE_INSERT :: Scancode pattern SDL_SCANCODE_HOME :: Scancode pattern SDL_SCANCODE_PAGEUP :: Scancode pattern SDL_SCANCODE_DELETE :: Scancode pattern SDL_SCANCODE_END :: Scancode pattern SDL_SCANCODE_PAGEDOWN :: Scancode pattern SDL_SCANCODE_RIGHT :: Scancode pattern SDL_SCANCODE_LEFT :: Scancode pattern SDL_SCANCODE_DOWN :: Scancode pattern SDL_SCANCODE_UP :: Scancode pattern SDL_SCANCODE_NUMLOCKCLEAR :: Scancode pattern SDL_SCANCODE_KP_DIVIDE :: Scancode pattern SDL_SCANCODE_KP_MULTIPLY :: Scancode pattern SDL_SCANCODE_KP_MINUS :: Scancode pattern SDL_SCANCODE_KP_PLUS :: Scancode pattern SDL_SCANCODE_KP_ENTER :: Scancode pattern SDL_SCANCODE_KP_1 :: Scancode pattern SDL_SCANCODE_KP_2 :: Scancode pattern SDL_SCANCODE_KP_3 :: Scancode pattern SDL_SCANCODE_KP_4 :: Scancode pattern SDL_SCANCODE_KP_5 :: Scancode pattern SDL_SCANCODE_KP_6 :: Scancode pattern SDL_SCANCODE_KP_7 :: Scancode pattern SDL_SCANCODE_KP_8 :: Scancode pattern SDL_SCANCODE_KP_9 :: Scancode pattern SDL_SCANCODE_KP_0 :: Scancode pattern SDL_SCANCODE_KP_PERIOD :: Scancode pattern SDL_SCANCODE_NONUSBACKSLASH :: Scancode pattern SDL_SCANCODE_APPLICATION :: Scancode pattern SDL_SCANCODE_POWER :: Scancode pattern SDL_SCANCODE_KP_EQUALS :: Scancode pattern SDL_SCANCODE_F13 :: Scancode pattern SDL_SCANCODE_F14 :: Scancode pattern SDL_SCANCODE_F15 :: Scancode pattern SDL_SCANCODE_F16 :: Scancode pattern SDL_SCANCODE_F17 :: Scancode pattern SDL_SCANCODE_F18 :: Scancode pattern SDL_SCANCODE_F19 :: Scancode pattern SDL_SCANCODE_F20 :: Scancode pattern SDL_SCANCODE_F21 :: Scancode pattern SDL_SCANCODE_F22 :: Scancode pattern SDL_SCANCODE_F23 :: Scancode pattern SDL_SCANCODE_F24 :: Scancode pattern SDL_SCANCODE_EXECUTE :: Scancode pattern SDL_SCANCODE_HELP :: Scancode pattern SDL_SCANCODE_MENU :: Scancode pattern SDL_SCANCODE_SELECT :: Scancode pattern SDL_SCANCODE_STOP :: Scancode pattern SDL_SCANCODE_AGAIN :: Scancode pattern SDL_SCANCODE_UNDO :: Scancode pattern SDL_SCANCODE_CUT :: Scancode pattern SDL_SCANCODE_COPY :: Scancode pattern SDL_SCANCODE_PASTE :: Scancode pattern SDL_SCANCODE_FIND :: Scancode pattern SDL_SCANCODE_MUTE :: Scancode pattern SDL_SCANCODE_VOLUMEUP :: Scancode pattern SDL_SCANCODE_VOLUMEDOWN :: Scancode pattern SDL_SCANCODE_KP_COMMA :: Scancode pattern SDL_SCANCODE_KP_EQUALSAS400 :: Scancode pattern SDL_SCANCODE_INTERNATIONAL1 :: Scancode pattern SDL_SCANCODE_INTERNATIONAL2 :: Scancode pattern SDL_SCANCODE_INTERNATIONAL3 :: Scancode pattern SDL_SCANCODE_INTERNATIONAL4 :: Scancode pattern SDL_SCANCODE_INTERNATIONAL5 :: Scancode pattern SDL_SCANCODE_INTERNATIONAL6 :: Scancode pattern SDL_SCANCODE_INTERNATIONAL7 :: Scancode pattern SDL_SCANCODE_INTERNATIONAL8 :: Scancode pattern SDL_SCANCODE_INTERNATIONAL9 :: Scancode pattern SDL_SCANCODE_LANG1 :: Scancode pattern SDL_SCANCODE_LANG2 :: Scancode pattern SDL_SCANCODE_LANG3 :: Scancode pattern SDL_SCANCODE_LANG4 :: Scancode pattern SDL_SCANCODE_LANG5 :: Scancode pattern SDL_SCANCODE_LANG6 :: Scancode pattern SDL_SCANCODE_LANG7 :: Scancode pattern SDL_SCANCODE_LANG8 :: Scancode pattern SDL_SCANCODE_LANG9 :: Scancode pattern SDL_SCANCODE_ALTERASE :: Scancode pattern SDL_SCANCODE_SYSREQ :: Scancode pattern SDL_SCANCODE_CANCEL :: Scancode pattern SDL_SCANCODE_CLEAR :: Scancode pattern SDL_SCANCODE_PRIOR :: Scancode pattern SDL_SCANCODE_RETURN2 :: Scancode pattern SDL_SCANCODE_SEPARATOR :: Scancode pattern SDL_SCANCODE_OUT :: Scancode pattern SDL_SCANCODE_OPER :: Scancode pattern SDL_SCANCODE_CLEARAGAIN :: Scancode pattern SDL_SCANCODE_CRSEL :: Scancode pattern SDL_SCANCODE_EXSEL :: Scancode pattern SDL_SCANCODE_KP_00 :: Scancode pattern SDL_SCANCODE_KP_000 :: Scancode pattern SDL_SCANCODE_THOUSANDSSEPARATOR :: Scancode pattern SDL_SCANCODE_DECIMALSEPARATOR :: Scancode pattern SDL_SCANCODE_CURRENCYUNIT :: Scancode pattern SDL_SCANCODE_CURRENCYSUBUNIT :: Scancode pattern SDL_SCANCODE_KP_LEFTPAREN :: Scancode pattern SDL_SCANCODE_KP_RIGHTPAREN :: Scancode pattern SDL_SCANCODE_KP_LEFTBRACE :: Scancode pattern SDL_SCANCODE_KP_RIGHTBRACE :: Scancode pattern SDL_SCANCODE_KP_TAB :: Scancode pattern SDL_SCANCODE_KP_BACKSPACE :: Scancode pattern SDL_SCANCODE_KP_A :: Scancode pattern SDL_SCANCODE_KP_B :: Scancode pattern SDL_SCANCODE_KP_C :: Scancode pattern SDL_SCANCODE_KP_D :: Scancode pattern SDL_SCANCODE_KP_E :: Scancode pattern SDL_SCANCODE_KP_F :: Scancode pattern SDL_SCANCODE_KP_XOR :: Scancode pattern SDL_SCANCODE_KP_POWER :: Scancode pattern SDL_SCANCODE_KP_PERCENT :: Scancode pattern SDL_SCANCODE_KP_LESS :: Scancode pattern SDL_SCANCODE_KP_GREATER :: Scancode pattern SDL_SCANCODE_KP_AMPERSAND :: Scancode pattern SDL_SCANCODE_KP_DBLAMPERSAND :: Scancode pattern SDL_SCANCODE_KP_VERTICALBAR :: Scancode pattern SDL_SCANCODE_KP_DBLVERTICALBAR :: Scancode pattern SDL_SCANCODE_KP_COLON :: Scancode pattern SDL_SCANCODE_KP_HASH :: Scancode pattern SDL_SCANCODE_KP_SPACE :: Scancode pattern SDL_SCANCODE_KP_AT :: Scancode pattern SDL_SCANCODE_KP_EXCLAM :: Scancode pattern SDL_SCANCODE_KP_MEMSTORE :: Scancode pattern SDL_SCANCODE_KP_MEMRECALL :: Scancode pattern SDL_SCANCODE_KP_MEMCLEAR :: Scancode pattern SDL_SCANCODE_KP_MEMADD :: Scancode pattern SDL_SCANCODE_KP_MEMSUBTRACT :: Scancode pattern SDL_SCANCODE_KP_MEMMULTIPLY :: Scancode pattern SDL_SCANCODE_KP_MEMDIVIDE :: Scancode pattern SDL_SCANCODE_KP_PLUSMINUS :: Scancode pattern SDL_SCANCODE_KP_CLEAR :: Scancode pattern SDL_SCANCODE_KP_CLEARENTRY :: Scancode pattern SDL_SCANCODE_KP_BINARY :: Scancode pattern SDL_SCANCODE_KP_OCTAL :: Scancode pattern SDL_SCANCODE_KP_DECIMAL :: Scancode pattern SDL_SCANCODE_KP_HEXADECIMAL :: Scancode pattern SDL_SCANCODE_LCTRL :: Scancode pattern SDL_SCANCODE_LSHIFT :: Scancode pattern SDL_SCANCODE_LALT :: Scancode pattern SDL_SCANCODE_LGUI :: Scancode pattern SDL_SCANCODE_RCTRL :: Scancode pattern SDL_SCANCODE_RSHIFT :: Scancode pattern SDL_SCANCODE_RALT :: Scancode pattern SDL_SCANCODE_RGUI :: Scancode pattern SDL_SCANCODE_MODE :: Scancode pattern SDL_SCANCODE_AUDIONEXT :: Scancode pattern SDL_SCANCODE_AUDIOPREV :: Scancode pattern SDL_SCANCODE_AUDIOSTOP :: Scancode pattern SDL_SCANCODE_AUDIOPLAY :: Scancode pattern SDL_SCANCODE_AUDIOMUTE :: Scancode pattern SDL_SCANCODE_MEDIASELECT :: Scancode pattern SDL_SCANCODE_WWW :: Scancode pattern SDL_SCANCODE_MAIL :: Scancode pattern SDL_SCANCODE_CALCULATOR :: Scancode pattern SDL_SCANCODE_COMPUTER :: Scancode pattern SDL_SCANCODE_AC_SEARCH :: Scancode pattern SDL_SCANCODE_AC_HOME :: Scancode pattern SDL_SCANCODE_AC_BACK :: Scancode pattern SDL_SCANCODE_AC_FORWARD :: Scancode pattern SDL_SCANCODE_AC_STOP :: Scancode pattern SDL_SCANCODE_AC_REFRESH :: Scancode pattern SDL_SCANCODE_AC_BOOKMARKS :: Scancode pattern SDL_SCANCODE_BRIGHTNESSDOWN :: Scancode pattern SDL_SCANCODE_BRIGHTNESSUP :: Scancode pattern SDL_SCANCODE_DISPLAYSWITCH :: Scancode pattern SDL_SCANCODE_KBDILLUMTOGGLE :: Scancode pattern SDL_SCANCODE_KBDILLUMDOWN :: Scancode pattern SDL_SCANCODE_KBDILLUMUP :: Scancode pattern SDL_SCANCODE_EJECT :: Scancode pattern SDL_SCANCODE_SLEEP :: Scancode pattern SDL_SCANCODE_APP1 :: Scancode pattern SDL_SCANCODE_APP2 :: Scancode pattern SDL_NUM_SCANCODES :: Scancode pattern SDL_SYSTEM_CURSOR_ARROW :: SystemCursor pattern SDL_SYSTEM_CURSOR_IBEAM :: SystemCursor pattern SDL_SYSTEM_CURSOR_WAIT :: SystemCursor type SystemCursor = (Word32) pattern SDL_SYSTEM_CURSOR_CROSSHAIR :: SystemCursor pattern SDL_SYSTEM_CURSOR_WAITARROW :: SystemCursor pattern SDL_SYSTEM_CURSOR_SIZENWSE :: SystemCursor pattern SDL_SYSTEM_CURSOR_SIZENESW :: SystemCursor pattern SDL_SYSTEM_CURSOR_SIZEWE :: SystemCursor pattern SDL_SYSTEM_CURSOR_SIZENS :: SystemCursor pattern SDL_SYSTEM_CURSOR_SIZEALL :: SystemCursor pattern SDL_SYSTEM_CURSOR_NO :: SystemCursor pattern SDL_SYSTEM_CURSOR_HAND :: SystemCursor pattern SDL_NUM_SYSTEM_CURSORS :: SystemCursor type ThreadPriority = (Word32) pattern SDL_THREAD_PRIORITY_LOW :: ThreadPriority pattern SDL_THREAD_PRIORITY_NORMAL :: ThreadPriority pattern SDL_THREAD_PRIORITY_HIGH :: ThreadPriority pattern SDL_AUDIO_ALLOW_FREQUENCY_CHANGE :: (Eq a, Num a) => a pattern SDL_AUDIO_ALLOW_FORMAT_CHANGE :: (Eq a, Num a) => a pattern SDL_AUDIO_ALLOW_CHANNELS_CHANGE :: (Eq a, Num a) => a pattern SDL_AUDIO_ALLOW_ANY_CHANGE :: (Eq a, Num a) => a pattern SDL_BUTTON_LEFT :: (Eq a, Num a) => a pattern SDL_BUTTON_MIDDLE :: (Eq a, Num a) => a pattern SDL_BUTTON_RIGHT :: (Eq a, Num a) => a pattern SDL_BUTTON_X1 :: (Eq a, Num a) => a pattern SDL_BUTTON_X2 :: (Eq a, Num a) => a pattern SDL_BUTTON_LMASK :: (Eq a, Num a) => a pattern SDL_BUTTON_MMASK :: (Eq a, Num a) => a pattern SDL_BUTTON_RMASK :: (Eq a, Num a) => a pattern SDL_BUTTON_X1MASK :: (Eq a, Num a) => a pattern SDL_BUTTON_X2MASK :: (Eq a, Num a) => a pattern SDL_MOUSEWHEEL_NORMAL :: (Eq a, Num a) => a pattern SDL_MOUSEWHEEL_FLIPPED :: (Eq a, Num a) => a pattern SDL_FIRSTEVENT :: (Eq a, Num a) => a pattern SDL_QUIT :: (Eq a, Num a) => a pattern SDL_APP_TERMINATING :: (Eq a, Num a) => a pattern SDL_APP_LOWMEMORY :: (Eq a, Num a) => a pattern SDL_APP_WILLENTERBACKGROUND :: (Eq a, Num a) => a pattern SDL_APP_DIDENTERBACKGROUND :: (Eq a, Num a) => a pattern SDL_APP_WILLENTERFOREGROUND :: (Eq a, Num a) => a pattern SDL_APP_DIDENTERFOREGROUND :: (Eq a, Num a) => a pattern SDL_WINDOWEVENT :: (Eq a, Num a) => a pattern SDL_SYSWMEVENT :: (Eq a, Num a) => a pattern SDL_KEYDOWN :: (Eq a, Num a) => a pattern SDL_KEYUP :: (Eq a, Num a) => a pattern SDL_TEXTEDITING :: (Eq a, Num a) => a pattern SDL_TEXTINPUT :: (Eq a, Num a) => a pattern SDL_KEYMAPCHANGED :: (Eq a, Num a) => a pattern SDL_MOUSEMOTION :: (Eq a, Num a) => a pattern SDL_MOUSEBUTTONDOWN :: (Eq a, Num a) => a pattern SDL_MOUSEBUTTONUP :: (Eq a, Num a) => a pattern SDL_MOUSEWHEEL :: (Eq a, Num a) => a pattern SDL_JOYAXISMOTION :: (Eq a, Num a) => a pattern SDL_JOYBALLMOTION :: (Eq a, Num a) => a pattern SDL_JOYHATMOTION :: (Eq a, Num a) => a pattern SDL_JOYBUTTONDOWN :: (Eq a, Num a) => a pattern SDL_JOYBUTTONUP :: (Eq a, Num a) => a pattern SDL_JOYDEVICEADDED :: (Eq a, Num a) => a pattern SDL_JOYDEVICEREMOVED :: (Eq a, Num a) => a pattern SDL_CONTROLLERAXISMOTION :: (Eq a, Num a) => a pattern SDL_CONTROLLERBUTTONDOWN :: (Eq a, Num a) => a pattern SDL_CONTROLLERBUTTONUP :: (Eq a, Num a) => a pattern SDL_CONTROLLERDEVICEADDED :: (Eq a, Num a) => a pattern SDL_CONTROLLERDEVICEREMOVED :: (Eq a, Num a) => a pattern SDL_CONTROLLERDEVICEREMAPPED :: (Eq a, Num a) => a pattern SDL_FINGERDOWN :: (Eq a, Num a) => a pattern SDL_FINGERUP :: (Eq a, Num a) => a pattern SDL_FINGERMOTION :: (Eq a, Num a) => a pattern SDL_DOLLARGESTURE :: (Eq a, Num a) => a pattern SDL_DOLLARRECORD :: (Eq a, Num a) => a pattern SDL_MULTIGESTURE :: (Eq a, Num a) => a pattern SDL_CLIPBOARDUPDATE :: (Eq a, Num a) => a pattern SDL_DROPFILE :: (Eq a, Num a) => a pattern SDL_AUDIODEVICEADDED :: (Eq a, Num a) => a pattern SDL_AUDIODEVICEREMOVED :: (Eq a, Num a) => a pattern SDL_RENDER_TARGETS_RESET :: (Eq a, Num a) => a pattern SDL_RENDER_DEVICE_RESET :: (Eq a, Num a) => a pattern SDL_USEREVENT :: (Eq a, Num a) => a pattern SDL_LASTEVENT :: (Eq a, Num a) => a pattern SDL_HAT_CENTERED :: (Eq a, Num a) => a pattern SDL_HAT_UP :: (Eq a, Num a) => a pattern SDL_HAT_RIGHT :: (Eq a, Num a) => a pattern SDL_HAT_DOWN :: (Eq a, Num a) => a pattern SDL_HAT_LEFT :: (Eq a, Num a) => a pattern SDL_HAT_RIGHTUP :: (Eq a, Num a) => a pattern SDL_HAT_RIGHTDOWN :: (Eq a, Num a) => a pattern SDL_HAT_LEFTUP :: (Eq a, Num a) => a pattern SDL_HAT_LEFTDOWN :: (Eq a, Num a) => a pattern SDL_PRESSED :: (Eq a, Num a) => a pattern SDL_RELEASED :: (Eq a, Num a) => a pattern SDL_LOG_CATEGORY_APPLICATION :: (Eq a, Num a) => a pattern SDL_LOG_CATEGORY_ERROR :: (Eq a, Num a) => a pattern SDL_LOG_CATEGORY_ASSERT :: (Eq a, Num a) => a pattern SDL_LOG_CATEGORY_SYSTEM :: (Eq a, Num a) => a pattern SDL_LOG_CATEGORY_AUDIO :: (Eq a, Num a) => a pattern SDL_LOG_CATEGORY_VIDEO :: (Eq a, Num a) => a pattern SDL_LOG_CATEGORY_RENDER :: (Eq a, Num a) => a pattern SDL_LOG_CATEGORY_INPUT :: (Eq a, Num a) => a pattern SDL_LOG_CATEGORY_TEST :: (Eq a, Num a) => a pattern SDL_LOG_CATEGORY_CUSTOM :: (Eq a, Num a) => a pattern SDL_MESSAGEBOX_ERROR :: (Eq a, Num a) => a pattern SDL_MESSAGEBOX_WARNING :: (Eq a, Num a) => a pattern SDL_MESSAGEBOX_INFORMATION :: (Eq a, Num a) => a pattern SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT :: (Eq a, Num a) => a pattern SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT :: (Eq a, Num a) => a pattern SDL_GL_CONTEXT_PROFILE_CORE :: (Eq a, Num a) => a pattern SDL_GL_CONTEXT_PROFILE_COMPATIBILITY :: (Eq a, Num a) => a pattern SDL_GL_CONTEXT_PROFILE_ES :: (Eq a, Num a) => a pattern SDL_GL_CONTEXT_DEBUG_FLAG :: (Eq a, Num a) => a pattern SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG :: (Eq a, Num a) => a pattern SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG :: (Eq a, Num a) => a pattern SDL_GL_CONTEXT_RESET_ISOLATION_FLAG :: (Eq a, Num a) => a pattern SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE :: (Eq a, Num a) => a pattern SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH :: (Eq a, Num a) => a pattern SDL_PIXELFORMAT_UNKNOWN :: (Eq a, Num a) => a pattern SDL_PIXELFORMAT_INDEX1LSB :: (Eq a, Num a) => a pattern SDL_PIXELFORMAT_INDEX1MSB :: (Eq a, Num a) => a pattern SDL_PIXELFORMAT_INDEX4LSB :: (Eq a, Num a) => a pattern SDL_PIXELFORMAT_INDEX4MSB :: (Eq a, Num a) => a pattern SDL_PIXELFORMAT_INDEX8 :: (Eq a, Num a) => a pattern SDL_PIXELFORMAT_RGB332 :: (Eq a, Num a) => a pattern SDL_PIXELFORMAT_RGB444 :: (Eq a, Num a) => a pattern SDL_PIXELFORMAT_RGB555 :: (Eq a, Num a) => a pattern SDL_PIXELFORMAT_BGR555 :: (Eq a, Num a) => a pattern SDL_PIXELFORMAT_ARGB4444 :: (Eq a, Num a) => a pattern SDL_PIXELFORMAT_RGBA4444 :: (Eq a, Num a) => a pattern SDL_PIXELFORMAT_ABGR4444 :: (Eq a, Num a) => a pattern SDL_PIXELFORMAT_BGRA4444 :: (Eq a, Num a) => a pattern SDL_PIXELFORMAT_ARGB1555 :: (Eq a, Num a) => a pattern SDL_PIXELFORMAT_RGBA5551 :: (Eq a, Num a) => a pattern SDL_PIXELFORMAT_ABGR1555 :: (Eq a, Num a) => a pattern SDL_PIXELFORMAT_BGRA5551 :: (Eq a, Num a) => a pattern SDL_PIXELFORMAT_RGB565 :: (Eq a, Num a) => a pattern SDL_PIXELFORMAT_BGR565 :: (Eq a, Num a) => a pattern SDL_PIXELFORMAT_RGB24 :: (Eq a, Num a) => a pattern SDL_PIXELFORMAT_BGR24 :: (Eq a, Num a) => a pattern SDL_PIXELFORMAT_RGB888 :: (Eq a, Num a) => a pattern SDL_PIXELFORMAT_RGBX8888 :: (Eq a, Num a) => a pattern SDL_PIXELFORMAT_BGR888 :: (Eq a, Num a) => a pattern SDL_PIXELFORMAT_BGRX8888 :: (Eq a, Num a) => a pattern SDL_PIXELFORMAT_ARGB8888 :: (Eq a, Num a) => a pattern SDL_PIXELFORMAT_RGBA8888 :: (Eq a, Num a) => a pattern SDL_PIXELFORMAT_ABGR8888 :: (Eq a, Num a) => a pattern SDL_PIXELFORMAT_BGRA8888 :: (Eq a, Num a) => a pattern SDL_PIXELFORMAT_ARGB2101010 :: (Eq a, Num a) => a pattern SDL_PIXELFORMAT_YV12 :: (Eq a, Num a) => a pattern SDL_PIXELFORMAT_IYUV :: (Eq a, Num a) => a pattern SDL_PIXELFORMAT_YUY2 :: (Eq a, Num a) => a pattern SDL_PIXELFORMAT_UYVY :: (Eq a, Num a) => a pattern SDL_PIXELFORMAT_YVYU :: (Eq a, Num a) => a pattern SDL_RENDERER_SOFTWARE :: (Eq a, Num a) => a pattern SDL_RENDERER_ACCELERATED :: (Eq a, Num a) => a pattern SDL_RENDERER_PRESENTVSYNC :: (Eq a, Num a) => a pattern SDL_RENDERER_TARGETTEXTURE :: (Eq a, Num a) => a pattern SDL_TEXTUREACCESS_STATIC :: (Eq a, Num a) => a pattern SDL_TEXTUREACCESS_STREAMING :: (Eq a, Num a) => a pattern SDL_TEXTUREACCESS_TARGET :: (Eq a, Num a) => a pattern SDL_TEXTUREMODULATE_NONE :: (Eq a, Num a) => a pattern SDL_TEXTUREMODULATE_COLOR :: (Eq a, Num a) => a pattern SDL_TEXTUREMODULATE_ALPHA :: (Eq a, Num a) => a pattern SDL_TOUCH_MOUSEID :: (Eq a, Num a) => a pattern SDL_WINDOWEVENT_NONE :: (Eq a, Num a) => a pattern SDL_WINDOWEVENT_SHOWN :: (Eq a, Num a) => a pattern SDL_WINDOWEVENT_HIDDEN :: (Eq a, Num a) => a pattern SDL_WINDOWEVENT_EXPOSED :: (Eq a, Num a) => a pattern SDL_WINDOWEVENT_MOVED :: (Eq a, Num a) => a pattern SDL_WINDOWEVENT_RESIZED :: (Eq a, Num a) => a pattern SDL_WINDOWEVENT_SIZE_CHANGED :: (Eq a, Num a) => a pattern SDL_WINDOWEVENT_MINIMIZED :: (Eq a, Num a) => a pattern SDL_WINDOWEVENT_MAXIMIZED :: (Eq a, Num a) => a pattern SDL_WINDOWEVENT_RESTORED :: (Eq a, Num a) => a pattern SDL_WINDOWEVENT_ENTER :: (Eq a, Num a) => a pattern SDL_WINDOWEVENT_LEAVE :: (Eq a, Num a) => a pattern SDL_WINDOWEVENT_FOCUS_GAINED :: (Eq a, Num a) => a pattern SDL_WINDOWEVENT_FOCUS_LOST :: (Eq a, Num a) => a pattern SDL_WINDOWEVENT_CLOSE :: (Eq a, Num a) => a pattern SDL_WINDOW_FULLSCREEN :: (Eq a, Num a) => a pattern SDL_WINDOW_OPENGL :: (Eq a, Num a) => a pattern SDL_WINDOW_SHOWN :: (Eq a, Num a) => a pattern SDL_WINDOW_HIDDEN :: (Eq a, Num a) => a pattern SDL_WINDOW_BORDERLESS :: (Eq a, Num a) => a pattern SDL_WINDOW_RESIZABLE :: (Eq a, Num a) => a pattern SDL_WINDOW_MINIMIZED :: (Eq a, Num a) => a pattern SDL_WINDOW_MAXIMIZED :: (Eq a, Num a) => a pattern SDL_WINDOW_INPUT_GRABBED :: (Eq a, Num a) => a pattern SDL_WINDOW_INPUT_FOCUS :: (Eq a, Num a) => a pattern SDL_WINDOW_MOUSE_FOCUS :: (Eq a, Num a) => a pattern SDL_WINDOW_FULLSCREEN_DESKTOP :: (Eq a, Num a) => a pattern SDL_WINDOW_FOREIGN :: (Eq a, Num a) => a pattern SDL_WINDOW_ALLOW_HIGHDPI :: (Eq a, Num a) => a pattern SDL_WINDOW_MOUSE_CAPTURE :: (Eq a, Num a) => a pattern SDL_WINDOW_VULKAN :: (Eq a, Num a) => a pattern SDL_WINDOWPOS_UNDEFINED :: (Eq a, Num a) => a pattern SDL_WINDOWPOS_CENTERED :: (Eq a, Num a) => a pattern SDL_WINDOWPOS_CENTERED_DISPLAY_0 :: (Eq a, Num a) => a pattern SDL_WINDOWPOS_CENTERED_DISPLAY_1 :: (Eq a, Num a) => a pattern SDL_WINDOWPOS_CENTERED_DISPLAY_2 :: (Eq a, Num a) => a pattern SDL_WINDOWPOS_CENTERED_DISPLAY_3 :: (Eq a, Num a) => a pattern SDL_WINDOWPOS_CENTERED_DISPLAY_4 :: (Eq a, Num a) => a pattern SDL_WINDOWPOS_CENTERED_DISPLAY_5 :: (Eq a, Num a) => a pattern SDL_WINDOWPOS_CENTERED_DISPLAY_6 :: (Eq a, Num a) => a pattern SDL_WINDOWPOS_CENTERED_DISPLAY_7 :: (Eq a, Num a) => a pattern SDL_WINDOWPOS_CENTERED_DISPLAY_8 :: (Eq a, Num a) => a pattern SDL_WINDOWPOS_CENTERED_DISPLAY_9 :: (Eq a, Num a) => a pattern SDL_WINDOWPOS_CENTERED_DISPLAY_10 :: (Eq a, Num a) => a pattern SDL_WINDOWPOS_CENTERED_DISPLAY_11 :: (Eq a, Num a) => a pattern SDL_WINDOWPOS_CENTERED_DISPLAY_12 :: (Eq a, Num a) => a pattern SDL_WINDOWPOS_CENTERED_DISPLAY_13 :: (Eq a, Num a) => a pattern SDL_WINDOWPOS_CENTERED_DISPLAY_14 :: (Eq a, Num a) => a pattern SDL_WINDOWPOS_CENTERED_DISPLAY_15 :: (Eq a, Num a) => a pattern SDL_HAPTIC_CONSTANT :: (Eq a, Num a) => a -- | An enumeration of scancodes and keycodes, allowing you to pattern -- match on keyboard keys. -- -- This module uses a relatively new GHC feature called -- PatternSynonyms in order to provide pattern matches over the -- underlying Scancode or Keycode. We do this so that you -- are also able to work with vendor-specific or otherwise unknown codes. module SDL.Input.Keyboard.Codes newtype Scancode Scancode :: Word32 -> Scancode [unwrapScancode] :: Scancode -> Word32 pattern ScancodeUnknown :: Scancode pattern ScancodeA :: Scancode pattern ScancodeB :: Scancode pattern ScancodeC :: Scancode pattern ScancodeD :: Scancode pattern ScancodeE :: Scancode pattern ScancodeF :: Scancode pattern ScancodeG :: Scancode pattern ScancodeH :: Scancode pattern ScancodeI :: Scancode pattern ScancodeJ :: Scancode pattern ScancodeK :: Scancode pattern ScancodeL :: Scancode pattern ScancodeM :: Scancode pattern ScancodeN :: Scancode pattern ScancodeO :: Scancode pattern ScancodeP :: Scancode pattern ScancodeQ :: Scancode pattern ScancodeR :: Scancode pattern ScancodeS :: Scancode pattern ScancodeT :: Scancode pattern ScancodeU :: Scancode pattern ScancodeV :: Scancode pattern ScancodeW :: Scancode pattern ScancodeX :: Scancode pattern ScancodeY :: Scancode pattern ScancodeZ :: Scancode pattern Scancode1 :: Scancode pattern Scancode2 :: Scancode pattern Scancode3 :: Scancode pattern Scancode4 :: Scancode pattern Scancode5 :: Scancode pattern Scancode6 :: Scancode pattern Scancode7 :: Scancode pattern Scancode8 :: Scancode pattern Scancode9 :: Scancode pattern Scancode0 :: Scancode pattern ScancodeReturn :: Scancode pattern ScancodeEscape :: Scancode pattern ScancodeBackspace :: Scancode pattern ScancodeTab :: Scancode pattern ScancodeSpace :: Scancode pattern ScancodeMinus :: Scancode pattern ScancodeEquals :: Scancode pattern ScancodeLeftBracket :: Scancode pattern ScancodeRightBracket :: Scancode pattern ScancodeBackslash :: Scancode pattern ScancodeNonUSHash :: Scancode pattern ScancodeSemicolon :: Scancode pattern ScancodeApostrophe :: Scancode pattern ScancodeGrave :: Scancode pattern ScancodeComma :: Scancode pattern ScancodePeriod :: Scancode pattern ScancodeSlash :: Scancode pattern ScancodeCapsLock :: Scancode pattern ScancodeF1 :: Scancode pattern ScancodeF2 :: Scancode pattern ScancodeF3 :: Scancode pattern ScancodeF4 :: Scancode pattern ScancodeF5 :: Scancode pattern ScancodeF6 :: Scancode pattern ScancodeF7 :: Scancode pattern ScancodeF8 :: Scancode pattern ScancodeF9 :: Scancode pattern ScancodeF10 :: Scancode pattern ScancodeF11 :: Scancode pattern ScancodeF12 :: Scancode pattern ScancodePrintScreen :: Scancode pattern ScancodeScrollLock :: Scancode pattern ScancodePause :: Scancode pattern ScancodeInsert :: Scancode pattern ScancodeHome :: Scancode pattern ScancodePageUp :: Scancode pattern ScancodeDelete :: Scancode pattern ScancodeEnd :: Scancode pattern ScancodePageDown :: Scancode pattern ScancodeRight :: Scancode pattern ScancodeLeft :: Scancode pattern ScancodeDown :: Scancode pattern ScancodeUp :: Scancode pattern ScancodeNumLockClear :: Scancode pattern ScancodeKPDivide :: Scancode pattern ScancodeKPMultiply :: Scancode pattern ScancodeKPMinus :: Scancode pattern ScancodeKPPlus :: Scancode pattern ScancodeKPEnter :: Scancode pattern ScancodeKP1 :: Scancode pattern ScancodeKP2 :: Scancode pattern ScancodeKP3 :: Scancode pattern ScancodeKP4 :: Scancode pattern ScancodeKP5 :: Scancode pattern ScancodeKP6 :: Scancode pattern ScancodeKP7 :: Scancode pattern ScancodeKP8 :: Scancode pattern ScancodeKP9 :: Scancode pattern ScancodeKP0 :: Scancode pattern ScancodeKPPeriod :: Scancode pattern ScancodeNonUSBackslash :: Scancode pattern ScancodeApplication :: Scancode pattern ScancodePower :: Scancode pattern ScancodeKPEquals :: Scancode pattern ScancodeF13 :: Scancode pattern ScancodeF14 :: Scancode pattern ScancodeF15 :: Scancode pattern ScancodeF16 :: Scancode pattern ScancodeF17 :: Scancode pattern ScancodeF18 :: Scancode pattern ScancodeF19 :: Scancode pattern ScancodeF20 :: Scancode pattern ScancodeF21 :: Scancode pattern ScancodeF22 :: Scancode pattern ScancodeF23 :: Scancode pattern ScancodeF24 :: Scancode pattern ScancodeExecute :: Scancode pattern ScancodeHelp :: Scancode pattern ScancodeMenu :: Scancode pattern ScancodeSelect :: Scancode pattern ScancodeStop :: Scancode pattern ScancodeAgain :: Scancode pattern ScancodeUndo :: Scancode pattern ScancodeCut :: Scancode pattern ScancodeCopy :: Scancode pattern ScancodePaste :: Scancode pattern ScancodeFind :: Scancode pattern ScancodeMute :: Scancode pattern ScancodeVolumeUp :: Scancode pattern ScancodeVolumeDown :: Scancode pattern ScancodeKPComma :: Scancode pattern ScancodeKPEqualsAS400 :: Scancode pattern ScancodeInternational1 :: Scancode pattern ScancodeInternational2 :: Scancode pattern ScancodeInternational3 :: Scancode pattern ScancodeInternational4 :: Scancode pattern ScancodeInternational5 :: Scancode pattern ScancodeInternational6 :: Scancode pattern ScancodeInternational7 :: Scancode pattern ScancodeInternational8 :: Scancode pattern ScancodeInternational9 :: Scancode pattern ScancodeLang1 :: Scancode pattern ScancodeLang2 :: Scancode pattern ScancodeLang3 :: Scancode pattern ScancodeLang4 :: Scancode pattern ScancodeLang5 :: Scancode pattern ScancodeLang6 :: Scancode pattern ScancodeLang7 :: Scancode pattern ScancodeLang8 :: Scancode pattern ScancodeLang9 :: Scancode pattern ScancodeAltErase :: Scancode pattern ScancodeSysReq :: Scancode pattern ScancodeCancel :: Scancode pattern ScancodeClear :: Scancode pattern ScancodePrior :: Scancode pattern ScancodeReturn2 :: Scancode pattern ScancodeSeparator :: Scancode pattern ScancodeOut :: Scancode pattern ScancodeOper :: Scancode pattern ScancodeClearAgain :: Scancode pattern ScancodeCrSel :: Scancode pattern ScancodeExSel :: Scancode pattern ScancodeKP00 :: Scancode pattern ScancodeKP000 :: Scancode pattern ScancodeThousandsSeparator :: Scancode pattern ScancodeDecimalSeparator :: Scancode pattern ScancodeCurrencyUnit :: Scancode pattern ScancodeCurrencySubunit :: Scancode pattern ScancodeLeftParen :: Scancode pattern ScancodeRightParen :: Scancode pattern ScancodeLeftBrace :: Scancode pattern ScancodeRightBrace :: Scancode pattern ScancodeKPTab :: Scancode pattern ScancodeKPBackspace :: Scancode pattern ScancodeKPA :: Scancode pattern ScancodeKPB :: Scancode pattern ScancodeKPC :: Scancode pattern ScancodeKPD :: Scancode pattern ScancodeKPE :: Scancode pattern ScancodeKPF :: Scancode pattern ScancodeKPXOR :: Scancode pattern ScancodeKPPower :: Scancode pattern ScancodeKPPercent :: Scancode pattern ScancodeKPLess :: Scancode pattern ScancodeKPGreater :: Scancode pattern ScancodeKPAmpersand :: Scancode pattern ScancodeKPDblAmpersand :: Scancode pattern ScancodeKPVerticalBar :: Scancode pattern ScancodeKPDblVerticalBar :: Scancode pattern ScancodeKPColon :: Scancode pattern ScancodeKPHash :: Scancode pattern ScancodeKPSpace :: Scancode pattern ScancodeKPAt :: Scancode pattern ScancodeKPExclam :: Scancode pattern ScancodeKPMemStore :: Scancode pattern ScancodeKPMemRecall :: Scancode pattern ScancodeKPMemClear :: Scancode pattern ScancodeKPMemAdd :: Scancode pattern ScancodeKPMemSubtract :: Scancode pattern ScancodeKPMemMultiply :: Scancode pattern ScancodeKPMemDivide :: Scancode pattern ScancodeKPPlusMinus :: Scancode pattern ScancodeKPClear :: Scancode pattern ScancodeKPClearEntry :: Scancode pattern ScancodeKPBinary :: Scancode pattern ScancodeKPOctal :: Scancode pattern ScancodeKPDecimal :: Scancode pattern ScancodeKPHexadecimal :: Scancode pattern ScancodeLCtrl :: Scancode pattern ScancodeLShift :: Scancode pattern ScancodeLAlt :: Scancode pattern ScancodeLGUI :: Scancode pattern ScancodeRCtrl :: Scancode pattern ScancodeRShift :: Scancode pattern ScancodeRAlt :: Scancode pattern ScancodeRGUI :: Scancode pattern ScancodeMode :: Scancode pattern ScancodeAudioNext :: Scancode pattern ScancodeAudioPrev :: Scancode pattern ScancodeAudioStop :: Scancode pattern ScancodeAudioPlay :: Scancode pattern ScancodeAudioMute :: Scancode pattern ScancodeMediaSelect :: Scancode pattern ScancodeWWW :: Scancode pattern ScancodeMail :: Scancode pattern ScancodeCalculator :: Scancode pattern ScancodeComputer :: Scancode pattern ScancodeACSearch :: Scancode pattern ScancodeACHome :: Scancode pattern ScancodeACBack :: Scancode pattern ScancodeACForward :: Scancode pattern ScancodeACStop :: Scancode pattern ScancodeACRefresh :: Scancode pattern ScancodeACBookmarks :: Scancode pattern ScancodeBrightnessDown :: Scancode pattern ScancodeBrightnessUp :: Scancode pattern ScancodeDisplaySwitch :: Scancode pattern ScancodeKBDIllumToggle :: Scancode pattern ScancodeKBDIllumDown :: Scancode pattern ScancodeKBDIllumUp :: Scancode pattern ScancodeEject :: Scancode pattern ScancodeSleep :: Scancode pattern ScancodeApp1 :: Scancode pattern ScancodeApp2 :: Scancode newtype Keycode Keycode :: Int32 -> Keycode [unwrapKeycode] :: Keycode -> Int32 pattern KeycodeUnknown :: Keycode pattern KeycodeReturn :: Keycode pattern KeycodeEscape :: Keycode pattern KeycodeBackspace :: Keycode pattern KeycodeTab :: Keycode pattern KeycodeSpace :: Keycode pattern KeycodeExclaim :: Keycode pattern KeycodeQuoteDbl :: Keycode pattern KeycodeHash :: Keycode pattern KeycodePercent :: Keycode pattern KeycodeDollar :: Keycode pattern KeycodeAmpersand :: Keycode pattern KeycodeQuote :: Keycode pattern KeycodeLeftParen :: Keycode pattern KeycodeRightParen :: Keycode pattern KeycodeAsterisk :: Keycode pattern KeycodePlus :: Keycode pattern KeycodeComma :: Keycode pattern KeycodeMinus :: Keycode pattern KeycodePeriod :: Keycode pattern KeycodeSlash :: Keycode pattern Keycode0 :: Keycode pattern Keycode1 :: Keycode pattern Keycode2 :: Keycode pattern Keycode3 :: Keycode pattern Keycode4 :: Keycode pattern Keycode5 :: Keycode pattern Keycode6 :: Keycode pattern Keycode7 :: Keycode pattern Keycode8 :: Keycode pattern Keycode9 :: Keycode pattern KeycodeColon :: Keycode pattern KeycodeSemicolon :: Keycode pattern KeycodeLess :: Keycode pattern KeycodeEquals :: Keycode pattern KeycodeGreater :: Keycode pattern KeycodeQuestion :: Keycode pattern KeycodeAt :: Keycode pattern KeycodeLeftBracket :: Keycode pattern KeycodeBackslash :: Keycode pattern KeycodeRightBracket :: Keycode pattern KeycodeCaret :: Keycode pattern KeycodeUnderscore :: Keycode pattern KeycodeBackquote :: Keycode pattern KeycodeA :: Keycode pattern KeycodeB :: Keycode pattern KeycodeC :: Keycode pattern KeycodeD :: Keycode pattern KeycodeE :: Keycode pattern KeycodeF :: Keycode pattern KeycodeG :: Keycode pattern KeycodeH :: Keycode pattern KeycodeI :: Keycode pattern KeycodeJ :: Keycode pattern KeycodeK :: Keycode pattern KeycodeL :: Keycode pattern KeycodeM :: Keycode pattern KeycodeN :: Keycode pattern KeycodeO :: Keycode pattern KeycodeP :: Keycode pattern KeycodeQ :: Keycode pattern KeycodeR :: Keycode pattern KeycodeS :: Keycode pattern KeycodeT :: Keycode pattern KeycodeU :: Keycode pattern KeycodeV :: Keycode pattern KeycodeW :: Keycode pattern KeycodeX :: Keycode pattern KeycodeY :: Keycode pattern KeycodeZ :: Keycode pattern KeycodeCapsLock :: Keycode pattern KeycodeF1 :: Keycode pattern KeycodeF2 :: Keycode pattern KeycodeF3 :: Keycode pattern KeycodeF4 :: Keycode pattern KeycodeF5 :: Keycode pattern KeycodeF6 :: Keycode pattern KeycodeF7 :: Keycode pattern KeycodeF8 :: Keycode pattern KeycodeF9 :: Keycode pattern KeycodeF10 :: Keycode pattern KeycodeF11 :: Keycode pattern KeycodeF12 :: Keycode pattern KeycodePrintScreen :: Keycode pattern KeycodeScrollLock :: Keycode pattern KeycodePause :: Keycode pattern KeycodeInsert :: Keycode pattern KeycodeHome :: Keycode pattern KeycodePageUp :: Keycode pattern KeycodeDelete :: Keycode pattern KeycodeEnd :: Keycode pattern KeycodePageDown :: Keycode pattern KeycodeRight :: Keycode pattern KeycodeLeft :: Keycode pattern KeycodeDown :: Keycode pattern KeycodeUp :: Keycode pattern KeycodeNumLockClear :: Keycode pattern KeycodeKPDivide :: Keycode pattern KeycodeKPMultiply :: Keycode pattern KeycodeKPMinus :: Keycode pattern KeycodeKPPlus :: Keycode pattern KeycodeKPEnter :: Keycode pattern KeycodeKP1 :: Keycode pattern KeycodeKP2 :: Keycode pattern KeycodeKP3 :: Keycode pattern KeycodeKP4 :: Keycode pattern KeycodeKP5 :: Keycode pattern KeycodeKP6 :: Keycode pattern KeycodeKP7 :: Keycode pattern KeycodeKP8 :: Keycode pattern KeycodeKP9 :: Keycode pattern KeycodeKP0 :: Keycode pattern KeycodeKPPeriod :: Keycode pattern KeycodeApplication :: Keycode pattern KeycodePower :: Keycode pattern KeycodeKPEquals :: Keycode pattern KeycodeF13 :: Keycode pattern KeycodeF14 :: Keycode pattern KeycodeF15 :: Keycode pattern KeycodeF16 :: Keycode pattern KeycodeF17 :: Keycode pattern KeycodeF18 :: Keycode pattern KeycodeF19 :: Keycode pattern KeycodeF20 :: Keycode pattern KeycodeF21 :: Keycode pattern KeycodeF22 :: Keycode pattern KeycodeF23 :: Keycode pattern KeycodeF24 :: Keycode pattern KeycodeExecute :: Keycode pattern KeycodeHelp :: Keycode pattern KeycodeMenu :: Keycode pattern KeycodeSelect :: Keycode pattern KeycodeStop :: Keycode pattern KeycodeAgain :: Keycode pattern KeycodeUndo :: Keycode pattern KeycodeCut :: Keycode pattern KeycodeCopy :: Keycode pattern KeycodePaste :: Keycode pattern KeycodeFind :: Keycode pattern KeycodeMute :: Keycode pattern KeycodeVolumeUp :: Keycode pattern KeycodeVolumeDown :: Keycode pattern KeycodeKPComma :: Keycode pattern KeycodeKPEqualsAS400 :: Keycode pattern KeycodeAltErase :: Keycode pattern KeycodeSysReq :: Keycode pattern KeycodeCancel :: Keycode pattern KeycodeClear :: Keycode pattern KeycodePrior :: Keycode pattern KeycodeReturn2 :: Keycode pattern KeycodeSeparator :: Keycode pattern KeycodeOut :: Keycode pattern KeycodeOper :: Keycode pattern KeycodeClearAgain :: Keycode pattern KeycodeCrSel :: Keycode pattern KeycodeExSel :: Keycode pattern KeycodeKP00 :: Keycode pattern KeycodeKP000 :: Keycode pattern KeycodeThousandsSeparator :: Keycode pattern KeycodeDecimalSeparator :: Keycode pattern KeycodeCurrencyUnit :: Keycode pattern KeycodeCurrencySubunit :: Keycode pattern KeycodeKPLeftParen :: Keycode pattern KeycodeKPRightParen :: Keycode pattern KeycodeKPLeftBrace :: Keycode pattern KeycodeKPRightBrace :: Keycode pattern KeycodeKPTab :: Keycode pattern KeycodeKPBackspace :: Keycode pattern KeycodeKPA :: Keycode pattern KeycodeKPB :: Keycode pattern KeycodeKPC :: Keycode pattern KeycodeKPD :: Keycode pattern KeycodeKPE :: Keycode pattern KeycodeKPF :: Keycode pattern KeycodeKPXor :: Keycode pattern KeycodeKPPower :: Keycode pattern KeycodeKPPercent :: Keycode pattern KeycodeKPLess :: Keycode pattern KeycodeKPGreater :: Keycode pattern KeycodeKPAmpersand :: Keycode pattern KeycodeKPDblAmpersand :: Keycode pattern KeycodeKPVerticalBar :: Keycode pattern KeycodeKPDblVerticalBar :: Keycode pattern KeycodeKPColon :: Keycode pattern KeycodeKPHash :: Keycode pattern KeycodeKPSpace :: Keycode pattern KeycodeKPAt :: Keycode pattern KeycodeKPExclam :: Keycode pattern KeycodeKPMemStore :: Keycode pattern KeycodeKPMemRecall :: Keycode pattern KeycodeKPMemClear :: Keycode pattern KeycodeKPMemAdd :: Keycode pattern KeycodeKPMemSubtract :: Keycode pattern KeycodeKPMemMultiply :: Keycode pattern KeycodeKPMemDivide :: Keycode pattern KeycodeKPPlusMinus :: Keycode pattern KeycodeKPClear :: Keycode pattern KeycodeKPClearEntry :: Keycode pattern KeycodeKPBinary :: Keycode pattern KeycodeKPOctal :: Keycode pattern KeycodeKPDecimal :: Keycode pattern KeycodeKPHexadecimal :: Keycode pattern KeycodeLCtrl :: Keycode pattern KeycodeLShift :: Keycode pattern KeycodeLAlt :: Keycode pattern KeycodeLGUI :: Keycode pattern KeycodeRCtrl :: Keycode pattern KeycodeRShift :: Keycode pattern KeycodeRAlt :: Keycode pattern KeycodeRGUI :: Keycode pattern KeycodeMode :: Keycode pattern KeycodeAudioNext :: Keycode pattern KeycodeAudioPrev :: Keycode pattern KeycodeAudioStop :: Keycode pattern KeycodeAudioPlay :: Keycode pattern KeycodeAudioMute :: Keycode pattern KeycodeMediaSelect :: Keycode pattern KeycodeWWW :: Keycode pattern KeycodeMail :: Keycode pattern KeycodeCalculator :: Keycode pattern KeycodeComputer :: Keycode pattern KeycodeACSearch :: Keycode pattern KeycodeACHome :: Keycode pattern KeycodeACBack :: Keycode pattern KeycodeACForward :: Keycode pattern KeycodeACStop :: Keycode pattern KeycodeACRefresh :: Keycode pattern KeycodeACBookmarks :: Keycode pattern KeycodeBrightnessDown :: Keycode pattern KeycodeBrightnessUp :: Keycode pattern KeycodeDisplaySwitch :: Keycode pattern KeycodeKbdIllumToggle :: Keycode pattern KeycodeKbdIllumDown :: Keycode pattern KeycodeKbdIllumUp :: Keycode pattern KeycodeEject :: Keycode pattern KeycodeSleep :: Keycode instance GHC.Show.Show SDL.Input.Keyboard.Codes.Scancode instance GHC.Generics.Generic SDL.Input.Keyboard.Codes.Scancode instance GHC.Read.Read SDL.Input.Keyboard.Codes.Scancode instance GHC.Classes.Ord SDL.Input.Keyboard.Codes.Scancode instance GHC.Classes.Eq SDL.Input.Keyboard.Codes.Scancode instance Data.Data.Data SDL.Input.Keyboard.Codes.Scancode instance GHC.Enum.Bounded SDL.Input.Keyboard.Codes.Scancode instance GHC.Show.Show SDL.Input.Keyboard.Codes.Keycode instance GHC.Generics.Generic SDL.Input.Keyboard.Codes.Keycode instance GHC.Read.Read SDL.Input.Keyboard.Codes.Keycode instance GHC.Classes.Ord SDL.Input.Keyboard.Codes.Keycode instance GHC.Classes.Eq SDL.Input.Keyboard.Codes.Keycode instance Data.Data.Data SDL.Input.Keyboard.Codes.Keycode instance GHC.Enum.Bounded SDL.Input.Keyboard.Codes.Keycode instance SDL.Internal.Numbered.FromNumber SDL.Input.Keyboard.Codes.Keycode GHC.Int.Int32 instance SDL.Internal.Numbered.ToNumber SDL.Input.Keyboard.Codes.Keycode GHC.Int.Int32 instance SDL.Internal.Numbered.FromNumber SDL.Input.Keyboard.Codes.Scancode GHC.Word.Word32 instance SDL.Internal.Numbered.ToNumber SDL.Input.Keyboard.Codes.Scancode GHC.Word.Word32 module SDL.Raw.Error -- | Note: the CString is only valid until the next SDL function -- call. If you need to preserve the error message, make a copy of it. newtype SDLError SDLError :: CString -> SDLError throwError :: (MonadThrow m, MonadIO m) => m () clearError :: MonadIO m => m () getError :: MonadIO m => m CString setError :: MonadIO m => CString -> m CInt instance GHC.Show.Show SDL.Raw.Error.SDLError instance GHC.Classes.Eq SDL.Raw.Error.SDLError instance GHC.Exception.Type.Exception SDL.Raw.Error.SDLError module SDL.Raw.Platform getPlatform :: MonadIO m => m CString module SDL.Raw.Power getPowerInfo :: MonadIO m => Ptr CInt -> Ptr CInt -> m PowerState module SDL.Raw.Types type VkGetInstanceProcAddrFunc = VkInstance -> CString -> IO (FunPtr ()) type AudioCallback = FunPtr (Ptr () -> Ptr Word8 -> CInt -> IO ()) type EventFilter = FunPtr (Ptr () -> Ptr Event -> IO CInt) type HintCallback = FunPtr (Ptr () -> CString -> CString -> CString -> IO ()) type LogOutputFunction = FunPtr (Ptr () -> CInt -> LogPriority -> CString -> IO ()) type ThreadFunction = FunPtr (Ptr () -> IO CInt) type TimerCallback = FunPtr (Word32 -> Ptr () -> IO Word32) -- | The storage associated with the resulting FunPtr has to be -- released with freeHaskellFunPtr when it is no longer required. mkAudioCallback :: (Ptr () -> Ptr Word8 -> CInt -> IO ()) -> IO AudioCallback -- | The storage associated with the resulting FunPtr has to be -- released with freeHaskellFunPtr when it is no longer required. mkEventFilter :: (Ptr () -> Ptr Event -> IO CInt) -> IO EventFilter -- | The storage associated with the resulting FunPtr has to be -- released with freeHaskellFunPtr when it is no longer required. mkHintCallback :: (Ptr () -> CString -> CString -> CString -> IO ()) -> IO HintCallback -- | The storage associated with the resulting FunPtr has to be -- released with freeHaskellFunPtr when it is no longer required. mkLogOutputFunction :: (Ptr () -> CInt -> LogPriority -> CString -> IO ()) -> IO LogOutputFunction -- | The storage associated with the resulting FunPtr has to be -- released with freeHaskellFunPtr when it is no longer required. mkThreadFunction :: (Ptr () -> IO CInt) -> IO ThreadFunction -- | The storage associated with the resulting FunPtr has to be -- released with freeHaskellFunPtr when it is no longer required. mkTimerCallback :: (Word32 -> Ptr () -> IO Word32) -> IO TimerCallback type AudioDeviceID = Word32 type AudioFormat = (Word16) type Cond = Ptr () type Cursor = Ptr () type FingerID = Int64 type GameController = Ptr () type GestureID = Int64 type GLContext = Ptr () type Haptic = Ptr () type Joystick = Ptr () type JoystickID = Int32 type Mutex = Ptr () type Renderer = Ptr () type Sem = Ptr () type SpinLock = CInt type SysWMinfo = Ptr () type SysWMmsg = Ptr () type Texture = Ptr () type Thread = Ptr () type ThreadID = CULong type TimerID = CInt type TLSID = CUInt type TouchID = Int64 type VkInstance = Ptr () type VkSurfaceKHR = Word64 type Window = Ptr () data Atomic Atomic :: !CInt -> Atomic [atomicValue] :: Atomic -> !CInt data AudioCVT AudioCVT :: !CInt -> !AudioFormat -> !AudioFormat -> !CDouble -> !Ptr Word8 -> !CInt -> !CInt -> !CInt -> !CDouble -> AudioCVT [audioCVTNeeded] :: AudioCVT -> !CInt [audioCVTSrcFormat] :: AudioCVT -> !AudioFormat [audioCVTDstFormat] :: AudioCVT -> !AudioFormat [audioCVTRateIncr] :: AudioCVT -> !CDouble [audioCVTBuf] :: AudioCVT -> !Ptr Word8 [audioCVTLen] :: AudioCVT -> !CInt [audioCVTLenCvt] :: AudioCVT -> !CInt [audioCVTLenMult] :: AudioCVT -> !CInt [audioCVTLenRatio] :: AudioCVT -> !CDouble data AudioSpec AudioSpec :: !CInt -> !AudioFormat -> !Word8 -> !Word8 -> !Word16 -> !Word32 -> !AudioCallback -> !Ptr () -> AudioSpec [audioSpecFreq] :: AudioSpec -> !CInt [audioSpecFormat] :: AudioSpec -> !AudioFormat [audioSpecChannels] :: AudioSpec -> !Word8 [audioSpecSilence] :: AudioSpec -> !Word8 [audioSpecSamples] :: AudioSpec -> !Word16 [audioSpecSize] :: AudioSpec -> !Word32 [audioSpecCallback] :: AudioSpec -> !AudioCallback [audioSpecUserdata] :: AudioSpec -> !Ptr () data Color Color :: !Word8 -> !Word8 -> !Word8 -> !Word8 -> Color [colorR] :: Color -> !Word8 [colorG] :: Color -> !Word8 [colorB] :: Color -> !Word8 [colorA] :: Color -> !Word8 data DisplayMode DisplayMode :: !Word32 -> !CInt -> !CInt -> !CInt -> !Ptr () -> DisplayMode [displayModeFormat] :: DisplayMode -> !Word32 [displayModeW] :: DisplayMode -> !CInt [displayModeH] :: DisplayMode -> !CInt [displayModeRefreshRate] :: DisplayMode -> !CInt [displayModeDriverData] :: DisplayMode -> !Ptr () data Event WindowEvent :: !Word32 -> !Word32 -> !Word32 -> !Word8 -> !Int32 -> !Int32 -> Event [eventType] :: Event -> !Word32 [eventTimestamp] :: Event -> !Word32 [windowEventWindowID] :: Event -> !Word32 [windowEventEvent] :: Event -> !Word8 [windowEventData1] :: Event -> !Int32 [windowEventData2] :: Event -> !Int32 KeyboardEvent :: !Word32 -> !Word32 -> !Word32 -> !Word8 -> !Word8 -> !Keysym -> Event [eventType] :: Event -> !Word32 [eventTimestamp] :: Event -> !Word32 [keyboardEventWindowID] :: Event -> !Word32 [keyboardEventState] :: Event -> !Word8 [keyboardEventRepeat] :: Event -> !Word8 [keyboardEventKeysym] :: Event -> !Keysym TextEditingEvent :: !Word32 -> !Word32 -> !Word32 -> ![CChar] -> !Int32 -> !Int32 -> Event [eventType] :: Event -> !Word32 [eventTimestamp] :: Event -> !Word32 [textEditingEventWindowID] :: Event -> !Word32 [textEditingEventText] :: Event -> ![CChar] [textEditingEventStart] :: Event -> !Int32 [textEditingEventLength] :: Event -> !Int32 TextInputEvent :: !Word32 -> !Word32 -> !Word32 -> ![CChar] -> Event [eventType] :: Event -> !Word32 [eventTimestamp] :: Event -> !Word32 [textInputEventWindowID] :: Event -> !Word32 [textInputEventText] :: Event -> ![CChar] KeymapChangedEvent :: !Word32 -> !Word32 -> Event [eventType] :: Event -> !Word32 [eventTimestamp] :: Event -> !Word32 MouseMotionEvent :: !Word32 -> !Word32 -> !Word32 -> !Word32 -> !Word32 -> !Int32 -> !Int32 -> !Int32 -> !Int32 -> Event [eventType] :: Event -> !Word32 [eventTimestamp] :: Event -> !Word32 [mouseMotionEventWindowID] :: Event -> !Word32 [mouseMotionEventWhich] :: Event -> !Word32 [mouseMotionEventState] :: Event -> !Word32 [mouseMotionEventX] :: Event -> !Int32 [mouseMotionEventY] :: Event -> !Int32 [mouseMotionEventXRel] :: Event -> !Int32 [mouseMotionEventYRel] :: Event -> !Int32 MouseButtonEvent :: !Word32 -> !Word32 -> !Word32 -> !Word32 -> !Word8 -> !Word8 -> !Word8 -> !Int32 -> !Int32 -> Event [eventType] :: Event -> !Word32 [eventTimestamp] :: Event -> !Word32 [mouseButtonEventWindowID] :: Event -> !Word32 [mouseButtonEventWhich] :: Event -> !Word32 [mouseButtonEventButton] :: Event -> !Word8 [mouseButtonEventState] :: Event -> !Word8 [mouseButtonEventClicks] :: Event -> !Word8 [mouseButtonEventX] :: Event -> !Int32 [mouseButtonEventY] :: Event -> !Int32 MouseWheelEvent :: !Word32 -> !Word32 -> !Word32 -> !Word32 -> !Int32 -> !Int32 -> !Word32 -> Event [eventType] :: Event -> !Word32 [eventTimestamp] :: Event -> !Word32 [mouseWheelEventWindowID] :: Event -> !Word32 [mouseWheelEventWhich] :: Event -> !Word32 [mouseWheelEventX] :: Event -> !Int32 [mouseWheelEventY] :: Event -> !Int32 [mouseWheelEventDirection] :: Event -> !Word32 JoyAxisEvent :: !Word32 -> !Word32 -> !JoystickID -> !Word8 -> !Int16 -> Event [eventType] :: Event -> !Word32 [eventTimestamp] :: Event -> !Word32 [joyAxisEventWhich] :: Event -> !JoystickID [joyAxisEventAxis] :: Event -> !Word8 [joyAxisEventValue] :: Event -> !Int16 JoyBallEvent :: !Word32 -> !Word32 -> !JoystickID -> !Word8 -> !Int16 -> !Int16 -> Event [eventType] :: Event -> !Word32 [eventTimestamp] :: Event -> !Word32 [joyBallEventWhich] :: Event -> !JoystickID [joyBallEventBall] :: Event -> !Word8 [joyBallEventXRel] :: Event -> !Int16 [joyBallEventYRel] :: Event -> !Int16 JoyHatEvent :: !Word32 -> !Word32 -> !JoystickID -> !Word8 -> !Word8 -> Event [eventType] :: Event -> !Word32 [eventTimestamp] :: Event -> !Word32 [joyHatEventWhich] :: Event -> !JoystickID [joyHatEventHat] :: Event -> !Word8 [joyHatEventValue] :: Event -> !Word8 JoyButtonEvent :: !Word32 -> !Word32 -> !JoystickID -> !Word8 -> !Word8 -> Event [eventType] :: Event -> !Word32 [eventTimestamp] :: Event -> !Word32 [joyButtonEventWhich] :: Event -> !JoystickID [joyButtonEventButton] :: Event -> !Word8 [joyButtonEventState] :: Event -> !Word8 JoyDeviceEvent :: !Word32 -> !Word32 -> !Int32 -> Event [eventType] :: Event -> !Word32 [eventTimestamp] :: Event -> !Word32 [joyDeviceEventWhich] :: Event -> !Int32 ControllerAxisEvent :: !Word32 -> !Word32 -> !JoystickID -> !Word8 -> !Int16 -> Event [eventType] :: Event -> !Word32 [eventTimestamp] :: Event -> !Word32 [controllerAxisEventWhich] :: Event -> !JoystickID [controllerAxisEventAxis] :: Event -> !Word8 [controllerAxisEventValue] :: Event -> !Int16 ControllerButtonEvent :: !Word32 -> !Word32 -> !JoystickID -> !Word8 -> !Word8 -> Event [eventType] :: Event -> !Word32 [eventTimestamp] :: Event -> !Word32 [controllerButtonEventWhich] :: Event -> !JoystickID [controllerButtonEventButton] :: Event -> !Word8 [controllerButtonEventState] :: Event -> !Word8 ControllerDeviceEvent :: !Word32 -> !Word32 -> !Int32 -> Event [eventType] :: Event -> !Word32 [eventTimestamp] :: Event -> !Word32 [controllerDeviceEventWhich] :: Event -> !Int32 AudioDeviceEvent :: !Word32 -> !Word32 -> !Word32 -> !Word8 -> Event [eventType] :: Event -> !Word32 [eventTimestamp] :: Event -> !Word32 [audioDeviceEventWhich] :: Event -> !Word32 [audioDeviceEventIsCapture] :: Event -> !Word8 QuitEvent :: !Word32 -> !Word32 -> Event [eventType] :: Event -> !Word32 [eventTimestamp] :: Event -> !Word32 UserEvent :: !Word32 -> !Word32 -> !Word32 -> !Int32 -> !Ptr () -> !Ptr () -> Event [eventType] :: Event -> !Word32 [eventTimestamp] :: Event -> !Word32 [userEventWindowID] :: Event -> !Word32 [userEventCode] :: Event -> !Int32 [userEventData1] :: Event -> !Ptr () [userEventData2] :: Event -> !Ptr () SysWMEvent :: !Word32 -> !Word32 -> !SysWMmsg -> Event [eventType] :: Event -> !Word32 [eventTimestamp] :: Event -> !Word32 [sysWMEventMsg] :: Event -> !SysWMmsg TouchFingerEvent :: !Word32 -> !Word32 -> !TouchID -> !FingerID -> !CFloat -> !CFloat -> !CFloat -> !CFloat -> !CFloat -> Event [eventType] :: Event -> !Word32 [eventTimestamp] :: Event -> !Word32 [touchFingerEventTouchID] :: Event -> !TouchID [touchFingerEventFingerID] :: Event -> !FingerID [touchFingerEventX] :: Event -> !CFloat [touchFingerEventY] :: Event -> !CFloat [touchFingerEventDX] :: Event -> !CFloat [touchFingerEventDY] :: Event -> !CFloat [touchFingerEventPressure] :: Event -> !CFloat MultiGestureEvent :: !Word32 -> !Word32 -> !TouchID -> !CFloat -> !CFloat -> !CFloat -> !CFloat -> !Word16 -> Event [eventType] :: Event -> !Word32 [eventTimestamp] :: Event -> !Word32 [multiGestureEventTouchID] :: Event -> !TouchID [multiGestureEventDTheta] :: Event -> !CFloat [multiGestureEventDDist] :: Event -> !CFloat [multiGestureEventX] :: Event -> !CFloat [multiGestureEventY] :: Event -> !CFloat [multiGestureEventNumFingers] :: Event -> !Word16 DollarGestureEvent :: !Word32 -> !Word32 -> !TouchID -> !GestureID -> !Word32 -> !CFloat -> !CFloat -> !CFloat -> Event [eventType] :: Event -> !Word32 [eventTimestamp] :: Event -> !Word32 [dollarGestureEventTouchID] :: Event -> !TouchID [dollarGestureEventGestureID] :: Event -> !GestureID [dollarGestureEventNumFingers] :: Event -> !Word32 [dollarGestureEventError] :: Event -> !CFloat [dollarGestureEventX] :: Event -> !CFloat [dollarGestureEventY] :: Event -> !CFloat DropEvent :: !Word32 -> !Word32 -> !CString -> Event [eventType] :: Event -> !Word32 [eventTimestamp] :: Event -> !Word32 [dropEventFile] :: Event -> !CString ClipboardUpdateEvent :: !Word32 -> !Word32 -> Event [eventType] :: Event -> !Word32 [eventTimestamp] :: Event -> !Word32 UnknownEvent :: !Word32 -> !Word32 -> Event [eventType] :: Event -> !Word32 [eventTimestamp] :: Event -> !Word32 data Finger Finger :: !FingerID -> !CFloat -> !CFloat -> !CFloat -> Finger [fingerID] :: Finger -> !FingerID [fingerX] :: Finger -> !CFloat [fingerY] :: Finger -> !CFloat [fingerPressure] :: Finger -> !CFloat data GameControllerButtonBind GameControllerButtonBindNone :: GameControllerButtonBind GameControllerButtonBindButton :: !CInt -> GameControllerButtonBind [gameControllerButtonBindButton] :: GameControllerButtonBind -> !CInt GameControllerButtonBindAxis :: !CInt -> GameControllerButtonBind [gameControllerButtonBindAxis] :: GameControllerButtonBind -> !CInt GameControllerButtonBindHat :: !CInt -> !CInt -> GameControllerButtonBind [gameControllerButtonBindHat] :: GameControllerButtonBind -> !CInt [gameControllerButtonBindHatMask] :: GameControllerButtonBind -> !CInt data HapticDirection HapticDirection :: !Word8 -> !Int32 -> !Int32 -> !Int32 -> HapticDirection [hapticDirectionType] :: HapticDirection -> !Word8 [hapticDirectionX] :: HapticDirection -> !Int32 [hapticDirectionY] :: HapticDirection -> !Int32 [hapticDirectionZ] :: HapticDirection -> !Int32 data HapticEffect HapticConstant :: !Word16 -> !HapticDirection -> !Word32 -> !Word16 -> !Word16 -> !Word16 -> !Int16 -> !Word16 -> !Word16 -> !Word16 -> !Word16 -> HapticEffect [hapticEffectType] :: HapticEffect -> !Word16 [hapticConstantDirection] :: HapticEffect -> !HapticDirection [hapticConstantLength] :: HapticEffect -> !Word32 [hapticConstantDelay] :: HapticEffect -> !Word16 [hapticConstantButton] :: HapticEffect -> !Word16 [hapticConstantInterval] :: HapticEffect -> !Word16 [hapticConstantLevel] :: HapticEffect -> !Int16 [hapticConstantAttackLength] :: HapticEffect -> !Word16 [hapticConstantAttackLevel] :: HapticEffect -> !Word16 [hapticConstantFadeLength] :: HapticEffect -> !Word16 [hapticConstantFadeLevel] :: HapticEffect -> !Word16 HapticPeriodic :: !Word16 -> !HapticDirection -> !Word32 -> !Word16 -> !Word16 -> !Word16 -> !Word16 -> !Int16 -> !Int16 -> !Word16 -> !Word16 -> !Word16 -> !Word16 -> !Word16 -> HapticEffect [hapticEffectType] :: HapticEffect -> !Word16 [hapticPeriodicDirection] :: HapticEffect -> !HapticDirection [hapticPeriodicLength] :: HapticEffect -> !Word32 [hapticPeriodicDelay] :: HapticEffect -> !Word16 [hapticPeriodicButton] :: HapticEffect -> !Word16 [hapticPeriodicInterval] :: HapticEffect -> !Word16 [hapticPeriodicPeriod] :: HapticEffect -> !Word16 [hapticPeriodicMagnitude] :: HapticEffect -> !Int16 [hapticPeriodicOffset] :: HapticEffect -> !Int16 [hapticPeriodicPhase] :: HapticEffect -> !Word16 [hapticPeriodicAttackLength] :: HapticEffect -> !Word16 [hapticPeriodicAttackLevel] :: HapticEffect -> !Word16 [hapticPeriodicFadeLength] :: HapticEffect -> !Word16 [hapticPeriodicFadeLevel] :: HapticEffect -> !Word16 HapticCondition :: !Word16 -> !Word32 -> !Word16 -> !Word16 -> !Word16 -> ![Word16] -> ![Word16] -> ![Int16] -> ![Int16] -> ![Word16] -> ![Int16] -> HapticEffect [hapticEffectType] :: HapticEffect -> !Word16 [hapticConditionLength] :: HapticEffect -> !Word32 [hapticConditionDelay] :: HapticEffect -> !Word16 [hapticConditionButton] :: HapticEffect -> !Word16 [hapticConditionInterval] :: HapticEffect -> !Word16 [hapticConditionRightSat] :: HapticEffect -> ![Word16] [hapticConditionLeftSat] :: HapticEffect -> ![Word16] [hapticConditionRightCoeff] :: HapticEffect -> ![Int16] [hapticConditionLeftCoeff] :: HapticEffect -> ![Int16] [hapticConditionDeadband] :: HapticEffect -> ![Word16] [hapticConditionCenter] :: HapticEffect -> ![Int16] HapticRamp :: !Word16 -> !HapticDirection -> !Word32 -> !Word16 -> !Word16 -> !Word16 -> !Int16 -> !Int16 -> !Word16 -> !Word16 -> !Word16 -> !Word16 -> HapticEffect [hapticEffectType] :: HapticEffect -> !Word16 [hapticRampDirection] :: HapticEffect -> !HapticDirection [hapticRampLength] :: HapticEffect -> !Word32 [hapticRampDelay] :: HapticEffect -> !Word16 [hapticRampButton] :: HapticEffect -> !Word16 [hapticRampInterval] :: HapticEffect -> !Word16 [hapticRampStart] :: HapticEffect -> !Int16 [hapticRampEnd] :: HapticEffect -> !Int16 [hapticRampAttackLength] :: HapticEffect -> !Word16 [hapticRampAttackLevel] :: HapticEffect -> !Word16 [hapticRampFadeLength] :: HapticEffect -> !Word16 [hapticRampFadeLevel] :: HapticEffect -> !Word16 HapticLeftRight :: !Word16 -> !Word32 -> !Word16 -> !Word16 -> HapticEffect [hapticEffectType] :: HapticEffect -> !Word16 [hapticLeftRightLength] :: HapticEffect -> !Word32 [hapticLeftRightLargeMagnitude] :: HapticEffect -> !Word16 [hapticLeftRightSmallMagnitude] :: HapticEffect -> !Word16 HapticCustom :: !Word16 -> !HapticDirection -> !Word32 -> !Word16 -> !Word16 -> !Word16 -> !Word8 -> !Word16 -> !Word16 -> !Ptr Word16 -> !Word16 -> !Word16 -> !Word16 -> !Word16 -> HapticEffect [hapticEffectType] :: HapticEffect -> !Word16 [hapticCustomDirection] :: HapticEffect -> !HapticDirection [hapticCustomLength] :: HapticEffect -> !Word32 [hapticCustomDelay] :: HapticEffect -> !Word16 [hapticCustomButton] :: HapticEffect -> !Word16 [hapticCustomInterval] :: HapticEffect -> !Word16 [hapticCustomChannels] :: HapticEffect -> !Word8 [hapticCustomPeriod] :: HapticEffect -> !Word16 [hapticCustomSamples] :: HapticEffect -> !Word16 [hapticCustomData] :: HapticEffect -> !Ptr Word16 [hapticCustomAttackLength] :: HapticEffect -> !Word16 [hapticCustomAttackLevel] :: HapticEffect -> !Word16 [hapticCustomFadeLength] :: HapticEffect -> !Word16 [hapticCustomFadeLevel] :: HapticEffect -> !Word16 data JoystickGUID JoystickGUID :: ![Word8] -> JoystickGUID [joystickGUID] :: JoystickGUID -> ![Word8] data Keysym Keysym :: !Scancode -> !Keycode -> !Word16 -> Keysym [keysymScancode] :: Keysym -> !Scancode [keysymKeycode] :: Keysym -> !Keycode [keysymMod] :: Keysym -> !Word16 data MessageBoxButtonData MessageBoxButtonData :: !Word32 -> !CInt -> !CString -> MessageBoxButtonData [messageBoxButtonDataFlags] :: MessageBoxButtonData -> !Word32 [messageBoxButtonButtonID] :: MessageBoxButtonData -> !CInt [messageBoxButtonText] :: MessageBoxButtonData -> !CString data MessageBoxColor MessageBoxColor :: !Word8 -> !Word8 -> !Word8 -> MessageBoxColor [messageBoxColorR] :: MessageBoxColor -> !Word8 [messageBoxColorG] :: MessageBoxColor -> !Word8 [messageBoxColorB] :: MessageBoxColor -> !Word8 data MessageBoxColorScheme MessageBoxColorScheme :: !MessageBoxColor -> !MessageBoxColor -> !MessageBoxColor -> !MessageBoxColor -> !MessageBoxColor -> MessageBoxColorScheme [messageBoxColorSchemeColorBackground] :: MessageBoxColorScheme -> !MessageBoxColor [messageBoxColorSchemeColorText] :: MessageBoxColorScheme -> !MessageBoxColor [messageBoxColorSchemeColorButtonBorder] :: MessageBoxColorScheme -> !MessageBoxColor [messageBoxColorSchemeColorButtonBackground] :: MessageBoxColorScheme -> !MessageBoxColor [messageBoxColorSchemeColorButtonSelected] :: MessageBoxColorScheme -> !MessageBoxColor data MessageBoxData MessageBoxData :: !Word32 -> !Window -> !CString -> !CString -> !CInt -> !Ptr MessageBoxButtonData -> !Ptr MessageBoxColorScheme -> MessageBoxData [messageBoxDataFlags] :: MessageBoxData -> !Word32 [messageBoxDataWindow] :: MessageBoxData -> !Window [messageBoxDataTitle] :: MessageBoxData -> !CString [messageBoxDataMessage] :: MessageBoxData -> !CString [messageBoxDataNumButtons] :: MessageBoxData -> !CInt [messageBoxDataButtons] :: MessageBoxData -> !Ptr MessageBoxButtonData [messageBoxDataColorScheme] :: MessageBoxData -> !Ptr MessageBoxColorScheme data Palette Palette :: !CInt -> !Ptr Color -> Palette [paletteNColors] :: Palette -> !CInt [paletteColors] :: Palette -> !Ptr Color data PixelFormat PixelFormat :: !Word32 -> !Ptr Palette -> !Word8 -> !Word8 -> !Word32 -> !Word32 -> !Word32 -> !Word32 -> PixelFormat [pixelFormatFormat] :: PixelFormat -> !Word32 [pixelFormatPalette] :: PixelFormat -> !Ptr Palette [pixelFormatBitsPerPixel] :: PixelFormat -> !Word8 [pixelFormatBytesPerPixel] :: PixelFormat -> !Word8 [pixelFormatRMask] :: PixelFormat -> !Word32 [pixelFormatGMask] :: PixelFormat -> !Word32 [pixelFormatBMask] :: PixelFormat -> !Word32 [pixelFormatAMask] :: PixelFormat -> !Word32 data Point Point :: !CInt -> !CInt -> Point [pointX] :: Point -> !CInt [pointY] :: Point -> !CInt data Rect Rect :: !CInt -> !CInt -> !CInt -> !CInt -> Rect [rectX] :: Rect -> !CInt [rectY] :: Rect -> !CInt [rectW] :: Rect -> !CInt [rectH] :: Rect -> !CInt data FPoint FPoint :: !CFloat -> !CFloat -> FPoint [fPointX] :: FPoint -> !CFloat [fPointY] :: FPoint -> !CFloat data FRect FRect :: !CFloat -> !CFloat -> !CFloat -> !CFloat -> FRect [fRectX] :: FRect -> !CFloat [fRectY] :: FRect -> !CFloat [fRectW] :: FRect -> !CFloat [fRectH] :: FRect -> !CFloat data Vertex Vertex :: !FPoint -> !Color -> !FPoint -> Vertex [vertexPosition] :: Vertex -> !FPoint [vertexColor] :: Vertex -> !Color [vertexTexCoord] :: Vertex -> !FPoint data RendererInfo RendererInfo :: !CString -> !Word32 -> !Word32 -> ![Word32] -> !CInt -> !CInt -> RendererInfo [rendererInfoName] :: RendererInfo -> !CString [rendererInfoFlags] :: RendererInfo -> !Word32 [rendererInfoNumTextureFormats] :: RendererInfo -> !Word32 [rendererInfoTextureFormats] :: RendererInfo -> ![Word32] [rendererInfoMaxTextureWidth] :: RendererInfo -> !CInt [rendererInfoMaxTextureHeight] :: RendererInfo -> !CInt data RWops RWops :: !FunPtr (Ptr RWops -> IO Int64) -> !FunPtr (Ptr RWops -> Int64 -> CInt -> IO Int64) -> !FunPtr (Ptr RWops -> Ptr () -> CSize -> CSize -> IO CSize) -> !FunPtr (Ptr RWops -> Ptr () -> CSize -> CSize -> IO CSize) -> !FunPtr (Ptr RWops -> IO CInt) -> !Word32 -> RWops [rwopsSize] :: RWops -> !FunPtr (Ptr RWops -> IO Int64) [rwopsSeek] :: RWops -> !FunPtr (Ptr RWops -> Int64 -> CInt -> IO Int64) [rwopsRead] :: RWops -> !FunPtr (Ptr RWops -> Ptr () -> CSize -> CSize -> IO CSize) [rwopsWrite] :: RWops -> !FunPtr (Ptr RWops -> Ptr () -> CSize -> CSize -> IO CSize) [rwopsClose] :: RWops -> !FunPtr (Ptr RWops -> IO CInt) [rwopsType] :: RWops -> !Word32 data Surface Surface :: !Ptr PixelFormat -> !CInt -> !CInt -> !Ptr () -> !Ptr () -> !Rect -> !CInt -> Surface [surfaceFormat] :: Surface -> !Ptr PixelFormat [surfaceW] :: Surface -> !CInt [surfaceH] :: Surface -> !CInt [surfacePixels] :: Surface -> !Ptr () [surfaceUserdata] :: Surface -> !Ptr () [surfaceClipRect] :: Surface -> !Rect [surfaceRefcount] :: Surface -> !CInt data Version Version :: !Word8 -> !Word8 -> !Word8 -> Version [versionMajor] :: Version -> !Word8 [versionMinor] :: Version -> !Word8 [versionPatch] :: Version -> !Word8 instance GHC.Show.Show SDL.Raw.Types.Atomic instance GHC.Classes.Eq SDL.Raw.Types.Atomic instance GHC.Show.Show SDL.Raw.Types.AudioCVT instance GHC.Classes.Eq SDL.Raw.Types.AudioCVT instance GHC.Show.Show SDL.Raw.Types.AudioSpec instance GHC.Classes.Eq SDL.Raw.Types.AudioSpec instance GHC.Show.Show SDL.Raw.Types.Color instance GHC.Classes.Eq SDL.Raw.Types.Color instance GHC.Show.Show SDL.Raw.Types.DisplayMode instance GHC.Classes.Eq SDL.Raw.Types.DisplayMode instance GHC.Show.Show SDL.Raw.Types.Finger instance GHC.Classes.Eq SDL.Raw.Types.Finger instance GHC.Show.Show SDL.Raw.Types.GameControllerButtonBind instance GHC.Classes.Eq SDL.Raw.Types.GameControllerButtonBind instance GHC.Show.Show SDL.Raw.Types.HapticDirection instance GHC.Classes.Eq SDL.Raw.Types.HapticDirection instance GHC.Show.Show SDL.Raw.Types.HapticEffect instance GHC.Classes.Eq SDL.Raw.Types.HapticEffect instance GHC.Show.Show SDL.Raw.Types.JoystickGUID instance GHC.Classes.Eq SDL.Raw.Types.JoystickGUID instance GHC.Show.Show SDL.Raw.Types.Keysym instance GHC.Classes.Eq SDL.Raw.Types.Keysym instance GHC.Show.Show SDL.Raw.Types.Event instance GHC.Classes.Eq SDL.Raw.Types.Event instance GHC.Show.Show SDL.Raw.Types.MessageBoxButtonData instance GHC.Classes.Eq SDL.Raw.Types.MessageBoxButtonData instance GHC.Show.Show SDL.Raw.Types.MessageBoxColor instance GHC.Classes.Eq SDL.Raw.Types.MessageBoxColor instance GHC.Show.Show SDL.Raw.Types.MessageBoxColorScheme instance GHC.Classes.Eq SDL.Raw.Types.MessageBoxColorScheme instance GHC.Show.Show SDL.Raw.Types.MessageBoxData instance GHC.Classes.Eq SDL.Raw.Types.MessageBoxData instance GHC.Show.Show SDL.Raw.Types.Palette instance GHC.Classes.Eq SDL.Raw.Types.Palette instance GHC.Show.Show SDL.Raw.Types.PixelFormat instance GHC.Classes.Eq SDL.Raw.Types.PixelFormat instance GHC.Show.Show SDL.Raw.Types.Point instance GHC.Classes.Eq SDL.Raw.Types.Point instance GHC.Show.Show SDL.Raw.Types.Rect instance GHC.Classes.Eq SDL.Raw.Types.Rect instance GHC.Show.Show SDL.Raw.Types.FPoint instance GHC.Classes.Eq SDL.Raw.Types.FPoint instance GHC.Show.Show SDL.Raw.Types.FRect instance GHC.Classes.Eq SDL.Raw.Types.FRect instance GHC.Show.Show SDL.Raw.Types.Vertex instance GHC.Classes.Eq SDL.Raw.Types.Vertex instance GHC.Show.Show SDL.Raw.Types.RendererInfo instance GHC.Classes.Eq SDL.Raw.Types.RendererInfo instance GHC.Show.Show SDL.Raw.Types.RWops instance GHC.Classes.Eq SDL.Raw.Types.RWops instance GHC.Show.Show SDL.Raw.Types.Surface instance GHC.Classes.Eq SDL.Raw.Types.Surface instance GHC.Show.Show SDL.Raw.Types.Version instance GHC.Classes.Eq SDL.Raw.Types.Version instance Foreign.Storable.Storable SDL.Raw.Types.Version instance Foreign.Storable.Storable SDL.Raw.Types.Surface instance Foreign.Storable.Storable SDL.Raw.Types.RWops instance Foreign.Storable.Storable SDL.Raw.Types.RendererInfo instance Foreign.Storable.Storable SDL.Raw.Types.Vertex instance Foreign.Storable.Storable SDL.Raw.Types.FRect instance Foreign.Storable.Storable SDL.Raw.Types.FPoint instance Foreign.Storable.Storable SDL.Raw.Types.Rect instance Foreign.Storable.Storable SDL.Raw.Types.Point instance Foreign.Storable.Storable SDL.Raw.Types.PixelFormat instance Foreign.Storable.Storable SDL.Raw.Types.Palette instance Foreign.Storable.Storable SDL.Raw.Types.MessageBoxData instance Foreign.Storable.Storable SDL.Raw.Types.MessageBoxColorScheme instance Foreign.Storable.Storable SDL.Raw.Types.MessageBoxColor instance Foreign.Storable.Storable SDL.Raw.Types.MessageBoxButtonData instance Foreign.Storable.Storable SDL.Raw.Types.Event instance Foreign.Storable.Storable SDL.Raw.Types.Keysym instance Foreign.Storable.Storable SDL.Raw.Types.JoystickGUID instance Foreign.Storable.Storable SDL.Raw.Types.HapticEffect instance Foreign.Storable.Storable SDL.Raw.Types.HapticDirection instance Foreign.Storable.Storable SDL.Raw.Types.GameControllerButtonBind instance Foreign.Storable.Storable SDL.Raw.Types.Finger instance Foreign.Storable.Storable SDL.Raw.Types.DisplayMode instance Foreign.Storable.Storable SDL.Raw.Types.Color instance Foreign.Storable.Storable SDL.Raw.Types.AudioSpec instance Foreign.Storable.Storable SDL.Raw.Types.AudioCVT instance Foreign.Storable.Storable SDL.Raw.Types.Atomic module SDL.Raw.Timer addTimer :: MonadIO m => Word32 -> TimerCallback -> Ptr () -> m TimerID delay :: MonadIO m => Word32 -> m () getPerformanceCounter :: MonadIO m => m Word64 getPerformanceFrequency :: MonadIO m => m Word64 getTicks :: MonadIO m => m Word32 removeTimer :: MonadIO m => TimerID -> m Bool module SDL.Raw.Thread createThread :: MonadIO m => ThreadFunction -> CString -> m (Ptr ()) detachThread :: MonadIO m => Ptr Thread -> m () getThreadID :: MonadIO m => Ptr Thread -> m ThreadID getThreadName :: MonadIO m => Ptr Thread -> m CString setThreadPriority :: MonadIO m => ThreadPriority -> m CInt tlsCreate :: MonadIO m => m TLSID tlsGet :: MonadIO m => TLSID -> m (Ptr ()) tlsSet :: MonadIO m => TLSID -> Ptr () -> FunPtr (Ptr () -> IO ()) -> m CInt threadID :: MonadIO m => m ThreadID waitThread :: MonadIO m => Ptr Thread -> Ptr CInt -> m () condBroadcast :: MonadIO m => Ptr Cond -> m CInt condSignal :: MonadIO m => Ptr Cond -> m CInt condWait :: MonadIO m => Ptr Cond -> Ptr Mutex -> m CInt condWaitTimeout :: MonadIO m => Ptr Cond -> Ptr Mutex -> Word32 -> m CInt createCond :: MonadIO m => m (Ptr Cond) createMutex :: MonadIO m => m (Ptr Mutex) createSemaphore :: MonadIO m => Word32 -> m (Ptr Sem) destroyCond :: MonadIO m => Ptr Cond -> m () destroyMutex :: MonadIO m => Ptr Mutex -> m () destroySemaphore :: MonadIO m => Ptr Sem -> m () lockMutex :: MonadIO m => Ptr Mutex -> m CInt semPost :: MonadIO m => Ptr Sem -> m CInt semTryWait :: MonadIO m => Ptr Sem -> m CInt semValue :: MonadIO m => Ptr Sem -> m Word32 semWait :: MonadIO m => Ptr Sem -> m CInt semWaitTimeout :: MonadIO m => Ptr Sem -> Word32 -> m CInt tryLockMutex :: MonadIO m => Ptr Mutex -> m CInt unlockMutex :: MonadIO m => Ptr Mutex -> m CInt atomicAdd :: MonadIO m => Ptr Atomic -> CInt -> m CInt atomicCAS :: MonadIO m => Ptr Atomic -> CInt -> CInt -> m Bool atomicCASPtr :: MonadIO m => Ptr (Ptr ()) -> Ptr () -> Ptr () -> m Bool atomicDecRef :: Ptr Atomic -> IO Bool atomicGet :: MonadIO m => Ptr Atomic -> m CInt atomicGetPtr :: MonadIO m => Ptr (Ptr ()) -> m (Ptr ()) atomicIncRef :: Ptr Atomic -> IO CInt atomicLock :: MonadIO m => Ptr SpinLock -> m () atomicSet :: MonadIO m => Ptr Atomic -> CInt -> m CInt atomicSetPtr :: MonadIO m => Ptr (Ptr ()) -> Ptr () -> m (Ptr ()) atomicTryLock :: MonadIO m => Ptr SpinLock -> m Bool atomicUnlock :: MonadIO m => Ptr SpinLock -> m () module SDL.Raw.Haptic hapticClose :: MonadIO m => Haptic -> m () hapticDestroyEffect :: MonadIO m => Haptic -> CInt -> m () hapticEffectSupported :: MonadIO m => Haptic -> Ptr HapticEffect -> m CInt hapticGetEffectStatus :: MonadIO m => Haptic -> CInt -> m CInt hapticIndex :: MonadIO m => Haptic -> m CInt hapticName :: MonadIO m => CInt -> m CString hapticNewEffect :: MonadIO m => Haptic -> Ptr HapticEffect -> m CInt hapticNumAxes :: MonadIO m => Haptic -> m CInt hapticNumEffects :: MonadIO m => Haptic -> m CInt hapticNumEffectsPlaying :: MonadIO m => Haptic -> m CInt hapticOpen :: MonadIO m => CInt -> m Haptic hapticOpenFromJoystick :: MonadIO m => Joystick -> m Haptic hapticOpenFromMouse :: MonadIO m => m Haptic hapticOpened :: MonadIO m => CInt -> m CInt hapticPause :: MonadIO m => Haptic -> m CInt hapticQuery :: MonadIO m => Haptic -> m CUInt hapticRumbleInit :: MonadIO m => Haptic -> m CInt hapticRumblePlay :: MonadIO m => Haptic -> CFloat -> Word32 -> m CInt hapticRumbleStop :: MonadIO m => Haptic -> m CInt hapticRumbleSupported :: MonadIO m => Haptic -> m CInt hapticRunEffect :: MonadIO m => Haptic -> CInt -> Word32 -> m CInt hapticSetAutocenter :: MonadIO m => Haptic -> CInt -> m CInt hapticSetGain :: MonadIO m => Haptic -> CInt -> m CInt hapticStopAll :: MonadIO m => Haptic -> m CInt hapticStopEffect :: MonadIO m => Haptic -> CInt -> m CInt hapticUnpause :: MonadIO m => Haptic -> m CInt hapticUpdateEffect :: MonadIO m => Haptic -> CInt -> Ptr HapticEffect -> m CInt joystickIsHaptic :: MonadIO m => Joystick -> m CInt mouseIsHaptic :: MonadIO m => m CInt numHaptics :: MonadIO m => m CInt module SDL.Raw.Filesystem getBasePath :: MonadIO m => m CString getPrefPath :: MonadIO m => CString -> CString -> m CString allocRW :: MonadIO m => m (Ptr RWops) freeRW :: MonadIO m => Ptr RWops -> m () rwFromConstMem :: MonadIO m => Ptr () -> CInt -> m (Ptr RWops) rwFromFP :: MonadIO m => Ptr () -> Bool -> m (Ptr RWops) rwFromFile :: MonadIO m => CString -> CString -> m (Ptr RWops) rwFromMem :: MonadIO m => Ptr () -> CInt -> m (Ptr RWops) rwClose :: MonadIO m => Ptr RWops -> m CInt rwRead :: MonadIO m => Ptr RWops -> Ptr () -> CSize -> CSize -> m CSize rwSeek :: MonadIO m => Ptr RWops -> Int64 -> CInt -> m Int64 rwTell :: MonadIO m => Ptr RWops -> m Int64 rwWrite :: MonadIO m => Ptr RWops -> Ptr () -> CSize -> CSize -> m CSize readBE16 :: MonadIO m => Ptr RWops -> m Word16 readBE32 :: MonadIO m => Ptr RWops -> m Word32 readBE64 :: MonadIO m => Ptr RWops -> m Word64 readLE16 :: MonadIO m => Ptr RWops -> m Word16 readLE32 :: MonadIO m => Ptr RWops -> m Word32 readLE64 :: MonadIO m => Ptr RWops -> m Word64 writeBE16 :: MonadIO m => Ptr RWops -> Word16 -> m CSize writeBE32 :: MonadIO m => Ptr RWops -> Word32 -> m CSize writeBE64 :: MonadIO m => Ptr RWops -> Word64 -> m CSize writeLE16 :: MonadIO m => Ptr RWops -> Word16 -> m CSize writeLE32 :: MonadIO m => Ptr RWops -> Word32 -> m CSize writeLE64 :: MonadIO m => Ptr RWops -> Word64 -> m CSize module SDL.Raw.Event addEventWatch :: MonadIO m => EventFilter -> Ptr () -> m () delEventWatch :: MonadIO m => EventFilter -> Ptr () -> m () eventState :: MonadIO m => Word32 -> CInt -> m Word8 filterEvents :: MonadIO m => EventFilter -> Ptr () -> m () flushEvent :: MonadIO m => Word32 -> m () flushEvents :: MonadIO m => Word32 -> Word32 -> m () getEventFilter :: MonadIO m => Ptr EventFilter -> Ptr (Ptr ()) -> m Bool getNumTouchDevices :: MonadIO m => m CInt getNumTouchFingers :: MonadIO m => TouchID -> m CInt getTouchDevice :: MonadIO m => CInt -> m TouchID getTouchFinger :: MonadIO m => TouchID -> CInt -> m (Ptr Finger) hasEvent :: MonadIO m => Word32 -> m Bool hasEvents :: MonadIO m => Word32 -> Word32 -> m Bool loadDollarTemplates :: MonadIO m => TouchID -> Ptr RWops -> m CInt peepEvents :: MonadIO m => Ptr Event -> CInt -> EventAction -> Word32 -> Word32 -> m CInt pollEvent :: MonadIO m => Ptr Event -> m CInt pumpEvents :: MonadIO m => m () pushEvent :: MonadIO m => Ptr Event -> m CInt quitRequested :: MonadIO m => m Bool recordGesture :: MonadIO m => TouchID -> m CInt registerEvents :: MonadIO m => CInt -> m Word32 saveAllDollarTemplates :: MonadIO m => Ptr RWops -> m CInt saveDollarTemplate :: MonadIO m => GestureID -> Ptr RWops -> m CInt setEventFilter :: MonadIO m => EventFilter -> Ptr () -> m () waitEvent :: MonadIO m => Ptr Event -> m CInt waitEventTimeout :: MonadIO m => Ptr Event -> CInt -> m CInt getKeyFromName :: MonadIO m => CString -> m Keycode getKeyFromScancode :: MonadIO m => Scancode -> m Keycode getKeyName :: MonadIO m => Keycode -> m CString getKeyboardFocus :: MonadIO m => m Window getKeyboardState :: MonadIO m => Ptr CInt -> m (Ptr Word8) getModState :: MonadIO m => m Keymod getScancodeFromKey :: MonadIO m => Keycode -> m Scancode getScancodeFromName :: MonadIO m => CString -> m Scancode getScancodeName :: MonadIO m => Scancode -> m CString hasScreenKeyboardSupport :: MonadIO m => m Bool isScreenKeyboardShown :: MonadIO m => Window -> m Bool isTextInputActive :: MonadIO m => m Bool setModState :: MonadIO m => Keymod -> m () setTextInputRect :: MonadIO m => Ptr Rect -> m () startTextInput :: MonadIO m => m () stopTextInput :: MonadIO m => m () captureMouse :: MonadIO m => Bool -> m CInt createColorCursor :: MonadIO m => Ptr Surface -> CInt -> CInt -> m Cursor createCursor :: MonadIO m => Ptr Word8 -> Ptr Word8 -> CInt -> CInt -> CInt -> CInt -> m Cursor createSystemCursor :: MonadIO m => SystemCursor -> m Cursor freeCursor :: MonadIO m => Cursor -> m () getCursor :: MonadIO m => m Cursor getDefaultCursor :: MonadIO m => m Cursor getGlobalMouseState :: MonadIO m => Ptr CInt -> Ptr CInt -> m Word32 getMouseFocus :: MonadIO m => m Window getMouseState :: MonadIO m => Ptr CInt -> Ptr CInt -> m Word32 getRelativeMouseMode :: MonadIO m => m Bool getRelativeMouseState :: MonadIO m => Ptr CInt -> Ptr CInt -> m Word32 setCursor :: MonadIO m => Cursor -> m () setRelativeMouseMode :: MonadIO m => Bool -> m CInt showCursor :: MonadIO m => CInt -> m CInt warpMouseGlobal :: MonadIO m => CInt -> CInt -> m CInt warpMouseInWindow :: MonadIO m => Window -> CInt -> CInt -> m () joystickClose :: MonadIO m => Joystick -> m () joystickCurrentPowerLevel :: MonadIO m => Joystick -> m JoystickPowerLevel joystickEventState :: MonadIO m => CInt -> m CInt joystickFromInstanceID :: MonadIO m => JoystickID -> m Joystick joystickGetAttached :: MonadIO m => Joystick -> m Bool joystickGetAxis :: MonadIO m => Joystick -> CInt -> m Int16 joystickGetBall :: MonadIO m => Joystick -> CInt -> Ptr CInt -> Ptr CInt -> m CInt joystickGetButton :: MonadIO m => Joystick -> CInt -> m Word8 joystickGetDeviceGUID :: MonadIO m => CInt -> m JoystickGUID joystickGetGUID :: MonadIO m => Joystick -> m JoystickGUID joystickGetGUIDFromString :: MonadIO m => CString -> m JoystickGUID joystickGetGUIDString :: MonadIO m => JoystickGUID -> CString -> CInt -> m () joystickGetHat :: MonadIO m => Joystick -> CInt -> m Word8 joystickInstanceID :: MonadIO m => Joystick -> m JoystickID joystickName :: MonadIO m => Joystick -> m CString joystickNameForIndex :: MonadIO m => CInt -> m CString joystickNumAxes :: MonadIO m => Joystick -> m CInt joystickNumBalls :: MonadIO m => Joystick -> m CInt joystickNumButtons :: MonadIO m => Joystick -> m CInt joystickNumHats :: MonadIO m => Joystick -> m CInt joystickOpen :: MonadIO m => CInt -> m Joystick joystickUpdate :: MonadIO m => m () numJoysticks :: MonadIO m => m CInt gameControllerAddMapping :: MonadIO m => CString -> m CInt gameControllerAddMappingsFromFile :: MonadIO m => CString -> m CInt gameControllerAddMappingsFromRW :: MonadIO m => Ptr RWops -> CInt -> m CInt gameControllerClose :: MonadIO m => GameController -> m () gameControllerEventState :: MonadIO m => CInt -> m CInt gameControllerFromInstanceID :: MonadIO m => JoystickID -> m GameController gameControllerGetAttached :: MonadIO m => GameController -> m Bool gameControllerGetAxis :: MonadIO m => GameController -> GameControllerAxis -> m Int16 gameControllerGetAxisFromString :: MonadIO m => CString -> m GameControllerAxis gameControllerGetBindForAxis :: MonadIO m => GameController -> GameControllerAxis -> m GameControllerButtonBind gameControllerGetBindForButton :: MonadIO m => GameController -> GameControllerButton -> m GameControllerButtonBind gameControllerGetButton :: MonadIO m => GameController -> GameControllerButton -> m Word8 gameControllerGetButtonFromString :: MonadIO m => CString -> m GameControllerButton gameControllerGetJoystick :: MonadIO m => GameController -> m Joystick gameControllerGetStringForAxis :: MonadIO m => GameControllerAxis -> m CString gameControllerGetStringForButton :: MonadIO m => GameControllerButton -> m CString gameControllerMapping :: MonadIO m => GameController -> m CString gameControllerMappingForGUID :: MonadIO m => JoystickGUID -> m CString gameControllerName :: MonadIO m => GameController -> m CString gameControllerNameForIndex :: MonadIO m => CInt -> m CString gameControllerOpen :: MonadIO m => CInt -> m GameController gameControllerUpdate :: MonadIO m => m () isGameController :: MonadIO m => CInt -> m Bool eventBuffer :: Ptr Event eventBufferSize :: CInt module SDL.Raw.Basic init :: MonadIO m => InitFlag -> m CInt initSubSystem :: MonadIO m => InitFlag -> m CInt quit :: MonadIO m => m () quitSubSystem :: MonadIO m => InitFlag -> m () setMainReady :: MonadIO m => m () wasInit :: MonadIO m => InitFlag -> m InitFlag free :: MonadIO m => Ptr () -> m () addHintCallback :: MonadIO m => CString -> HintCallback -> Ptr () -> m () clearHints :: MonadIO m => m () delHintCallback :: MonadIO m => CString -> HintCallback -> Ptr () -> m () getHint :: MonadIO m => CString -> m CString setHint :: MonadIO m => CString -> CString -> m Bool setHintWithPriority :: MonadIO m => CString -> CString -> HintPriority -> m Bool log :: CString -> IO () logCritical :: CInt -> CString -> IO () logDebug :: CInt -> CString -> IO () logError :: CInt -> CString -> IO () logGetOutputFunction :: MonadIO m => Ptr LogOutputFunction -> Ptr (Ptr ()) -> m () logGetPriority :: MonadIO m => CInt -> m LogPriority logInfo :: CInt -> CString -> IO () logMessage :: MonadIO m => CInt -> LogPriority -> CString -> m () logResetPriorities :: MonadIO m => m () logSetAllPriority :: MonadIO m => LogPriority -> m () logSetOutputFunction :: MonadIO m => LogOutputFunction -> Ptr () -> m () logSetPriority :: MonadIO m => CInt -> LogPriority -> m () logVerbose :: CInt -> CString -> IO () logWarn :: CInt -> CString -> IO () getRevision :: MonadIO m => m CString getRevisionNumber :: MonadIO m => m CInt getVersion :: MonadIO m => Ptr Version -> m () module SDL.Raw.Audio audioInit :: MonadIO m => CString -> m CInt audioQuit :: MonadIO m => m () buildAudioCVT :: MonadIO m => Ptr AudioCVT -> AudioFormat -> Word8 -> CInt -> AudioFormat -> Word8 -> CInt -> m CInt clearQueuedAudio :: MonadIO m => AudioDeviceID -> m () closeAudio :: MonadIO m => m () closeAudioDevice :: MonadIO m => AudioDeviceID -> m () convertAudio :: MonadIO m => Ptr AudioCVT -> m CInt freeWAV :: MonadIO m => Ptr Word8 -> m () getAudioDeviceName :: MonadIO m => CInt -> CInt -> m CString getAudioDeviceStatus :: MonadIO m => AudioDeviceID -> m AudioStatus getAudioDriver :: MonadIO m => CInt -> m CString getAudioStatus :: MonadIO m => m AudioStatus getCurrentAudioDriver :: MonadIO m => m CString getNumAudioDevices :: MonadIO m => CInt -> m CInt getNumAudioDrivers :: MonadIO m => m CInt getQueuedAudioSize :: MonadIO m => AudioDeviceID -> m Word32 loadWAV :: MonadIO m => CString -> Ptr AudioSpec -> Ptr (Ptr Word8) -> Ptr Word32 -> m (Ptr AudioSpec) loadWAV_RW :: MonadIO m => Ptr RWops -> CInt -> Ptr AudioSpec -> Ptr (Ptr Word8) -> Ptr Word32 -> m (Ptr AudioSpec) lockAudio :: MonadIO m => m () lockAudioDevice :: MonadIO m => AudioDeviceID -> m () mixAudio :: MonadIO m => Ptr Word8 -> Ptr Word8 -> Word32 -> CInt -> m () mixAudioFormat :: MonadIO m => Ptr Word8 -> Ptr Word8 -> AudioFormat -> Word32 -> CInt -> m () openAudio :: MonadIO m => Ptr AudioSpec -> Ptr AudioSpec -> m CInt openAudioDevice :: MonadIO m => CString -> CInt -> Ptr AudioSpec -> Ptr AudioSpec -> CInt -> m AudioDeviceID pauseAudio :: MonadIO m => CInt -> m () pauseAudioDevice :: MonadIO m => AudioDeviceID -> CInt -> m () queueAudio :: MonadIO m => AudioDeviceID -> Ptr () -> Word32 -> m CInt unlockAudio :: MonadIO m => m () unlockAudioDevice :: MonadIO m => AudioDeviceID -> m () module SDL.Raw.Video createWindow :: MonadIO m => CString -> CInt -> CInt -> CInt -> CInt -> Word32 -> m Window createWindowAndRenderer :: MonadIO m => CInt -> CInt -> Word32 -> Ptr Window -> Ptr Renderer -> m CInt createWindowFrom :: MonadIO m => Ptr () -> m Window destroyWindow :: MonadIO m => Window -> m () disableScreenSaver :: MonadIO m => m () enableScreenSaver :: MonadIO m => m () glBindTexture :: MonadIO m => Texture -> Ptr CFloat -> Ptr CFloat -> m CInt glCreateContext :: MonadIO m => Window -> m GLContext glDeleteContext :: MonadIO m => GLContext -> m () glExtensionSupported :: MonadIO m => CString -> m Bool glGetAttribute :: MonadIO m => GLattr -> Ptr CInt -> m CInt glGetCurrentContext :: MonadIO m => m GLContext glGetCurrentWindow :: MonadIO m => m Window glGetDrawableSize :: MonadIO m => Window -> Ptr CInt -> Ptr CInt -> m () glGetProcAddress :: MonadIO m => CString -> m (Ptr ()) glGetSwapInterval :: MonadIO m => m CInt glLoadLibrary :: MonadIO m => CString -> m CInt glMakeCurrent :: MonadIO m => Window -> GLContext -> m CInt glResetAttributes :: MonadIO m => m () glSetAttribute :: MonadIO m => GLattr -> CInt -> m CInt glSetSwapInterval :: MonadIO m => CInt -> m CInt glSwapWindow :: MonadIO m => Window -> m () glUnbindTexture :: MonadIO m => Texture -> m CInt glUnloadLibrary :: MonadIO m => m () getClosestDisplayMode :: MonadIO m => CInt -> Ptr DisplayMode -> Ptr DisplayMode -> m (Ptr DisplayMode) getCurrentDisplayMode :: MonadIO m => CInt -> Ptr DisplayMode -> m CInt getCurrentVideoDriver :: MonadIO m => m CString getDesktopDisplayMode :: MonadIO m => CInt -> Ptr DisplayMode -> m CInt getDisplayBounds :: MonadIO m => CInt -> Ptr Rect -> m CInt getDisplayDPI :: MonadIO m => CInt -> Ptr CFloat -> Ptr CFloat -> Ptr CFloat -> m CInt getDisplayMode :: MonadIO m => CInt -> CInt -> Ptr DisplayMode -> m CInt getDisplayName :: MonadIO m => CInt -> m CString getDisplayUsableBounds :: MonadIO m => CInt -> Ptr Rect -> m CInt getGrabbedWindow :: MonadIO m => m Window getNumDisplayModes :: MonadIO m => CInt -> m CInt getNumVideoDisplays :: MonadIO m => m CInt getNumVideoDrivers :: MonadIO m => m CInt getVideoDriver :: MonadIO m => CInt -> m CString getWindowBordersSize :: MonadIO m => Window -> Ptr CInt -> Ptr CInt -> Ptr CInt -> Ptr CInt -> m CInt getWindowBrightness :: MonadIO m => Window -> m CFloat getWindowData :: MonadIO m => Window -> CString -> m (Ptr ()) getWindowDisplayIndex :: MonadIO m => Window -> m CInt getWindowDisplayMode :: MonadIO m => Window -> Ptr DisplayMode -> m CInt getWindowFlags :: MonadIO m => Window -> m Word32 getWindowFromID :: MonadIO m => Word32 -> m Window getWindowGammaRamp :: MonadIO m => Window -> Ptr Word16 -> Ptr Word16 -> Ptr Word16 -> m CInt getWindowGrab :: MonadIO m => Window -> m Bool getWindowID :: MonadIO m => Window -> m Word32 getWindowMaximumSize :: MonadIO m => Window -> Ptr CInt -> Ptr CInt -> m () getWindowMinimumSize :: MonadIO m => Window -> Ptr CInt -> Ptr CInt -> m () getWindowOpacity :: MonadIO m => Window -> Ptr CFloat -> m () getWindowPixelFormat :: MonadIO m => Window -> m Word32 getWindowPosition :: MonadIO m => Window -> Ptr CInt -> Ptr CInt -> m () getWindowSize :: MonadIO m => Window -> Ptr CInt -> Ptr CInt -> m () getWindowSurface :: MonadIO m => Window -> m (Ptr Surface) getWindowTitle :: MonadIO m => Window -> m CString hideWindow :: MonadIO m => Window -> m () isScreenSaverEnabled :: MonadIO m => m Bool maximizeWindow :: MonadIO m => Window -> m () minimizeWindow :: MonadIO m => Window -> m () raiseWindow :: MonadIO m => Window -> m () restoreWindow :: MonadIO m => Window -> m () setWindowBordered :: MonadIO m => Window -> Bool -> m () setWindowBrightness :: MonadIO m => Window -> CFloat -> m CInt setWindowData :: MonadIO m => Window -> CString -> Ptr () -> m (Ptr ()) setWindowDisplayMode :: MonadIO m => Window -> Ptr DisplayMode -> m CInt setWindowFullscreen :: MonadIO m => Window -> Word32 -> m CInt setWindowGammaRamp :: MonadIO m => Window -> Ptr Word16 -> Ptr Word16 -> Ptr Word16 -> m CInt setWindowGrab :: MonadIO m => Window -> Bool -> m () setWindowIcon :: MonadIO m => Window -> Ptr Surface -> m () setWindowMaximumSize :: MonadIO m => Window -> CInt -> CInt -> m () setWindowMinimumSize :: MonadIO m => Window -> CInt -> CInt -> m () setWindowOpacity :: MonadIO m => Window -> CFloat -> m () setWindowPosition :: MonadIO m => Window -> CInt -> CInt -> m () setWindowSize :: MonadIO m => Window -> CInt -> CInt -> m () setWindowTitle :: MonadIO m => Window -> CString -> m () showMessageBox :: MonadIO m => Ptr MessageBoxData -> Ptr CInt -> m CInt showSimpleMessageBox :: MonadIO m => Word32 -> CString -> CString -> Window -> m CInt showWindow :: MonadIO m => Window -> m () updateWindowSurface :: MonadIO m => Window -> m CInt updateWindowSurfaceRects :: MonadIO m => Window -> Ptr Rect -> CInt -> m CInt videoInit :: MonadIO m => CString -> m CInt videoQuit :: MonadIO m => m () composeCustomBlendMode :: MonadIO m => BlendFactor -> BlendFactor -> BlendOperation -> BlendFactor -> BlendFactor -> BlendOperation -> m BlendMode createRenderer :: MonadIO m => Window -> CInt -> Word32 -> m Renderer createSoftwareRenderer :: MonadIO m => Ptr Surface -> m Renderer createTexture :: MonadIO m => Renderer -> Word32 -> CInt -> CInt -> CInt -> m Texture createTextureFromSurface :: MonadIO m => Renderer -> Ptr Surface -> m Texture destroyRenderer :: MonadIO m => Renderer -> m () destroyTexture :: MonadIO m => Texture -> m () getNumRenderDrivers :: MonadIO m => m CInt getRenderDrawBlendMode :: MonadIO m => Renderer -> Ptr BlendMode -> m Int getRenderDrawColor :: MonadIO m => Renderer -> Ptr Word8 -> Ptr Word8 -> Ptr Word8 -> Ptr Word8 -> m CInt getRenderDriverInfo :: MonadIO m => CInt -> Ptr RendererInfo -> m CInt getRenderTarget :: MonadIO m => Renderer -> m Texture getRenderer :: MonadIO m => Window -> m Renderer getRendererInfo :: MonadIO m => Renderer -> Ptr RendererInfo -> m CInt getRendererOutputSize :: MonadIO m => Renderer -> Ptr CInt -> Ptr CInt -> m CInt getTextureAlphaMod :: MonadIO m => Texture -> Ptr Word8 -> m CInt getTextureBlendMode :: MonadIO m => Texture -> Ptr BlendMode -> m CInt getTextureColorMod :: MonadIO m => Texture -> Ptr Word8 -> Ptr Word8 -> Ptr Word8 -> m CInt lockTexture :: MonadIO m => Texture -> Ptr Rect -> Ptr (Ptr ()) -> Ptr CInt -> m CInt queryTexture :: MonadIO m => Texture -> Ptr Word32 -> Ptr CInt -> Ptr CInt -> Ptr CInt -> m CInt renderClear :: MonadIO m => Renderer -> m CInt renderCopy :: MonadIO m => Renderer -> Texture -> Ptr Rect -> Ptr Rect -> m CInt renderCopyEx :: MonadIO m => Renderer -> Texture -> Ptr Rect -> Ptr Rect -> CDouble -> Ptr Point -> RendererFlip -> m CInt renderDrawLine :: MonadIO m => Renderer -> CInt -> CInt -> CInt -> CInt -> m CInt renderDrawLines :: MonadIO m => Renderer -> Ptr Point -> CInt -> m CInt renderDrawPoint :: MonadIO m => Renderer -> CInt -> CInt -> m CInt renderDrawPoints :: MonadIO m => Renderer -> Ptr Point -> CInt -> m CInt renderDrawRect :: MonadIO m => Renderer -> Ptr Rect -> m CInt renderDrawRects :: MonadIO m => Renderer -> Ptr Rect -> CInt -> m CInt renderFillRect :: MonadIO m => Renderer -> Ptr Rect -> m CInt renderFillRectEx :: MonadIO m => Renderer -> CInt -> CInt -> CInt -> CInt -> m CInt renderFillRects :: MonadIO m => Renderer -> Ptr Rect -> CInt -> m CInt renderCopyF :: MonadIO m => Renderer -> Texture -> Ptr Rect -> Ptr FRect -> m CInt renderCopyExF :: MonadIO m => Renderer -> Texture -> Ptr Rect -> Ptr FRect -> CDouble -> Ptr FPoint -> RendererFlip -> m CInt renderDrawLineF :: MonadIO m => Renderer -> CFloat -> CFloat -> CFloat -> CFloat -> m CInt renderDrawLinesF :: MonadIO m => Renderer -> Ptr FPoint -> CInt -> m CInt renderDrawPointF :: MonadIO m => Renderer -> CFloat -> CFloat -> m CInt renderDrawPointsF :: MonadIO m => Renderer -> Ptr FPoint -> CInt -> m CInt renderDrawRectF :: MonadIO m => Renderer -> Ptr FRect -> m CInt renderDrawRectsF :: MonadIO m => Renderer -> Ptr FRect -> CInt -> m CInt renderFillRectF :: MonadIO m => Renderer -> Ptr FRect -> m CInt renderFillRectsF :: MonadIO m => Renderer -> Ptr FRect -> CInt -> m CInt renderGeometry :: MonadIO m => Renderer -> Texture -> Ptr Vertex -> CInt -> Ptr CInt -> CInt -> m CInt renderGeometryRaw :: MonadIO m => Renderer -> Texture -> Ptr FPoint -> CInt -> Ptr Color -> CInt -> Ptr FPoint -> CInt -> CInt -> Ptr () -> CInt -> CInt -> m CInt renderGetClipRect :: MonadIO m => Renderer -> Ptr Rect -> m () renderGetLogicalSize :: MonadIO m => Renderer -> Ptr CInt -> Ptr CInt -> m () renderGetScale :: MonadIO m => Renderer -> Ptr CFloat -> Ptr CFloat -> m () renderGetViewport :: MonadIO m => Renderer -> Ptr Rect -> m () renderIsClipEnabled :: MonadIO m => Renderer -> m Bool renderPresent :: MonadIO m => Renderer -> m () renderReadPixels :: MonadIO m => Renderer -> Ptr Rect -> Word32 -> Ptr () -> CInt -> m CInt renderSetClipRect :: MonadIO m => Renderer -> Ptr Rect -> m CInt renderSetLogicalSize :: MonadIO m => Renderer -> CInt -> CInt -> m CInt renderSetScale :: MonadIO m => Renderer -> CFloat -> CFloat -> m CInt renderSetViewport :: MonadIO m => Renderer -> Ptr Rect -> m CInt renderTargetSupported :: MonadIO m => Renderer -> m Bool setRenderDrawBlendMode :: MonadIO m => Renderer -> BlendMode -> m CInt setRenderDrawColor :: MonadIO m => Renderer -> Word8 -> Word8 -> Word8 -> Word8 -> m CInt setRenderTarget :: MonadIO m => Renderer -> Texture -> m CInt setTextureAlphaMod :: MonadIO m => Texture -> Word8 -> m CInt setTextureBlendMode :: MonadIO m => Texture -> BlendMode -> m CInt setTextureColorMod :: MonadIO m => Texture -> Word8 -> Word8 -> Word8 -> m CInt unlockTexture :: MonadIO m => Texture -> m () updateTexture :: MonadIO m => Texture -> Ptr Rect -> Ptr () -> CInt -> m CInt updateYUVTexture :: MonadIO m => Texture -> Ptr Rect -> Ptr Word8 -> CInt -> Ptr Word8 -> CInt -> Ptr Word8 -> CInt -> m CInt allocFormat :: MonadIO m => Word32 -> m (Ptr PixelFormat) allocPalette :: MonadIO m => CInt -> m (Ptr Palette) calculateGammaRamp :: MonadIO m => CFloat -> Ptr Word16 -> m () freeFormat :: MonadIO m => Ptr PixelFormat -> m () freePalette :: MonadIO m => Ptr Palette -> m () getPixelFormatName :: MonadIO m => Word32 -> m CString getRGB :: MonadIO m => Word32 -> Ptr PixelFormat -> Ptr Word8 -> Ptr Word8 -> Ptr Word8 -> m () getRGBA :: MonadIO m => Word32 -> Ptr PixelFormat -> Ptr Word8 -> Ptr Word8 -> Ptr Word8 -> Ptr Word8 -> m () mapRGB :: MonadIO m => Ptr PixelFormat -> Word8 -> Word8 -> Word8 -> m Word32 mapRGBA :: MonadIO m => Ptr PixelFormat -> Word8 -> Word8 -> Word8 -> Word8 -> m Word32 masksToPixelFormatEnum :: MonadIO m => CInt -> Word32 -> Word32 -> Word32 -> Word32 -> m Word32 pixelFormatEnumToMasks :: MonadIO m => Word32 -> Ptr CInt -> Ptr Word32 -> Ptr Word32 -> Ptr Word32 -> Ptr Word32 -> m Bool setPaletteColors :: MonadIO m => Ptr Palette -> Ptr Color -> CInt -> CInt -> m CInt setPixelFormatPalette :: MonadIO m => Ptr PixelFormat -> Ptr Palette -> m CInt enclosePoints :: MonadIO m => Ptr Point -> CInt -> Ptr Rect -> Ptr Rect -> m Bool hasIntersection :: MonadIO m => Ptr Rect -> Ptr Rect -> m Bool intersectRect :: MonadIO m => Ptr Rect -> Ptr Rect -> Ptr Rect -> m Bool intersectRectAndLine :: MonadIO m => Ptr Rect -> Ptr CInt -> Ptr CInt -> Ptr CInt -> Ptr CInt -> m Bool unionRect :: MonadIO m => Ptr Rect -> Ptr Rect -> Ptr Rect -> m () blitScaled :: MonadIO m => Ptr Surface -> Ptr Rect -> Ptr Surface -> Ptr Rect -> m CInt blitSurface :: MonadIO m => Ptr Surface -> Ptr Rect -> Ptr Surface -> Ptr Rect -> m CInt convertPixels :: MonadIO m => CInt -> CInt -> Word32 -> Ptr () -> CInt -> Word32 -> Ptr () -> CInt -> m CInt convertSurface :: MonadIO m => Ptr Surface -> Ptr PixelFormat -> Word32 -> m (Ptr Surface) convertSurfaceFormat :: MonadIO m => Ptr Surface -> Word32 -> Word32 -> m (Ptr Surface) createRGBSurface :: MonadIO m => Word32 -> CInt -> CInt -> CInt -> Word32 -> Word32 -> Word32 -> Word32 -> m (Ptr Surface) createRGBSurfaceFrom :: MonadIO m => Ptr () -> CInt -> CInt -> CInt -> CInt -> Word32 -> Word32 -> Word32 -> Word32 -> m (Ptr Surface) fillRect :: MonadIO m => Ptr Surface -> Ptr Rect -> Word32 -> m CInt fillRects :: MonadIO m => Ptr Surface -> Ptr Rect -> CInt -> Word32 -> m CInt freeSurface :: MonadIO m => Ptr Surface -> m () getClipRect :: MonadIO m => Ptr Surface -> Ptr Rect -> m () getColorKey :: MonadIO m => Ptr Surface -> Ptr Word32 -> m CInt getSurfaceAlphaMod :: MonadIO m => Ptr Surface -> Ptr Word8 -> m CInt getSurfaceBlendMode :: MonadIO m => Ptr Surface -> Ptr BlendMode -> m CInt getSurfaceColorMod :: MonadIO m => Ptr Surface -> Ptr Word8 -> Ptr Word8 -> Ptr Word8 -> m CInt loadBMP :: MonadIO m => CString -> m (Ptr Surface) loadBMP_RW :: MonadIO m => Ptr RWops -> CInt -> m (Ptr Surface) lockSurface :: MonadIO m => Ptr Surface -> m CInt lowerBlit :: MonadIO m => Ptr Surface -> Ptr Rect -> Ptr Surface -> Ptr Rect -> m CInt lowerBlitScaled :: MonadIO m => Ptr Surface -> Ptr Rect -> Ptr Surface -> Ptr Rect -> m CInt saveBMP :: MonadIO m => Ptr Surface -> CString -> m CInt saveBMP_RW :: MonadIO m => Ptr Surface -> Ptr RWops -> CInt -> m CInt setClipRect :: MonadIO m => Ptr Surface -> Ptr Rect -> m Bool setColorKey :: MonadIO m => Ptr Surface -> CInt -> Word32 -> m CInt setSurfaceAlphaMod :: MonadIO m => Ptr Surface -> Word8 -> m CInt setSurfaceBlendMode :: MonadIO m => Ptr Surface -> BlendMode -> m CInt setSurfaceColorMod :: MonadIO m => Ptr Surface -> Word8 -> Word8 -> Word8 -> m CInt setSurfacePalette :: MonadIO m => Ptr Surface -> Ptr Palette -> m CInt setSurfaceRLE :: MonadIO m => Ptr Surface -> CInt -> m CInt unlockSurface :: MonadIO m => Ptr Surface -> m () getWindowWMInfo :: MonadIO m => Window -> SysWMinfo -> m Bool getClipboardText :: MonadIO m => m CString hasClipboardText :: MonadIO m => m Bool setClipboardText :: MonadIO m => CString -> m CInt vkLoadLibrary :: MonadIO m => CString -> m CInt vkGetVkGetInstanceProcAddr :: MonadIO m => m (FunPtr VkGetInstanceProcAddrFunc) vkUnloadLibrary :: MonadIO m => m () vkGetInstanceExtensions :: MonadIO m => Window -> Ptr CUInt -> Ptr CString -> m Bool vkCreateSurface :: MonadIO m => Window -> VkInstance -> Ptr VkSurfaceKHR -> m Bool vkGetDrawableSize :: MonadIO m => Window -> Ptr CInt -> Ptr CInt -> m () -- | Raw low-level FFI bindings to the sdl2 C library. Ease of use is not a -- design factor, use SDL instead if you can. module SDL.Raw module SDL.Power -- | Current power supply details. -- -- Throws SDLException if the current power state can not be -- determined. -- -- See SDL_GetPowerInfo for C documentation. getPowerInfo :: (Functor m, MonadIO m) => m PowerState -- | Information about the power supply for the user's environment data PowerState -- | The user is on a battery powered device. See BatteryState for -- charge information, and Charge for charge information Battery :: BatteryState -> Charge -> PowerState -- | The user is on a device connected to the mains. Mains :: PowerState -- | SDL could not determine the power for the device. UnknownPowerState :: PowerState -- | Information on battery consumption for battery powered devices data BatteryState -- | The battery is currently being drained. Draining :: BatteryState -- | The battery is fully charged. Charged :: BatteryState -- | The device is plugged in and the battery is charging. Charging :: BatteryState -- | Information about how much charge a battery has. data Charge Charge :: Maybe CInt -> Maybe CInt -> Charge -- | How many seconds of battery life is left [chargeSecondsLeft] :: Charge -> Maybe CInt -- | The percentage of battery charged [chargePercent] :: Charge -> Maybe CInt instance GHC.Show.Show SDL.Power.BatteryState instance GHC.Read.Read SDL.Power.BatteryState instance GHC.Classes.Ord SDL.Power.BatteryState instance GHC.Generics.Generic SDL.Power.BatteryState instance GHC.Classes.Eq SDL.Power.BatteryState instance GHC.Enum.Enum SDL.Power.BatteryState instance Data.Data.Data SDL.Power.BatteryState instance GHC.Enum.Bounded SDL.Power.BatteryState instance GHC.Show.Show SDL.Power.Charge instance GHC.Read.Read SDL.Power.Charge instance GHC.Classes.Ord SDL.Power.Charge instance GHC.Generics.Generic SDL.Power.Charge instance GHC.Classes.Eq SDL.Power.Charge instance GHC.Show.Show SDL.Power.PowerState instance GHC.Read.Read SDL.Power.PowerState instance GHC.Classes.Ord SDL.Power.PowerState instance GHC.Generics.Generic SDL.Power.PowerState instance GHC.Classes.Eq SDL.Power.PowerState module SDL.Internal.Types newtype Joystick Joystick :: Joystick -> Joystick [joystickPtr] :: Joystick -> Joystick newtype GameController GameController :: GameController -> GameController [gameControllerPtr] :: GameController -> GameController newtype Window Window :: Window -> Window -- | An SDL rendering device. This can be created with -- createRenderer. newtype Renderer Renderer :: Renderer -> Renderer instance GHC.Show.Show SDL.Internal.Types.Joystick instance GHC.Classes.Ord SDL.Internal.Types.Joystick instance GHC.Generics.Generic SDL.Internal.Types.Joystick instance GHC.Classes.Eq SDL.Internal.Types.Joystick instance Data.Data.Data SDL.Internal.Types.Joystick instance GHC.Show.Show SDL.Internal.Types.GameController instance GHC.Classes.Ord SDL.Internal.Types.GameController instance GHC.Generics.Generic SDL.Internal.Types.GameController instance GHC.Classes.Eq SDL.Internal.Types.GameController instance Data.Data.Data SDL.Internal.Types.GameController instance GHC.Show.Show SDL.Internal.Types.Window instance GHC.Classes.Ord SDL.Internal.Types.Window instance GHC.Generics.Generic SDL.Internal.Types.Window instance GHC.Classes.Eq SDL.Internal.Types.Window instance Data.Data.Data SDL.Internal.Types.Window instance GHC.Show.Show SDL.Internal.Types.Renderer instance GHC.Classes.Ord SDL.Internal.Types.Renderer instance GHC.Generics.Generic SDL.Internal.Types.Renderer instance GHC.Classes.Eq SDL.Internal.Types.Renderer instance Data.Data.Data SDL.Internal.Types.Renderer module SDL.Input.Keyboard -- | Get the current key modifier state for the keyboard. The key modifier -- state is a mask special keys that are held down. -- -- See SDL_GetModState for C documentation. getModState :: (Functor m, MonadIO m) => m KeyModifier -- | Information about which keys are currently held down. Use -- getModState to generate this information. data KeyModifier KeyModifier :: Bool -> Bool -> Bool -> Bool -> Bool -> Bool -> Bool -> Bool -> Bool -> Bool -> Bool -> KeyModifier [keyModifierLeftShift] :: KeyModifier -> Bool [keyModifierRightShift] :: KeyModifier -> Bool [keyModifierLeftCtrl] :: KeyModifier -> Bool [keyModifierRightCtrl] :: KeyModifier -> Bool [keyModifierLeftAlt] :: KeyModifier -> Bool [keyModifierRightAlt] :: KeyModifier -> Bool [keyModifierLeftGUI] :: KeyModifier -> Bool [keyModifierRightGUI] :: KeyModifier -> Bool [keyModifierNumLock] :: KeyModifier -> Bool [keyModifierCapsLock] :: KeyModifier -> Bool [keyModifierAltGr] :: KeyModifier -> Bool -- | Get a snapshot of the current state of the keyboard. -- -- This computation generates a mapping from Scancode to -- Bool - evaluating the function at specific Scancodes -- will inform you as to whether or not that key was held down when -- getKeyboardState was called. -- -- See SDL_GetKeyboardState for C documentation. getKeyboardState :: MonadIO m => m (Scancode -> Bool) -- | Set the rectangle used to type text inputs and start accepting text -- input events. -- -- See SDL_StartTextInput for C documentation. startTextInput :: MonadIO m => Rect -> m () -- | Stop receiving any text input events. -- -- See SDL_StopTextInput for C documentation. stopTextInput :: MonadIO m => m () -- | Check whether the platform has screen keyboard support. -- -- See SDL_HasScreenKeyboardSupport for C documentation. hasScreenKeyboardSupport :: MonadIO m => m Bool -- | Check whether the screen keyboard is shown for the given window. -- -- See SDL_IsScreenKeyboardShown for C documentation. isScreenKeyboardShown :: MonadIO m => Window -> m Bool -- | Get a human-readable name for a scancode. If the scancode doesn't have -- a name this function returns the empty string. -- -- See SDL_GetScancodeName for C documentation. getScancodeName :: MonadIO m => Scancode -> m String newtype Scancode Scancode :: Word32 -> Scancode [unwrapScancode] :: Scancode -> Word32 newtype Keycode Keycode :: Int32 -> Keycode [unwrapKeycode] :: Keycode -> Int32 -- | Information about a key press or key release event. data Keysym Keysym :: Scancode -> Keycode -> KeyModifier -> Keysym -- | The keyboard Scancode [keysymScancode] :: Keysym -> Scancode -- | SDL's virtual key representation for this key [keysymKeycode] :: Keysym -> Keycode -- | A set of modifiers that were held at the time this data was generated [keysymModifier] :: Keysym -> KeyModifier instance GHC.Show.Show SDL.Input.Keyboard.KeyModifier instance GHC.Generics.Generic SDL.Input.Keyboard.KeyModifier instance GHC.Read.Read SDL.Input.Keyboard.KeyModifier instance GHC.Classes.Ord SDL.Input.Keyboard.KeyModifier instance GHC.Classes.Eq SDL.Input.Keyboard.KeyModifier instance Data.Data.Data SDL.Input.Keyboard.KeyModifier instance GHC.Show.Show SDL.Input.Keyboard.Keysym instance GHC.Read.Read SDL.Input.Keyboard.Keysym instance GHC.Classes.Ord SDL.Input.Keyboard.Keysym instance GHC.Generics.Generic SDL.Input.Keyboard.Keysym instance GHC.Classes.Eq SDL.Input.Keyboard.Keysym instance Data.Data.Data SDL.Input.Keyboard.Keysym instance SDL.Internal.Numbered.FromNumber SDL.Input.Keyboard.KeyModifier GHC.Word.Word32 instance SDL.Internal.Numbered.ToNumber SDL.Input.Keyboard.KeyModifier GHC.Word.Word32 module SDL.Internal.Exception fromC :: Show a => Text -> Text -> (a -> Maybe b) -> a -> b getError :: MonadIO m => m Text throwIf :: MonadIO m => (a -> Bool) -> Text -> Text -> m a -> m a throwIf_ :: MonadIO m => (a -> Bool) -> Text -> Text -> m a -> m () throwIf0 :: (Eq a, MonadIO m, Num a) => Text -> Text -> m a -> m a throwIfNeg :: (MonadIO m, Num a, Ord a) => Text -> Text -> m a -> m a throwIfNeg_ :: (MonadIO m, Num a, Ord a) => Text -> Text -> m a -> m () throwIfNot0 :: (Eq a, MonadIO m, Num a) => Text -> Text -> m a -> m a throwIfNot0_ :: (Eq a, MonadIO m, Num a) => Text -> Text -> m a -> m () throwIfNull :: MonadIO m => Text -> Text -> m (Ptr a) -> m (Ptr a) module SDL.Filesystem -- | An absolute path to the application data directory. -- -- The path is guaranteed to end with a path separator. -- -- Throws SDLException on failure, or if the platform does not -- implement this functionality. getBasePath :: MonadIO m => m Text -- | A path to a unique per user and per application directory for the -- given organization and application name, intended for writing -- preferences and other personal files. -- -- The path is guaranteed to end with a path separator. -- -- You should assume the path returned by this function is the only safe -- place to write files to. -- -- Throws SDLException on failure. getPrefPath :: MonadIO m => Text -> Text -> m Text -- | SDL.Audio provides a high-level API to SDL's audio device -- capabilities. module SDL.Audio -- | An open audio device. These can be created via openAudioDevice -- and should be closed with closeAudioDevice data AudioDevice -- | Attempt to open the closest matching AudioDevice, as specified -- by the given OpenDeviceSpec. -- -- See SDL_OpenAudioDevice for C documentation. openAudioDevice :: MonadIO m => OpenDeviceSpec -> m (AudioDevice, AudioSpec) -- | See SDL_CloseAudioDevice for C documentation. closeAudioDevice :: MonadIO m => AudioDevice -> m () -- | A specification to openAudioDevice, indicating the desired -- output format. Note that many of these properties are -- Changeable, meaning that you can choose whether or not SDL -- should interpret your specification as an unbreakable request -- (Mandate), or as an approximation Desire. data OpenDeviceSpec OpenDeviceSpec :: !Changeable CInt -> !Changeable (AudioFormat sampleType) -> !Changeable Channels -> !Word16 -> (forall actualSampleType. AudioFormat actualSampleType -> IOVector actualSampleType -> IO ()) -> !AudioDeviceUsage -> !Maybe Text -> OpenDeviceSpec -- | The output audio frequency in herts. [openDeviceFreq] :: OpenDeviceSpec -> !Changeable CInt -- | The format of audio that will be sampled from the output buffer. [openDeviceFormat] :: OpenDeviceSpec -> !Changeable (AudioFormat sampleType) -- | The amount of audio channels. [openDeviceChannels] :: OpenDeviceSpec -> !Changeable Channels -- | Output audio buffer size in samples. This should be a power of 2. [openDeviceSamples] :: OpenDeviceSpec -> !Word16 -- | A callback to invoke whenever new sample data is required. The -- callback will be passed a single MVector that must be filled -- with audio data. [openDeviceCallback] :: OpenDeviceSpec -> forall actualSampleType. AudioFormat actualSampleType -> IOVector actualSampleType -> IO () -- | How you intend to use the opened AudioDevice - either for -- outputting or capturing audio. [openDeviceUsage] :: OpenDeviceSpec -> !AudioDeviceUsage -- | The name of the AudioDevice that should be opened. If -- Nothing, any suitable AudioDevice will be used. [openDeviceName] :: OpenDeviceSpec -> !Maybe Text -- | How you intend to use an AudioDevice data AudioDeviceUsage -- | The device will be used for sample playback. ForPlayback :: AudioDeviceUsage -- | The device will be used for sample capture. ForCapture :: AudioDeviceUsage -- | How many channels audio should be played on data Channels -- | A single speaker configuration Mono :: Channels -- | A traditional left/right stereo system Stereo :: Channels Quad :: Channels -- |
-- AudioFormat UnsignedInteger Sample8Bit Native :: AudioFormat Word8 ---- -- Indicating that an 8-bit audio format in the platforms native -- endianness uses a buffer of Word8 values. data AudioFormat sampleType [Signed8BitAudio] :: AudioFormat Int8 [Unsigned8BitAudio] :: AudioFormat Word8 [Signed16BitLEAudio] :: AudioFormat Int16 [Signed16BitBEAudio] :: AudioFormat Int16 [Signed16BitNativeAudio] :: AudioFormat Int16 [Unsigned16BitLEAudio] :: AudioFormat Word16 [Unsigned16BitBEAudio] :: AudioFormat Word16 [Unsigned16BitNativeAudio] :: AudioFormat Word16 [Signed32BitLEAudio] :: AudioFormat Int32 [Signed32BitBEAudio] :: AudioFormat Int32 [Signed32BitNativeAudio] :: AudioFormat Int32 [FloatingLEAudio] :: AudioFormat Float [FloatingBEAudio] :: AudioFormat Float [FloatingNativeAudio] :: AudioFormat Float -- | Enumerate all AudioDevices attached to this system, that can be -- used as specified by the given AudioDeviceUsage. SDL cannot -- always guarantee that this list can be produced, in which case -- Nothing will be returned. getAudioDeviceNames :: MonadIO m => AudioDeviceUsage -> m (Maybe (Vector Text)) -- | AudioSpec is the concrete specification of how an -- AudioDevice was sucessfully opened. Unlike -- OpenDeviceSpec, which specifies what you want, -- AudioSpec specifies what you have. data AudioSpec AudioSpec :: !CInt -> !AudioFormat sampleType -> !Channels -> !Word8 -> !Word16 -> !Word32 -> (AudioFormat sampleType -> IOVector sampleType -> IO ()) -> AudioSpec -- | DSP frequency (samples per second) [audioSpecFreq] :: AudioSpec -> !CInt -- | Audio data format [audioSpecFormat] :: AudioSpec -> !AudioFormat sampleType -- | Number of separate sound channels [audioSpecChannels] :: AudioSpec -> !Channels -- | Calculated udio buffer silence value [audioSpecSilence] :: AudioSpec -> !Word8 -- | Audio buffer size in samples (power of 2) [audioSpecSamples] :: AudioSpec -> !Word16 -- | Calculated audio buffer size in bytes [audioSpecSize] :: AudioSpec -> !Word32 -- | The function to call when the audio device needs more data [audioSpecCallback] :: AudioSpec -> AudioFormat sampleType -> IOVector sampleType -> IO () -- | Obtain a list of all possible audio drivers for this system. These -- drivers can be used to specificially initialize the audio system. getAudioDrivers :: MonadIO m => m (Vector AudioDriver) -- | Query SDL for the name of the currently initialized audio driver, if -- possible. This will return Nothing if no driver has been -- initialized. currentAudioDriver :: MonadIO m => m (Maybe Text) -- | An abstract description of an audio driver on the host machine. data AudioDriver -- | Get the human readable name of an AudioDriver audioDriverName :: AudioDriver -> Text -- | Explicitly initialize the audio system against a specific -- AudioDriver. Note that most users will not need to do this, as -- the normal initialization routines will already take care of this for -- you. audioInit :: MonadIO m => AudioDriver -> m () instance GHC.Classes.Eq SDL.Audio.AudioDevice instance GHC.Show.Show SDL.Audio.Channels instance GHC.Read.Read SDL.Audio.Channels instance GHC.Classes.Ord SDL.Audio.Channels instance GHC.Generics.Generic SDL.Audio.Channels instance GHC.Classes.Eq SDL.Audio.Channels instance GHC.Enum.Enum SDL.Audio.Channels instance Data.Data.Data SDL.Audio.Channels instance GHC.Enum.Bounded SDL.Audio.Channels instance GHC.Show.Show SDL.Audio.AudioDeviceUsage instance GHC.Read.Read SDL.Audio.AudioDeviceUsage instance GHC.Classes.Ord SDL.Audio.AudioDeviceUsage instance GHC.Generics.Generic SDL.Audio.AudioDeviceUsage instance GHC.Classes.Eq SDL.Audio.AudioDeviceUsage instance GHC.Enum.Enum SDL.Audio.AudioDeviceUsage instance Data.Data.Data SDL.Audio.AudioDeviceUsage instance GHC.Enum.Bounded SDL.Audio.AudioDeviceUsage instance Data.Traversable.Traversable SDL.Audio.Changeable instance GHC.Show.Show a => GHC.Show.Show (SDL.Audio.Changeable a) instance GHC.Read.Read a => GHC.Read.Read (SDL.Audio.Changeable a) instance GHC.Generics.Generic (SDL.Audio.Changeable a) instance GHC.Classes.Eq a => GHC.Classes.Eq (SDL.Audio.Changeable a) instance GHC.Base.Functor SDL.Audio.Changeable instance Data.Foldable.Foldable SDL.Audio.Changeable instance Data.Data.Data a => Data.Data.Data (SDL.Audio.Changeable a) instance GHC.Show.Show SDL.Audio.LockState instance GHC.Read.Read SDL.Audio.LockState instance GHC.Classes.Ord SDL.Audio.LockState instance GHC.Generics.Generic SDL.Audio.LockState instance GHC.Classes.Eq SDL.Audio.LockState instance GHC.Enum.Enum SDL.Audio.LockState instance Data.Data.Data SDL.Audio.LockState instance GHC.Enum.Bounded SDL.Audio.LockState instance GHC.Show.Show SDL.Audio.PlaybackState instance GHC.Generics.Generic SDL.Audio.PlaybackState instance Data.Data.Data SDL.Audio.PlaybackState instance GHC.Read.Read SDL.Audio.PlaybackState instance GHC.Classes.Ord SDL.Audio.PlaybackState instance GHC.Classes.Eq SDL.Audio.PlaybackState instance GHC.Enum.Enum SDL.Audio.PlaybackState instance GHC.Enum.Bounded SDL.Audio.PlaybackState instance GHC.Show.Show SDL.Audio.AudioDeviceStatus instance GHC.Generics.Generic SDL.Audio.AudioDeviceStatus instance Data.Data.Data SDL.Audio.AudioDeviceStatus instance GHC.Read.Read SDL.Audio.AudioDeviceStatus instance GHC.Classes.Ord SDL.Audio.AudioDeviceStatus instance GHC.Classes.Eq SDL.Audio.AudioDeviceStatus instance GHC.Enum.Enum SDL.Audio.AudioDeviceStatus instance GHC.Enum.Bounded SDL.Audio.AudioDeviceStatus instance GHC.Show.Show SDL.Audio.AudioDriver instance GHC.Classes.Eq SDL.Audio.AudioDriver instance GHC.Classes.Eq (SDL.Audio.AudioFormat sampleType) instance GHC.Classes.Ord (SDL.Audio.AudioFormat sampleType) instance GHC.Show.Show (SDL.Audio.AudioFormat sampleType) module SDL.Init -- | Initializes SDL and the given subsystems. Do not call any SDL -- functions prior to this one, unless otherwise documented that you may -- do so. -- -- You may call this function again with additional subsystems to -- initialize. -- -- Throws SDLException if initialization fails. initialize :: (Foldable f, Functor m, MonadIO m) => f InitFlag -> m () -- | Equivalent to initialize [minBound .. -- maxBound]. initializeAll :: (Functor m, MonadIO m) => m () data InitFlag InitTimer :: InitFlag InitAudio :: InitFlag InitVideo :: InitFlag InitJoystick :: InitFlag InitHaptic :: InitFlag InitGameController :: InitFlag InitEvents :: InitFlag -- | Quit and shutdown SDL, freeing any resources that may have been in -- use. Do not call any SDL functions after you've called this function, -- unless otherwise documented that you may do so. quit :: MonadIO m => m () -- | The major, minor, and patch versions of the SDL library linked with. -- Does not require initialization. version :: (Integral a, MonadIO m) => m (a, a, a) instance GHC.Show.Show SDL.Init.InitFlag instance GHC.Read.Read SDL.Init.InitFlag instance GHC.Classes.Ord SDL.Init.InitFlag instance GHC.Generics.Generic SDL.Init.InitFlag instance GHC.Classes.Eq SDL.Init.InitFlag instance GHC.Enum.Enum SDL.Init.InitFlag instance Data.Data.Data SDL.Init.InitFlag instance GHC.Enum.Bounded SDL.Init.InitFlag instance SDL.Internal.Numbered.ToNumber SDL.Init.InitFlag GHC.Word.Word32 module SDL.Hint -- | The Hint type exports a well-typed interface to SDL's concept -- of hints. This type has instances for both HasGetter and -- HasSetter, allowing you to get and set hints. Note that the -- HasSetter interface is fairly relaxed - if a hint cannot be -- set, the failure will be silently discarded. For more feedback and -- control when setting hints, see setHintWithPriority. data Hint v [HintAccelerometerAsJoystick] :: Hint AccelerometerJoystickOptions [HintFramebufferAcceleration] :: Hint FramebufferAccelerationOptions [HintMacCTRLClick] :: Hint MacCTRLClickOptions [HintMouseRelativeModeWarp] :: Hint MouseModeWarpOptions [HintRenderDriver] :: Hint RenderDrivers [HintRenderOpenGLShaders] :: Hint RenderOpenGLShaderOptions [HintRenderScaleQuality] :: Hint RenderScaleQuality [HintRenderVSync] :: Hint RenderVSyncOptions [HintVideoWinD3DCompiler] :: Hint VideoWinD3DCompilerOptions -- | Set the value of a hint, applying priority rules for when there is a -- conflict. Ordinarily, a hint will not be set if there is an existing -- override hint or environment variable that takes precedence. setHintWithPriority :: MonadIO m => HintPriority -> Hint v -> v -> m Bool -- | How to deal with setting hints when an existing override or -- environment variable is present. data HintPriority -- | Low priority, used for default values DefaultPriority :: HintPriority -- | Medium priority NormalPriority :: HintPriority -- | High priority OverridePriority :: HintPriority clearHints :: MonadIO m => m () -- | A hint that specifies whether the Android/iOS built-in accelerometer -- should be listed as a joystick device, rather than listing actual -- joysticks only. By default SDL will list real joysticks along with the -- accelerometer as if it were a 3 axis joystick. data AccelerometerJoystickOptions -- | List only real joysticks and accept input from them AccelerometerNotJoystick :: AccelerometerJoystickOptions -- | List real joysticks along with the accelerometer as if it were a 3 -- axis joystick (the default) AccelerometerIsJoystick :: AccelerometerJoystickOptions -- | A hint that specifies how 3D acceleration is used to accelerate the -- SDL screen surface. By default SDL tries to make a best guess whether -- to use acceleration or not on each platform. data FramebufferAccelerationOptions -- | Disable 3D acceleration Disable3D :: FramebufferAccelerationOptions -- | Enable 3D acceleration, using the default renderer Enable3DDefault :: FramebufferAccelerationOptions -- | Enable 3D acceleration using Direct3D Enable3DDirect3D :: FramebufferAccelerationOptions -- | Enable 3D acceleration using OpenGL Enable3DOpenGL :: FramebufferAccelerationOptions -- | Enable 3D acceleration using OpenGLES Enable3DOpenGLES :: FramebufferAccelerationOptions -- | Enable 3D acceleration using OpenGLES2 Enable3DOpenGLES2 :: FramebufferAccelerationOptions -- | Enable 3D acceleration using software rendering Enable3DSoftware :: FramebufferAccelerationOptions -- | A hint that specifies whether ctrl+click should generate a right-click -- event on Mac. By default holding ctrl while left clicking will not -- generate a right click event when on Mac. data MacCTRLClickOptions -- | Disable emulating right click NoRightClick :: MacCTRLClickOptions -- | Enable emulating right click EmulateRightClick :: MacCTRLClickOptions -- | A hint that specifies whether relative mouse mode is implemented using -- mouse warping. By default SDL will use raw input for relative mouse -- mode data MouseModeWarpOptions -- | Relative mouse mode uses the raw input MouseRawInput :: MouseModeWarpOptions -- | Relative mouse mode uses mouse warping MouseWarping :: MouseModeWarpOptions -- | A hint that specifies which render driver to use. By default the first -- one in the list that is available on the current platform is chosen. data RenderDrivers Direct3D :: RenderDrivers OpenGL :: RenderDrivers OpenGLES :: RenderDrivers OpenGLES2 :: RenderDrivers Software :: RenderDrivers -- | A hint that specifies whether the OpenGL render driver uses shaders. -- By default shaders are used if OpenGL supports them. data RenderOpenGLShaderOptions -- | Disable shaders DisableShaders :: RenderOpenGLShaderOptions -- | Enable shaders, if they are available EnableShaders :: RenderOpenGLShaderOptions -- | A hint that specifies scaling quality. By default nearest pixel -- sampling is used. data RenderScaleQuality -- | Nearest pixel sampling ScaleNearest :: RenderScaleQuality -- | linear filtering (supported by OpenGL and Direct3D) ScaleLinear :: RenderScaleQuality -- | Anisotropic filtering (supported by Direct3D) ScaleBest :: RenderScaleQuality -- | A hint that specifies whether sync to vertical refresh is enabled or -- disabled to avoid tearing. By default SDL uses the flag passed into -- calls to create renderers. data RenderVSyncOptions DisableVSync :: RenderVSyncOptions EnableVSync :: RenderVSyncOptions -- | A hint that specifies which shader compiler to preload when using the -- Chrome ANGLE binaries. By default d3dcompiler_46.dll will be -- used. data VideoWinD3DCompilerOptions -- | Use d3dcompiler_46.dll, best for Vista or later D3DVistaOrLater :: VideoWinD3DCompilerOptions -- | Use d3dcompiler_43.dll for XP support D3DXPSupport :: VideoWinD3DCompilerOptions -- | Do not load any library, useful if you compiled ANGLE from source and -- included the compiler in your binaries D3DNone :: VideoWinD3DCompilerOptions instance GHC.Show.Show SDL.Hint.AccelerometerJoystickOptions instance GHC.Read.Read SDL.Hint.AccelerometerJoystickOptions instance GHC.Classes.Ord SDL.Hint.AccelerometerJoystickOptions instance GHC.Generics.Generic SDL.Hint.AccelerometerJoystickOptions instance GHC.Classes.Eq SDL.Hint.AccelerometerJoystickOptions instance GHC.Enum.Enum SDL.Hint.AccelerometerJoystickOptions instance Data.Data.Data SDL.Hint.AccelerometerJoystickOptions instance GHC.Enum.Bounded SDL.Hint.AccelerometerJoystickOptions instance GHC.Show.Show SDL.Hint.FramebufferAccelerationOptions instance GHC.Read.Read SDL.Hint.FramebufferAccelerationOptions instance GHC.Classes.Ord SDL.Hint.FramebufferAccelerationOptions instance GHC.Generics.Generic SDL.Hint.FramebufferAccelerationOptions instance GHC.Classes.Eq SDL.Hint.FramebufferAccelerationOptions instance GHC.Enum.Enum SDL.Hint.FramebufferAccelerationOptions instance Data.Data.Data SDL.Hint.FramebufferAccelerationOptions instance GHC.Enum.Bounded SDL.Hint.FramebufferAccelerationOptions instance GHC.Show.Show SDL.Hint.MacCTRLClickOptions instance GHC.Read.Read SDL.Hint.MacCTRLClickOptions instance GHC.Classes.Ord SDL.Hint.MacCTRLClickOptions instance GHC.Generics.Generic SDL.Hint.MacCTRLClickOptions instance GHC.Classes.Eq SDL.Hint.MacCTRLClickOptions instance GHC.Enum.Enum SDL.Hint.MacCTRLClickOptions instance Data.Data.Data SDL.Hint.MacCTRLClickOptions instance GHC.Enum.Bounded SDL.Hint.MacCTRLClickOptions instance GHC.Show.Show SDL.Hint.MouseModeWarpOptions instance GHC.Read.Read SDL.Hint.MouseModeWarpOptions instance GHC.Classes.Ord SDL.Hint.MouseModeWarpOptions instance GHC.Generics.Generic SDL.Hint.MouseModeWarpOptions instance GHC.Classes.Eq SDL.Hint.MouseModeWarpOptions instance GHC.Enum.Enum SDL.Hint.MouseModeWarpOptions instance Data.Data.Data SDL.Hint.MouseModeWarpOptions instance GHC.Enum.Bounded SDL.Hint.MouseModeWarpOptions instance GHC.Show.Show SDL.Hint.RenderDrivers instance GHC.Read.Read SDL.Hint.RenderDrivers instance GHC.Classes.Ord SDL.Hint.RenderDrivers instance GHC.Generics.Generic SDL.Hint.RenderDrivers instance GHC.Classes.Eq SDL.Hint.RenderDrivers instance GHC.Enum.Enum SDL.Hint.RenderDrivers instance Data.Data.Data SDL.Hint.RenderDrivers instance GHC.Enum.Bounded SDL.Hint.RenderDrivers instance GHC.Show.Show SDL.Hint.RenderOpenGLShaderOptions instance GHC.Read.Read SDL.Hint.RenderOpenGLShaderOptions instance GHC.Classes.Ord SDL.Hint.RenderOpenGLShaderOptions instance GHC.Generics.Generic SDL.Hint.RenderOpenGLShaderOptions instance GHC.Classes.Eq SDL.Hint.RenderOpenGLShaderOptions instance GHC.Enum.Enum SDL.Hint.RenderOpenGLShaderOptions instance Data.Data.Data SDL.Hint.RenderOpenGLShaderOptions instance GHC.Enum.Bounded SDL.Hint.RenderOpenGLShaderOptions instance GHC.Show.Show SDL.Hint.RenderScaleQuality instance GHC.Read.Read SDL.Hint.RenderScaleQuality instance GHC.Classes.Ord SDL.Hint.RenderScaleQuality instance GHC.Generics.Generic SDL.Hint.RenderScaleQuality instance GHC.Classes.Eq SDL.Hint.RenderScaleQuality instance GHC.Enum.Enum SDL.Hint.RenderScaleQuality instance Data.Data.Data SDL.Hint.RenderScaleQuality instance GHC.Enum.Bounded SDL.Hint.RenderScaleQuality instance GHC.Show.Show SDL.Hint.RenderVSyncOptions instance GHC.Read.Read SDL.Hint.RenderVSyncOptions instance GHC.Classes.Ord SDL.Hint.RenderVSyncOptions instance GHC.Generics.Generic SDL.Hint.RenderVSyncOptions instance GHC.Classes.Eq SDL.Hint.RenderVSyncOptions instance GHC.Enum.Enum SDL.Hint.RenderVSyncOptions instance Data.Data.Data SDL.Hint.RenderVSyncOptions instance GHC.Enum.Bounded SDL.Hint.RenderVSyncOptions instance GHC.Show.Show SDL.Hint.VideoWinD3DCompilerOptions instance GHC.Read.Read SDL.Hint.VideoWinD3DCompilerOptions instance GHC.Classes.Ord SDL.Hint.VideoWinD3DCompilerOptions instance GHC.Generics.Generic SDL.Hint.VideoWinD3DCompilerOptions instance GHC.Classes.Eq SDL.Hint.VideoWinD3DCompilerOptions instance GHC.Enum.Enum SDL.Hint.VideoWinD3DCompilerOptions instance Data.Data.Data SDL.Hint.VideoWinD3DCompilerOptions instance GHC.Enum.Bounded SDL.Hint.VideoWinD3DCompilerOptions instance GHC.Show.Show SDL.Hint.HintPriority instance GHC.Read.Read SDL.Hint.HintPriority instance GHC.Classes.Ord SDL.Hint.HintPriority instance GHC.Generics.Generic SDL.Hint.HintPriority instance GHC.Classes.Eq SDL.Hint.HintPriority instance GHC.Enum.Enum SDL.Hint.HintPriority instance Data.Data.Data SDL.Hint.HintPriority instance GHC.Enum.Bounded SDL.Hint.HintPriority instance Data.StateVar.HasSetter (SDL.Hint.Hint v) v instance Data.StateVar.HasGetter (SDL.Hint.Hint v) v module SDL.Time -- | Number of milliseconds since library initialization. -- -- See SDL_GetTicks for C documentation. ticks :: MonadIO m => m Word32 -- | The current time in seconds since some arbitrary starting point -- (consist over the life of the application). -- -- This time is derived from the system's performance counter - see -- SDL_GetPerformanceFrequency and -- SDL_GetPerformanceCounter for C documentation about -- the implementation. time :: (Fractional a, MonadIO m) => m a -- | Wait a specified number of milliseconds before returning. -- -- Users are generally recommended to use threadDelay instead, -- to take advantage of the abilities of the Haskell runtime. -- -- See SDL_Delay for C documentation. delay :: MonadIO m => Word32 -> m () -- | A TimerCallback is called with the interval size of the -- callback. It can return information as to whether or not the timer -- should continue to exist. type TimerCallback = Word32 -> IO RetriggerTimer -- | A timer created by addTimer. This Timer can be removed -- with removeTimer. data Timer -- | RetriggerTimer allows a callback to inform SDL if the timer -- should be retriggered or cancelled data RetriggerTimer -- | Retrigger the timer again in a given number of milliseconds. Reschedule :: Word32 -> RetriggerTimer -- | Cancel future invocations of this timer. Cancel :: RetriggerTimer -- | Set up a callback function to be run on a separate thread after the -- specified number of milliseconds has elapsed. -- -- See SDL_AddTimer for C documentation. addTimer :: MonadIO m => Word32 -> TimerCallback -> m Timer -- | Remove a Timer. -- -- See SDL_RemoveTimer for C documentation. removeTimer :: MonadIO m => Timer -> m Bool instance GHC.Show.Show SDL.Time.RetriggerTimer instance GHC.Read.Read SDL.Time.RetriggerTimer instance GHC.Classes.Ord SDL.Time.RetriggerTimer instance GHC.Generics.Generic SDL.Time.RetriggerTimer instance GHC.Classes.Eq SDL.Time.RetriggerTimer instance Data.Data.Data SDL.Time.RetriggerTimer -- | SDL's vector representation. -- -- By default, re-exports the Linear and Linear.Affine -- modules from the linear package. With the no-linear -- Cabal flag, instead exports a duplicate implementation of the -- V2, V3, V4 and Point types from -- SDL.Internal.Vect, which provides as many instances as possible -- for those types while avoiding any additional dependencies. module SDL.Vect -- | A handy wrapper to help distinguish points from vectors at the type -- level newtype Point (f :: Type -> Type) a P :: f a -> Point (f :: Type -> Type) a -- | A 2-dimensional vector -- --
-- >>> pure 1 :: V2 Int -- V2 1 1 ---- --
-- >>> V2 1 2 + V2 3 4 -- V2 4 6 ---- --
-- >>> V2 1 2 * V2 3 4 -- V2 3 8 ---- --
-- >>> sum (V2 1 2) -- 3 --data V2 a V2 :: !a -> !a -> V2 a -- | A 3-dimensional vector data V3 a V3 :: !a -> !a -> !a -> V3 a -- | A 4-dimensional vector. data V4 a V4 :: !a -> !a -> !a -> !a -> V4 a module SDL.Input.Joystick -- | Count the number of joysticks attached to the system. -- -- See SDL_NumJoysticks for C documentation. numJoysticks :: MonadIO m => m CInt -- | Enumerate all connected joysticks, retrieving a description of each. availableJoysticks :: MonadIO m => m (Vector JoystickDevice) -- | A description of joystick that can be opened using -- openJoystick. To retrieve a list of connected joysticks, use -- availableJoysticks. data JoystickDevice JoystickDevice :: Text -> CInt -> JoystickDevice [joystickDeviceName] :: JoystickDevice -> Text [joystickDeviceId] :: JoystickDevice -> CInt -- | Open a joystick so that you can start receiving events from -- interaction with this joystick. -- -- See SDL_JoystickOpen for C documentation. openJoystick :: (Functor m, MonadIO m) => JoystickDevice -> m Joystick -- | Close a joystick previously opened with openJoystick. -- -- See SDL_JoystickClose for C documentation. closeJoystick :: MonadIO m => Joystick -> m () -- | Get the instance ID of an opened joystick. The instance ID is used to -- identify the joystick in future SDL events. -- -- See SDL_JoystickInstanceID for C documentation. getJoystickID :: MonadIO m => Joystick -> m JoystickID data Joystick -- | Identifies the state of a joystick button. data JoyButtonState JoyButtonPressed :: JoyButtonState JoyButtonReleased :: JoyButtonState -- | Determine if a given button is currently held. -- -- See SDL_JoystickGetButton for C documentation. buttonPressed :: (Functor m, MonadIO m) => Joystick -> CInt -> m Bool -- | Get the ball axis change since the last poll. -- -- See SDL_JoystickGetBall for C documentation. ballDelta :: MonadIO m => Joystick -> CInt -> m (V2 CInt) -- | Get the current state of an axis control on a joystick. -- -- Returns a 16-bit signed integer representing the current position of -- the axis. The state is a value ranging from -32768 to 32767. -- -- On most modern joysticks the x-axis is usually represented by axis 0 -- and the y-axis by axis 1. The value returned by axisPosition is -- a signed integer (-32768 to 32767) representing the current position -- of the axis. It may be necessary to impose certain tolerances on these -- values to account for jitter. -- -- Some joysticks use axes 2 and 3 for extra buttons. -- -- See SDL_JoystickGetAxis for C documentation. axisPosition :: MonadIO m => Joystick -> CInt -> m Int16 -- | Get the number of general axis controls on a joystick. -- -- See SDL_JoystickNumAxes for C documentation. numAxes :: MonadIO m => Joystick -> m CInt -- | Get the number of buttons on a joystick. -- -- See SDL_JoystickNumButtons for C documentation. numButtons :: MonadIO m => Joystick -> m CInt -- | Get the number of trackballs on a joystick. -- -- See SDL_JoystickNumBalls for C documentation. numBalls :: MonadIO m => Joystick -> m CInt -- | Identifies the state of the POV hat on a joystick. data JoyHatPosition -- | Centered position HatCentered :: JoyHatPosition -- | Up position HatUp :: JoyHatPosition -- | Right position HatRight :: JoyHatPosition -- | Down position HatDown :: JoyHatPosition -- | Left position HatLeft :: JoyHatPosition -- | Right-up position HatRightUp :: JoyHatPosition -- | Right-down position HatRightDown :: JoyHatPosition -- | Left-up position HatLeftUp :: JoyHatPosition -- | Left-down position HatLeftDown :: JoyHatPosition -- | Get current position of a POV hat on a joystick. -- -- See SDL_JoystickGetHat for C documentation. getHat :: (Functor m, MonadIO m) => Joystick -> CInt -> m JoyHatPosition -- | Get the number of POV hats on a joystick. -- -- See SDL_JoystickNumHats for C documentation. numHats :: MonadIO m => Joystick -> m CInt -- | Identifies whether a joystick has been connected or disconnected. data JoyDeviceConnection JoyDeviceAdded :: JoyDeviceConnection JoyDeviceRemoved :: JoyDeviceConnection instance GHC.Show.Show SDL.Input.Joystick.JoystickDevice instance GHC.Classes.Ord SDL.Input.Joystick.JoystickDevice instance GHC.Read.Read SDL.Input.Joystick.JoystickDevice instance GHC.Generics.Generic SDL.Input.Joystick.JoystickDevice instance GHC.Classes.Eq SDL.Input.Joystick.JoystickDevice instance GHC.Show.Show SDL.Input.Joystick.JoyButtonState instance GHC.Read.Read SDL.Input.Joystick.JoyButtonState instance GHC.Classes.Ord SDL.Input.Joystick.JoyButtonState instance GHC.Generics.Generic SDL.Input.Joystick.JoyButtonState instance GHC.Classes.Eq SDL.Input.Joystick.JoyButtonState instance Data.Data.Data SDL.Input.Joystick.JoyButtonState instance GHC.Show.Show SDL.Input.Joystick.JoyHatPosition instance GHC.Read.Read SDL.Input.Joystick.JoyHatPosition instance GHC.Classes.Ord SDL.Input.Joystick.JoyHatPosition instance GHC.Generics.Generic SDL.Input.Joystick.JoyHatPosition instance GHC.Classes.Eq SDL.Input.Joystick.JoyHatPosition instance Data.Data.Data SDL.Input.Joystick.JoyHatPosition instance GHC.Show.Show SDL.Input.Joystick.JoyDeviceConnection instance GHC.Read.Read SDL.Input.Joystick.JoyDeviceConnection instance GHC.Classes.Ord SDL.Input.Joystick.JoyDeviceConnection instance GHC.Generics.Generic SDL.Input.Joystick.JoyDeviceConnection instance GHC.Classes.Eq SDL.Input.Joystick.JoyDeviceConnection instance Data.Data.Data SDL.Input.Joystick.JoyDeviceConnection instance SDL.Internal.Numbered.FromNumber SDL.Input.Joystick.JoyDeviceConnection GHC.Word.Word32 instance SDL.Internal.Numbered.FromNumber SDL.Input.Joystick.JoyHatPosition GHC.Word.Word8 instance SDL.Internal.Numbered.FromNumber SDL.Input.Joystick.JoyButtonState GHC.Word.Word8 module SDL.Input.GameController -- | A description of game controller that can be opened using -- openController. To retrieve a list of connected game -- controllers, use availableControllers. data ControllerDevice ControllerDevice :: Text -> CInt -> ControllerDevice [gameControllerDeviceName] :: ControllerDevice -> Text [gameControllerDeviceId] :: ControllerDevice -> CInt -- | Enumerate all connected Controllers, retrieving a description of each. availableControllers :: MonadIO m => m (Vector ControllerDevice) -- | Open a controller so that you can start receiving events from -- interaction with this controller. -- -- See SDL_GameControllerOpen for C documentation. openController :: (Functor m, MonadIO m) => ControllerDevice -> m GameController -- | Close a controller previously opened with openController. -- -- See SDL_GameControllerClose for C documentation. closeController :: MonadIO m => GameController -> m () -- | Check if a controller has been opened and is currently connected. -- -- See SDL_GameControllerGetAttached for C documentation. controllerAttached :: MonadIO m => GameController -> m Bool -- | Get the instance ID of an opened controller. The instance ID is used -- to identify the controller in future SDL events. -- -- See SDL_GameControllerInstanceID for C documentation. getControllerID :: MonadIO m => GameController -> m Int32 -- | Get the current mapping of a Game Controller. -- -- See SDL_GameControllerMapping for C documentation. controllerMapping :: MonadIO m => GameController -> m Text -- | Add support for controllers that SDL is unaware of or to cause an -- existing controller to have a different binding. -- -- See SDL_GameControllerAddMapping for C documentation. addControllerMapping :: MonadIO m => ByteString -> m () -- | Use this function to load a set of Game Controller mappings from a -- file, filtered by the current SDL_GetPlatform(). A community sourced -- database of controllers is available here (on GitHub). -- -- See SDL_GameControllerAddMappingsFromFile for C -- documentation. addControllerMappingsFromFile :: MonadIO m => FilePath -> m () -- | Identifies a gamepad button. data ControllerButton ControllerButtonInvalid :: ControllerButton ControllerButtonA :: ControllerButton ControllerButtonB :: ControllerButton ControllerButtonX :: ControllerButton ControllerButtonY :: ControllerButton ControllerButtonBack :: ControllerButton ControllerButtonGuide :: ControllerButton ControllerButtonStart :: ControllerButton ControllerButtonLeftStick :: ControllerButton ControllerButtonRightStick :: ControllerButton ControllerButtonLeftShoulder :: ControllerButton ControllerButtonRightShoulder :: ControllerButton ControllerButtonDpadUp :: ControllerButton ControllerButtonDpadDown :: ControllerButton ControllerButtonDpadLeft :: ControllerButton ControllerButtonDpadRight :: ControllerButton -- | Identifies the state of a controller button. data ControllerButtonState ControllerButtonPressed :: ControllerButtonState ControllerButtonReleased :: ControllerButtonState ControllerButtonInvalidState :: ControllerButtonState -- | Get the current state of a button on a game controller. -- -- See SDL_GameControllerGetButton for C documentation. controllerButton :: MonadIO m => GameController -> ControllerButton -> m ControllerButtonState data ControllerAxis ControllerAxisInvalid :: ControllerAxis ControllerAxisLeftX :: ControllerAxis ControllerAxisLeftY :: ControllerAxis ControllerAxisRightX :: ControllerAxis ControllerAxisRightY :: ControllerAxis ControllerAxisTriggerLeft :: ControllerAxis ControllerAxisTriggerRight :: ControllerAxis ControllerAxisMax :: ControllerAxis -- | Get the current state of an axis control on a game controller. -- -- See SDL_GameControllerGetAxis for C documentation. controllerAxis :: MonadIO m => GameController -> ControllerAxis -> m Int16 -- | Identifies whether the game controller was added, removed, or -- remapped. data ControllerDeviceConnection ControllerDeviceAdded :: ControllerDeviceConnection ControllerDeviceRemoved :: ControllerDeviceConnection ControllerDeviceRemapped :: ControllerDeviceConnection instance GHC.Show.Show SDL.Input.GameController.ControllerDevice instance GHC.Classes.Ord SDL.Input.GameController.ControllerDevice instance GHC.Read.Read SDL.Input.GameController.ControllerDevice instance GHC.Generics.Generic SDL.Input.GameController.ControllerDevice instance GHC.Classes.Eq SDL.Input.GameController.ControllerDevice instance GHC.Show.Show SDL.Input.GameController.ControllerButton instance GHC.Read.Read SDL.Input.GameController.ControllerButton instance GHC.Classes.Ord SDL.Input.GameController.ControllerButton instance GHC.Generics.Generic SDL.Input.GameController.ControllerButton instance GHC.Classes.Eq SDL.Input.GameController.ControllerButton instance Data.Data.Data SDL.Input.GameController.ControllerButton instance GHC.Show.Show SDL.Input.GameController.ControllerButtonState instance GHC.Read.Read SDL.Input.GameController.ControllerButtonState instance GHC.Classes.Ord SDL.Input.GameController.ControllerButtonState instance GHC.Generics.Generic SDL.Input.GameController.ControllerButtonState instance GHC.Classes.Eq SDL.Input.GameController.ControllerButtonState instance Data.Data.Data SDL.Input.GameController.ControllerButtonState instance GHC.Show.Show SDL.Input.GameController.ControllerAxis instance GHC.Read.Read SDL.Input.GameController.ControllerAxis instance GHC.Classes.Ord SDL.Input.GameController.ControllerAxis instance GHC.Generics.Generic SDL.Input.GameController.ControllerAxis instance GHC.Classes.Eq SDL.Input.GameController.ControllerAxis instance Data.Data.Data SDL.Input.GameController.ControllerAxis instance GHC.Show.Show SDL.Input.GameController.ControllerDeviceConnection instance GHC.Read.Read SDL.Input.GameController.ControllerDeviceConnection instance GHC.Classes.Ord SDL.Input.GameController.ControllerDeviceConnection instance GHC.Generics.Generic SDL.Input.GameController.ControllerDeviceConnection instance GHC.Classes.Eq SDL.Input.GameController.ControllerDeviceConnection instance Data.Data.Data SDL.Input.GameController.ControllerDeviceConnection instance SDL.Internal.Numbered.FromNumber SDL.Input.GameController.ControllerDeviceConnection GHC.Word.Word32 instance SDL.Internal.Numbered.ToNumber SDL.Input.GameController.ControllerAxis GHC.Int.Int32 instance SDL.Internal.Numbered.FromNumber SDL.Input.GameController.ControllerAxis GHC.Int.Int32 instance SDL.Internal.Numbered.FromNumber SDL.Input.GameController.ControllerButtonState GHC.Word.Word32 instance SDL.Internal.Numbered.FromNumber SDL.Input.GameController.ControllerButton GHC.Int.Int32 instance SDL.Internal.Numbered.ToNumber SDL.Input.GameController.ControllerButton GHC.Int.Int32 module SDL.Video.OpenGL -- | A set of default options for OpenGLConfig -- --
-- defaultOpenGL = OpenGLConfig -- { glColorPrecision = V4 8 8 8 0 -- , glDepthPrecision = 24 -- , glStencilPrecision = 8 -- , glMultisampleSamples = 1 -- , glProfile = Compatibility Normal 2 1 -- } --defaultOpenGL :: OpenGLConfig -- | Configuration used when creating an OpenGL rendering context. data OpenGLConfig OpenGLConfig :: V4 CInt -> CInt -> CInt -> CInt -> Profile -> OpenGLConfig -- | Defaults to V4 8 8 8 0. [glColorPrecision] :: OpenGLConfig -> V4 CInt -- | Defaults to 24. [glDepthPrecision] :: OpenGLConfig -> CInt -- | Defaults to 8. [glStencilPrecision] :: OpenGLConfig -> CInt -- | Defaults to 1. [glMultisampleSamples] :: OpenGLConfig -> CInt -- | Defaults to Compatibility Normal 2 1. [glProfile] :: OpenGLConfig -> Profile -- | A created OpenGL context. data GLContext -- | Create a new OpenGL context and makes it the current context for the -- window. -- -- Throws SDLException if the window wasn't configured with -- OpenGL support, or if context creation fails. -- -- See SDL_GL_CreateContext for C documentation. glCreateContext :: (Functor m, MonadIO m) => Window -> m GLContext -- | The profile a driver should use when creating an OpenGL context. data Profile -- | Use the OpenGL core profile, with a given major and minor version Core :: Mode -> CInt -> CInt -> Profile -- | Use the compatibilty profile with a given major and minor version. The -- compatibility profile allows you to use deprecated functions such as -- immediate mode Compatibility :: Mode -> CInt -> CInt -> Profile -- | Use an OpenGL profile for embedded systems ES :: Mode -> CInt -> CInt -> Profile -- | The mode a driver should use when creating an OpenGL context. data Mode -- | A normal profile with no special debugging support Normal :: Mode -- | Use a debug context, allowing the usage of extensions such as -- GL_ARB_debug_output Debug :: Mode -- | Set up an OpenGL context for rendering into an OpenGL window. -- -- Throws SDLException on failure. -- -- See SDL_GL_MakeCurrent for C documentation. glMakeCurrent :: (Functor m, MonadIO m) => Window -> GLContext -> m () -- | Delete the given OpenGL context. -- -- You must make sure that there are no pending commands in the -- OpenGL command queue, the driver may still be processing commands even -- if you have stopped issuing them! -- -- The glFinish command will block until the command queue has -- been fully processed. You should call that function before deleting a -- context. -- -- See SDL_GL_DeleteContext for C documentation. glDeleteContext :: MonadIO m => GLContext -> m () -- | Get the size of a window's underlying drawable area in pixels (for use -- with glViewport). -- -- It may differ from windowSize if window was created with -- windowHighDPI flag. glGetDrawableSize :: MonadIO m => Window -> m (V2 CInt) -- | Replace the contents of the front buffer with the back buffer's. The -- contents of the back buffer are undefined, clear them with -- glClear or equivalent before drawing to them again. -- -- See SDL_GL_SwapWindow for C documentation. glSwapWindow :: MonadIO m => Window -> m () -- | The swap interval for the current OpenGL context. data SwapInterval -- | No vertical retrace synchronization ImmediateUpdates :: SwapInterval -- | The buffer swap is synchronized with the vertical retrace SynchronizedUpdates :: SwapInterval LateSwapTearing :: SwapInterval -- | Get or set the swap interval for the current OpenGL context. -- -- This StateVar can be modified using $= and the current -- value retrieved with get. -- -- See SDL_GL_SetSwapInterval and -- SDL_GL_GetSwapInterval for C documentation. swapInterval :: StateVar SwapInterval glGetProcAddress :: MonadIO m => CString -> m (Ptr ()) instance GHC.Show.Show SDL.Video.OpenGL.Mode instance GHC.Read.Read SDL.Video.OpenGL.Mode instance GHC.Classes.Ord SDL.Video.OpenGL.Mode instance GHC.Generics.Generic SDL.Video.OpenGL.Mode instance GHC.Classes.Eq SDL.Video.OpenGL.Mode instance GHC.Enum.Enum SDL.Video.OpenGL.Mode instance Data.Data.Data SDL.Video.OpenGL.Mode instance GHC.Enum.Bounded SDL.Video.OpenGL.Mode instance GHC.Show.Show SDL.Video.OpenGL.Profile instance GHC.Read.Read SDL.Video.OpenGL.Profile instance GHC.Classes.Ord SDL.Video.OpenGL.Profile instance GHC.Generics.Generic SDL.Video.OpenGL.Profile instance GHC.Classes.Eq SDL.Video.OpenGL.Profile instance GHC.Show.Show SDL.Video.OpenGL.OpenGLConfig instance GHC.Read.Read SDL.Video.OpenGL.OpenGLConfig instance GHC.Classes.Ord SDL.Video.OpenGL.OpenGLConfig instance GHC.Generics.Generic SDL.Video.OpenGL.OpenGLConfig instance GHC.Classes.Eq SDL.Video.OpenGL.OpenGLConfig instance GHC.Classes.Eq SDL.Video.OpenGL.GLContext instance GHC.Show.Show SDL.Video.OpenGL.SwapInterval instance GHC.Read.Read SDL.Video.OpenGL.SwapInterval instance GHC.Classes.Ord SDL.Video.OpenGL.SwapInterval instance GHC.Generics.Generic SDL.Video.OpenGL.SwapInterval instance GHC.Classes.Eq SDL.Video.OpenGL.SwapInterval instance GHC.Enum.Enum SDL.Video.OpenGL.SwapInterval instance Data.Data.Data SDL.Video.OpenGL.SwapInterval instance GHC.Enum.Bounded SDL.Video.OpenGL.SwapInterval instance SDL.Internal.Numbered.ToNumber SDL.Video.OpenGL.SwapInterval Foreign.C.Types.CInt instance SDL.Internal.Numbered.FromNumber SDL.Video.OpenGL.SwapInterval Foreign.C.Types.CInt -- | SDL.Video.Renderer provides a high-level interface to SDL's -- accelerated 2D rendering library. module SDL.Video.Renderer -- | An SDL rendering device. This can be created with -- createRenderer. data Renderer -- | The configuration data used when creating windows. data RendererConfig RendererConfig :: RendererType -> Bool -> RendererConfig -- | The renderer's acceleration mode [rendererType] :: RendererConfig -> RendererType -- | The renderer supports rendering to texture [rendererTargetTexture] :: RendererConfig -> Bool -- | Default options for RendererConfig. -- --
-- defaultRenderer = RendererConfig -- { rendererType = AcceleratedRenderer -- , rendererTargetTexture = False -- } --defaultRenderer :: RendererConfig -- | Renderer acceleration mode data RendererType -- | The renderer does not use hardware acceleration UnacceleratedRenderer :: RendererType -- | The renderer uses hardware acceleration and refresh rate is ignored AcceleratedRenderer :: RendererType -- | The renderer uses hardware acceleration and present is synchronized -- with the refresh rate AcceleratedVSyncRenderer :: RendererType -- | The renderer is a software fallback SoftwareRenderer :: RendererType -- | Clear the current rendering target with the drawing color. -- -- See SDL_RenderClear for C documentation. clear :: (Functor m, MonadIO m) => Renderer -> m () -- | Copy a portion of the texture to the current rendering target. -- -- See SDL_RenderCopy for C documentation. copy :: MonadIO m => Renderer -> Texture -> Maybe (Rectangle CInt) -> Maybe (Rectangle CInt) -> m () -- | Copy a portion of the texture to the current rendering target, -- optionally rotating it by angle around the given center and also -- flipping it top-bottom and/or left-right. -- -- See SDL_RenderCopyEx for C documentation. copyEx :: MonadIO m => Renderer -> Texture -> Maybe (Rectangle CInt) -> Maybe (Rectangle CInt) -> CDouble -> Maybe (Point V2 CInt) -> V2 Bool -> m () -- | Draw a line on the current rendering target. -- -- See SDL_RenderDrawLine for C documentation. drawLine :: (Functor m, MonadIO m) => Renderer -> Point V2 CInt -> Point V2 CInt -> m () -- | Draw a series of connected lines on the current rendering target. -- -- See SDL_RenderDrawLines for C documentation. drawLines :: MonadIO m => Renderer -> Vector (Point V2 CInt) -> m () -- | Draw a point on the current rendering target. -- -- See SDL_RenderDrawPoint for C documentation. drawPoint :: (Functor m, MonadIO m) => Renderer -> Point V2 CInt -> m () -- | Draw multiple points on the current rendering target. -- -- See SDL_RenderDrawPoints for C documentation. drawPoints :: MonadIO m => Renderer -> Vector (Point V2 CInt) -> m () -- | Draw a rectangle outline on the current rendering target. -- -- See SDL_RenderDrawRect for C documentation. drawRect :: MonadIO m => Renderer -> Maybe (Rectangle CInt) -> m () -- | Draw some number of rectangles on the current rendering target. -- -- See SDL_RenderDrawRects for C documentation. drawRects :: MonadIO m => Renderer -> Vector (Rectangle CInt) -> m () -- | Fill a rectangle on the current rendering target with the drawing -- color. -- -- See SDL_RenderFillRect for C documentation. fillRect :: MonadIO m => Renderer -> Maybe (Rectangle CInt) -> m () -- | Fill some number of rectangles on the current rendering target with -- the drawing color. -- -- See SDL_RenderFillRects for C documentation. fillRects :: MonadIO m => Renderer -> Vector (Rectangle CInt) -> m () -- | Copy a portion of the texture to the current rendering target. copyF :: MonadIO m => Renderer -> Texture -> Maybe (Rectangle CInt) -> Maybe (Rectangle CFloat) -> m () -- | Copy a portion of the texture to the current rendering target, -- optionally rotating it by angle around the given center and also -- flipping it top-bottom and/or left-right. copyExF :: MonadIO m => Renderer -> Texture -> Maybe (Rectangle CInt) -> Maybe (Rectangle CFloat) -> CDouble -> Maybe (Point V2 CFloat) -> V2 Bool -> m () -- | Draw a line between two points on the current rendering target. drawLineF :: MonadIO m => Renderer -> Point V2 CFloat -> Point V2 CFloat -> m () -- | Draw a series of connected lines on the current rendering target. drawLinesF :: MonadIO m => Renderer -> Vector (Point V2 CFloat) -> m () -- | Draw a point on the current rendering target. drawPointF :: MonadIO m => Renderer -> Point V2 CFloat -> m () -- | Draw a collection of points on the current rendering target. drawPointsF :: MonadIO m => Renderer -> Vector (Point V2 CFloat) -> m () -- | Draw the outline of a rectangle on the current rendering target. drawRectF :: MonadIO m => Renderer -> Rectangle CFloat -> m () -- | Draw a series of rectangle outlines on the current rendering target. drawRectsF :: MonadIO m => Renderer -> Vector (Rectangle CFloat) -> m () -- | Draw a filled rectangle on the current rendering target. fillRectF :: MonadIO m => Renderer -> Rectangle CFloat -> m () -- | Draw a series of filled rectangles on the current rendering target. fillRectsF :: MonadIO m => Renderer -> Vector (Rectangle CFloat) -> m () -- | Render a list of triangles, optionally using a texture and indices -- into the vertex array Color and alpha modulation is done per vertex -- (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored). renderGeometry :: MonadIO m => Renderer -> Maybe Texture -> Vector Vertex -> Vector CInt -> m () data Vertex Vertex :: !FPoint -> !Color -> !FPoint -> Vertex [vertexPosition] :: Vertex -> !FPoint [vertexColor] :: Vertex -> !Color [vertexTexCoord] :: Vertex -> !FPoint -- | Render a list of triangles, optionally using a texture and indices -- into the vertex array Color and alpha modulation is done per vertex -- (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored). -- -- This version allows storeing vertex data in arbitrary types, but you -- have to provide pointers and strides yourself. renderGeometryRaw :: forall ix m. (Storable ix, MonadIO m) => Renderer -> Maybe Texture -> Ptr FPoint -> CInt -> Ptr Color -> CInt -> Ptr FPoint -> CInt -> CInt -> Vector ix -> m () -- | Update the screen with any rendering performed since the previous -- call. -- -- SDL's rendering functions operate on a backbuffer; that is, calling a -- rendering function such as drawLine does not directly put a -- line on the screen, but rather updates the backbuffer. As such, you -- compose your entire scene and present the composed backbuffer to the -- screen as a complete picture. -- -- Therefore, when using SDL's rendering API, one does all drawing -- intended for the frame, and then calls this function once per frame to -- present the final drawing to the user. -- -- The backbuffer should be considered invalidated after each present; do -- not assume that previous contents will exist between frames. You are -- strongly encouraged to call clear to initialize the backbuffer -- before starting each new frame's drawing, even if you plan to -- overwrite every pixel. -- -- See SDL_RenderPresent for C documentation. present :: MonadIO m => Renderer -> m () -- | Get or set the blend mode used for drawing operations (fill and line). -- -- This StateVar can be modified using $= and the current -- value retrieved with get. -- -- See SDL_SetRenderDrawBlendMode and -- SDL_GetRenderDrawBlendMode for C documentation. rendererDrawBlendMode :: Renderer -> StateVar BlendMode -- | Get or set the color used for drawing operations (rect, line and -- clear). -- -- This StateVar can be modified using $= and the current -- value retrieved with get. -- -- See SDL_SetRenderDrawColor and -- SDL_GetRenderDrawColor for C documentation. rendererDrawColor :: Renderer -> StateVar (V4 Word8) -- | Get or set the current render target. Nothing corresponds to -- the default render target. -- -- This StateVar can be modified using $= and the current -- value retrieved with get. -- -- See SDL_SetRenderTarget and -- SDL_GetRenderTarget for C documentation. rendererRenderTarget :: Renderer -> StateVar (Maybe Texture) -- | Get or set the clip rectangle for rendering on the specified target. -- -- This StateVar can be modified using $= and the current -- value retrieved with get. -- -- See SDL_RenderSetClipRect and -- SDL_RenderGetClipRect for C documentation. rendererClipRect :: Renderer -> StateVar (Maybe (Rectangle CInt)) -- | Get or set the device independent resolution for rendering. -- -- This StateVar can be modified using $= and the current -- value retrieved with get. -- -- See SDL_RenderSetLogicalSize and -- SDL_RenderGetLogicalSize for C documentation. rendererLogicalSize :: Renderer -> StateVar (Maybe (V2 CInt)) -- | Get or set the drawing scale for rendering on the current target. -- -- The drawing coordinates are scaled by the x/y scaling factors before -- they are used by the renderer. This allows resolution independent -- drawing with a single coordinate system. -- -- If this results in scaling or subpixel drawing by the rendering -- backend, it will be handled using the appropriate quality hints. For -- best results use integer scaling factors. -- -- See SDL_RenderSetScale and -- SDL_RenderGetScale for C documentation. rendererScale :: Renderer -> StateVar (V2 CFloat) -- | Get or set the drawing area for rendering on the current target. -- -- This StateVar can be modified using $= and the current -- value retrieved with get. -- -- See SDL_RenderSetViewport and -- SDL_RenderGetViewport for C documentation. rendererViewport :: Renderer -> StateVar (Maybe (Rectangle CInt)) -- | Determine whether a window supports the use of render targets. -- -- See SDL_RenderTargetSupported for C documentation. renderTargetSupported :: MonadIO m => Renderer -> m Bool data Surface Surface :: Ptr Surface -> Maybe (IOVector Word8) -> Surface -- | Copy the window surface to the screen. -- -- This is the function you use to reflect any changes to the surface on -- the screen. -- -- See SDL_UpdateWindowSurface for C documentation. updateWindowSurface :: (Functor m, MonadIO m) => Window -> m () -- | Perform a fast surface copy to a destination surface. -- -- See SDL_BlitSurface for C documentation. surfaceBlit :: MonadIO m => Surface -> Maybe (Rectangle CInt) -> Surface -> Maybe (Point V2 CInt) -> m (Maybe (Rectangle CInt)) -- | Perform a scaled surface copy to a destination surface. -- -- See SDL_BlitScaled for C documentation. surfaceBlitScaled :: MonadIO m => Surface -> Maybe (Rectangle CInt) -> Surface -> Maybe (Rectangle CInt) -> m () -- | Perform a fast fill of a rectangle with a specific color. -- -- If there is a clip rectangle set on the destination (set via -- clipRect), then this function will fill based on the -- intersection of the clip rectangle and the given Rectangle. -- -- See SDL_FillRect for C documentation. surfaceFillRect :: MonadIO m => Surface -> Maybe (Rectangle CInt) -> V4 Word8 -> m () -- | Perform a fast fill of a set of rectangles with a specific color. -- -- If there is a clip rectangle set on any of the destinations (set via -- clipRect), then this function will fill based on the -- intersection of the clip rectangle and the given Rectangles. -- -- See SDL_FillRects for C documentation. surfaceFillRects :: MonadIO m => Surface -> Vector (Rectangle CInt) -> V4 Word8 -> m () -- | Copy an existing surface into a new one that is optimized for blitting -- to a surface of a specified pixel format. -- -- This function is used to optimize images for faster repeat blitting. -- This is accomplished by converting the original and storing the result -- as a new surface. The new, optimized surface can then be used as the -- source for future blits, making them faster. -- -- See SDL_ConvertSurface for C documentation. convertSurface :: (Functor m, MonadIO m) => Surface -> SurfacePixelFormat -> m Surface -- | Allocate a new RGB surface. -- -- See SDL_CreateRGBSurface for C documentation. createRGBSurface :: (Functor m, MonadIO m) => V2 CInt -> PixelFormat -> m Surface -- | Allocate a new RGB surface with existing pixel data. -- -- See SDL_CreateRGBSurfaceFrom for C documentation. createRGBSurfaceFrom :: (Functor m, MonadIO m) => IOVector Word8 -> V2 CInt -> CInt -> PixelFormat -> m Surface -- | Free an RGB surface. -- -- If the surface was created using createRGBSurfaceFrom then the -- pixel data is not freed. -- -- See SDL_FreeSurface for the C documentation. freeSurface :: MonadIO m => Surface -> m () -- | Get the SDL surface associated with the window. -- -- See SDL_GetWindowSurface for C documentation. getWindowSurface :: (Functor m, MonadIO m) => Window -> m Surface -- | Load a surface from a BMP file. -- -- See SDL_LoadBMP for C documentation. loadBMP :: MonadIO m => FilePath -> m Surface -- | Get or set the color key (transparent pixel color) for a surface. -- -- This StateVar can be modified using $= and the current -- value retrieved with get. -- -- See SDL_SetColorKey and -- SDL_GetColorKey for C documentation. surfaceColorKey :: Surface -> StateVar (Maybe (V4 Word8)) -- | Get or set the blend mode used for blit operations. -- -- This StateVar can be modified using $= and the current -- value retrieved with get. -- -- See SDL_SetSurfaceBlendMode and -- SDL_GetSurfaceBlendMode for C documentation. surfaceBlendMode :: Surface -> StateVar BlendMode -- | Retrive the width and height of a Surface. surfaceDimensions :: MonadIO m => Surface -> m (V2 CInt) -- | Inspect the pixel format under a surface. surfaceFormat :: MonadIO m => Surface -> m SurfacePixelFormat -- | Obtain the pointer to the underlying pixels in a surface. You should -- bracket this call with lockSurface and unlockSurface, -- respectively. surfacePixels :: MonadIO m => Surface -> m (Ptr ()) -- | Set up a surface for directly accessing the pixels. -- -- See SDL_LockSurface for C documentation. lockSurface :: MonadIO m => Surface -> m () -- | Release a surface after directly accessing the pixels. -- -- See SDL_UnlockSurface for C documentation. unlockSurface :: MonadIO m => Surface -> m () data Palette paletteNColors :: MonadIO m => Palette -> m CInt paletteColors :: MonadIO m => Palette -> m (Maybe (Vector (V4 Word8))) paletteColor :: MonadIO m => Palette -> CInt -> m (Maybe (V4 Word8)) data PixelFormat Unknown :: !Word32 -> PixelFormat Index1LSB :: PixelFormat Index1MSB :: PixelFormat Index4LSB :: PixelFormat Index4MSB :: PixelFormat Index8 :: PixelFormat RGB332 :: PixelFormat RGB444 :: PixelFormat RGB555 :: PixelFormat BGR555 :: PixelFormat ARGB4444 :: PixelFormat RGBA4444 :: PixelFormat ABGR4444 :: PixelFormat BGRA4444 :: PixelFormat ARGB1555 :: PixelFormat RGBA5551 :: PixelFormat ABGR1555 :: PixelFormat BGRA5551 :: PixelFormat RGB565 :: PixelFormat BGR565 :: PixelFormat RGB24 :: PixelFormat BGR24 :: PixelFormat RGB888 :: PixelFormat RGBX8888 :: PixelFormat BGR888 :: PixelFormat BGRX8888 :: PixelFormat ARGB8888 :: PixelFormat RGBA8888 :: PixelFormat ABGR8888 :: PixelFormat BGRA8888 :: PixelFormat ARGB2101010 :: PixelFormat YV12 :: PixelFormat IYUV :: PixelFormat YUY2 :: PixelFormat UYVY :: PixelFormat YVYU :: PixelFormat newtype SurfacePixelFormat SurfacePixelFormat :: Ptr PixelFormat -> SurfacePixelFormat formatPalette :: MonadIO m => SurfacePixelFormat -> m (Maybe Palette) -- | Set a range of colors in a palette. -- -- See SDL_SetPaletteColors for C documentation. setPaletteColors :: MonadIO m => Palette -> Vector (V4 Word8) -> CInt -> m () -- | Convert the given the enumerated pixel format to a bpp value and RGBA -- masks. -- -- See SDL_PixelFormatEnumToMasks for C documentation. pixelFormatToMasks :: MonadIO m => PixelFormat -> m (CInt, V4 Word32) -- | Convert a bpp value and RGBA masks to an enumerated pixel format. -- -- See SDL_MasksToPixelFormatEnum for C documentation. masksToPixelFormat :: MonadIO m => CInt -> V4 Word32 -> m PixelFormat data Texture -- | Create a texture for a rendering context. -- -- See SDL_CreateTexture for C documentation. createTexture :: (Functor m, MonadIO m) => Renderer -> PixelFormat -> TextureAccess -> V2 CInt -> m Texture -- | Information to the GPU about how you will use a texture. data TextureAccess -- | Changes rarely, cannot be locked TextureAccessStatic :: TextureAccess -- | changes frequently, can be locked TextureAccessStreaming :: TextureAccess -- | Can be used as a render target TextureAccessTarget :: TextureAccess -- | Create a texture from an existing surface. -- -- See SDL_CreateTextureFromSurface for C documentation. createTextureFromSurface :: (Functor m, MonadIO m) => Renderer -> Surface -> m Texture -- | Updates texture rectangle with new pixel data. -- -- See SDL_UpdateTexture for C documentation. updateTexture :: (Functor m, MonadIO m) => Texture -> Maybe (Rectangle CInt) -> ByteString -> CInt -> m () -- | Destroy the specified texture. -- -- See SDL_DestroyTexture for the C documentation. destroyTexture :: MonadIO m => Texture -> m () -- | Bind an OpenGL/ES/ES2 texture to the current context for use with when -- rendering OpenGL primitives directly. -- -- See SDL_GL_BindTexture for C documentation. glBindTexture :: (Functor m, MonadIO m) => Texture -> m () -- | Unbind an OpenGL/ES/ES2 texture from the current context. -- -- See SDL_GL_UnbindTexture for C documentation. glUnbindTexture :: (Functor m, MonadIO m) => Texture -> m () -- | Get or set the additional alpha value multiplied into render copy -- operations. -- -- This StateVar can be modified using $= and the current -- value retrieved with get. -- -- See SDL_SetTextureAlphaMod and -- SDL_GetTextureAlphaMod for C documentation. textureAlphaMod :: Texture -> StateVar Word8 -- | Get or set the blend mode used for texture copy operations. -- -- This StateVar can be modified using $= and the current -- value retrieved with get. -- -- See SDL_SetTextureBlendMode and -- SDL_GetTextureBlendMode for C documentation. textureBlendMode :: Texture -> StateVar BlendMode -- | Blend modes used in copy and drawing operations. data BlendMode -- | No blending BlendNone :: BlendMode -- | Alpha blending. -- --
-- dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA)) -- dstA = srcA + (dstA * (1-srcA)) --BlendAlphaBlend :: BlendMode -- | Additive blending -- --
-- dstRGB = (srcRGB * srcA) + dstRGB -- dstA = dstA --BlendAdditive :: BlendMode -- | Color modulate -- -- @ dstRGB = srcRGB * dstRGB dstA = dstA BlendMod :: BlendMode -- | Get or set the additional color value multiplied into render copy -- operations. -- -- This StateVar can be modified using $= and the current -- value retrieved with get. -- -- See SDL_SetTextureColorMod and -- SDL_GetTextureColorMod for C documentation. textureColorMod :: Texture -> StateVar (V3 Word8) -- | Lock a portion of the texture for *write-only* pixel access. -- -- See SDL_LockTexture for C documentation. lockTexture :: MonadIO m => Texture -> Maybe (Rectangle CInt) -> m (Ptr (), CInt) -- | Unlock a texture, uploading the changes to video memory, if needed. -- -- Warning: See Bug No. 1586 before using this function! -- -- See SDL_UnlockTexture for C documentation. unlockTexture :: MonadIO m => Texture -> m () -- | Query the attributes of a texture. -- -- See SDL_QueryTexture for C documentation. queryTexture :: MonadIO m => Texture -> m TextureInfo data TextureInfo TextureInfo :: PixelFormat -> TextureAccess -> CInt -> CInt -> TextureInfo -- | Raw format of the texture; the actual format may differ, but pixel -- transfers will use this format [texturePixelFormat] :: TextureInfo -> PixelFormat -- | The access available to the texture [textureAccess] :: TextureInfo -> TextureAccess -- | The width of the texture [textureWidth] :: TextureInfo -> CInt -- | The height of the texture [textureHeight] :: TextureInfo -> CInt data Rectangle a Rectangle :: Point V2 a -> V2 a -> Rectangle a -- | Get information about a rendering context. -- -- See SDL_GetRendererInfo for C documentation. getRendererInfo :: MonadIO m => Renderer -> m RendererInfo -- | Information about an instantiated Renderer. data RendererInfo RendererInfo :: Text -> RendererConfig -> Word32 -> [PixelFormat] -> CInt -> CInt -> RendererInfo -- | The name of the renderer [rendererInfoName] :: RendererInfo -> Text -- | Supported renderer features [rendererInfoFlags] :: RendererInfo -> RendererConfig -- | The number of available texture formats [rendererInfoNumTextureFormats] :: RendererInfo -> Word32 -- | The available texture formats [rendererInfoTextureFormats] :: RendererInfo -> [PixelFormat] -- | The maximum texture width [rendererInfoMaxTextureWidth] :: RendererInfo -> CInt -- | The maximum texture height [rendererInfoMaxTextureHeight] :: RendererInfo -> CInt -- | Enumerate all known render drivers on the system, and determine their -- supported features. -- -- See SDL_GetRenderDriverInfo for C documentation. getRenderDriverInfo :: MonadIO m => m [RendererInfo] instance GHC.Show.Show SDL.Video.Renderer.TextureAccess instance GHC.Read.Read SDL.Video.Renderer.TextureAccess instance GHC.Classes.Ord SDL.Video.Renderer.TextureAccess instance GHC.Generics.Generic SDL.Video.Renderer.TextureAccess instance GHC.Classes.Eq SDL.Video.Renderer.TextureAccess instance GHC.Enum.Enum SDL.Video.Renderer.TextureAccess instance Data.Data.Data SDL.Video.Renderer.TextureAccess instance GHC.Enum.Bounded SDL.Video.Renderer.TextureAccess instance GHC.Classes.Eq SDL.Video.Renderer.SurfacePixelFormat instance GHC.Classes.Eq SDL.Video.Renderer.Palette instance GHC.Show.Show SDL.Video.Renderer.BlendMode instance GHC.Read.Read SDL.Video.Renderer.BlendMode instance GHC.Classes.Ord SDL.Video.Renderer.BlendMode instance GHC.Generics.Generic SDL.Video.Renderer.BlendMode instance GHC.Classes.Eq SDL.Video.Renderer.BlendMode instance GHC.Enum.Enum SDL.Video.Renderer.BlendMode instance Data.Data.Data SDL.Video.Renderer.BlendMode instance GHC.Enum.Bounded SDL.Video.Renderer.BlendMode instance GHC.Show.Show a => GHC.Show.Show (SDL.Video.Renderer.Rectangle a) instance GHC.Read.Read a => GHC.Read.Read (SDL.Video.Renderer.Rectangle a) instance GHC.Classes.Ord a => GHC.Classes.Ord (SDL.Video.Renderer.Rectangle a) instance GHC.Generics.Generic (SDL.Video.Renderer.Rectangle a) instance GHC.Base.Functor SDL.Video.Renderer.Rectangle instance GHC.Classes.Eq a => GHC.Classes.Eq (SDL.Video.Renderer.Rectangle a) instance GHC.Classes.Eq SDL.Video.Renderer.Texture instance GHC.Show.Show SDL.Video.Renderer.PixelFormat instance GHC.Read.Read SDL.Video.Renderer.PixelFormat instance GHC.Classes.Ord SDL.Video.Renderer.PixelFormat instance GHC.Generics.Generic SDL.Video.Renderer.PixelFormat instance GHC.Classes.Eq SDL.Video.Renderer.PixelFormat instance Data.Data.Data SDL.Video.Renderer.PixelFormat instance GHC.Show.Show SDL.Video.Renderer.TextureInfo instance GHC.Read.Read SDL.Video.Renderer.TextureInfo instance GHC.Classes.Ord SDL.Video.Renderer.TextureInfo instance GHC.Generics.Generic SDL.Video.Renderer.TextureInfo instance GHC.Classes.Eq SDL.Video.Renderer.TextureInfo instance GHC.Show.Show SDL.Video.Renderer.RendererType instance GHC.Read.Read SDL.Video.Renderer.RendererType instance GHC.Classes.Ord SDL.Video.Renderer.RendererType instance GHC.Generics.Generic SDL.Video.Renderer.RendererType instance GHC.Classes.Eq SDL.Video.Renderer.RendererType instance GHC.Enum.Enum SDL.Video.Renderer.RendererType instance Data.Data.Data SDL.Video.Renderer.RendererType instance GHC.Enum.Bounded SDL.Video.Renderer.RendererType instance GHC.Show.Show SDL.Video.Renderer.RendererConfig instance GHC.Read.Read SDL.Video.Renderer.RendererConfig instance GHC.Classes.Ord SDL.Video.Renderer.RendererConfig instance GHC.Generics.Generic SDL.Video.Renderer.RendererConfig instance GHC.Classes.Eq SDL.Video.Renderer.RendererConfig instance Data.Data.Data SDL.Video.Renderer.RendererConfig instance GHC.Show.Show SDL.Video.Renderer.RendererInfo instance GHC.Read.Read SDL.Video.Renderer.RendererInfo instance GHC.Classes.Ord SDL.Video.Renderer.RendererInfo instance GHC.Generics.Generic SDL.Video.Renderer.RendererInfo instance GHC.Classes.Eq SDL.Video.Renderer.RendererInfo instance SDL.Internal.Numbered.FromNumber SDL.Video.Renderer.RendererConfig GHC.Word.Word32 instance SDL.Internal.Numbered.ToNumber SDL.Video.Renderer.RendererConfig GHC.Word.Word32 instance SDL.Internal.Numbered.FromNumber SDL.Video.Renderer.PixelFormat GHC.Word.Word32 instance SDL.Internal.Numbered.ToNumber SDL.Video.Renderer.PixelFormat GHC.Word.Word32 instance Foreign.Storable.Storable a => Foreign.Storable.Storable (SDL.Video.Renderer.Rectangle a) instance SDL.Internal.Numbered.FromNumber SDL.Video.Renderer.BlendMode GHC.Word.Word32 instance SDL.Internal.Numbered.ToNumber SDL.Video.Renderer.BlendMode GHC.Word.Word32 instance SDL.Internal.Numbered.FromNumber SDL.Video.Renderer.TextureAccess Foreign.C.Types.CInt instance SDL.Internal.Numbered.ToNumber SDL.Video.Renderer.TextureAccess Foreign.C.Types.CInt module SDL.Video data Window -- | Create a window with the given title and configuration. -- -- Throws SDLException on failure. createWindow :: MonadIO m => Text -> WindowConfig -> m Window -- | Default configuration for windows. Use the record update syntax to -- override any of the defaults. -- --
-- defaultWindow = WindowConfig -- { windowBorder = True -- , windowHighDPI = False -- , windowInputGrabbed = False -- , windowMode = Windowed -- , windowGraphicsContext = NoGraphicsContext -- , windowPosition = Wherever -- , windowResizable = False -- , windowInitialSize = V2 800 600 -- , windowVisible = True -- } --defaultWindow :: WindowConfig data WindowConfig WindowConfig :: Bool -> Bool -> Bool -> WindowMode -> WindowGraphicsContext -> WindowPosition -> Bool -> V2 CInt -> Bool -> WindowConfig -- | Defaults to True. [windowBorder] :: WindowConfig -> Bool -- | Defaults to False. Can not be changed after window creation. [windowHighDPI] :: WindowConfig -> Bool -- | Defaults to False. Whether the mouse shall be confined to the -- window. [windowInputGrabbed] :: WindowConfig -> Bool -- | Defaults to Windowed. [windowMode] :: WindowConfig -> WindowMode -- | Defaults to NoGraphicsContext. Can not be changed after window -- creation. [windowGraphicsContext] :: WindowConfig -> WindowGraphicsContext -- | Defaults to Wherever. [windowPosition] :: WindowConfig -> WindowPosition -- | Defaults to False. Whether the window can be resized by the -- user. It is still possible to programatically change the size by -- changing windowSize. [windowResizable] :: WindowConfig -> Bool -- | Defaults to (800, 600). If you set windowHighDPI flag, -- window size in screen coordinates may differ from the size in pixels. -- Use glGetDrawableSize or vkGetDrawableSize to get size -- in pixels. [windowInitialSize] :: WindowConfig -> V2 CInt -- | Defaults to True. [windowVisible] :: WindowConfig -> Bool -- | Configuration of additional graphics context that will be created for -- window. -- -- Can not be changed after window creation. data WindowGraphicsContext -- | Window will be created without any additional graphics context. NoGraphicsContext :: WindowGraphicsContext -- | Window will be created with OpenGL support with parameters from -- OpenGLConfig. OpenGLContext :: OpenGLConfig -> WindowGraphicsContext -- | Window will be created with Vulkan support. The following functions -- will be implicitly called by SDL C library: -- --