Add a bonus level with: Front side, a NanoGenMo generated novel. (It's possible that some of the current levels would qualify, if I'd only written them in November!) Back side, my joeywiki/code/scroll/thoughts.mdwn. (This contains a spoiler for scroll, which fits very thematically with scroll's first level containing its license..) For spells with only 1 component, add a letter frequency table, and make the charmap be constructed by picking a letter with the desired frequency that is not otherwise used. This adds a different sort of randomness to the game. I've had 2 reports of it crashing after winning the game, with: scroll: ./Data/Vector/Generic/Mutable.hs:590 (read): index out of bounds (6,6) The typescript fileG0A3Np on clam should show this happening. as should filecobD95 and fileOlHEMR on elephant. "Game exploded when I maximized the terminal window." -- tmp/fileBQE03e "I think I went into a dream while stunned, and came out permenantly stunned." -- tmp/filehgwH0C on clam Casting a spell should only use 1 of each spell component even when multiple are swallowed. This would allow stacking spells (eg, "new new x")