// Copyright 2009 The RE2 Authors. All Rights Reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // Simplified version of Google's logging. #ifndef RE2_UTIL_LOGGING_H__ #define RE2_UTIL_LOGGING_H__ #include /* for write */ #include // Debug-only checking. #define DCHECK(condition) assert(condition) #define DCHECK_EQ(val1, val2) assert((val1) == (val2)) #define DCHECK_NE(val1, val2) assert((val1) != (val2)) #define DCHECK_LE(val1, val2) assert((val1) <= (val2)) #define DCHECK_LT(val1, val2) assert((val1) < (val2)) #define DCHECK_GE(val1, val2) assert((val1) >= (val2)) #define DCHECK_GT(val1, val2) assert((val1) > (val2)) // Always-on checking #define CHECK(x) if(x){}else LogMessageFatal(__FILE__, __LINE__).stream() << "Check failed: " #x #define CHECK_LT(x, y) CHECK((x) < (y)) #define CHECK_GT(x, y) CHECK((x) > (y)) #define CHECK_LE(x, y) CHECK((x) <= (y)) #define CHECK_GE(x, y) CHECK((x) >= (y)) #define CHECK_EQ(x, y) CHECK((x) == (y)) #define CHECK_NE(x, y) CHECK((x) != (y)) #define LOG_INFO LogMessage(__FILE__, __LINE__) #define LOG_ERROR LOG_INFO #define LOG_WARNING LOG_INFO #define LOG_FATAL LogMessageFatal(__FILE__, __LINE__) #define LOG_QFATAL LOG_FATAL #define VLOG(x) if((x)>0){}else LOG_INFO.stream() #ifdef NDEBUG #define DEBUG_MODE 0 #define LOG_DFATAL LOG_ERROR #else #define DEBUG_MODE 1 #define LOG_DFATAL LOG_FATAL #endif #define LOG(severity) LOG_ ## severity.stream() class LogMessage { public: LogMessage(const char* file, int line) : flushed_(false) { stream() << file << ":" << line << ": "; } void Flush() { stream() << "\n"; string s = str_.str(); int n = (int)s.size(); // shut up msvc if(write(2, s.data(), n) < 0) {} // shut up gcc flushed_ = true; } ~LogMessage() { if (!flushed_) { Flush(); } } ostream& stream() { return str_; } private: bool flushed_; std::ostringstream str_; DISALLOW_EVIL_CONSTRUCTORS(LogMessage); }; class LogMessageFatal : public LogMessage { public: LogMessageFatal(const char* file, int line) : LogMessage(file, line) { } ~LogMessageFatal() { Flush(); abort(); } private: DISALLOW_EVIL_CONSTRUCTORS(LogMessageFatal); }; #endif // RE2_UTIL_LOGGING_H__