// Copyright 2010 The RE2 Authors. All Rights Reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. #ifndef RE2_SET_H #define RE2_SET_H #include #include #include "re2/re2.h" namespace re2 { using std::vector; // An RE2::Set represents a collection of regexps that can // be searched for simultaneously. class RE2::Set { public: Set(const RE2::Options& options, RE2::Anchor anchor); ~Set(); // Add adds regexp pattern to the set, interpreted using the RE2 options. // (The RE2 constructor's default options parameter is RE2::UTF8.) // Add returns the regexp index that will be used to identify // it in the result of Match, or -1 if the regexp cannot be parsed. // Indices are assigned in sequential order starting from 0. // Error returns do not increment the index. // If an error occurs and error != NULL, *error will hold an error message. int Add(const StringPiece& pattern, string* error); // Compile prepares the Set for matching. // Add must not be called again after Compile. // Compile must be called before FullMatch or PartialMatch. // Compile may return false if it runs out of memory. bool Compile(); // Match returns true if text matches any of the regexps in the set. // If so, it fills v with the indices of the matching regexps. bool Match(const StringPiece& text, vector* v) const; private: RE2::Options options_; RE2::Anchor anchor_; vector re_; re2::Prog* prog_; bool compiled_; //DISALLOW_EVIL_CONSTRUCTORS(Set); Set(const Set&); void operator=(const Set&); }; } // namespace re2 #endif // RE2_SET_H