Fields - :: Word32le
The "major" ("engine") version number. - :: Word32le
The "minor" ("licensee") version number. - :: Maybe Word32le
The "patch" ("net") version number. - :: Str
Always TAGame.Replay_Soccar_TA . - :: Dictionary Property
These properties determine how a replay will look in the list of
replays in-game. One element is required for the replay to show up: - MapName: This is a
NameProperty with a
case-insensitive map identifier, like Stadium_P .
There are many other properties that affect how the replay looks in the
list of replays. - Date: A
StrProperty with the format
YYYY-mm-dd:HH-MM . Dates are not validated, but the month must be
between 1 and 12 to show up. The hour is shown modulo 12 with AM or PM. - MatchType: A
NameProperty . If this is not
one of the expected values, nothing will be shown next to the replay's
map. The expected values are: Online , Offline , Private , and
Season . - NumFrames: This
IntProperty is used to
calculate the length of the match. There are 30 frames per second,
a typical 5-minute match has about 9,000 frames. - PrimaryPlayerTeam: This is an
IntProperty .
It is either 0 (blue) or 1 (orange). Any other value is ignored. If
this would be 0, you don't have to set it at all. - ReplayName: An optional
StrProperty with a
user-supplied name for the replay. - Team0Score: The blue team's score as an
IntProperty . Can be omitted if the score is
0. - Team1Score: The orange team's score as an
IntProperty . Can also be omitted if the
score is 0. - TeamSize: An
IntProperty with the number of
players per team. This value is not validated, so you can put absurd
values like 99. To get an "unfair" team size like 1v4, you must set the
bUnfairBots BoolProperty to True .
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