{-# LANGUAGE BangPatterns #-} {-# LANGUAGE UnicodeSyntax #-} -- -------------------------------------------------------------------------- -- -- | -- Module: Data.ByteString.Random.Internal -- Copyright: (c) Lars Kuhtz 2017 -- License: MIT -- Maintainer: lakuhtz@gmail.com -- Stability: experimental module Data.ByteString.Random.Internal ( generate , RandomWords(..) ) where import Control.Exception (bracketOnError) import Data.ByteString (ByteString) import Data.ByteString.Unsafe (unsafePackAddressLen) import Data.Word (Word8, Word64) import Foreign (mallocBytes, poke, plusPtr, free, castPtr) import GHC.Ptr (Ptr(..)) import Numeric.Natural (Natural) -- -------------------------------------------------------------------------- -- class RandomWords g where uniformW8 ∷ g → IO Word8 -- ^ function that generates uniformily distributed random 8 bit words uniformW64 ∷ g → IO Word64 -- ^ function that generates uniformily distributed random 64 bit words -- The reason why a type class is used instead of passing the IO functions -- directoy to generate, is that we can force GHC to inline these methods by -- using a SPECIALIZE pragma. -- -------------------------------------------------------------------------- -- -- | Generates uniformily distributed random bytestrings of length n using the -- given PRNG. -- generate ∷ RandomWords g ⇒ g -- ^ PRNG → Natural -- ^ Length of the result bytestring in bytes → IO ByteString generate g n = bracketOnError (mallocBytes len8) free $ \ptr@(Ptr !addr) → do {-# SCC "go" #-} go ptr {-# SCC "pack" #-} unsafePackAddressLen len8 addr where len8, len64 ∷ Int !len8 = fromIntegral n !len64 = len8 `div` 8 go ∷ Ptr Word64 → IO () go !startPtr = loop64 startPtr where -- Would it help to add more manual unrolling levels? -- How smart is the compiler about unrolling loops? -- Generate 64bit values fin64Ptr ∷ Ptr Word64 !fin64Ptr = startPtr `plusPtr` (len64 * 8) loop64 ∷ Ptr Word64 → IO () loop64 !curPtr | curPtr < fin64Ptr = {-# SCC "loop64" #-} do !b ← uniformW64 g {-# SCC "poke64" #-} poke curPtr b loop64 $ {-# SCC "ptr_inc" #-} curPtr `plusPtr` 8 | otherwise = loop8 $ castPtr curPtr -- Generate 8bit values fin8Ptr ∷ Ptr Word8 !fin8Ptr = startPtr `plusPtr` len8 loop8 ∷ Ptr Word8 → IO () loop8 !curPtr | curPtr < fin8Ptr = {-# SCC "loop8" #-} do !b ← uniformW8 g poke curPtr b loop8 $ curPtr `plusPtr` 1 | otherwise = return () {-# INLINEABLE generate #-}