{-# LANGUAGE OverloadedStrings #-} module Main where import Control.Arrow (second) import Rainbow import qualified Data.Text as X import qualified Data.ByteString as BS effects :: [(Text, Chunk)] effects = [ ("bold", bold256) , ("faint", faint256) , ("italic", italic256) , ("underline", underline256) , ("blink", blink256) , ("inverse", inverse256) , ("invisible", invisible256) , ("strikeout", strikeout256) ] colors :: [(Text, Color256)] colors = ("(no color)", Color256 Nothing) : map mkColor [minBound..maxBound] where mkColor w = (X.pack . show $ w, Color256 . Just $ w) maybeEffects :: [(Text, Maybe Chunk)] maybeEffects = ("(no effect)", Nothing) : map (second Just) effects {- -- From -- http://stackoverflow.com/a/22577148/1017252 combinations :: Int -> [a] -> [[a]] combinations k xs = combinations' (length xs) k xs where combinations' n k' l@(y:ys) | k' == 0 = [[]] | k' >= n = [l] | null l = [] | otherwise = map (y :) (combinations' (n - 1) (k' - 1) ys) ++ combinations' (n - 1) k' ys -} colorsAndEffects :: [Chunk] colorsAndEffects = do (fgColorName, fgColor) <- colors (bgColorName, bgColor) <- colors (effectName, mayEffect) <- maybeEffects let lbl = "foreground " <> fgColorName <> " background " <> bgColorName <> " effect " <> effectName return $ chunkFromText lbl <> fore fgColor <> back bgColor <> maybe mempty id mayEffect <> "\n" main :: IO () main = do mapM_ BS.putStr . chunksToByteStrings toByteStringsColors256 $ colorsAndEffects