#ifndef HS_GP_AX2D_H #define HS_GP_AX2D_H #include "hs_types.h" #ifdef __cplusplus extern "C" { #endif gp_Ax2d* hs_new_gp_Ax2d(gp_Pnt2d* location, gp_Dir2d* direction); void hs_delete_gp_Ax2d(gp_Ax2d* ax2d); gp_Dir2d * hs_gp_Ax2d_Direction(gp_Ax2d* ax2d); gp_Pnt2d * hs_gp_Ax2d_Location(gp_Ax2d* ax2d); void hs_gp_Ax2d_SetDirection(gp_Ax2d* ax2d, gp_Dir2d* direction); void hs_gp_Ax2d_SetLocation(gp_Ax2d* ax2d, gp_Pnt2d* origin); bool hs_gp_Ax2d_IsCoaxial(gp_Ax2d* axis1, gp_Ax2d* axis2, double angularTolerance, double linearTolerance); bool hs_gp_Ax2d_IsNormal(gp_Ax2d* axis1, gp_Ax2d* axis2, double angularTolerance); bool hs_gp_Ax2d_IsOpposite(gp_Ax2d* axis1, gp_Ax2d* axis2, double angularTolerance); bool hs_gp_Ax2d_IsParallel(gp_Ax2d* axis1, gp_Ax2d* axis2, double angularTolerance); double hs_gp_Ax2d_Angle(gp_Ax2d* axis1, gp_Ax2d* axis2); void hs_gp_Ax2d_Reverse(gp_Ax2d* ax2d); gp_Ax2d * hs_gp_Ax2d_Reversed(gp_Ax2d* ax2d); void hs_gp_Ax2d_Mirror(gp_Ax2d* ax2d, gp_Ax2d* mirror); gp_Ax2d * hs_gp_Ax2d_Mirrored(gp_Ax2d* ax2d, gp_Ax2d* mirror); void hs_gp_Ax2d_MirrorAboutPnt2d(gp_Ax2d* ax2d, gp_Pnt2d* mirror); gp_Ax2d * hs_gp_Ax2d_MirroredAboutPnt2d(gp_Ax2d* ax2d, gp_Pnt2d* mirror); void hs_gp_Ax2d_Rotate(gp_Ax2d* ax2d, gp_Pnt2d* axisOfRotation, double angle); gp_Ax2d * hs_gp_Ax2d_Rotated(gp_Ax2d* ax2d, gp_Pnt2d* axisOfRotation, double angle); void hs_gp_Ax2d_Scale(gp_Ax2d* ax2d, gp_Pnt2d* origin, double amount); gp_Ax2d * hs_gp_Ax2d_Scaled(gp_Ax2d* ax2d, gp_Pnt2d* origin, double amount); void hs_gp_Ax2d_Transform(gp_Ax2d* ax2d, gp_Trsf2d* trsf); gp_Ax2d * hs_gp_Ax2d_Transformed(gp_Ax2d* ax2d, gp_Trsf2d* trsf); void hs_gp_Ax2d_Translate(gp_Ax2d* ax2d, gp_Vec2d* vec); gp_Ax2d * hs_gp_Ax2d_Translated(gp_Ax2d* ax2d, gp_Vec2d* vec); void hs_gp_Ax2d_TranslateRelative(gp_Ax2d* ax2d, gp_Pnt2d* from, gp_Pnt2d* to); gp_Ax2d * hs_gp_Ax2d_TranslatedRelative(gp_Ax2d* ax2d, gp_Pnt2d* from, gp_Pnt2d* to); #ifdef __cplusplus } #endif #endif // HS_GP_AX2D_H