#ifndef HS_GP_AX1_H #define HS_GP_AX1_H #include "hs_types.h" #ifdef __cplusplus extern "C" { #endif gp_Ax1 * hs_new_gp_Ax1(gp_Pnt * origin, gp_Dir * direction); void hs_delete_gp_Ax1(gp_Ax1* ax1); gp_Dir * hs_gp_Ax1_Direction(gp_Ax1* ax1); gp_Pnt * hs_gp_Ax1_Location(gp_Ax1* ax1); void hs_gp_Ax1_SetDirection(gp_Ax1* ax1, gp_Dir* direction); void hs_gp_Ax1_SetLocation(gp_Ax1* ax1, gp_Pnt* origin); bool hs_gp_Ax1_IsCoaxial(gp_Ax1* axis1, gp_Ax1* axis2, double angularTolerance, double linearTolerance); bool hs_gp_Ax1_IsNormal(gp_Ax1* axis1, gp_Ax1* axis2, double angularTolerance); bool hs_gp_Ax1_IsOpposite(gp_Ax1* axis1, gp_Ax1* axis2, double angularTolerance); bool hs_gp_Ax1_IsParallel(gp_Ax1* axis1, gp_Ax1* axis2, double angularTolerance); double hs_gp_Ax1_Angle(gp_Ax1* axis1, gp_Ax1* axis2); void hs_gp_Ax1_Reverse(gp_Ax1* ax1); gp_Ax1 * hs_gp_Ax1_Reversed(gp_Ax1* ax1); void hs_gp_Ax1_Mirror(gp_Ax1* ax1, gp_Ax1* mirror); gp_Ax1 * hs_gp_Ax1_Mirrored(gp_Ax1* ax1, gp_Ax1* mirror); void hs_gp_Ax1_MirrorAboutPnt(gp_Ax1* ax1, gp_Pnt* mirror); gp_Ax1 * hs_gp_Ax1_MirroredAboutPnt(gp_Ax1* ax1, gp_Pnt* mirror); void hs_gp_Ax1_MirrorAboutAx2(gp_Ax1* ax1, gp_Ax2* mirror); gp_Ax1 * hs_gp_Ax1_MirroredAboutAx2(gp_Ax1* ax1, gp_Ax2* mirror); void hs_gp_Ax1_Rotate(gp_Ax1* ax1, gp_Ax1* axisOfRotation, double angle); gp_Ax1 * hs_gp_Ax1_Rotated(gp_Ax1* ax1, gp_Ax1* axisOfRotation, double angle); void hs_gp_Ax1_Scale(gp_Ax1* ax1, gp_Pnt* origin, double amount); gp_Ax1 * hs_gp_Ax1_Scaled(gp_Ax1* ax1, gp_Pnt* origin, double amount); void hs_gp_Ax1_Transform(gp_Ax1* ax1, gp_Trsf* trsf); gp_Ax1 * hs_gp_Ax1_Transformed(gp_Ax1* ax1, gp_Trsf* trsf); void hs_gp_Ax1_Translate(gp_Ax1* ax1, gp_Vec* vec); gp_Ax1 * hs_gp_Ax1_Translated(gp_Ax1* ax1, gp_Vec* vec); void hs_gp_Ax1_TranslateRelative(gp_Ax1* ax1, gp_Pnt* from, gp_Pnt* to); gp_Ax1 * hs_gp_Ax1_TranslatedRelative(gp_Ax1* ax1, gp_Pnt* from, gp_Pnt* to); #ifdef __cplusplus } #endif #endif // HS_GP_AX1_H