-- | -- Module: Graphics.Rendering.Ombra.Blend -- License: BSD3 -- Maintainer: ziocroc@gmail.com -- Stability: experimental -- Portability: portable -- -- Blending lets you combine the colors in the color buffer with the output of -- the fragment shader, using a custom operation. module Graphics.Rendering.Ombra.Blend ( -- * Types Mode(..), Operator(..), Parameter(..), withBlendMode, -- * Blending modes transparency, additive, ) where import Graphics.Rendering.Ombra.Blend.Draw import Graphics.Rendering.Ombra.Blend.Types -- | Standard transparency. transparency :: Mode transparency = Mode Nothing Add (Just (SourceAlpha, OneMinus SourceAlpha)) Add (Just (SourceAlpha, OneMinus SourceAlpha)) -- | Additive blend mode. additive :: Mode additive = Mode Nothing Add (Just (One, One)) Add (Just (One, One))