name: ombra version: 0.3.1.0 synopsis: Render engine. description: Type-safe render engine, with a purely functional API and a shader EDSL. Ombra supports both OpenGL (2.0 with some extensions) and WebGL, through GHCJS. homepage: https://github.com/ziocroc/Ombra bug-reports: https://github.com/ziocroc/Ombra/issues license: BSD3 license-file: LICENSE author: Luca "ziocroc" Prezzavento maintainer: ziocroc@gmail.com stability: Experimental copyright: Copyright © 2014-2017 Luca Prezzavento category: Graphics build-type: Simple extra-source-files: README.md, CHANGES.md cabal-version: >=1.10 source-repository head type: git location: https://github.com/ziocroc/Ombra flag opengl description: Enable the OpenGL backend. Main module: Graphics.Rendering.Ombra.Backend.OpenGL flag webgl description: Enable the GHCJS/WebGL backend, if compiled with GHCJS. This automatically disables the OpenGL backend. Main module: Graphics.Rendering.Ombra.Backend.WebGL default: False library exposed-modules: Graphics.Rendering.Ombra, Graphics.Rendering.Ombra.Blend, Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra.Texture, Graphics.Rendering.Ombra.Stencil, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra.Transformation, Graphics.Rendering.Ombra.Draw, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra.D3, Graphics.Rendering.Ombra.Color, Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Shapes, Graphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Internal.GL, Graphics.Rendering.Ombra.Shader.Default3D, Graphics.Rendering.Ombra.Shader.Default2D other-modules: Graphics.Rendering.Ombra.Internal.Resource, Graphics.Rendering.Ombra.Internal.TList, Graphics.Rendering.Ombra.Screen, Graphics.Rendering.Ombra.Shader.ShaderVar, Graphics.Rendering.Ombra.Shader.GLSL, Graphics.Rendering.Ombra.Shader.Stages, Graphics.Rendering.Ombra.Shader.Program, Graphics.Rendering.Ombra.Shader.CPU, Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader.Language.Types, Graphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Draw.Internal, Graphics.Rendering.Ombra.Layer.Internal, Graphics.Rendering.Ombra.Layer.Types, Graphics.Rendering.Ombra.Object.Internal, Graphics.Rendering.Ombra.Object.Types, Graphics.Rendering.Ombra.Geometry.Internal, Graphics.Rendering.Ombra.Geometry.Types, Graphics.Rendering.Ombra.Texture.Internal, Graphics.Rendering.Ombra.Texture.Types, Graphics.Rendering.Ombra.Blend.Internal, Graphics.Rendering.Ombra.Stencil.Internal if flag(webgl) exposed-modules: Graphics.Rendering.Ombra.Backend.WebGL other-modules: Graphics.Rendering.Ombra.Backend.WebGL.Raw, Graphics.Rendering.Ombra.Backend.WebGL.Types, Graphics.Rendering.Ombra.Backend.WebGL.Const if flag(opengl) && !flag(webgl) exposed-modules: Graphics.Rendering.Ombra.Backend.OpenGL other-extensions: TypeOperators, DataKinds, ConstraintKinds, MultiParamTypeClasses, TypeFamilies, FlexibleContexts, FlexibleInstances, RankNTypes, GADTs, TypeSynonymInstances, KindSignatures, UndecidableInstances, ExistentialQuantification, GeneralizedNewtypeDeriving, NullaryTypeClasses, PolyKinds, ScopedTypeVariables, FunctionalDependencies, DeriveDataTypeable, RebindableSyntax build-depends: base <5.0, Boolean <0.3, vector-space <0.11, hashable <1.3, unordered-containers <0.3, transformers <0.6, hashtables <1.4 if flag(opengl) && !flag(webgl) build-depends: gl >=0.8 && <0.9 if flag(webgl) build-depends: ghcjs-base default-language: Haskell2010