module Graphics.Rendering.Ombra.Backend where
import Control.Concurrent (ThreadId)
import Data.Bits (Bits)
import Data.Hashable (Hashable)
import Data.Int
import Data.Word
import Foreign.Storable
import Foreign.Ptr (castPtr)
import Graphics.Rendering.Ombra.Color
import Graphics.Rendering.Ombra.Vector
class ( Integral GLEnum
, Integral GLUInt
, Integral GLInt
, Integral GLSize
, Bits GLEnum
, Num GLEnum
, Num GLUInt
, Num GLInt
, Num GLPtrDiff
, Num GLSize
, Eq GLEnum
, Eq GLUInt
, Eq GLInt
, Eq GLPtrDiff
, Eq GLSize
, Eq Texture
, Eq Program
, Hashable Program) => GLES where
type Ctx
type GLEnum
type GLUInt
type GLInt
type GLPtr
type GLPtrDiff
type GLSize
type GLString
type GLBool
type Buffer
type UniformLocation
type Texture
type Shader
type Program
type FrameBuffer
type RenderBuffer
type VertexArrayObject
type AnyArray
type Float32Array
type Int32Array
type UInt8Array
type UInt16Array
true :: GLBool
false :: GLBool
isTrue :: GLBool -> Bool
nullGLPtr :: GLPtr
toGLString :: String -> GLString
fromGLString :: GLString -> String
noBuffer :: Buffer
noTexture :: Texture
noVAO :: VertexArrayObject
noUInt8Array :: IO UInt8Array
noFloat32Array :: IO Float32Array
encodeMat2 :: Mat2 -> IO Float32Array
encodeMat3 :: Mat3 -> IO Float32Array
encodeMat4 :: Mat4 -> IO Float32Array
encodeFloats :: [Float] -> IO Float32Array
encodeInts :: [Int32] -> IO Int32Array
encodeVec2s :: [Vec2] -> IO Float32Array
encodeVec3s :: [Vec3] -> IO Float32Array
encodeVec4s :: [Vec4] -> IO Float32Array
encodeIVec2s :: [IVec2] -> IO Int32Array
encodeIVec3s :: [IVec3] -> IO Int32Array
encodeIVec4s :: [IVec4] -> IO Int32Array
encodeUShorts :: [Word16] -> IO UInt16Array
encodeUInt8s :: [Word8] -> IO UInt8Array
newByteArray :: Int -> IO UInt8Array
fromFloat32Array :: Float32Array -> AnyArray
fromInt32Array :: Int32Array -> AnyArray
fromUInt8Array :: UInt8Array -> AnyArray
fromUInt16Array :: UInt16Array -> AnyArray
decodeBytes :: UInt8Array -> IO [Word8]
hasVertexArrayObjects :: Ctx -> IO Bool
hasFloatTextures :: Ctx -> IO Bool
hasDrawBuffers :: Ctx -> IO Bool
hasStandardDerivatives :: Ctx -> IO Bool
glActiveTexture :: Ctx -> GLEnum -> IO ()
glAttachShader :: Ctx -> Program -> Shader -> IO ()
glBindAttribLocation :: Ctx -> Program -> GLUInt -> GLString -> IO ()
glBindBuffer :: Ctx -> GLEnum -> Buffer -> IO ()
glBindFramebuffer :: Ctx -> GLEnum -> FrameBuffer -> IO ()
glBindRenderbuffer :: Ctx -> GLEnum -> RenderBuffer -> IO ()
glBindTexture :: Ctx -> GLEnum -> Texture -> IO ()
glBindVertexArray :: Ctx -> VertexArrayObject -> IO ()
glBlendColor :: Ctx -> Float -> Float -> Float -> Float -> IO ()
glBlendEquation :: Ctx -> GLEnum -> IO ()
glBlendEquationSeparate :: Ctx -> GLEnum -> GLEnum -> IO ()
glBlendFunc :: Ctx -> GLEnum -> GLEnum -> IO ()
glBlendFuncSeparate :: Ctx -> GLEnum -> GLEnum -> GLEnum -> GLEnum -> IO ()
glBufferData :: Ctx -> GLEnum -> AnyArray -> GLEnum -> IO ()
glBufferSubData :: Ctx -> GLEnum -> GLPtrDiff -> AnyArray -> IO ()
glCheckFramebufferStatus :: Ctx -> GLEnum -> IO GLEnum
glClear :: Ctx -> GLEnum -> IO ()
glClearColor :: Ctx -> Float -> Float -> Float -> Float -> IO ()
glClearDepth :: Ctx -> Float -> IO ()
glClearStencil :: Ctx -> GLInt -> IO ()
glColorMask :: Ctx -> GLBool -> GLBool -> GLBool -> GLBool -> IO ()
glCompileShader :: Ctx -> Shader -> IO ()
glCompressedTexImage2D :: Ctx -> GLEnum -> GLInt -> GLEnum -> GLSize -> GLSize -> GLInt -> UInt8Array -> IO ()
glCompressedTexSubImage2D :: Ctx -> GLEnum -> GLInt -> GLInt -> GLInt -> GLSize -> GLSize -> GLEnum -> UInt8Array -> IO ()
glCopyTexImage2D :: Ctx -> GLEnum -> GLInt -> GLEnum -> GLInt -> GLInt -> GLSize -> GLSize -> GLInt -> IO ()
glCopyTexSubImage2D :: Ctx -> GLEnum -> GLInt -> GLInt -> GLInt -> GLInt -> GLInt -> GLSize -> GLSize -> IO ()
glCreateBuffer :: Ctx -> IO Buffer
glCreateFramebuffer :: Ctx -> IO FrameBuffer
glCreateProgram :: Ctx -> IO Program
glCreateRenderbuffer :: Ctx -> IO RenderBuffer
glCreateShader :: Ctx -> GLEnum -> IO Shader
glCreateTexture :: Ctx -> IO Texture
glCreateVertexArray :: Ctx -> IO VertexArrayObject
glCullFace :: Ctx -> GLEnum -> IO ()
glDeleteBuffer :: Ctx -> Buffer -> IO ()
glDeleteFramebuffer :: Ctx -> FrameBuffer -> IO ()
glDeleteProgram :: Ctx -> Program -> IO ()
glDeleteRenderbuffer :: Ctx -> RenderBuffer -> IO ()
glDeleteShader :: Ctx -> Shader -> IO ()
glDeleteTexture :: Ctx -> Texture -> IO ()
glDeleteVertexArray :: Ctx -> VertexArrayObject -> IO ()
glDepthFunc :: Ctx -> GLEnum -> IO ()
glDepthMask :: Ctx -> GLBool -> IO ()
glDepthRange :: Ctx -> Float -> Float -> IO ()
glDetachShader :: Ctx -> Program -> Shader -> IO ()
glDisable :: Ctx -> GLEnum -> IO ()
glDisableVertexAttribArray :: Ctx -> GLUInt -> IO ()
glDrawArrays :: Ctx -> GLEnum -> GLInt -> GLSize -> IO ()
glDrawBuffers :: Ctx -> Int32Array -> IO ()
glDrawElements :: Ctx -> GLEnum -> GLSize -> GLEnum -> GLPtr-> IO ()
glEnable :: Ctx -> GLEnum -> IO ()
glEnableVertexAttribArray :: Ctx -> GLUInt -> IO ()
glFinish :: Ctx -> IO ()
glFlush :: Ctx -> IO ()
glFramebufferRenderbuffer :: Ctx -> GLEnum -> GLEnum -> GLEnum -> RenderBuffer -> IO ()
glFramebufferTexture2D :: Ctx -> GLEnum -> GLEnum -> GLEnum -> Texture -> GLInt -> IO ()
glFrontFace :: Ctx -> GLEnum -> IO ()
glGenerateMipmap :: Ctx -> GLEnum -> IO ()
glGetAttribLocation :: Ctx -> Program -> GLString -> IO GLInt
glGetError :: Ctx -> IO GLEnum
glGetProgramInfoLog :: Ctx -> Program -> IO GLString
glGetShaderParameterBool :: Ctx -> Shader -> GLEnum -> IO GLBool
glGetShaderInfoLog :: Ctx -> Shader -> IO GLString
glGetShaderSource :: Ctx -> Shader -> IO GLString
glGetUniformLocation :: Ctx -> Program -> GLString -> IO UniformLocation
glHint :: Ctx -> GLEnum -> GLEnum -> IO ()
glIsBuffer :: Ctx -> Buffer -> IO GLBool
glIsEnabled :: Ctx -> GLEnum -> IO GLBool
glIsFramebuffer :: Ctx -> FrameBuffer -> IO GLBool
glIsProgram :: Ctx -> Program -> IO GLBool
glIsRenderbuffer :: Ctx -> RenderBuffer -> IO GLBool
glIsShader :: Ctx -> Shader -> IO GLBool
glIsTexture :: Ctx -> Texture -> IO GLBool
glIsVertexArray :: Ctx -> VertexArrayObject -> IO GLBool
glLineWidth :: Ctx -> Float -> IO ()
glLinkProgram :: Ctx -> Program -> IO ()
glPixelStorei :: Ctx -> GLEnum -> GLInt -> IO ()
glPolygonOffset :: Ctx -> Float -> Float -> IO ()
glReadPixels :: Ctx -> GLInt -> GLInt -> GLSize -> GLSize -> GLEnum -> GLEnum -> UInt8Array -> IO ()
glRenderbufferStorage :: Ctx -> GLEnum -> GLEnum -> GLSize -> GLSize -> IO ()
glSampleCoverage :: Ctx -> Float -> GLBool -> IO ()
glScissor :: Ctx -> GLInt -> GLInt -> GLSize -> GLSize -> IO ()
glShaderSource :: Ctx -> Shader -> GLString -> IO ()
glStencilFunc :: Ctx -> GLEnum -> GLInt -> GLUInt -> IO ()
glStencilFuncSeparate :: Ctx -> GLEnum -> GLEnum -> GLInt -> GLUInt -> IO ()
glStencilMask :: Ctx -> GLUInt -> IO ()
glStencilMaskSeparate :: Ctx -> GLEnum -> GLUInt -> IO ()
glStencilOp :: Ctx -> GLEnum -> GLEnum -> GLEnum -> IO ()
glStencilOpSeparate :: Ctx -> GLEnum -> GLEnum -> GLEnum -> GLEnum -> IO ()
glTexImage2DUInt :: Ctx -> GLEnum -> GLInt -> GLInt -> GLSize -> GLSize -> GLInt -> GLEnum -> GLEnum -> UInt8Array -> IO ()
glTexImage2DFloat :: Ctx -> GLEnum -> GLInt -> GLInt -> GLSize -> GLSize -> GLInt -> GLEnum -> GLEnum -> Float32Array -> IO ()
glTexParameterf :: Ctx -> GLEnum -> GLEnum -> Float -> IO ()
glTexParameteri :: Ctx -> GLEnum -> GLEnum -> GLInt -> IO ()
glTexSubImage2D :: Ctx -> GLEnum -> GLInt -> GLInt -> GLInt -> GLSize -> GLSize -> GLEnum -> GLEnum -> UInt8Array -> IO ()
glUniform1f :: Ctx -> UniformLocation -> Float -> IO ()
glUniform1fv :: Ctx -> UniformLocation -> Float32Array -> IO ()
glUniform1i :: Ctx -> UniformLocation -> Int32 -> IO ()
glUniform1iv :: Ctx -> UniformLocation -> Int32Array -> IO ()
glUniform2f :: Ctx -> UniformLocation -> Float -> Float -> IO ()
glUniform2fv :: Ctx -> UniformLocation -> Float32Array -> IO ()
glUniform2i :: Ctx -> UniformLocation -> Int32 -> Int32 -> IO ()
glUniform2iv :: Ctx -> UniformLocation -> Int32Array -> IO ()
glUniform3f :: Ctx -> UniformLocation -> Float -> Float -> Float -> IO ()
glUniform3fv :: Ctx -> UniformLocation -> Float32Array -> IO ()
glUniform3i :: Ctx -> UniformLocation -> Int32 -> Int32 -> Int32 -> IO ()
glUniform3iv :: Ctx -> UniformLocation -> Int32Array -> IO ()
glUniform4f :: Ctx -> UniformLocation -> Float -> Float -> Float -> Float -> IO ()
glUniform4fv :: Ctx -> UniformLocation -> Float32Array -> IO ()
glUniform4i :: Ctx -> UniformLocation -> Int32 -> Int32 -> Int32 -> Int32 -> IO ()
glUniform4iv :: Ctx -> UniformLocation -> Int32Array -> IO ()
glUniformMatrix2fv :: Ctx -> UniformLocation -> GLBool -> Float32Array -> IO ()
glUniformMatrix3fv :: Ctx -> UniformLocation -> GLBool -> Float32Array -> IO ()
glUniformMatrix4fv :: Ctx -> UniformLocation -> GLBool -> Float32Array -> IO ()
glUseProgram :: Ctx -> Program -> IO ()
glValidateProgram :: Ctx -> Program -> IO ()
glVertexAttrib1f :: Ctx -> GLUInt -> Float -> IO ()
glVertexAttrib1fv :: Ctx -> GLUInt -> Float32Array -> IO ()
glVertexAttrib2f :: Ctx -> GLUInt -> Float -> Float -> IO ()
glVertexAttrib2fv :: Ctx -> GLUInt -> Float32Array -> IO ()
glVertexAttrib3f :: Ctx -> GLUInt -> Float -> Float -> Float -> IO ()
glVertexAttrib3fv :: Ctx -> GLUInt -> Float32Array -> IO ()
glVertexAttrib4f :: Ctx -> GLUInt -> Float -> Float -> Float -> Float -> IO ()
glVertexAttrib4fv :: Ctx -> GLUInt -> Float32Array -> IO ()
glVertexAttribPointer :: Ctx -> GLUInt -> GLInt -> GLEnum -> GLBool -> GLSize -> GLPtr -> IO ()
glViewport :: Ctx -> GLInt -> GLInt -> GLSize -> GLSize -> IO ()
gl_DEPTH_BUFFER_BIT :: GLEnum
gl_STENCIL_BUFFER_BIT :: GLEnum
gl_COLOR_BUFFER_BIT :: GLEnum
gl_POINTS :: GLEnum
gl_LINES :: GLEnum
gl_LINE_LOOP :: GLEnum
gl_LINE_STRIP :: GLEnum
gl_TRIANGLES :: GLEnum
gl_TRIANGLE_STRIP :: GLEnum
gl_TRIANGLE_FAN :: GLEnum
gl_ZERO :: GLEnum
gl_ONE :: GLEnum
gl_SRC_COLOR :: GLEnum
gl_ONE_MINUS_SRC_COLOR :: GLEnum
gl_SRC_ALPHA :: GLEnum
gl_ONE_MINUS_SRC_ALPHA :: GLEnum
gl_DST_ALPHA :: GLEnum
gl_ONE_MINUS_DST_ALPHA :: GLEnum
gl_DST_COLOR :: GLEnum
gl_ONE_MINUS_DST_COLOR :: GLEnum
gl_SRC_ALPHA_SATURATE :: GLEnum
gl_FUNC_ADD :: GLEnum
gl_BLEND_EQUATION :: GLEnum
gl_BLEND_EQUATION_RGB :: GLEnum
gl_BLEND_EQUATION_ALPHA :: GLEnum
gl_FUNC_SUBTRACT :: GLEnum
gl_FUNC_REVERSE_SUBTRACT :: GLEnum
gl_BLEND_DST_RGB :: GLEnum
gl_BLEND_SRC_RGB :: GLEnum
gl_BLEND_DST_ALPHA :: GLEnum
gl_BLEND_SRC_ALPHA :: GLEnum
gl_CONSTANT_COLOR :: GLEnum
gl_ONE_MINUS_CONSTANT_COLOR :: GLEnum
gl_CONSTANT_ALPHA :: GLEnum
gl_ONE_MINUS_CONSTANT_ALPHA :: GLEnum
gl_BLEND_COLOR :: GLEnum
gl_ARRAY_BUFFER :: GLEnum
gl_ELEMENT_ARRAY_BUFFER :: GLEnum
gl_ARRAY_BUFFER_BINDING :: GLEnum
gl_ELEMENT_ARRAY_BUFFER_BINDING :: GLEnum
gl_STREAM_DRAW :: GLEnum
gl_STATIC_DRAW :: GLEnum
gl_DYNAMIC_DRAW :: GLEnum
gl_BUFFER_SIZE :: GLEnum
gl_BUFFER_USAGE :: GLEnum
gl_CURRENT_VERTEX_ATTRIB :: GLEnum
gl_FRONT :: GLEnum
gl_BACK :: GLEnum
gl_FRONT_AND_BACK :: GLEnum
gl_CULL_FACE :: GLEnum
gl_BLEND :: GLEnum
gl_DITHER :: GLEnum
gl_STENCIL_TEST :: GLEnum
gl_DEPTH_TEST :: GLEnum
gl_SCISSOR_TEST :: GLEnum
gl_POLYGON_OFFSET_FILL :: GLEnum
gl_SAMPLE_ALPHA_TO_COVERAGE :: GLEnum
gl_SAMPLE_COVERAGE :: GLEnum
gl_NO_ERROR :: GLEnum
gl_INVALID_ENUM :: GLEnum
gl_INVALID_VALUE :: GLEnum
gl_INVALID_OPERATION :: GLEnum
gl_OUT_OF_MEMORY :: GLEnum
gl_CW :: GLEnum
gl_CCW :: GLEnum
gl_LINE_WIDTH :: GLEnum
gl_ALIASED_POINT_SIZE_RANGE :: GLEnum
gl_ALIASED_LINE_WIDTH_RANGE :: GLEnum
gl_CULL_FACE_MODE :: GLEnum
gl_FRONT_FACE :: GLEnum
gl_DEPTH_RANGE :: GLEnum
gl_DEPTH_WRITEMASK :: GLEnum
gl_DEPTH_CLEAR_VALUE :: GLEnum
gl_DEPTH_FUNC :: GLEnum
gl_STENCIL_CLEAR_VALUE :: GLEnum
gl_STENCIL_FUNC :: GLEnum
gl_STENCIL_FAIL :: GLEnum
gl_STENCIL_PASS_DEPTH_FAIL :: GLEnum
gl_STENCIL_PASS_DEPTH_PASS :: GLEnum
gl_STENCIL_REF :: GLEnum
gl_STENCIL_VALUE_MASK :: GLEnum
gl_STENCIL_WRITEMASK :: GLEnum
gl_STENCIL_BACK_FUNC :: GLEnum
gl_STENCIL_BACK_FAIL :: GLEnum
gl_STENCIL_BACK_PASS_DEPTH_FAIL :: GLEnum
gl_STENCIL_BACK_PASS_DEPTH_PASS :: GLEnum
gl_STENCIL_BACK_REF :: GLEnum
gl_STENCIL_BACK_VALUE_MASK :: GLEnum
gl_STENCIL_BACK_WRITEMASK :: GLEnum
gl_VIEWPORT :: GLEnum
gl_SCISSOR_BOX :: GLEnum
gl_COLOR_CLEAR_VALUE :: GLEnum
gl_COLOR_WRITEMASK :: GLEnum
gl_UNPACK_ALIGNMENT :: GLEnum
gl_PACK_ALIGNMENT :: GLEnum
gl_MAX_TEXTURE_SIZE :: GLEnum
gl_MAX_VIEWPORT_DIMS :: GLEnum
gl_SUBPIXEL_BITS :: GLEnum
gl_RED_BITS :: GLEnum
gl_GREEN_BITS :: GLEnum
gl_BLUE_BITS :: GLEnum
gl_ALPHA_BITS :: GLEnum
gl_DEPTH_BITS :: GLEnum
gl_STENCIL_BITS :: GLEnum
gl_POLYGON_OFFSET_UNITS :: GLEnum
gl_POLYGON_OFFSET_FACTOR :: GLEnum
gl_TEXTURE_BINDING_2D :: GLEnum
gl_SAMPLE_BUFFERS :: GLEnum
gl_SAMPLES :: GLEnum
gl_SAMPLE_COVERAGE_VALUE :: GLEnum
gl_SAMPLE_COVERAGE_INVERT :: GLEnum
gl_COMPRESSED_TEXTURE_FORMATS :: GLEnum
gl_DONT_CARE :: GLEnum
gl_FASTEST :: GLEnum
gl_NICEST :: GLEnum
gl_GENERATE_MIPMAP_HINT :: GLEnum
gl_BYTE :: GLEnum
gl_UNSIGNED_BYTE :: GLEnum
gl_SHORT :: GLEnum
gl_UNSIGNED_SHORT :: GLEnum
gl_INT :: GLEnum
gl_UNSIGNED_INT :: GLEnum
gl_UNSIGNED_INT_24_8 :: GLEnum
gl_FLOAT :: GLEnum
gl_DEPTH_COMPONENT :: GLEnum
gl_DEPTH_STENCIL :: GLEnum
gl_ALPHA :: GLEnum
gl_RGB :: GLEnum
gl_RGBA :: GLEnum
gl_RGBA32F :: GLEnum
gl_LUMINANCE :: GLEnum
gl_LUMINANCE_ALPHA :: GLEnum
gl_UNSIGNED_SHORT_4_4_4_4 :: GLEnum
gl_UNSIGNED_SHORT_5_5_5_1 :: GLEnum
gl_UNSIGNED_SHORT_5_6_5 :: GLEnum
gl_FRAGMENT_SHADER :: GLEnum
gl_VERTEX_SHADER :: GLEnum
gl_MAX_VERTEX_ATTRIBS :: GLEnum
gl_MAX_VERTEX_UNIFORM_VECTORS :: GLEnum
gl_MAX_VARYING_VECTORS :: GLEnum
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS :: GLEnum
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS :: GLEnum
gl_MAX_TEXTURE_IMAGE_UNITS :: GLEnum
gl_MAX_FRAGMENT_UNIFORM_VECTORS :: GLEnum
gl_SHADER_TYPE :: GLEnum
gl_DELETE_STATUS :: GLEnum
gl_LINK_STATUS :: GLEnum
gl_VALIDATE_STATUS :: GLEnum
gl_ATTACHED_SHADERS :: GLEnum
gl_ACTIVE_UNIFORMS :: GLEnum
gl_ACTIVE_ATTRIBUTES :: GLEnum
gl_SHADING_LANGUAGE_VERSION :: GLEnum
gl_CURRENT_PROGRAM :: GLEnum
gl_NEVER :: GLEnum
gl_LESS :: GLEnum
gl_EQUAL :: GLEnum
gl_LEQUAL :: GLEnum
gl_GREATER :: GLEnum
gl_NOTEQUAL :: GLEnum
gl_GEQUAL :: GLEnum
gl_ALWAYS :: GLEnum
gl_KEEP :: GLEnum
gl_REPLACE :: GLEnum
gl_INCR :: GLEnum
gl_DECR :: GLEnum
gl_INVERT :: GLEnum
gl_INCR_WRAP :: GLEnum
gl_DECR_WRAP :: GLEnum
gl_VENDOR :: GLEnum
gl_RENDERER :: GLEnum
gl_VERSION :: GLEnum
gl_NEAREST :: GLEnum
gl_LINEAR :: GLEnum
gl_NEAREST_MIPMAP_NEAREST :: GLEnum
gl_LINEAR_MIPMAP_NEAREST :: GLEnum
gl_NEAREST_MIPMAP_LINEAR :: GLEnum
gl_LINEAR_MIPMAP_LINEAR :: GLEnum
gl_TEXTURE_MAG_FILTER :: GLEnum
gl_TEXTURE_MIN_FILTER :: GLEnum
gl_TEXTURE_WRAP_S :: GLEnum
gl_TEXTURE_WRAP_T :: GLEnum
gl_TEXTURE_2D :: GLEnum
gl_TEXTURE :: GLEnum
gl_TEXTURE_CUBE_MAP :: GLEnum
gl_TEXTURE_BINDING_CUBE_MAP :: GLEnum
gl_TEXTURE_CUBE_MAP_POSITIVE_X :: GLEnum
gl_TEXTURE_CUBE_MAP_NEGATIVE_X :: GLEnum
gl_TEXTURE_CUBE_MAP_POSITIVE_Y :: GLEnum
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y :: GLEnum
gl_TEXTURE_CUBE_MAP_POSITIVE_Z :: GLEnum
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z :: GLEnum
gl_MAX_CUBE_MAP_TEXTURE_SIZE :: GLEnum
gl_TEXTURE0 :: GLEnum
gl_TEXTURE1 :: GLEnum
gl_TEXTURE2 :: GLEnum
gl_TEXTURE3 :: GLEnum
gl_TEXTURE4 :: GLEnum
gl_TEXTURE5 :: GLEnum
gl_TEXTURE6 :: GLEnum
gl_TEXTURE7 :: GLEnum
gl_TEXTURE8 :: GLEnum
gl_TEXTURE9 :: GLEnum
gl_TEXTURE10 :: GLEnum
gl_TEXTURE11 :: GLEnum
gl_TEXTURE12 :: GLEnum
gl_TEXTURE13 :: GLEnum
gl_TEXTURE14 :: GLEnum
gl_TEXTURE15 :: GLEnum
gl_TEXTURE16 :: GLEnum
gl_TEXTURE17 :: GLEnum
gl_TEXTURE18 :: GLEnum
gl_TEXTURE19 :: GLEnum
gl_TEXTURE20 :: GLEnum
gl_TEXTURE21 :: GLEnum
gl_TEXTURE22 :: GLEnum
gl_TEXTURE23 :: GLEnum
gl_TEXTURE24 :: GLEnum
gl_TEXTURE25 :: GLEnum
gl_TEXTURE26 :: GLEnum
gl_TEXTURE27 :: GLEnum
gl_TEXTURE28 :: GLEnum
gl_TEXTURE29 :: GLEnum
gl_TEXTURE30 :: GLEnum
gl_TEXTURE31 :: GLEnum
gl_ACTIVE_TEXTURE :: GLEnum
gl_REPEAT :: GLEnum
gl_CLAMP_TO_EDGE :: GLEnum
gl_MIRRORED_REPEAT :: GLEnum
gl_FLOAT_VEC2 :: GLEnum
gl_FLOAT_VEC3 :: GLEnum
gl_FLOAT_VEC4 :: GLEnum
gl_INT_VEC2 :: GLEnum
gl_INT_VEC3 :: GLEnum
gl_INT_VEC4 :: GLEnum
gl_BOOL :: GLEnum
gl_BOOL_VEC2 :: GLEnum
gl_BOOL_VEC3 :: GLEnum
gl_BOOL_VEC4 :: GLEnum
gl_FLOAT_MAT2 :: GLEnum
gl_FLOAT_MAT3 :: GLEnum
gl_FLOAT_MAT4 :: GLEnum
gl_SAMPLER_2D :: GLEnum
gl_SAMPLER_CUBE :: GLEnum
gl_VERTEX_ATTRIB_ARRAY_ENABLED :: GLEnum
gl_VERTEX_ATTRIB_ARRAY_SIZE :: GLEnum
gl_VERTEX_ATTRIB_ARRAY_STRIDE :: GLEnum
gl_VERTEX_ATTRIB_ARRAY_TYPE :: GLEnum
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED :: GLEnum
gl_VERTEX_ATTRIB_ARRAY_POINTER :: GLEnum
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING :: GLEnum
gl_COMPILE_STATUS :: GLEnum
gl_LOW_FLOAT :: GLEnum
gl_MEDIUM_FLOAT :: GLEnum
gl_HIGH_FLOAT :: GLEnum
gl_LOW_INT :: GLEnum
gl_MEDIUM_INT :: GLEnum
gl_HIGH_INT :: GLEnum
gl_FRAMEBUFFER :: GLEnum
gl_RENDERBUFFER :: GLEnum
gl_RGBA4 :: GLEnum
gl_RGB5_A1 :: GLEnum
gl_RGB565 :: GLEnum
gl_DEPTH_COMPONENT16 :: GLEnum
gl_STENCIL_INDEX8 :: GLEnum
gl_RENDERBUFFER_WIDTH :: GLEnum
gl_RENDERBUFFER_HEIGHT :: GLEnum
gl_RENDERBUFFER_INTERNAL_FORMAT :: GLEnum
gl_RENDERBUFFER_RED_SIZE :: GLEnum
gl_RENDERBUFFER_GREEN_SIZE :: GLEnum
gl_RENDERBUFFER_BLUE_SIZE :: GLEnum
gl_RENDERBUFFER_ALPHA_SIZE :: GLEnum
gl_RENDERBUFFER_DEPTH_SIZE :: GLEnum
gl_RENDERBUFFER_STENCIL_SIZE :: GLEnum
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE :: GLEnum
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME :: GLEnum
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL :: GLEnum
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE :: GLEnum
gl_MAX_DRAW_BUFFERS :: GLEnum
gl_DRAW_BUFFER0 :: GLEnum
gl_DRAW_BUFFER1 :: GLEnum
gl_DRAW_BUFFER2 :: GLEnum
gl_DRAW_BUFFER3 :: GLEnum
gl_DRAW_BUFFER4 :: GLEnum
gl_DRAW_BUFFER5 :: GLEnum
gl_DRAW_BUFFER6 :: GLEnum
gl_DRAW_BUFFER7 :: GLEnum
gl_DRAW_BUFFER8 :: GLEnum
gl_DRAW_BUFFER9 :: GLEnum
gl_DRAW_BUFFER10 :: GLEnum
gl_DRAW_BUFFER11 :: GLEnum
gl_DRAW_BUFFER12 :: GLEnum
gl_DRAW_BUFFER13 :: GLEnum
gl_DRAW_BUFFER14 :: GLEnum
gl_DRAW_BUFFER15 :: GLEnum
gl_MAX_COLOR_ATTACHMENTS :: GLEnum
gl_COLOR_ATTACHMENT0 :: GLEnum
gl_COLOR_ATTACHMENT1 :: GLEnum
gl_COLOR_ATTACHMENT2 :: GLEnum
gl_COLOR_ATTACHMENT3 :: GLEnum
gl_COLOR_ATTACHMENT4 :: GLEnum
gl_COLOR_ATTACHMENT5 :: GLEnum
gl_COLOR_ATTACHMENT6 :: GLEnum
gl_COLOR_ATTACHMENT7 :: GLEnum
gl_COLOR_ATTACHMENT8 :: GLEnum
gl_COLOR_ATTACHMENT9 :: GLEnum
gl_COLOR_ATTACHMENT10 :: GLEnum
gl_COLOR_ATTACHMENT11 :: GLEnum
gl_COLOR_ATTACHMENT12 :: GLEnum
gl_COLOR_ATTACHMENT13 :: GLEnum
gl_COLOR_ATTACHMENT14 :: GLEnum
gl_COLOR_ATTACHMENT15 :: GLEnum
gl_DEPTH_ATTACHMENT :: GLEnum
gl_STENCIL_ATTACHMENT :: GLEnum
gl_DEPTH_STENCIL_ATTACHMENT :: GLEnum
gl_NONE :: GLEnum
gl_FRAMEBUFFER_COMPLETE :: GLEnum
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT :: GLEnum
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT :: GLEnum
gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONS :: GLEnum
gl_FRAMEBUFFER_UNSUPPORTED :: GLEnum
gl_FRAMEBUFFER_BINDING :: GLEnum
gl_RENDERBUFFER_BINDING :: GLEnum
gl_MAX_RENDERBUFFER_SIZE :: GLEnum
gl_INVALID_FRAMEBUFFER_OPERATION :: GLEnum