{-# LANGUAGE DataKinds, RebindableSyntax, DeriveGeneric, GADTs #-} module Graphics.Rendering.Ombra.Shader.Default3D where import Graphics.Rendering.Ombra.Shader type Uniforms = '[View3, Transform3, Texture2] type Attributes = '[Position3, UV, Normal3] data Texture2 = Texture2 Sampler2D deriving Generic data Transform3 = Transform3 Mat4 deriving Generic data View3 = View3 Mat4 deriving Generic data Position3 = Position3 Vec3 deriving Generic data Normal3 = Normal3 Vec3 deriving Generic data UV = UV Vec2 deriving Generic vertexShader :: VertexShader '[ Transform3, View3 ] '[ Position3, UV, Normal3 ] '[ Position3, UV, Normal3 ] vertexShader (Transform3 modelMatrix :- View3 viewMatrix :- N) (Position3 pos :- uv :- Normal3 norm :- N) = let worldPos = modelMatrix * vec4 (pos # 1.0) viewPos = viewMatrix * worldPos worldNorm = vec3 $ modelMatrix * vec4 (norm # 0.0) in Vertex viewPos :- Position3 (vec3 worldPos) :- uv :- Normal3 worldNorm :- N fragmentShader :: FragmentShader '[ Texture2 ] [ Position3, UV, Normal3 ] fragmentShader (Texture2 sampler :- N) (_ :- UV (Vec2 s t) :- _ :- N) = Fragment (texture2D sampler $ Vec2 s (1 - t)) :- N