! | Graphics.Rendering.Ombra.Shader |
# | Graphics.Rendering.Ombra.Shader |
$ | Graphics.Rendering.Ombra.Shader |
&! | Graphics.Rendering.Ombra |
&& | Graphics.Rendering.Ombra.Shader |
&* | Graphics.Rendering.Ombra |
&+ | Graphics.Rendering.Ombra |
&- | Graphics.Rendering.Ombra |
&. | Graphics.Rendering.Ombra |
&^ | Graphics.Rendering.Ombra |
* | Graphics.Rendering.Ombra.Shader |
*& | Graphics.Rendering.Ombra |
*. | Graphics.Rendering.Ombra |
*~> | Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
+ | Graphics.Rendering.Ombra.Shader |
- | Graphics.Rendering.Ombra.Shader |
-= | Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
. | Graphics.Rendering.Ombra.Shader |
.* | Graphics.Rendering.Ombra |
.*. | Graphics.Rendering.Ombra |
/ | Graphics.Rendering.Ombra.Shader |
:- | Graphics.Rendering.Ombra.Shader |
:~> | Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
< | Graphics.Rendering.Ombra.Shader |
<= | Graphics.Rendering.Ombra.Shader |
== | Graphics.Rendering.Ombra.Shader |
> | Graphics.Rendering.Ombra.Shader |
>= | Graphics.Rendering.Ombra.Shader |
AbelianGroup | Graphics.Rendering.Ombra |
abs | Graphics.Rendering.Ombra.Shader |
acos | Graphics.Rendering.Ombra.Shader |
ActiveTexture | |
1 (Type/Class) | Graphics.Rendering.Ombra.Internal.GL |
2 (Data Constructor) | Graphics.Rendering.Ombra.Internal.GL |
activeTexture | Graphics.Rendering.Ombra.Internal.GL |
Add | Graphics.Rendering.Ombra.Blend |
additive | Graphics.Rendering.Ombra.Blend, Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
allB | Graphics.Rendering.Ombra.Shader |
alphaOperator | Graphics.Rendering.Ombra.Blend |
alphaParameters | Graphics.Rendering.Ombra.Blend |
Always | Graphics.Rendering.Ombra.Stencil |
angle | Graphics.Rendering.Ombra |
angle' | Graphics.Rendering.Ombra |
angle2 | Graphics.Rendering.Ombra |
angle2' | Graphics.Rendering.Ombra |
AnyArray | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
anyB | Graphics.Rendering.Ombra.Shader |
Array | Graphics.Rendering.Ombra.Shader |
arrayLength | Graphics.Rendering.Ombra.Shader |
asin | Graphics.Rendering.Ombra.Shader |
atan | Graphics.Rendering.Ombra.Shader |
atan2 | Graphics.Rendering.Ombra.Shader |
attachShader | Graphics.Rendering.Ombra.Internal.GL |
Attribute | Graphics.Rendering.Ombra.Shader |
Attributes | |
1 (Type/Class) | Graphics.Rendering.Ombra.Shader.Default3D |
2 (Type/Class) | Graphics.Rendering.Ombra.Shader.Default2D |
bindAttribLocation | Graphics.Rendering.Ombra.Internal.GL |
bindBuffer | Graphics.Rendering.Ombra.Internal.GL |
bindFramebuffer | Graphics.Rendering.Ombra.Internal.GL |
bindRenderbuffer | Graphics.Rendering.Ombra.Internal.GL |
bindTexture | Graphics.Rendering.Ombra.Internal.GL |
bindVertexArray | Graphics.Rendering.Ombra.Internal.GL |
black | Graphics.Rendering.Ombra.Color, Graphics.Rendering.Ombra |
blend | Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
blendColor | Graphics.Rendering.Ombra.Internal.GL |
blendEquation | Graphics.Rendering.Ombra.Internal.GL |
blendEquationSeparate | Graphics.Rendering.Ombra.Internal.GL |
blendFunc | Graphics.Rendering.Ombra.Internal.GL |
blendFuncSeparate | Graphics.Rendering.Ombra.Internal.GL |
blue | Graphics.Rendering.Ombra.Color, Graphics.Rendering.Ombra |
Bool | Graphics.Rendering.Ombra.Shader |
bool | Graphics.Rendering.Ombra.Shader |
BoolVector | Graphics.Rendering.Ombra.Shader |
Buffer | |
1 (Type/Class) | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
2 (Type/Class) | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra.Draw, Graphics.Rendering.Ombra |
bufferData | Graphics.Rendering.Ombra.Internal.GL |
buffersDepthSubLayer | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
buffersStencilSubLayer | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
buffersSubLayer | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
bufferSubData | Graphics.Rendering.Ombra.Internal.GL |
BVec2 | |
1 (Type/Class) | Graphics.Rendering.Ombra.Shader |
2 (Data Constructor) | Graphics.Rendering.Ombra.Shader |
bvec2 | Graphics.Rendering.Ombra.Shader |
BVec3 | |
1 (Type/Class) | Graphics.Rendering.Ombra.Shader |
2 (Data Constructor) | Graphics.Rendering.Ombra.Shader |
bvec3 | Graphics.Rendering.Ombra.Shader |
BVec4 | |
1 (Type/Class) | Graphics.Rendering.Ombra.Shader |
2 (Data Constructor) | Graphics.Rendering.Ombra.Shader |
bvec4 | Graphics.Rendering.Ombra.Shader |
cameraMat4 | Graphics.Rendering.Ombra.Transformation, Graphics.Rendering.Ombra.D3 |
ceil | Graphics.Rendering.Ombra.Shader |
checkFramebufferStatus | Graphics.Rendering.Ombra.Internal.GL |
clamp | Graphics.Rendering.Ombra.Shader |
clear | |
1 (Function) | Graphics.Rendering.Ombra.Internal.GL |
2 (Function) | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
clearBuffers | Graphics.Rendering.Ombra.Draw |
clearColor | Graphics.Rendering.Ombra.Internal.GL |
clearDepth | Graphics.Rendering.Ombra.Internal.GL |
clearStencil | Graphics.Rendering.Ombra.Internal.GL |
Color | |
1 (Type/Class) | Graphics.Rendering.Ombra.Color, Graphics.Rendering.Ombra |
2 (Data Constructor) | Graphics.Rendering.Ombra.Color, Graphics.Rendering.Ombra |
ColorBuffer | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra.Draw, Graphics.Rendering.Ombra |
colorDepthSubLayer | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
colorDepthSubLayer' | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
colorMask | |
1 (Function) | Graphics.Rendering.Ombra.Internal.GL |
2 (Function) | Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
colorStencilSubLayer | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
colorStencilSubLayer' | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
colorSubLayer | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
colorSubLayer' | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
Compatible | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
compileShader | Graphics.Rendering.Ombra.Internal.GL |
CompList | Graphics.Rendering.Ombra.Shader |
Components | Graphics.Rendering.Ombra.Shader |
compressedTexImage2D | Graphics.Rendering.Ombra.Internal.GL |
compressedTexSubImage2D | Graphics.Rendering.Ombra.Internal.GL |
const | Graphics.Rendering.Ombra.Shader |
ConstantAlpha | Graphics.Rendering.Ombra.Blend |
ConstantColor | Graphics.Rendering.Ombra.Blend |
constantColor | Graphics.Rendering.Ombra.Blend |
copyTexImage2D | Graphics.Rendering.Ombra.Internal.GL |
copyTexSubImage2D | Graphics.Rendering.Ombra.Internal.GL |
cos | Graphics.Rendering.Ombra.Shader |
CPUMirror | Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
createBuffer | Graphics.Rendering.Ombra.Internal.GL |
createFramebuffer | Graphics.Rendering.Ombra.Internal.GL |
createProgram | Graphics.Rendering.Ombra.Internal.GL |
createRenderbuffer | Graphics.Rendering.Ombra.Internal.GL |
createShader | Graphics.Rendering.Ombra.Internal.GL |
createTexture | Graphics.Rendering.Ombra.Internal.GL |
createVertexArray | Graphics.Rendering.Ombra.Internal.GL |
cross | Graphics.Rendering.Ombra.Shader |
CrossProd | Graphics.Rendering.Ombra |
crossprod | Graphics.Rendering.Ombra |
Ctx | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL, Graphics.Rendering.Ombra.Draw |
cube | Graphics.Rendering.Ombra.D3 |
cubeGeometry | Graphics.Rendering.Ombra.Shapes |
cull | Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
CullBack | Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
CullFace | Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
cullFace | Graphics.Rendering.Ombra.Internal.GL |
CullFront | Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
CullFrontBack | Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
decodeBytes | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
Decrement | Graphics.Rendering.Ombra.Stencil |
DecWrap | Graphics.Rendering.Ombra.Stencil |
degrees | Graphics.Rendering.Ombra.Shader |
deleteBuffer | Graphics.Rendering.Ombra.Internal.GL |
deleteFramebuffer | Graphics.Rendering.Ombra.Internal.GL |
deleteProgram | Graphics.Rendering.Ombra.Internal.GL |
deleteRenderbuffer | Graphics.Rendering.Ombra.Internal.GL |
deleteShader | Graphics.Rendering.Ombra.Internal.GL |
deleteTexture | Graphics.Rendering.Ombra.Internal.GL |
deleteVertexArray | Graphics.Rendering.Ombra.Internal.GL |
Depth | |
1 (Type/Class) | Graphics.Rendering.Ombra.Shader.Default2D, Graphics.Rendering.Ombra.D2 |
2 (Data Constructor) | Graphics.Rendering.Ombra.Shader.Default2D, Graphics.Rendering.Ombra.D2 |
depth | Graphics.Rendering.Ombra.D2 |
DepthBuffer | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra.Draw, Graphics.Rendering.Ombra |
depthFunc | Graphics.Rendering.Ombra.Internal.GL |
depthMask | |
1 (Function) | Graphics.Rendering.Ombra.Internal.GL |
2 (Function) | Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
depthRange | Graphics.Rendering.Ombra.Internal.GL |
depthSubLayer | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
depthSubLayer' | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
depthTest | Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
DestinationAlpha | Graphics.Rendering.Ombra.Blend |
DestinationColor | Graphics.Rendering.Ombra.Blend |
destructVec2 | Graphics.Rendering.Ombra |
destructVec3 | Graphics.Rendering.Ombra |
det | Graphics.Rendering.Ombra |
det2 | Graphics.Rendering.Ombra |
det3 | Graphics.Rendering.Ombra |
detachShader | Graphics.Rendering.Ombra.Internal.GL |
Determinant | Graphics.Rendering.Ombra |
diag | Graphics.Rendering.Ombra |
Diagonal | Graphics.Rendering.Ombra |
dim | Graphics.Rendering.Ombra |
Dimension | Graphics.Rendering.Ombra |
disable | Graphics.Rendering.Ombra.Internal.GL |
disableVertexAttribArray | Graphics.Rendering.Ombra.Internal.GL |
distance | |
1 (Function) | Graphics.Rendering.Ombra |
2 (Function) | Graphics.Rendering.Ombra.Shader |
dot | Graphics.Rendering.Ombra.Shader |
DotProd | Graphics.Rendering.Ombra |
dotprod | Graphics.Rendering.Ombra |
drawArrays | Graphics.Rendering.Ombra.Internal.GL |
drawBuffers | Graphics.Rendering.Ombra.Internal.GL |
drawElements | Graphics.Rendering.Ombra.Internal.GL |
drawGet | Graphics.Rendering.Ombra.Draw |
drawInit | Graphics.Rendering.Ombra.Draw |
drawLayer | Graphics.Rendering.Ombra.Draw |
DrawState | Graphics.Rendering.Ombra.Draw |
drawState | Graphics.Rendering.Ombra.Draw |
emptyGeometry | Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra |
enable | Graphics.Rendering.Ombra.Internal.GL |
enableVertexAttribArray | Graphics.Rendering.Ombra.Internal.GL |
encodeFloats | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
encodeInts | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
encodeIVec2s | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
encodeIVec3s | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
encodeIVec4s | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
encodeMat2 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
encodeMat3 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
encodeMat4 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
encodeUInt8s | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
encodeUShorts | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
encodeVec2s | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
encodeVec3s | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
encodeVec4s | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
Equal | Graphics.Rendering.Ombra.Stencil |
equal | Graphics.Rendering.Ombra.Shader |
equation | Graphics.Rendering.Ombra.Blend |
evalDrawCtx | Graphics.Rendering.Ombra.Draw |
evalGL | Graphics.Rendering.Ombra.Internal.GL |
execDrawCtx | Graphics.Rendering.Ombra.Draw |
exp | Graphics.Rendering.Ombra.Shader |
exp2 | Graphics.Rendering.Ombra.Shader |
Extend | Graphics.Rendering.Ombra |
extend | Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra |
extendWith | Graphics.Rendering.Ombra |
extendZero | Graphics.Rendering.Ombra |
faceforward | Graphics.Rendering.Ombra.Shader |
false | |
1 (Function) | Graphics.Rendering.Ombra.Shader |
2 (Function) | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
Filter | Graphics.Rendering.Ombra.Texture, Graphics.Rendering.Ombra |
finish | Graphics.Rendering.Ombra.Internal.GL |
flip | Graphics.Rendering.Ombra.Shader |
flipNormal | Graphics.Rendering.Ombra |
Float | Graphics.Rendering.Ombra.Shader |
float | Graphics.Rendering.Ombra.Shader |
Float32Array | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
floor | Graphics.Rendering.Ombra.Shader |
flush | Graphics.Rendering.Ombra.Internal.GL |
fract | Graphics.Rendering.Ombra.Shader |
fragCoord | Graphics.Rendering.Ombra.Shader |
fragData | Graphics.Rendering.Ombra.Shader |
fragFrontFacing | Graphics.Rendering.Ombra.Shader |
Fragment | Graphics.Rendering.Ombra.Shader |
Fragment0 | Graphics.Rendering.Ombra.Shader |
Fragment10 | Graphics.Rendering.Ombra.Shader |
Fragment11 | Graphics.Rendering.Ombra.Shader |
Fragment12 | Graphics.Rendering.Ombra.Shader |
Fragment13 | Graphics.Rendering.Ombra.Shader |
Fragment14 | Graphics.Rendering.Ombra.Shader |
Fragment15 | Graphics.Rendering.Ombra.Shader |
Fragment16 | Graphics.Rendering.Ombra.Shader |
Fragment2 | Graphics.Rendering.Ombra.Shader |
Fragment3 | Graphics.Rendering.Ombra.Shader |
Fragment4 | Graphics.Rendering.Ombra.Shader |
Fragment5 | Graphics.Rendering.Ombra.Shader |
Fragment6 | Graphics.Rendering.Ombra.Shader |
Fragment7 | Graphics.Rendering.Ombra.Shader |
Fragment8 | Graphics.Rendering.Ombra.Shader |
Fragment9 | Graphics.Rendering.Ombra.Shader |
FragmentShader | Graphics.Rendering.Ombra.Shader |
fragmentShader | |
1 (Function) | Graphics.Rendering.Ombra.Shader.Default3D |
2 (Function) | Graphics.Rendering.Ombra.Shader.Default2D |
FragmentShaderOutput | Graphics.Rendering.Ombra.Shader |
FrameBuffer | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
framebufferRenderbuffer | Graphics.Rendering.Ombra.Internal.GL |
framebufferTexture2D | Graphics.Rendering.Ombra.Internal.GL |
frobeniusNorm | Graphics.Rendering.Ombra |
fromFloat32Array | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
fromInt32Array | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
fromInteger | Graphics.Rendering.Ombra.Shader |
fromNormal | Graphics.Rendering.Ombra |
fromNormalRadius | Graphics.Rendering.Ombra |
fromOrtho | Graphics.Rendering.Ombra |
fromProjective | Graphics.Rendering.Ombra |
fromRational | Graphics.Rendering.Ombra.Shader |
fromUInt16Array | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
fromUInt8Array | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
FrontBack | Graphics.Rendering.Ombra.Stencil |
frontFace | Graphics.Rendering.Ombra.Internal.GL |
fst | Graphics.Rendering.Ombra.Shader |
Function | |
1 (Type/Class) | Graphics.Rendering.Ombra.Stencil |
2 (Data Constructor) | Graphics.Rendering.Ombra.Stencil |
function | |
1 (Function) | Graphics.Rendering.Ombra.Stencil |
2 (Function) | Graphics.Rendering.Ombra.Blend |
FunctionType | Graphics.Rendering.Ombra.Stencil |
generateMipmap | Graphics.Rendering.Ombra.Internal.GL |
Generic | Graphics.Rendering.Ombra.Shader |
geom | Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
Geometry | Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra |
Geometry2D | Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra |
Geometry3D | Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra |
getAttribLocation | Graphics.Rendering.Ombra.Internal.GL |
getCtx | Graphics.Rendering.Ombra.Internal.GL |
getError | Graphics.Rendering.Ombra.Internal.GL |
getProgramInfoLog | Graphics.Rendering.Ombra.Internal.GL |
getShaderInfoLog | Graphics.Rendering.Ombra.Internal.GL |
getShaderSource | Graphics.Rendering.Ombra.Internal.GL |
getUniformLocation | Graphics.Rendering.Ombra.Internal.GL |
GL | Graphics.Rendering.Ombra.Internal.GL |
gl | Graphics.Rendering.Ombra.Draw |
glActiveTexture | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glAttachShader | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glBindAttribLocation | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glBindBuffer | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glBindFramebuffer | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glBindRenderbuffer | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glBindTexture | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glBindVertexArray | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glBlendColor | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glBlendEquation | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glBlendEquationSeparate | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glBlendFunc | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glBlendFuncSeparate | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
GLBool | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glBufferData | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glBufferSubData | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glCheckFramebufferStatus | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glClear | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glClearColor | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glClearDepth | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glClearStencil | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glColorMask | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glCompileShader | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glCompressedTexImage2D | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glCompressedTexSubImage2D | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glCopyTexImage2D | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glCopyTexSubImage2D | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glCreateBuffer | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glCreateFramebuffer | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glCreateProgram | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glCreateRenderbuffer | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glCreateShader | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glCreateTexture | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glCreateVertexArray | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glCullFace | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glDeleteBuffer | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glDeleteFramebuffer | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glDeleteProgram | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glDeleteRenderbuffer | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glDeleteShader | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glDeleteTexture | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glDeleteVertexArray | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glDepthFunc | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glDepthMask | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glDepthRange | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glDetachShader | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glDisable | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glDisableVertexAttribArray | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glDrawArrays | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glDrawBuffers | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glDrawElements | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glEnable | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glEnableVertexAttribArray | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
GLEnum | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
GLES | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL, Graphics.Rendering.Ombra |
glFinish | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glFlush | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glFramebufferRenderbuffer | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glFramebufferTexture2D | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glFrontFace | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glGenerateMipmap | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glGetAttribLocation | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glGetError | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glGetProgramInfoLog | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glGetShaderInfoLog | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glGetShaderSource | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glGetUniformLocation | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glHint | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
GLInt | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glIsBuffer | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glIsEnabled | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glIsFramebuffer | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glIsProgram | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glIsRenderbuffer | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glIsShader | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glIsTexture | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glIsVertexArray | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glLineWidth | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glLinkProgram | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
Global | Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
glPixelStorei | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glPolygonOffset | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
GLPtr | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
GLPtrDiff | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glReadPixels | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glRenderbufferStorage | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glSampleCoverage | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glScissor | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glShaderSource | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
GLSize | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glStencilFunc | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glStencilFuncSeparate | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glStencilMask | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glStencilMaskSeparate | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glStencilOp | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glStencilOpSeparate | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
GLString | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glTexImage2DFloat | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glTexImage2DUInt | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glTexParameterf | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glTexParameteri | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glTexSubImage2D | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
GLUInt | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glUniform1f | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glUniform1fv | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glUniform1i | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glUniform1iv | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glUniform2f | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glUniform2fv | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glUniform2i | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glUniform2iv | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glUniform3f | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glUniform3fv | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glUniform3i | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glUniform3iv | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glUniform4f | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glUniform4fv | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glUniform4i | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glUniform4iv | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glUniformMatrix2fv | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glUniformMatrix3fv | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glUniformMatrix4fv | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glUseProgram | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glValidateProgram | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glVertexAttrib1f | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glVertexAttrib1fv | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glVertexAttrib2f | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glVertexAttrib2fv | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glVertexAttrib3f | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glVertexAttrib3fv | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glVertexAttrib4f | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glVertexAttrib4fv | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glVertexAttribPointer | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
glViewport | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_ACTIVE_ATTRIBUTES | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_ACTIVE_TEXTURE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_ACTIVE_UNIFORMS | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_ALIASED_LINE_WIDTH_RANGE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_ALIASED_POINT_SIZE_RANGE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_ALPHA | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_ALPHA_BITS | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_ALWAYS | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_ARRAY_BUFFER | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_ARRAY_BUFFER_BINDING | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_ATTACHED_SHADERS | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_BACK | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_BLEND | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_BLEND_COLOR | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_BLEND_DST_ALPHA | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_BLEND_DST_RGB | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_BLEND_EQUATION | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_BLEND_EQUATION_ALPHA | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_BLEND_EQUATION_RGB | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_BLEND_SRC_ALPHA | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_BLEND_SRC_RGB | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_BLUE_BITS | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_BOOL | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_BOOL_VEC2 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_BOOL_VEC3 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_BOOL_VEC4 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_BUFFER_SIZE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_BUFFER_USAGE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_BYTE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_CCW | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_CLAMP_TO_EDGE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_COLOR_ATTACHMENT0 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_COLOR_ATTACHMENT1 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_COLOR_ATTACHMENT10 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_COLOR_ATTACHMENT11 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_COLOR_ATTACHMENT12 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_COLOR_ATTACHMENT13 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_COLOR_ATTACHMENT14 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_COLOR_ATTACHMENT15 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_COLOR_ATTACHMENT2 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_COLOR_ATTACHMENT3 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_COLOR_ATTACHMENT4 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_COLOR_ATTACHMENT5 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_COLOR_ATTACHMENT6 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_COLOR_ATTACHMENT7 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_COLOR_ATTACHMENT8 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_COLOR_ATTACHMENT9 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_COLOR_BUFFER_BIT | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_COLOR_CLEAR_VALUE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_COLOR_WRITEMASK | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_COMPILE_STATUS | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_COMPRESSED_TEXTURE_FORMATS | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_CONSTANT_ALPHA | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_CONSTANT_COLOR | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_CULL_FACE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_CULL_FACE_MODE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_CURRENT_PROGRAM | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_CURRENT_VERTEX_ATTRIB | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_CW | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_DECR | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_DECR_WRAP | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_DELETE_STATUS | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_DEPTH_ATTACHMENT | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_DEPTH_BITS | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_DEPTH_BUFFER_BIT | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_DEPTH_CLEAR_VALUE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_DEPTH_COMPONENT | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_DEPTH_COMPONENT16 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_DEPTH_FUNC | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_DEPTH_RANGE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_DEPTH_STENCIL | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_DEPTH_STENCIL_ATTACHMENT | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_DEPTH_TEST | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_DEPTH_WRITEMASK | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_DITHER | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_DONT_CARE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_DRAW_BUFFER0 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_DRAW_BUFFER1 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_DRAW_BUFFER10 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_DRAW_BUFFER11 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_DRAW_BUFFER12 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_DRAW_BUFFER13 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_DRAW_BUFFER14 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_DRAW_BUFFER15 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_DRAW_BUFFER2 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_DRAW_BUFFER3 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_DRAW_BUFFER4 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_DRAW_BUFFER5 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_DRAW_BUFFER6 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_DRAW_BUFFER7 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_DRAW_BUFFER8 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_DRAW_BUFFER9 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_DST_ALPHA | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_DST_COLOR | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_DYNAMIC_DRAW | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_ELEMENT_ARRAY_BUFFER | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_ELEMENT_ARRAY_BUFFER_BINDING | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_EQUAL | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_FASTEST | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_FLOAT | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_FLOAT_MAT2 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_FLOAT_MAT3 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_FLOAT_MAT4 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_FLOAT_VEC2 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_FLOAT_VEC3 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_FLOAT_VEC4 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_FRAGMENT_SHADER | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_FRAMEBUFFER | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_FRAMEBUFFER_BINDING | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_FRAMEBUFFER_COMPLETE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONS | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_FRAMEBUFFER_UNSUPPORTED | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_FRONT | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_FRONT_AND_BACK | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_FRONT_FACE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_FUNC_ADD | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_FUNC_REVERSE_SUBTRACT | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_FUNC_SUBTRACT | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_GENERATE_MIPMAP_HINT | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_GEQUAL | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_GREATER | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_GREEN_BITS | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_HIGH_FLOAT | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_HIGH_INT | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_INCR | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_INCR_WRAP | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_INT | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_INT_VEC2 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_INT_VEC3 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_INT_VEC4 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_INVALID_ENUM | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_INVALID_FRAMEBUFFER_OPERATION | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_INVALID_OPERATION | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_INVALID_VALUE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_INVERT | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_KEEP | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_LEQUAL | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_LESS | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_LINEAR | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_LINEAR_MIPMAP_LINEAR | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_LINEAR_MIPMAP_NEAREST | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_LINES | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_LINE_LOOP | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_LINE_STRIP | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_LINE_WIDTH | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_LINK_STATUS | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_LOW_FLOAT | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_LOW_INT | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_LUMINANCE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_LUMINANCE_ALPHA | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_MAX_COLOR_ATTACHMENTS | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_MAX_CUBE_MAP_TEXTURE_SIZE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_MAX_DRAW_BUFFERS | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_MAX_FRAGMENT_UNIFORM_VECTORS | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_MAX_RENDERBUFFER_SIZE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_MAX_TEXTURE_IMAGE_UNITS | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_MAX_TEXTURE_SIZE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_MAX_VARYING_VECTORS | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_MAX_VERTEX_ATTRIBS | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_MAX_VERTEX_UNIFORM_VECTORS | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_MAX_VIEWPORT_DIMS | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_MEDIUM_FLOAT | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_MEDIUM_INT | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_MIRRORED_REPEAT | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_NEAREST | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_NEAREST_MIPMAP_LINEAR | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_NEAREST_MIPMAP_NEAREST | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_NEVER | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_NICEST | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_NONE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_NOTEQUAL | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_NO_ERROR | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_ONE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_ONE_MINUS_CONSTANT_ALPHA | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_ONE_MINUS_CONSTANT_COLOR | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_ONE_MINUS_DST_ALPHA | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_ONE_MINUS_DST_COLOR | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_ONE_MINUS_SRC_ALPHA | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_ONE_MINUS_SRC_COLOR | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_OUT_OF_MEMORY | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_PACK_ALIGNMENT | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_POINTS | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_POLYGON_OFFSET_FACTOR | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_POLYGON_OFFSET_FILL | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_POLYGON_OFFSET_UNITS | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_RED_BITS | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_RENDERBUFFER | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_RENDERBUFFER_ALPHA_SIZE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_RENDERBUFFER_BINDING | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_RENDERBUFFER_BLUE_SIZE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_RENDERBUFFER_DEPTH_SIZE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_RENDERBUFFER_GREEN_SIZE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_RENDERBUFFER_HEIGHT | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_RENDERBUFFER_INTERNAL_FORMAT | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_RENDERBUFFER_RED_SIZE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_RENDERBUFFER_STENCIL_SIZE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_RENDERBUFFER_WIDTH | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_RENDERER | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_REPEAT | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_REPLACE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_RGB | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_RGB565 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_RGB5_A1 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_RGBA | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_RGBA32F | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_RGBA4 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_SAMPLER_2D | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_SAMPLER_CUBE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_SAMPLES | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_SAMPLE_ALPHA_TO_COVERAGE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_SAMPLE_BUFFERS | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_SAMPLE_COVERAGE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_SAMPLE_COVERAGE_INVERT | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_SAMPLE_COVERAGE_VALUE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_SCISSOR_BOX | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_SCISSOR_TEST | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_SHADER_TYPE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_SHADING_LANGUAGE_VERSION | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_SHORT | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_SRC_ALPHA | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_SRC_ALPHA_SATURATE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_SRC_COLOR | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_STATIC_DRAW | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_STENCIL_ATTACHMENT | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_STENCIL_BACK_FAIL | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_STENCIL_BACK_FUNC | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_STENCIL_BACK_PASS_DEPTH_FAIL | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_STENCIL_BACK_PASS_DEPTH_PASS | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_STENCIL_BACK_REF | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_STENCIL_BACK_VALUE_MASK | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_STENCIL_BACK_WRITEMASK | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_STENCIL_BITS | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_STENCIL_BUFFER_BIT | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_STENCIL_CLEAR_VALUE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_STENCIL_FAIL | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_STENCIL_FUNC | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_STENCIL_INDEX8 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_STENCIL_PASS_DEPTH_FAIL | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_STENCIL_PASS_DEPTH_PASS | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_STENCIL_REF | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_STENCIL_TEST | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_STENCIL_VALUE_MASK | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_STENCIL_WRITEMASK | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_STREAM_DRAW | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_SUBPIXEL_BITS | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_TEXTURE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_TEXTURE0 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_TEXTURE1 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_TEXTURE10 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_TEXTURE11 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_TEXTURE12 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_TEXTURE13 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_TEXTURE14 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_TEXTURE15 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_TEXTURE16 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_TEXTURE17 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_TEXTURE18 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_TEXTURE19 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_TEXTURE2 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_TEXTURE20 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_TEXTURE21 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_TEXTURE22 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_TEXTURE23 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_TEXTURE24 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_TEXTURE25 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_TEXTURE26 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_TEXTURE27 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_TEXTURE28 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_TEXTURE29 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_TEXTURE3 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_TEXTURE30 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_TEXTURE31 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_TEXTURE4 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_TEXTURE5 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_TEXTURE6 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_TEXTURE7 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_TEXTURE8 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_TEXTURE9 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_TEXTURE_2D | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_TEXTURE_BINDING_2D | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_TEXTURE_BINDING_CUBE_MAP | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_TEXTURE_CUBE_MAP | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_TEXTURE_CUBE_MAP_NEGATIVE_X | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_TEXTURE_CUBE_MAP_POSITIVE_X | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_TEXTURE_CUBE_MAP_POSITIVE_Y | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_TEXTURE_CUBE_MAP_POSITIVE_Z | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_TEXTURE_MAG_FILTER | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_TEXTURE_MIN_FILTER | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_TEXTURE_WRAP_S | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_TEXTURE_WRAP_T | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_TRIANGLES | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_TRIANGLE_FAN | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_TRIANGLE_STRIP | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_UNPACK_ALIGNMENT | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_UNSIGNED_BYTE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_UNSIGNED_INT | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_UNSIGNED_INT_24_8 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_UNSIGNED_SHORT | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_UNSIGNED_SHORT_4_4_4_4 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_UNSIGNED_SHORT_5_5_5_1 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_UNSIGNED_SHORT_5_6_5 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_VALIDATE_STATUS | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_VENDOR | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_VERSION | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_VERTEX_ATTRIB_ARRAY_ENABLED | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_VERTEX_ATTRIB_ARRAY_POINTER | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_VERTEX_ATTRIB_ARRAY_SIZE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_VERTEX_ATTRIB_ARRAY_STRIDE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_VERTEX_ATTRIB_ARRAY_TYPE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_VERTEX_SHADER | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_VIEWPORT | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
gl_ZERO | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
Greater | Graphics.Rendering.Ombra.Stencil |
GreaterOrEqual | Graphics.Rendering.Ombra.Stencil |
greaterThan | Graphics.Rendering.Ombra.Shader |
greaterThanEqual | Graphics.Rendering.Ombra.Shader |
green | Graphics.Rendering.Ombra.Color, Graphics.Rendering.Ombra |
HasCoordinates | Graphics.Rendering.Ombra |
hint | Graphics.Rendering.Ombra.Internal.GL |
householder | Graphics.Rendering.Ombra |
householderOrtho | Graphics.Rendering.Ombra |
id | Graphics.Rendering.Ombra.Shader |
idmtx | Graphics.Rendering.Ombra |
ifThenElse | Graphics.Rendering.Ombra.Shader |
Image | |
1 (Type/Class) | Graphics.Rendering.Ombra.Shader.Default2D, Graphics.Rendering.Ombra.D2 |
2 (Data Constructor) | Graphics.Rendering.Ombra.Shader.Default2D, Graphics.Rendering.Ombra.D2 |
image | Graphics.Rendering.Ombra.D2 |
Increment | Graphics.Rendering.Ombra.Stencil |
IncWrap | Graphics.Rendering.Ombra.Stencil |
Int | Graphics.Rendering.Ombra.Shader |
int | Graphics.Rendering.Ombra.Shader |
Int32Array | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
Interpolate | Graphics.Rendering.Ombra |
interpolate | Graphics.Rendering.Ombra |
inverse | Graphics.Rendering.Ombra |
inversesqrt | Graphics.Rendering.Ombra.Shader |
Invert | Graphics.Rendering.Ombra.Stencil |
isBuffer | Graphics.Rendering.Ombra.Internal.GL |
isEnabled | Graphics.Rendering.Ombra.Internal.GL |
isFramebuffer | Graphics.Rendering.Ombra.Internal.GL |
IsObject2D | Graphics.Rendering.Ombra.D2 |
IsObject3D | Graphics.Rendering.Ombra.D3 |
isProgram | Graphics.Rendering.Ombra.Internal.GL |
isRenderbuffer | Graphics.Rendering.Ombra.Internal.GL |
isShader | Graphics.Rendering.Ombra.Internal.GL |
isTexture | Graphics.Rendering.Ombra.Internal.GL |
isVertexArray | Graphics.Rendering.Ombra.Internal.GL |
IVec2 | |
1 (Type/Class) | Graphics.Rendering.Ombra.Shader |
2 (Data Constructor) | Graphics.Rendering.Ombra.Shader |
3 (Type/Class) | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
4 (Data Constructor) | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
ivec2 | Graphics.Rendering.Ombra.Shader |
IVec3 | |
1 (Type/Class) | Graphics.Rendering.Ombra.Shader |
2 (Data Constructor) | Graphics.Rendering.Ombra.Shader |
3 (Type/Class) | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
4 (Data Constructor) | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
ivec3 | Graphics.Rendering.Ombra.Shader |
IVec4 | |
1 (Type/Class) | Graphics.Rendering.Ombra.Shader |
2 (Data Constructor) | Graphics.Rendering.Ombra.Shader |
3 (Type/Class) | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
4 (Data Constructor) | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
ivec4 | Graphics.Rendering.Ombra.Shader |
Keep | Graphics.Rendering.Ombra.Stencil |
Layer | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
layer | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
layerS | |
1 (Function) | Graphics.Rendering.Ombra.D2 |
2 (Function) | Graphics.Rendering.Ombra.D3 |
LeftModule | Graphics.Rendering.Ombra |
len | Graphics.Rendering.Ombra |
length | Graphics.Rendering.Ombra.Shader |
lensqr | Graphics.Rendering.Ombra |
Less | Graphics.Rendering.Ombra.Stencil |
LessOrEqual | Graphics.Rendering.Ombra.Stencil |
lessThan | Graphics.Rendering.Ombra.Shader |
lessThanEqual | Graphics.Rendering.Ombra.Shader |
liftIO | Graphics.Rendering.Ombra.Internal.GL |
Linear | Graphics.Rendering.Ombra.Texture, Graphics.Rendering.Ombra |
linear | Graphics.Rendering.Ombra |
lineWidth | Graphics.Rendering.Ombra.Internal.GL |
linkProgram | Graphics.Rendering.Ombra.Internal.GL |
lmul | Graphics.Rendering.Ombra |
log | Graphics.Rendering.Ombra.Shader |
log2 | Graphics.Rendering.Ombra.Shader |
lookAtMat4 | Graphics.Rendering.Ombra.Transformation, Graphics.Rendering.Ombra.D3 |
loop | Graphics.Rendering.Ombra.Shader |
makeContext | Graphics.Rendering.Ombra.Backend.WebGL |
mapVec | Graphics.Rendering.Ombra |
Mat2 | |
1 (Data Constructor) | Graphics.Rendering.Ombra |
2 (Type/Class) | Graphics.Rendering.Ombra |
3 (Type/Class) | Graphics.Rendering.Ombra.Shader |
4 (Data Constructor) | Graphics.Rendering.Ombra.Shader |
mat2 | Graphics.Rendering.Ombra.Shader |
Mat3 | |
1 (Data Constructor) | Graphics.Rendering.Ombra |
2 (Type/Class) | Graphics.Rendering.Ombra |
3 (Type/Class) | Graphics.Rendering.Ombra.Shader |
4 (Data Constructor) | Graphics.Rendering.Ombra.Shader |
mat3 | Graphics.Rendering.Ombra.Shader |
Mat4 | |
1 (Data Constructor) | Graphics.Rendering.Ombra |
2 (Type/Class) | Graphics.Rendering.Ombra |
3 (Type/Class) | Graphics.Rendering.Ombra.Shader |
4 (Data Constructor) | Graphics.Rendering.Ombra.Shader |
mat4 | Graphics.Rendering.Ombra.Shader |
Matrix | Graphics.Rendering.Ombra |
matrixCompMult | Graphics.Rendering.Ombra.Shader |
matrixDistance | Graphics.Rendering.Ombra |
MatrixNorms | Graphics.Rendering.Ombra |
max | Graphics.Rendering.Ombra.Shader |
MemberGlobal | Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
mesh | Graphics.Rendering.Ombra.D3 |
min | Graphics.Rendering.Ombra.Shader |
mirror | Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
mix | Graphics.Rendering.Ombra.Shader |
mkGeometry2D | Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra |
mkGeometry3D | Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra |
mkNormal | Graphics.Rendering.Ombra |
mkTexture | Graphics.Rendering.Ombra.Texture, Graphics.Rendering.Ombra |
mkTextureFloat | Graphics.Rendering.Ombra.Texture, Graphics.Rendering.Ombra |
mkTextureRaw | Graphics.Rendering.Ombra.Texture, Graphics.Rendering.Ombra |
mkVec2 | Graphics.Rendering.Ombra |
mkVec3 | Graphics.Rendering.Ombra |
mkVec4 | Graphics.Rendering.Ombra |
mod | Graphics.Rendering.Ombra.Shader |
Mode | |
1 (Type/Class) | Graphics.Rendering.Ombra.Stencil |
2 (Data Constructor) | Graphics.Rendering.Ombra.Stencil |
3 (Type/Class) | Graphics.Rendering.Ombra.Blend |
4 (Data Constructor) | Graphics.Rendering.Ombra.Blend |
modifyGeometry | Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
MultSemiGroup | Graphics.Rendering.Ombra |
N | Graphics.Rendering.Ombra.Shader |
Nearest | Graphics.Rendering.Ombra.Texture, Graphics.Rendering.Ombra |
neg | Graphics.Rendering.Ombra |
negate | Graphics.Rendering.Ombra.Shader |
Never | Graphics.Rendering.Ombra.Stencil |
newByteArray | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
noBlend | Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
noBuffer | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
noCull | Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
noFloat32Array | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
norm | Graphics.Rendering.Ombra |
Normal2 | Graphics.Rendering.Ombra |
Normal3 | |
1 (Type/Class) | Graphics.Rendering.Ombra |
2 (Type/Class) | Graphics.Rendering.Ombra.Shader.Default3D |
3 (Data Constructor) | Graphics.Rendering.Ombra.Shader.Default3D |
Normal4 | Graphics.Rendering.Ombra |
normalize | |
1 (Function) | Graphics.Rendering.Ombra |
2 (Function) | Graphics.Rendering.Ombra.Shader |
normsqr | Graphics.Rendering.Ombra |
noStencil | Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
notB | Graphics.Rendering.Ombra.Shader |
NotEqual | Graphics.Rendering.Ombra.Stencil |
notEqual | Graphics.Rendering.Ombra.Shader |
noTexture | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
nothing | Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
noUInt8Array | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
noVAO | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
nullGLPtr | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
Object | Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
Object2D | Graphics.Rendering.Ombra.D2 |
Object3D | Graphics.Rendering.Ombra.D3 |
One | Graphics.Rendering.Ombra.Blend |
one | Graphics.Rendering.Ombra |
OneMinus | Graphics.Rendering.Ombra.Blend |
Operation | |
1 (Type/Class) | Graphics.Rendering.Ombra.Stencil |
2 (Data Constructor) | Graphics.Rendering.Ombra.Stencil |
operation | Graphics.Rendering.Ombra.Stencil |
OperationType | Graphics.Rendering.Ombra.Stencil |
Operator | Graphics.Rendering.Ombra.Blend |
operatorNorm | Graphics.Rendering.Ombra |
Ortho2 | Graphics.Rendering.Ombra |
Ortho3 | Graphics.Rendering.Ombra |
Ortho4 | Graphics.Rendering.Ombra |
Orthogonal | Graphics.Rendering.Ombra |
orthogonal | Graphics.Rendering.Ombra |
orthoMat4 | Graphics.Rendering.Ombra.Transformation, Graphics.Rendering.Ombra.D3 |
outer | Graphics.Rendering.Ombra |
over | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
Parameter | Graphics.Rendering.Ombra.Blend |
perspectiveMat4 | Graphics.Rendering.Ombra.Transformation, Graphics.Rendering.Ombra.D3 |
perspectiveMat4Size | Graphics.Rendering.Ombra.D3 |
pixelStorei | Graphics.Rendering.Ombra.Internal.GL |
Pointwise | Graphics.Rendering.Ombra |
pointwise | Graphics.Rendering.Ombra |
poly | Graphics.Rendering.Ombra.D2 |
polygonOffset | Graphics.Rendering.Ombra.Internal.GL |
position | Graphics.Rendering.Ombra.Shader |
Position2 | |
1 (Type/Class) | Graphics.Rendering.Ombra.Shader.Default2D |
2 (Data Constructor) | Graphics.Rendering.Ombra.Shader.Default2D |
Position3 | |
1 (Type/Class) | Graphics.Rendering.Ombra.Shader.Default3D |
2 (Data Constructor) | Graphics.Rendering.Ombra.Shader.Default3D |
positionOnly | Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra |
Program | |
1 (Type/Class) | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
2 (Type/Class) | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
program | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
Proj3 | Graphics.Rendering.Ombra |
Proj4 | Graphics.Rendering.Ombra |
project | Graphics.Rendering.Ombra |
project' | Graphics.Rendering.Ombra |
Projective | Graphics.Rendering.Ombra |
projectUnsafe | Graphics.Rendering.Ombra |
radians | Graphics.Rendering.Ombra.Shader |
readPixels | Graphics.Rendering.Ombra.Internal.GL |
rect | Graphics.Rendering.Ombra.D2 |
rectGeometry | Graphics.Rendering.Ombra.Shapes |
red | Graphics.Rendering.Ombra.Color, Graphics.Rendering.Ombra |
refDrawCtx | Graphics.Rendering.Ombra.Draw |
reflect | |
1 (Function) | Graphics.Rendering.Ombra |
2 (Function) | Graphics.Rendering.Ombra.Shader |
reflect' | Graphics.Rendering.Ombra |
refract | |
1 (Function) | Graphics.Rendering.Ombra |
2 (Function) | Graphics.Rendering.Ombra.Shader |
refract' | Graphics.Rendering.Ombra |
refractOnly' | Graphics.Rendering.Ombra |
remove | Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra |
removeGeometry | Graphics.Rendering.Ombra.Draw |
RemoveGlobal | Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
removeProgram | Graphics.Rendering.Ombra.Draw |
removeTexture | Graphics.Rendering.Ombra.Draw |
RenderBuffer | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
renderbufferStorage | Graphics.Rendering.Ombra.Internal.GL |
renderLayer | Graphics.Rendering.Ombra.Draw |
Replace | Graphics.Rendering.Ombra.Stencil |
resizeViewport | Graphics.Rendering.Ombra.Draw |
ReverseSubtract | Graphics.Rendering.Ombra.Blend |
rgbOperator | Graphics.Rendering.Ombra.Blend |
rgbParameters | Graphics.Rendering.Ombra.Blend |
RightModule | Graphics.Rendering.Ombra |
Ring | Graphics.Rendering.Ombra |
rmul | Graphics.Rendering.Ombra |
rot | |
1 (Function) | Graphics.Rendering.Ombra.D2 |
2 (Function) | Graphics.Rendering.Ombra.D3 |
rotate2 | Graphics.Rendering.Ombra |
rotate3 | Graphics.Rendering.Ombra |
rotate3' | Graphics.Rendering.Ombra |
rotateAfterProj4 | Graphics.Rendering.Ombra |
rotateBeforeProj4 | Graphics.Rendering.Ombra |
rotateCCW | Graphics.Rendering.Ombra |
rotateCW | Graphics.Rendering.Ombra |
rotateProj4 | Graphics.Rendering.Ombra |
rotMat3 | Graphics.Rendering.Ombra.Transformation, Graphics.Rendering.Ombra.D2 |
rotMat4 | Graphics.Rendering.Ombra.Transformation, Graphics.Rendering.Ombra.D3 |
rotMatrix2 | Graphics.Rendering.Ombra |
rotMatrix3 | Graphics.Rendering.Ombra |
rotMatrix3' | Graphics.Rendering.Ombra |
rotMatrixOrtho2 | Graphics.Rendering.Ombra |
rotMatrixOrtho3 | Graphics.Rendering.Ombra |
rotMatrixOrtho3' | Graphics.Rendering.Ombra |
rotMatrixProj4 | Graphics.Rendering.Ombra |
rotMatrixProj4' | Graphics.Rendering.Ombra |
rotMatrixX | Graphics.Rendering.Ombra |
rotMatrixY | Graphics.Rendering.Ombra |
rotMatrixZ | Graphics.Rendering.Ombra |
rotX | Graphics.Rendering.Ombra.D3 |
rotXMat4 | Graphics.Rendering.Ombra.Transformation, Graphics.Rendering.Ombra.D3 |
rotY | Graphics.Rendering.Ombra.D3 |
rotYMat4 | Graphics.Rendering.Ombra.Transformation, Graphics.Rendering.Ombra.D3 |
rotZ | Graphics.Rendering.Ombra.D3 |
rotZMat4 | Graphics.Rendering.Ombra.Transformation, Graphics.Rendering.Ombra.D3 |
runDrawCtx | Graphics.Rendering.Ombra.Draw |
sampleCoverage | Graphics.Rendering.Ombra.Internal.GL |
Sampler2D | Graphics.Rendering.Ombra.Shader |
SamplerCube | Graphics.Rendering.Ombra.Shader |
scalarMul | Graphics.Rendering.Ombra |
scale | |
1 (Function) | Graphics.Rendering.Ombra.D2 |
2 (Function) | Graphics.Rendering.Ombra.D3 |
scaleAfterProj4 | Graphics.Rendering.Ombra |
scaleBeforeProj4 | Graphics.Rendering.Ombra |
scaleMat3 | Graphics.Rendering.Ombra.Transformation, Graphics.Rendering.Ombra.D2 |
scaleMat4 | Graphics.Rendering.Ombra.Transformation, Graphics.Rendering.Ombra.D3 |
scaleTex | Graphics.Rendering.Ombra.D2 |
scaleTexAR | Graphics.Rendering.Ombra.D2 |
scaleV | |
1 (Function) | Graphics.Rendering.Ombra.D2 |
2 (Function) | Graphics.Rendering.Ombra.D3 |
scaling | Graphics.Rendering.Ombra |
scalingUniformProj4 | Graphics.Rendering.Ombra |
scissor | Graphics.Rendering.Ombra.Internal.GL |
screenMat3 | Graphics.Rendering.Ombra.D2 |
semigroupProduct | Graphics.Rendering.Ombra |
Separate | Graphics.Rendering.Ombra.Stencil |
setFilter | Graphics.Rendering.Ombra.Texture, Graphics.Rendering.Ombra |
Shader | |
1 (Type/Class) | Graphics.Rendering.Ombra.Shader |
2 (Type/Class) | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
shaderSource | Graphics.Rendering.Ombra.Internal.GL |
ShaderVars | Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
Side | Graphics.Rendering.Ombra.Stencil |
sign | Graphics.Rendering.Ombra.Shader |
sin | Graphics.Rendering.Ombra.Shader |
sinCos | Graphics.Rendering.Ombra |
sinCos' | Graphics.Rendering.Ombra |
sinCosRadius | Graphics.Rendering.Ombra |
slerp | Graphics.Rendering.Ombra |
smoothstep | Graphics.Rendering.Ombra.Shader |
snd | Graphics.Rendering.Ombra.Shader |
SourceAlpha | Graphics.Rendering.Ombra.Blend |
SourceColor | Graphics.Rendering.Ombra.Blend |
sprite | Graphics.Rendering.Ombra.D2 |
sqrt | Graphics.Rendering.Ombra.Shader |
stencil | Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
StencilBuffer | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra.Draw, Graphics.Rendering.Ombra |
stencilFunc | Graphics.Rendering.Ombra.Internal.GL |
stencilFuncSeparate | Graphics.Rendering.Ombra.Internal.GL |
stencilMask | Graphics.Rendering.Ombra.Internal.GL |
stencilMaskSeparate | Graphics.Rendering.Ombra.Internal.GL |
stencilOp | Graphics.Rendering.Ombra.Internal.GL |
stencilOpSeparate | Graphics.Rendering.Ombra.Internal.GL |
step | Graphics.Rendering.Ombra.Shader |
store | Graphics.Rendering.Ombra.Shader |
structVec2 | Graphics.Rendering.Ombra |
structVec3 | Graphics.Rendering.Ombra |
subLayer | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
Subtract | Graphics.Rendering.Ombra.Blend |
SVList | Graphics.Rendering.Ombra.Shader |
tan | Graphics.Rendering.Ombra.Shader |
Tensor | Graphics.Rendering.Ombra |
texImage2DFloat | Graphics.Rendering.Ombra.Internal.GL |
texImage2DUInt | Graphics.Rendering.Ombra.Internal.GL |
texParameterf | Graphics.Rendering.Ombra.Internal.GL |
texParameteri | Graphics.Rendering.Ombra.Internal.GL |
texSubImage2D | Graphics.Rendering.Ombra.Internal.GL |
Texture | |
1 (Type/Class) | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
2 (Type/Class) | Graphics.Rendering.Ombra.Texture, Graphics.Rendering.Ombra |
Texture2 | |
1 (Type/Class) | Graphics.Rendering.Ombra.Shader.Default3D, Graphics.Rendering.Ombra.D3 |
2 (Data Constructor) | Graphics.Rendering.Ombra.Shader.Default3D, Graphics.Rendering.Ombra.D3 |
texture2D | Graphics.Rendering.Ombra.Shader |
texture2DBias | Graphics.Rendering.Ombra.Shader |
texture2DLod | Graphics.Rendering.Ombra.Shader |
texture2DProj | Graphics.Rendering.Ombra.Shader |
texture2DProj4 | Graphics.Rendering.Ombra.Shader |
texture2DProjBias | Graphics.Rendering.Ombra.Shader |
texture2DProjBias4 | Graphics.Rendering.Ombra.Shader |
texture2DProjLod | Graphics.Rendering.Ombra.Shader |
texture2DProjLod4 | Graphics.Rendering.Ombra.Shader |
ToBool | Graphics.Rendering.Ombra.Shader |
ToBVec2 | Graphics.Rendering.Ombra.Shader |
ToBVec3 | Graphics.Rendering.Ombra.Shader |
ToBVec4 | Graphics.Rendering.Ombra.Shader |
ToCompList | Graphics.Rendering.Ombra.Shader |
ToFloat | Graphics.Rendering.Ombra.Shader |
toGLString | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
ToInt | Graphics.Rendering.Ombra.Shader |
ToIVec2 | Graphics.Rendering.Ombra.Shader |
ToIVec3 | Graphics.Rendering.Ombra.Shader |
ToIVec4 | Graphics.Rendering.Ombra.Shader |
ToMat2 | Graphics.Rendering.Ombra.Shader |
ToMat3 | Graphics.Rendering.Ombra.Shader |
ToMat4 | Graphics.Rendering.Ombra.Shader |
toNormalUnsafe | Graphics.Rendering.Ombra |
toOrthoUnsafe | Graphics.Rendering.Ombra |
toProjectiveUnsafe | Graphics.Rendering.Ombra |
ToVec2 | Graphics.Rendering.Ombra.Shader |
ToVec3 | Graphics.Rendering.Ombra.Shader |
ToVec4 | Graphics.Rendering.Ombra.Shader |
trans | |
1 (Function) | Graphics.Rendering.Ombra.D2 |
2 (Function) | Graphics.Rendering.Ombra.D3 |
transform | |
1 (Function) | Graphics.Rendering.Ombra.D2 |
2 (Function) | Graphics.Rendering.Ombra.D3 |
Transform2 | |
1 (Type/Class) | Graphics.Rendering.Ombra.Shader.Default2D, Graphics.Rendering.Ombra.D2 |
2 (Data Constructor) | Graphics.Rendering.Ombra.Shader.Default2D, Graphics.Rendering.Ombra.D2 |
Transform3 | |
1 (Type/Class) | Graphics.Rendering.Ombra.Shader.Default3D, Graphics.Rendering.Ombra.D3 |
2 (Data Constructor) | Graphics.Rendering.Ombra.Shader.Default3D, Graphics.Rendering.Ombra.D3 |
translate2X | Graphics.Rendering.Ombra |
translate2Y | Graphics.Rendering.Ombra |
translate3X | Graphics.Rendering.Ombra |
translate3Y | Graphics.Rendering.Ombra |
translate3Z | Graphics.Rendering.Ombra |
translate4 | Graphics.Rendering.Ombra |
translateAfter4 | Graphics.Rendering.Ombra |
translateBefore4 | Graphics.Rendering.Ombra |
translation | Graphics.Rendering.Ombra |
transMat3 | Graphics.Rendering.Ombra.Transformation, Graphics.Rendering.Ombra.D2 |
transMat4 | Graphics.Rendering.Ombra.Transformation, Graphics.Rendering.Ombra.D3 |
transparency | Graphics.Rendering.Ombra.Blend, Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
transparent | Graphics.Rendering.Ombra.Color, Graphics.Rendering.Ombra |
transpose | Graphics.Rendering.Ombra |
trim | Graphics.Rendering.Ombra |
true | |
1 (Function) | Graphics.Rendering.Ombra.Shader |
2 (Function) | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
UInt16Array | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
UInt8Array | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
Uniform | Graphics.Rendering.Ombra.Shader |
uniform1f | Graphics.Rendering.Ombra.Internal.GL |
uniform1fv | Graphics.Rendering.Ombra.Internal.GL |
uniform1i | Graphics.Rendering.Ombra.Internal.GL |
uniform1iv | Graphics.Rendering.Ombra.Internal.GL |
uniform2f | Graphics.Rendering.Ombra.Internal.GL |
uniform2fv | Graphics.Rendering.Ombra.Internal.GL |
uniform2i | Graphics.Rendering.Ombra.Internal.GL |
uniform2iv | Graphics.Rendering.Ombra.Internal.GL |
uniform3f | Graphics.Rendering.Ombra.Internal.GL |
uniform3fv | Graphics.Rendering.Ombra.Internal.GL |
uniform3i | Graphics.Rendering.Ombra.Internal.GL |
uniform3iv | Graphics.Rendering.Ombra.Internal.GL |
uniform4f | Graphics.Rendering.Ombra.Internal.GL |
uniform4fv | Graphics.Rendering.Ombra.Internal.GL |
uniform4i | Graphics.Rendering.Ombra.Internal.GL |
uniform4iv | Graphics.Rendering.Ombra.Internal.GL |
UniformLocation | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
uniformMatrix2fv | Graphics.Rendering.Ombra.Internal.GL |
uniformMatrix3fv | Graphics.Rendering.Ombra.Internal.GL |
uniformMatrix4fv | Graphics.Rendering.Ombra.Internal.GL |
Uniforms | |
1 (Type/Class) | Graphics.Rendering.Ombra.Shader.Default3D |
2 (Type/Class) | Graphics.Rendering.Ombra.Shader.Default2D |
Uniforms2D | Graphics.Rendering.Ombra.D2 |
Uniforms3D | Graphics.Rendering.Ombra.D3 |
UnitVector | Graphics.Rendering.Ombra |
useProgram | Graphics.Rendering.Ombra.Internal.GL |
UV | |
1 (Type/Class) | Graphics.Rendering.Ombra.Shader.Default3D |
2 (Data Constructor) | Graphics.Rendering.Ombra.Shader.Default3D |
3 (Type/Class) | Graphics.Rendering.Ombra.Shader.Default2D |
4 (Data Constructor) | Graphics.Rendering.Ombra.Shader.Default2D |
validateProgram | Graphics.Rendering.Ombra.Internal.GL |
Vec2 | |
1 (Data Constructor) | Graphics.Rendering.Ombra |
2 (Type/Class) | Graphics.Rendering.Ombra |
3 (Type/Class) | Graphics.Rendering.Ombra.Shader |
4 (Data Constructor) | Graphics.Rendering.Ombra.Shader |
vec2 | Graphics.Rendering.Ombra.Shader |
vec2X | Graphics.Rendering.Ombra |
vec2Y | Graphics.Rendering.Ombra |
Vec3 | |
1 (Data Constructor) | Graphics.Rendering.Ombra |
2 (Type/Class) | Graphics.Rendering.Ombra |
3 (Type/Class) | Graphics.Rendering.Ombra.Shader |
4 (Data Constructor) | Graphics.Rendering.Ombra.Shader |
vec3 | Graphics.Rendering.Ombra.Shader |
vec3X | Graphics.Rendering.Ombra |
vec3Y | Graphics.Rendering.Ombra |
vec3Z | Graphics.Rendering.Ombra |
Vec4 | |
1 (Data Constructor) | Graphics.Rendering.Ombra |
2 (Type/Class) | Graphics.Rendering.Ombra |
3 (Type/Class) | Graphics.Rendering.Ombra.Shader |
4 (Data Constructor) | Graphics.Rendering.Ombra.Shader |
vec4 | Graphics.Rendering.Ombra.Shader |
VecEq | Graphics.Rendering.Ombra.Shader |
VecOrd | Graphics.Rendering.Ombra.Shader |
vecSum | Graphics.Rendering.Ombra |
Vector | Graphics.Rendering.Ombra |
Vertex | Graphics.Rendering.Ombra.Shader |
VertexArrayObject | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
vertexAttrib1f | Graphics.Rendering.Ombra.Internal.GL |
vertexAttrib1fv | Graphics.Rendering.Ombra.Internal.GL |
vertexAttrib2f | Graphics.Rendering.Ombra.Internal.GL |
vertexAttrib2fv | Graphics.Rendering.Ombra.Internal.GL |
vertexAttrib3f | Graphics.Rendering.Ombra.Internal.GL |
vertexAttrib3fv | Graphics.Rendering.Ombra.Internal.GL |
vertexAttrib4f | Graphics.Rendering.Ombra.Internal.GL |
vertexAttrib4fv | Graphics.Rendering.Ombra.Internal.GL |
vertexAttribPointer | Graphics.Rendering.Ombra.Internal.GL |
VertexShader | Graphics.Rendering.Ombra.Shader |
vertexShader | |
1 (Function) | Graphics.Rendering.Ombra.Shader.Default3D |
2 (Function) | Graphics.Rendering.Ombra.Shader.Default2D |
VertexShaderOutput | Graphics.Rendering.Ombra.Shader |
view | |
1 (Function) | Graphics.Rendering.Ombra.D2 |
2 (Function) | Graphics.Rendering.Ombra.D3 |
View2 | |
1 (Type/Class) | Graphics.Rendering.Ombra.Shader.Default2D, Graphics.Rendering.Ombra.D2 |
2 (Data Constructor) | Graphics.Rendering.Ombra.Shader.Default2D, Graphics.Rendering.Ombra.D2 |
View3 | |
1 (Type/Class) | Graphics.Rendering.Ombra.Shader.Default3D, Graphics.Rendering.Ombra.D3 |
2 (Data Constructor) | Graphics.Rendering.Ombra.Shader.Default3D, Graphics.Rendering.Ombra.D3 |
viewOrtho | Graphics.Rendering.Ombra.D3 |
viewPersp | Graphics.Rendering.Ombra.D3 |
viewport | Graphics.Rendering.Ombra.Internal.GL |
viewScreen | Graphics.Rendering.Ombra.D2 |
viewVP | |
1 (Function) | Graphics.Rendering.Ombra.D2 |
2 (Function) | Graphics.Rendering.Ombra.D3 |
visible | Graphics.Rendering.Ombra.Color, Graphics.Rendering.Ombra |
VOShaderVars | Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
white | Graphics.Rendering.Ombra.Color, Graphics.Rendering.Ombra |
withFramebufferSize | Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
withTexSize | Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
withTexture | Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
yellow | Graphics.Rendering.Ombra.Color, Graphics.Rendering.Ombra |
Zero | |
1 (Data Constructor) | Graphics.Rendering.Ombra.Stencil |
2 (Data Constructor) | Graphics.Rendering.Ombra.Blend |
zero | Graphics.Rendering.Ombra |
^ | Graphics.Rendering.Ombra.Shader |
_1 | Graphics.Rendering.Ombra |
_2 | Graphics.Rendering.Ombra |
_3 | Graphics.Rendering.Ombra |
_4 | Graphics.Rendering.Ombra |
|| | Graphics.Rendering.Ombra.Shader |
~~> | Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |