ombra-0.2.0.0: Render engine.

Index

!Graphics.Rendering.Ombra.Shader
#Graphics.Rendering.Ombra.Shader
$Graphics.Rendering.Ombra.Shader
&!Graphics.Rendering.Ombra
&&Graphics.Rendering.Ombra.Shader
&*Graphics.Rendering.Ombra
&+Graphics.Rendering.Ombra
&-Graphics.Rendering.Ombra
&.Graphics.Rendering.Ombra
&^Graphics.Rendering.Ombra
*Graphics.Rendering.Ombra.Shader
*&Graphics.Rendering.Ombra
*.Graphics.Rendering.Ombra
*~>Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra
+Graphics.Rendering.Ombra.Shader
-Graphics.Rendering.Ombra.Shader
-=Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra
.Graphics.Rendering.Ombra.Shader
.*Graphics.Rendering.Ombra
.*.Graphics.Rendering.Ombra
/Graphics.Rendering.Ombra.Shader
:-Graphics.Rendering.Ombra.Shader
:~>Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra
<Graphics.Rendering.Ombra.Shader
<=Graphics.Rendering.Ombra.Shader
==Graphics.Rendering.Ombra.Shader
>Graphics.Rendering.Ombra.Shader
>=Graphics.Rendering.Ombra.Shader
AbelianGroupGraphics.Rendering.Ombra
absGraphics.Rendering.Ombra.Shader
acosGraphics.Rendering.Ombra.Shader
ActiveTexture 
1 (Type/Class)Graphics.Rendering.Ombra.Internal.GL
2 (Data Constructor)Graphics.Rendering.Ombra.Internal.GL
activeTextureGraphics.Rendering.Ombra.Internal.GL
AddGraphics.Rendering.Ombra.Blend
additiveGraphics.Rendering.Ombra.Blend, Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra
allBGraphics.Rendering.Ombra.Shader
alphaOperatorGraphics.Rendering.Ombra.Blend
alphaParametersGraphics.Rendering.Ombra.Blend
AlwaysGraphics.Rendering.Ombra.Stencil
angleGraphics.Rendering.Ombra
angle'Graphics.Rendering.Ombra
angle2Graphics.Rendering.Ombra
angle2'Graphics.Rendering.Ombra
AnyArrayGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
anyBGraphics.Rendering.Ombra.Shader
ArrayGraphics.Rendering.Ombra.Shader
arrayLengthGraphics.Rendering.Ombra.Shader
asinGraphics.Rendering.Ombra.Shader
atanGraphics.Rendering.Ombra.Shader
atan2Graphics.Rendering.Ombra.Shader
attachShaderGraphics.Rendering.Ombra.Internal.GL
AttributeGraphics.Rendering.Ombra.Shader
Attributes 
1 (Type/Class)Graphics.Rendering.Ombra.Shader.Default3D
2 (Type/Class)Graphics.Rendering.Ombra.Shader.Default2D
bindAttribLocationGraphics.Rendering.Ombra.Internal.GL
bindBufferGraphics.Rendering.Ombra.Internal.GL
bindFramebufferGraphics.Rendering.Ombra.Internal.GL
bindRenderbufferGraphics.Rendering.Ombra.Internal.GL
bindTextureGraphics.Rendering.Ombra.Internal.GL
bindVertexArrayGraphics.Rendering.Ombra.Internal.GL
blackGraphics.Rendering.Ombra.Color, Graphics.Rendering.Ombra
blendGraphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra
blendColorGraphics.Rendering.Ombra.Internal.GL
blendEquationGraphics.Rendering.Ombra.Internal.GL
blendEquationSeparateGraphics.Rendering.Ombra.Internal.GL
blendFuncGraphics.Rendering.Ombra.Internal.GL
blendFuncSeparateGraphics.Rendering.Ombra.Internal.GL
blueGraphics.Rendering.Ombra.Color, Graphics.Rendering.Ombra
BoolGraphics.Rendering.Ombra.Shader
boolGraphics.Rendering.Ombra.Shader
BoolVectorGraphics.Rendering.Ombra.Shader
Buffer 
1 (Type/Class)Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
2 (Type/Class)Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra.Draw, Graphics.Rendering.Ombra
bufferDataGraphics.Rendering.Ombra.Internal.GL
buffersDepthSubLayerGraphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra
buffersStencilSubLayerGraphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra
buffersSubLayerGraphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra
bufferSubDataGraphics.Rendering.Ombra.Internal.GL
BVec2 
1 (Type/Class)Graphics.Rendering.Ombra.Shader
2 (Data Constructor)Graphics.Rendering.Ombra.Shader
bvec2Graphics.Rendering.Ombra.Shader
BVec3 
1 (Type/Class)Graphics.Rendering.Ombra.Shader
2 (Data Constructor)Graphics.Rendering.Ombra.Shader
bvec3Graphics.Rendering.Ombra.Shader
BVec4 
1 (Type/Class)Graphics.Rendering.Ombra.Shader
2 (Data Constructor)Graphics.Rendering.Ombra.Shader
bvec4Graphics.Rendering.Ombra.Shader
cameraMat4Graphics.Rendering.Ombra.Transformation, Graphics.Rendering.Ombra.D3
ceilGraphics.Rendering.Ombra.Shader
checkFramebufferStatusGraphics.Rendering.Ombra.Internal.GL
clampGraphics.Rendering.Ombra.Shader
clear 
1 (Function)Graphics.Rendering.Ombra.Internal.GL
2 (Function)Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra
clearBuffersGraphics.Rendering.Ombra.Draw
clearColorGraphics.Rendering.Ombra.Internal.GL
clearDepthGraphics.Rendering.Ombra.Internal.GL
clearStencilGraphics.Rendering.Ombra.Internal.GL
Color 
1 (Type/Class)Graphics.Rendering.Ombra.Color, Graphics.Rendering.Ombra
2 (Data Constructor)Graphics.Rendering.Ombra.Color, Graphics.Rendering.Ombra
ColorBufferGraphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra.Draw, Graphics.Rendering.Ombra
colorDepthSubLayerGraphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra
colorDepthSubLayer'Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra
colorMask 
1 (Function)Graphics.Rendering.Ombra.Internal.GL
2 (Function)Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra
colorStencilSubLayerGraphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra
colorStencilSubLayer'Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra
colorSubLayerGraphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra
colorSubLayer'Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra
CompatibleGraphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra
compileShaderGraphics.Rendering.Ombra.Internal.GL
CompListGraphics.Rendering.Ombra.Shader
ComponentsGraphics.Rendering.Ombra.Shader
compressedTexImage2DGraphics.Rendering.Ombra.Internal.GL
compressedTexSubImage2DGraphics.Rendering.Ombra.Internal.GL
constGraphics.Rendering.Ombra.Shader
ConstantAlphaGraphics.Rendering.Ombra.Blend
ConstantColorGraphics.Rendering.Ombra.Blend
constantColorGraphics.Rendering.Ombra.Blend
copyTexImage2DGraphics.Rendering.Ombra.Internal.GL
copyTexSubImage2DGraphics.Rendering.Ombra.Internal.GL
cosGraphics.Rendering.Ombra.Shader
CPUMirrorGraphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra
createBufferGraphics.Rendering.Ombra.Internal.GL
createFramebufferGraphics.Rendering.Ombra.Internal.GL
createProgramGraphics.Rendering.Ombra.Internal.GL
createRenderbufferGraphics.Rendering.Ombra.Internal.GL
createShaderGraphics.Rendering.Ombra.Internal.GL
createTextureGraphics.Rendering.Ombra.Internal.GL
createVertexArrayGraphics.Rendering.Ombra.Internal.GL
crossGraphics.Rendering.Ombra.Shader
CrossProdGraphics.Rendering.Ombra
crossprodGraphics.Rendering.Ombra
CtxGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL, Graphics.Rendering.Ombra.Draw
cubeGraphics.Rendering.Ombra.D3
cubeGeometryGraphics.Rendering.Ombra.Shapes
cullGraphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra
CullBackGraphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra
CullFaceGraphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra
cullFaceGraphics.Rendering.Ombra.Internal.GL
CullFrontGraphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra
CullFrontBackGraphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra
decodeBytesGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
DecrementGraphics.Rendering.Ombra.Stencil
DecWrapGraphics.Rendering.Ombra.Stencil
degreesGraphics.Rendering.Ombra.Shader
deleteBufferGraphics.Rendering.Ombra.Internal.GL
deleteFramebufferGraphics.Rendering.Ombra.Internal.GL
deleteProgramGraphics.Rendering.Ombra.Internal.GL
deleteRenderbufferGraphics.Rendering.Ombra.Internal.GL
deleteShaderGraphics.Rendering.Ombra.Internal.GL
deleteTextureGraphics.Rendering.Ombra.Internal.GL
deleteVertexArrayGraphics.Rendering.Ombra.Internal.GL
Depth 
1 (Type/Class)Graphics.Rendering.Ombra.Shader.Default2D, Graphics.Rendering.Ombra.D2
2 (Data Constructor)Graphics.Rendering.Ombra.Shader.Default2D, Graphics.Rendering.Ombra.D2
depthGraphics.Rendering.Ombra.D2
DepthBufferGraphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra.Draw, Graphics.Rendering.Ombra
depthFuncGraphics.Rendering.Ombra.Internal.GL
depthMask 
1 (Function)Graphics.Rendering.Ombra.Internal.GL
2 (Function)Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra
depthRangeGraphics.Rendering.Ombra.Internal.GL
depthSubLayerGraphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra
depthSubLayer'Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra
depthTestGraphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra
DestinationAlphaGraphics.Rendering.Ombra.Blend
DestinationColorGraphics.Rendering.Ombra.Blend
destructVec2Graphics.Rendering.Ombra
destructVec3Graphics.Rendering.Ombra
detGraphics.Rendering.Ombra
det2Graphics.Rendering.Ombra
det3Graphics.Rendering.Ombra
detachShaderGraphics.Rendering.Ombra.Internal.GL
DeterminantGraphics.Rendering.Ombra
diagGraphics.Rendering.Ombra
DiagonalGraphics.Rendering.Ombra
dimGraphics.Rendering.Ombra
DimensionGraphics.Rendering.Ombra
disableGraphics.Rendering.Ombra.Internal.GL
disableVertexAttribArrayGraphics.Rendering.Ombra.Internal.GL
distance 
1 (Function)Graphics.Rendering.Ombra
2 (Function)Graphics.Rendering.Ombra.Shader
dotGraphics.Rendering.Ombra.Shader
DotProdGraphics.Rendering.Ombra
dotprodGraphics.Rendering.Ombra
drawArraysGraphics.Rendering.Ombra.Internal.GL
drawBuffersGraphics.Rendering.Ombra.Internal.GL
drawElementsGraphics.Rendering.Ombra.Internal.GL
drawGetGraphics.Rendering.Ombra.Draw
drawInitGraphics.Rendering.Ombra.Draw
drawLayerGraphics.Rendering.Ombra.Draw
DrawStateGraphics.Rendering.Ombra.Draw
drawStateGraphics.Rendering.Ombra.Draw
emptyGeometryGraphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra
enableGraphics.Rendering.Ombra.Internal.GL
enableVertexAttribArrayGraphics.Rendering.Ombra.Internal.GL
encodeFloatsGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
encodeIntsGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
encodeIVec2sGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
encodeIVec3sGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
encodeIVec4sGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
encodeMat2Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
encodeMat3Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
encodeMat4Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
encodeUInt8sGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
encodeUShortsGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
encodeVec2sGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
encodeVec3sGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
encodeVec4sGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
EqualGraphics.Rendering.Ombra.Stencil
equalGraphics.Rendering.Ombra.Shader
equationGraphics.Rendering.Ombra.Blend
evalDrawCtxGraphics.Rendering.Ombra.Draw
evalGLGraphics.Rendering.Ombra.Internal.GL
execDrawCtxGraphics.Rendering.Ombra.Draw
expGraphics.Rendering.Ombra.Shader
exp2Graphics.Rendering.Ombra.Shader
ExtendGraphics.Rendering.Ombra
extendGraphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra
extendWithGraphics.Rendering.Ombra
extendZeroGraphics.Rendering.Ombra
faceforwardGraphics.Rendering.Ombra.Shader
false 
1 (Function)Graphics.Rendering.Ombra.Shader
2 (Function)Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
FilterGraphics.Rendering.Ombra.Texture, Graphics.Rendering.Ombra
finishGraphics.Rendering.Ombra.Internal.GL
flipGraphics.Rendering.Ombra.Shader
flipNormalGraphics.Rendering.Ombra
FloatGraphics.Rendering.Ombra.Shader
floatGraphics.Rendering.Ombra.Shader
Float32ArrayGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
floorGraphics.Rendering.Ombra.Shader
flushGraphics.Rendering.Ombra.Internal.GL
fractGraphics.Rendering.Ombra.Shader
fragCoordGraphics.Rendering.Ombra.Shader
fragDataGraphics.Rendering.Ombra.Shader
fragFrontFacingGraphics.Rendering.Ombra.Shader
FragmentGraphics.Rendering.Ombra.Shader
Fragment0Graphics.Rendering.Ombra.Shader
Fragment10Graphics.Rendering.Ombra.Shader
Fragment11Graphics.Rendering.Ombra.Shader
Fragment12Graphics.Rendering.Ombra.Shader
Fragment13Graphics.Rendering.Ombra.Shader
Fragment14Graphics.Rendering.Ombra.Shader
Fragment15Graphics.Rendering.Ombra.Shader
Fragment16Graphics.Rendering.Ombra.Shader
Fragment2Graphics.Rendering.Ombra.Shader
Fragment3Graphics.Rendering.Ombra.Shader
Fragment4Graphics.Rendering.Ombra.Shader
Fragment5Graphics.Rendering.Ombra.Shader
Fragment6Graphics.Rendering.Ombra.Shader
Fragment7Graphics.Rendering.Ombra.Shader
Fragment8Graphics.Rendering.Ombra.Shader
Fragment9Graphics.Rendering.Ombra.Shader
FragmentShaderGraphics.Rendering.Ombra.Shader
fragmentShader 
1 (Function)Graphics.Rendering.Ombra.Shader.Default3D
2 (Function)Graphics.Rendering.Ombra.Shader.Default2D
FragmentShaderOutputGraphics.Rendering.Ombra.Shader
FrameBufferGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
framebufferRenderbufferGraphics.Rendering.Ombra.Internal.GL
framebufferTexture2DGraphics.Rendering.Ombra.Internal.GL
frobeniusNormGraphics.Rendering.Ombra
fromFloat32ArrayGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
fromInt32ArrayGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
fromIntegerGraphics.Rendering.Ombra.Shader
fromNormalGraphics.Rendering.Ombra
fromNormalRadiusGraphics.Rendering.Ombra
fromOrthoGraphics.Rendering.Ombra
fromProjectiveGraphics.Rendering.Ombra
fromRationalGraphics.Rendering.Ombra.Shader
fromUInt16ArrayGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
fromUInt8ArrayGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
FrontBackGraphics.Rendering.Ombra.Stencil
frontFaceGraphics.Rendering.Ombra.Internal.GL
fstGraphics.Rendering.Ombra.Shader
Function 
1 (Type/Class)Graphics.Rendering.Ombra.Stencil
2 (Data Constructor)Graphics.Rendering.Ombra.Stencil
function 
1 (Function)Graphics.Rendering.Ombra.Stencil
2 (Function)Graphics.Rendering.Ombra.Blend
FunctionTypeGraphics.Rendering.Ombra.Stencil
generateMipmapGraphics.Rendering.Ombra.Internal.GL
GenericGraphics.Rendering.Ombra.Shader
geomGraphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra
GeometryGraphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra
Geometry2DGraphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra
Geometry3DGraphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra
getAttribLocationGraphics.Rendering.Ombra.Internal.GL
getCtxGraphics.Rendering.Ombra.Internal.GL
getErrorGraphics.Rendering.Ombra.Internal.GL
getProgramInfoLogGraphics.Rendering.Ombra.Internal.GL
getShaderInfoLogGraphics.Rendering.Ombra.Internal.GL
getShaderSourceGraphics.Rendering.Ombra.Internal.GL
getUniformLocationGraphics.Rendering.Ombra.Internal.GL
GLGraphics.Rendering.Ombra.Internal.GL
glGraphics.Rendering.Ombra.Draw
glActiveTextureGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glAttachShaderGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glBindAttribLocationGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glBindBufferGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glBindFramebufferGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glBindRenderbufferGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glBindTextureGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glBindVertexArrayGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glBlendColorGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glBlendEquationGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glBlendEquationSeparateGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glBlendFuncGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glBlendFuncSeparateGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
GLBoolGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glBufferDataGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glBufferSubDataGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glCheckFramebufferStatusGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glClearGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glClearColorGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glClearDepthGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glClearStencilGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glColorMaskGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glCompileShaderGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glCompressedTexImage2DGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glCompressedTexSubImage2DGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glCopyTexImage2DGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glCopyTexSubImage2DGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glCreateBufferGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glCreateFramebufferGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glCreateProgramGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glCreateRenderbufferGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glCreateShaderGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glCreateTextureGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glCreateVertexArrayGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glCullFaceGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glDeleteBufferGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glDeleteFramebufferGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glDeleteProgramGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glDeleteRenderbufferGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glDeleteShaderGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glDeleteTextureGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glDeleteVertexArrayGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glDepthFuncGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glDepthMaskGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glDepthRangeGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glDetachShaderGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glDisableGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glDisableVertexAttribArrayGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glDrawArraysGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glDrawBuffersGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glDrawElementsGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glEnableGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glEnableVertexAttribArrayGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
GLEnumGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
GLESGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL, Graphics.Rendering.Ombra
glFinishGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glFlushGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glFramebufferRenderbufferGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glFramebufferTexture2DGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glFrontFaceGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glGenerateMipmapGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glGetAttribLocationGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glGetErrorGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glGetProgramInfoLogGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glGetShaderInfoLogGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glGetShaderSourceGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glGetUniformLocationGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glHintGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
GLIntGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glIsBufferGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glIsEnabledGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glIsFramebufferGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glIsProgramGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glIsRenderbufferGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glIsShaderGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glIsTextureGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glIsVertexArrayGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glLineWidthGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glLinkProgramGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
GlobalGraphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra
glPixelStoreiGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glPolygonOffsetGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
GLPtrGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
GLPtrDiffGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glReadPixelsGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glRenderbufferStorageGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glSampleCoverageGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glScissorGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glShaderSourceGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
GLSizeGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glStencilFuncGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glStencilFuncSeparateGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glStencilMaskGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glStencilMaskSeparateGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glStencilOpGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glStencilOpSeparateGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
GLStringGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glTexImage2DFloatGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glTexImage2DUIntGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glTexParameterfGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glTexParameteriGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glTexSubImage2DGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
GLUIntGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glUniform1fGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glUniform1fvGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glUniform1iGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glUniform1ivGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glUniform2fGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glUniform2fvGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glUniform2iGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glUniform2ivGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glUniform3fGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glUniform3fvGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glUniform3iGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glUniform3ivGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glUniform4fGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glUniform4fvGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glUniform4iGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glUniform4ivGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glUniformMatrix2fvGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glUniformMatrix3fvGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glUniformMatrix4fvGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glUseProgramGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glValidateProgramGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glVertexAttrib1fGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glVertexAttrib1fvGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glVertexAttrib2fGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glVertexAttrib2fvGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glVertexAttrib3fGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glVertexAttrib3fvGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glVertexAttrib4fGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glVertexAttrib4fvGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glVertexAttribPointerGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glViewportGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ACTIVE_ATTRIBUTESGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ACTIVE_TEXTUREGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ACTIVE_UNIFORMSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ALIASED_LINE_WIDTH_RANGEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ALIASED_POINT_SIZE_RANGEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ALPHAGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ALPHA_BITSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ALWAYSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ARRAY_BUFFERGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ARRAY_BUFFER_BINDINGGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ATTACHED_SHADERSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_BACKGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_BLENDGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_BLEND_COLORGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_BLEND_DST_ALPHAGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_BLEND_DST_RGBGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_BLEND_EQUATIONGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_BLEND_EQUATION_ALPHAGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_BLEND_EQUATION_RGBGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_BLEND_SRC_ALPHAGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_BLEND_SRC_RGBGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_BLUE_BITSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_BOOLGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_BOOL_VEC2Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_BOOL_VEC3Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_BOOL_VEC4Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_BUFFER_SIZEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_BUFFER_USAGEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_BYTEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_CCWGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_CLAMP_TO_EDGEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COLOR_ATTACHMENT0Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COLOR_ATTACHMENT1Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COLOR_ATTACHMENT10Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COLOR_ATTACHMENT11Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COLOR_ATTACHMENT12Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COLOR_ATTACHMENT13Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COLOR_ATTACHMENT14Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COLOR_ATTACHMENT15Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COLOR_ATTACHMENT2Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COLOR_ATTACHMENT3Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COLOR_ATTACHMENT4Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COLOR_ATTACHMENT5Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COLOR_ATTACHMENT6Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COLOR_ATTACHMENT7Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COLOR_ATTACHMENT8Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COLOR_ATTACHMENT9Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COLOR_BUFFER_BITGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COLOR_CLEAR_VALUEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COLOR_WRITEMASKGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COMPILE_STATUSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COMPRESSED_TEXTURE_FORMATSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_CONSTANT_ALPHAGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_CONSTANT_COLORGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_CULL_FACEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_CULL_FACE_MODEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_CURRENT_PROGRAMGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_CURRENT_VERTEX_ATTRIBGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_CWGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DECRGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DECR_WRAPGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DELETE_STATUSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DEPTH_ATTACHMENTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DEPTH_BITSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DEPTH_BUFFER_BITGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DEPTH_CLEAR_VALUEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DEPTH_COMPONENTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DEPTH_COMPONENT16Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DEPTH_FUNCGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DEPTH_RANGEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DEPTH_STENCILGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DEPTH_STENCIL_ATTACHMENTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DEPTH_TESTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DEPTH_WRITEMASKGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DITHERGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DONT_CAREGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DRAW_BUFFER0Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DRAW_BUFFER1Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DRAW_BUFFER10Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DRAW_BUFFER11Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DRAW_BUFFER12Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DRAW_BUFFER13Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DRAW_BUFFER14Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DRAW_BUFFER15Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DRAW_BUFFER2Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DRAW_BUFFER3Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DRAW_BUFFER4Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DRAW_BUFFER5Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DRAW_BUFFER6Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DRAW_BUFFER7Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DRAW_BUFFER8Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DRAW_BUFFER9Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DST_ALPHAGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DST_COLORGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DYNAMIC_DRAWGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ELEMENT_ARRAY_BUFFERGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ELEMENT_ARRAY_BUFFER_BINDINGGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_EQUALGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FASTESTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FLOATGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FLOAT_MAT2Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FLOAT_MAT3Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FLOAT_MAT4Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FLOAT_VEC2Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FLOAT_VEC3Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FLOAT_VEC4Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FRAGMENT_SHADERGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FRAMEBUFFERGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAMEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVELGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FRAMEBUFFER_BINDINGGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FRAMEBUFFER_COMPLETEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FRAMEBUFFER_UNSUPPORTEDGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FRONTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FRONT_AND_BACKGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FRONT_FACEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FUNC_ADDGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FUNC_REVERSE_SUBTRACTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FUNC_SUBTRACTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_GENERATE_MIPMAP_HINTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_GEQUALGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_GREATERGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_GREEN_BITSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_HIGH_FLOATGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_HIGH_INTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_INCRGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_INCR_WRAPGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_INTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_INT_VEC2Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_INT_VEC3Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_INT_VEC4Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_INVALID_ENUMGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_INVALID_FRAMEBUFFER_OPERATIONGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_INVALID_OPERATIONGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_INVALID_VALUEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_INVERTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_KEEPGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_LEQUALGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_LESSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_LINEARGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_LINEAR_MIPMAP_LINEARGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_LINEAR_MIPMAP_NEARESTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_LINESGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_LINE_LOOPGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_LINE_STRIPGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_LINE_WIDTHGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_LINK_STATUSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_LOW_FLOATGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_LOW_INTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_LUMINANCEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_LUMINANCE_ALPHAGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_MAX_COLOR_ATTACHMENTSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_MAX_CUBE_MAP_TEXTURE_SIZEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_MAX_DRAW_BUFFERSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_MAX_FRAGMENT_UNIFORM_VECTORSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_MAX_RENDERBUFFER_SIZEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_MAX_TEXTURE_IMAGE_UNITSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_MAX_TEXTURE_SIZEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_MAX_VARYING_VECTORSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_MAX_VERTEX_ATTRIBSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_MAX_VERTEX_UNIFORM_VECTORSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_MAX_VIEWPORT_DIMSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_MEDIUM_FLOATGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_MEDIUM_INTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_MIRRORED_REPEATGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_NEARESTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_NEAREST_MIPMAP_LINEARGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_NEAREST_MIPMAP_NEARESTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_NEVERGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_NICESTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_NONEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_NOTEQUALGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_NO_ERRORGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ONEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ONE_MINUS_CONSTANT_ALPHAGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ONE_MINUS_CONSTANT_COLORGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ONE_MINUS_DST_ALPHAGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ONE_MINUS_DST_COLORGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ONE_MINUS_SRC_ALPHAGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ONE_MINUS_SRC_COLORGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_OUT_OF_MEMORYGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_PACK_ALIGNMENTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_POINTSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_POLYGON_OFFSET_FACTORGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_POLYGON_OFFSET_FILLGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_POLYGON_OFFSET_UNITSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_RED_BITSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_RENDERBUFFERGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_RENDERBUFFER_ALPHA_SIZEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_RENDERBUFFER_BINDINGGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_RENDERBUFFER_BLUE_SIZEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_RENDERBUFFER_DEPTH_SIZEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_RENDERBUFFER_GREEN_SIZEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_RENDERBUFFER_HEIGHTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_RENDERBUFFER_INTERNAL_FORMATGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_RENDERBUFFER_RED_SIZEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_RENDERBUFFER_STENCIL_SIZEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_RENDERBUFFER_WIDTHGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_RENDERERGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_REPEATGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_REPLACEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_RGBGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_RGB565Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_RGB5_A1Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_RGBAGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_RGBA32FGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_RGBA4Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_SAMPLER_2DGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_SAMPLER_CUBEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_SAMPLESGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_SAMPLE_ALPHA_TO_COVERAGEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_SAMPLE_BUFFERSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_SAMPLE_COVERAGEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_SAMPLE_COVERAGE_INVERTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_SAMPLE_COVERAGE_VALUEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_SCISSOR_BOXGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_SCISSOR_TESTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_SHADER_TYPEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_SHADING_LANGUAGE_VERSIONGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_SHORTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_SRC_ALPHAGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_SRC_ALPHA_SATURATEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_SRC_COLORGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STATIC_DRAWGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STENCIL_ATTACHMENTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STENCIL_BACK_FAILGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STENCIL_BACK_FUNCGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STENCIL_BACK_PASS_DEPTH_FAILGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STENCIL_BACK_PASS_DEPTH_PASSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STENCIL_BACK_REFGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STENCIL_BACK_VALUE_MASKGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STENCIL_BACK_WRITEMASKGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STENCIL_BITSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STENCIL_BUFFER_BITGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STENCIL_CLEAR_VALUEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STENCIL_FAILGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STENCIL_FUNCGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STENCIL_INDEX8Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STENCIL_PASS_DEPTH_FAILGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STENCIL_PASS_DEPTH_PASSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STENCIL_REFGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STENCIL_TESTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STENCIL_VALUE_MASKGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STENCIL_WRITEMASKGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STREAM_DRAWGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_SUBPIXEL_BITSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTUREGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE0Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE1Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE10Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE11Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE12Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE13Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE14Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE15Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE16Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE17Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE18Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE19Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE2Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE20Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE21Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE22Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE23Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE24Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE25Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE26Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE27Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE28Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE29Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE3Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE30Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE31Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE4Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE5Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE6Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE7Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE8Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE9Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE_2DGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE_BINDING_2DGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE_BINDING_CUBE_MAPGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE_CUBE_MAPGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE_CUBE_MAP_NEGATIVE_XGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE_CUBE_MAP_NEGATIVE_YGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE_CUBE_MAP_NEGATIVE_ZGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE_CUBE_MAP_POSITIVE_XGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE_CUBE_MAP_POSITIVE_YGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE_CUBE_MAP_POSITIVE_ZGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE_MAG_FILTERGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE_MIN_FILTERGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE_WRAP_SGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE_WRAP_TGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TRIANGLESGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TRIANGLE_FANGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TRIANGLE_STRIPGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_UNPACK_ALIGNMENTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_UNSIGNED_BYTEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_UNSIGNED_INTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_UNSIGNED_INT_24_8Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_UNSIGNED_SHORTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_UNSIGNED_SHORT_4_4_4_4Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_UNSIGNED_SHORT_5_5_5_1Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_UNSIGNED_SHORT_5_6_5Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_VALIDATE_STATUSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_VENDORGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_VERSIONGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDINGGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_VERTEX_ATTRIB_ARRAY_ENABLEDGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_VERTEX_ATTRIB_ARRAY_NORMALIZEDGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_VERTEX_ATTRIB_ARRAY_POINTERGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_VERTEX_ATTRIB_ARRAY_SIZEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_VERTEX_ATTRIB_ARRAY_STRIDEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_VERTEX_ATTRIB_ARRAY_TYPEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_VERTEX_SHADERGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_VIEWPORTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ZEROGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
GreaterGraphics.Rendering.Ombra.Stencil
GreaterOrEqualGraphics.Rendering.Ombra.Stencil
greaterThanGraphics.Rendering.Ombra.Shader
greaterThanEqualGraphics.Rendering.Ombra.Shader
greenGraphics.Rendering.Ombra.Color, Graphics.Rendering.Ombra
HasCoordinatesGraphics.Rendering.Ombra
hintGraphics.Rendering.Ombra.Internal.GL
householderGraphics.Rendering.Ombra
householderOrthoGraphics.Rendering.Ombra
idGraphics.Rendering.Ombra.Shader
idmtxGraphics.Rendering.Ombra
ifThenElseGraphics.Rendering.Ombra.Shader
Image 
1 (Type/Class)Graphics.Rendering.Ombra.Shader.Default2D, Graphics.Rendering.Ombra.D2
2 (Data Constructor)Graphics.Rendering.Ombra.Shader.Default2D, Graphics.Rendering.Ombra.D2
imageGraphics.Rendering.Ombra.D2
IncrementGraphics.Rendering.Ombra.Stencil
IncWrapGraphics.Rendering.Ombra.Stencil
IntGraphics.Rendering.Ombra.Shader
intGraphics.Rendering.Ombra.Shader
Int32ArrayGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
InterpolateGraphics.Rendering.Ombra
interpolateGraphics.Rendering.Ombra
inverseGraphics.Rendering.Ombra
inversesqrtGraphics.Rendering.Ombra.Shader
InvertGraphics.Rendering.Ombra.Stencil
isBufferGraphics.Rendering.Ombra.Internal.GL
isEnabledGraphics.Rendering.Ombra.Internal.GL
isFramebufferGraphics.Rendering.Ombra.Internal.GL
IsObject2DGraphics.Rendering.Ombra.D2
IsObject3DGraphics.Rendering.Ombra.D3
isProgramGraphics.Rendering.Ombra.Internal.GL
isRenderbufferGraphics.Rendering.Ombra.Internal.GL
isShaderGraphics.Rendering.Ombra.Internal.GL
isTextureGraphics.Rendering.Ombra.Internal.GL
isVertexArrayGraphics.Rendering.Ombra.Internal.GL
IVec2 
1 (Type/Class)Graphics.Rendering.Ombra.Shader
2 (Data Constructor)Graphics.Rendering.Ombra.Shader
3 (Type/Class)Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
4 (Data Constructor)Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
ivec2Graphics.Rendering.Ombra.Shader
IVec3 
1 (Type/Class)Graphics.Rendering.Ombra.Shader
2 (Data Constructor)Graphics.Rendering.Ombra.Shader
3 (Type/Class)Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
4 (Data Constructor)Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
ivec3Graphics.Rendering.Ombra.Shader
IVec4 
1 (Type/Class)Graphics.Rendering.Ombra.Shader
2 (Data Constructor)Graphics.Rendering.Ombra.Shader
3 (Type/Class)Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
4 (Data Constructor)Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
ivec4Graphics.Rendering.Ombra.Shader
KeepGraphics.Rendering.Ombra.Stencil
LayerGraphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra
layerGraphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra
layerS 
1 (Function)Graphics.Rendering.Ombra.D2
2 (Function)Graphics.Rendering.Ombra.D3
LeftModuleGraphics.Rendering.Ombra
lenGraphics.Rendering.Ombra
lengthGraphics.Rendering.Ombra.Shader
lensqrGraphics.Rendering.Ombra
LessGraphics.Rendering.Ombra.Stencil
LessOrEqualGraphics.Rendering.Ombra.Stencil
lessThanGraphics.Rendering.Ombra.Shader
lessThanEqualGraphics.Rendering.Ombra.Shader
liftIOGraphics.Rendering.Ombra.Internal.GL
LinearGraphics.Rendering.Ombra.Texture, Graphics.Rendering.Ombra
linearGraphics.Rendering.Ombra
lineWidthGraphics.Rendering.Ombra.Internal.GL
linkProgramGraphics.Rendering.Ombra.Internal.GL
lmulGraphics.Rendering.Ombra
logGraphics.Rendering.Ombra.Shader
log2Graphics.Rendering.Ombra.Shader
lookAtMat4Graphics.Rendering.Ombra.Transformation, Graphics.Rendering.Ombra.D3
loopGraphics.Rendering.Ombra.Shader
makeContextGraphics.Rendering.Ombra.Backend.WebGL
mapVecGraphics.Rendering.Ombra
Mat2 
1 (Data Constructor)Graphics.Rendering.Ombra
2 (Type/Class)Graphics.Rendering.Ombra
3 (Type/Class)Graphics.Rendering.Ombra.Shader
4 (Data Constructor)Graphics.Rendering.Ombra.Shader
mat2Graphics.Rendering.Ombra.Shader
Mat3 
1 (Data Constructor)Graphics.Rendering.Ombra
2 (Type/Class)Graphics.Rendering.Ombra
3 (Type/Class)Graphics.Rendering.Ombra.Shader
4 (Data Constructor)Graphics.Rendering.Ombra.Shader
mat3Graphics.Rendering.Ombra.Shader
Mat4 
1 (Data Constructor)Graphics.Rendering.Ombra
2 (Type/Class)Graphics.Rendering.Ombra
3 (Type/Class)Graphics.Rendering.Ombra.Shader
4 (Data Constructor)Graphics.Rendering.Ombra.Shader
mat4Graphics.Rendering.Ombra.Shader
MatrixGraphics.Rendering.Ombra
matrixCompMultGraphics.Rendering.Ombra.Shader
matrixDistanceGraphics.Rendering.Ombra
MatrixNormsGraphics.Rendering.Ombra
maxGraphics.Rendering.Ombra.Shader
MemberGlobalGraphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra
meshGraphics.Rendering.Ombra.D3
minGraphics.Rendering.Ombra.Shader
mirrorGraphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra
mixGraphics.Rendering.Ombra.Shader
mkGeometry2DGraphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra
mkGeometry3DGraphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra
mkNormalGraphics.Rendering.Ombra
mkTextureGraphics.Rendering.Ombra.Texture, Graphics.Rendering.Ombra
mkTextureFloatGraphics.Rendering.Ombra.Texture, Graphics.Rendering.Ombra
mkTextureRawGraphics.Rendering.Ombra.Texture, Graphics.Rendering.Ombra
mkVec2Graphics.Rendering.Ombra
mkVec3Graphics.Rendering.Ombra
mkVec4Graphics.Rendering.Ombra
modGraphics.Rendering.Ombra.Shader
Mode 
1 (Type/Class)Graphics.Rendering.Ombra.Stencil
2 (Data Constructor)Graphics.Rendering.Ombra.Stencil
3 (Type/Class)Graphics.Rendering.Ombra.Blend
4 (Data Constructor)Graphics.Rendering.Ombra.Blend
modifyGeometryGraphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra
MultSemiGroupGraphics.Rendering.Ombra
NGraphics.Rendering.Ombra.Shader
NearestGraphics.Rendering.Ombra.Texture, Graphics.Rendering.Ombra
negGraphics.Rendering.Ombra
negateGraphics.Rendering.Ombra.Shader
NeverGraphics.Rendering.Ombra.Stencil
newByteArrayGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
noBlendGraphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra
noBufferGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
noCullGraphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra
noFloat32ArrayGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
normGraphics.Rendering.Ombra
Normal2Graphics.Rendering.Ombra
Normal3 
1 (Type/Class)Graphics.Rendering.Ombra
2 (Type/Class)Graphics.Rendering.Ombra.Shader.Default3D
3 (Data Constructor)Graphics.Rendering.Ombra.Shader.Default3D
Normal4Graphics.Rendering.Ombra
normalize 
1 (Function)Graphics.Rendering.Ombra
2 (Function)Graphics.Rendering.Ombra.Shader
normsqrGraphics.Rendering.Ombra
noStencilGraphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra
notBGraphics.Rendering.Ombra.Shader
NotEqualGraphics.Rendering.Ombra.Stencil
notEqualGraphics.Rendering.Ombra.Shader
noTextureGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
nothingGraphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra
noUInt8ArrayGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
noVAOGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
nullGLPtrGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
ObjectGraphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra
Object2DGraphics.Rendering.Ombra.D2
Object3DGraphics.Rendering.Ombra.D3
OneGraphics.Rendering.Ombra.Blend
oneGraphics.Rendering.Ombra
OneMinusGraphics.Rendering.Ombra.Blend
Operation 
1 (Type/Class)Graphics.Rendering.Ombra.Stencil
2 (Data Constructor)Graphics.Rendering.Ombra.Stencil
operationGraphics.Rendering.Ombra.Stencil
OperationTypeGraphics.Rendering.Ombra.Stencil
OperatorGraphics.Rendering.Ombra.Blend
operatorNormGraphics.Rendering.Ombra
Ortho2Graphics.Rendering.Ombra
Ortho3Graphics.Rendering.Ombra
Ortho4Graphics.Rendering.Ombra
OrthogonalGraphics.Rendering.Ombra
orthogonalGraphics.Rendering.Ombra
orthoMat4Graphics.Rendering.Ombra.Transformation, Graphics.Rendering.Ombra.D3
outerGraphics.Rendering.Ombra
overGraphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra
ParameterGraphics.Rendering.Ombra.Blend
perspectiveMat4Graphics.Rendering.Ombra.Transformation, Graphics.Rendering.Ombra.D3
perspectiveMat4SizeGraphics.Rendering.Ombra.D3
pixelStoreiGraphics.Rendering.Ombra.Internal.GL
PointwiseGraphics.Rendering.Ombra
pointwiseGraphics.Rendering.Ombra
polyGraphics.Rendering.Ombra.D2
polygonOffsetGraphics.Rendering.Ombra.Internal.GL
positionGraphics.Rendering.Ombra.Shader
Position2 
1 (Type/Class)Graphics.Rendering.Ombra.Shader.Default2D
2 (Data Constructor)Graphics.Rendering.Ombra.Shader.Default2D
Position3 
1 (Type/Class)Graphics.Rendering.Ombra.Shader.Default3D
2 (Data Constructor)Graphics.Rendering.Ombra.Shader.Default3D
positionOnlyGraphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra
Program 
1 (Type/Class)Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
2 (Type/Class)Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra
programGraphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra
Proj3Graphics.Rendering.Ombra
Proj4Graphics.Rendering.Ombra
projectGraphics.Rendering.Ombra
project'Graphics.Rendering.Ombra
ProjectiveGraphics.Rendering.Ombra
projectUnsafeGraphics.Rendering.Ombra
radiansGraphics.Rendering.Ombra.Shader
readPixelsGraphics.Rendering.Ombra.Internal.GL
rectGraphics.Rendering.Ombra.D2
rectGeometryGraphics.Rendering.Ombra.Shapes
redGraphics.Rendering.Ombra.Color, Graphics.Rendering.Ombra
refDrawCtxGraphics.Rendering.Ombra.Draw
reflect 
1 (Function)Graphics.Rendering.Ombra
2 (Function)Graphics.Rendering.Ombra.Shader
reflect'Graphics.Rendering.Ombra
refract 
1 (Function)Graphics.Rendering.Ombra
2 (Function)Graphics.Rendering.Ombra.Shader
refract'Graphics.Rendering.Ombra
refractOnly'Graphics.Rendering.Ombra
removeGraphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra
removeGeometryGraphics.Rendering.Ombra.Draw
RemoveGlobalGraphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra
removeProgramGraphics.Rendering.Ombra.Draw
removeTextureGraphics.Rendering.Ombra.Draw
RenderBufferGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
renderbufferStorageGraphics.Rendering.Ombra.Internal.GL
renderLayerGraphics.Rendering.Ombra.Draw
ReplaceGraphics.Rendering.Ombra.Stencil
resizeViewportGraphics.Rendering.Ombra.Draw
ReverseSubtractGraphics.Rendering.Ombra.Blend
rgbOperatorGraphics.Rendering.Ombra.Blend
rgbParametersGraphics.Rendering.Ombra.Blend
RightModuleGraphics.Rendering.Ombra
RingGraphics.Rendering.Ombra
rmulGraphics.Rendering.Ombra
rot 
1 (Function)Graphics.Rendering.Ombra.D2
2 (Function)Graphics.Rendering.Ombra.D3
rotate2Graphics.Rendering.Ombra
rotate3Graphics.Rendering.Ombra
rotate3'Graphics.Rendering.Ombra
rotateAfterProj4Graphics.Rendering.Ombra
rotateBeforeProj4Graphics.Rendering.Ombra
rotateCCWGraphics.Rendering.Ombra
rotateCWGraphics.Rendering.Ombra
rotateProj4Graphics.Rendering.Ombra
rotMat3Graphics.Rendering.Ombra.Transformation, Graphics.Rendering.Ombra.D2
rotMat4Graphics.Rendering.Ombra.Transformation, Graphics.Rendering.Ombra.D3
rotMatrix2Graphics.Rendering.Ombra
rotMatrix3Graphics.Rendering.Ombra
rotMatrix3'Graphics.Rendering.Ombra
rotMatrixOrtho2Graphics.Rendering.Ombra
rotMatrixOrtho3Graphics.Rendering.Ombra
rotMatrixOrtho3'Graphics.Rendering.Ombra
rotMatrixProj4Graphics.Rendering.Ombra
rotMatrixProj4'Graphics.Rendering.Ombra
rotMatrixXGraphics.Rendering.Ombra
rotMatrixYGraphics.Rendering.Ombra
rotMatrixZGraphics.Rendering.Ombra
rotXGraphics.Rendering.Ombra.D3
rotXMat4Graphics.Rendering.Ombra.Transformation, Graphics.Rendering.Ombra.D3
rotYGraphics.Rendering.Ombra.D3
rotYMat4Graphics.Rendering.Ombra.Transformation, Graphics.Rendering.Ombra.D3
rotZGraphics.Rendering.Ombra.D3
rotZMat4Graphics.Rendering.Ombra.Transformation, Graphics.Rendering.Ombra.D3
runDrawCtxGraphics.Rendering.Ombra.Draw
sampleCoverageGraphics.Rendering.Ombra.Internal.GL
Sampler2DGraphics.Rendering.Ombra.Shader
SamplerCubeGraphics.Rendering.Ombra.Shader
scalarMulGraphics.Rendering.Ombra
scale 
1 (Function)Graphics.Rendering.Ombra.D2
2 (Function)Graphics.Rendering.Ombra.D3
scaleAfterProj4Graphics.Rendering.Ombra
scaleBeforeProj4Graphics.Rendering.Ombra
scaleMat3Graphics.Rendering.Ombra.Transformation, Graphics.Rendering.Ombra.D2
scaleMat4Graphics.Rendering.Ombra.Transformation, Graphics.Rendering.Ombra.D3
scaleTexGraphics.Rendering.Ombra.D2
scaleTexARGraphics.Rendering.Ombra.D2
scaleV 
1 (Function)Graphics.Rendering.Ombra.D2
2 (Function)Graphics.Rendering.Ombra.D3
scalingGraphics.Rendering.Ombra
scalingUniformProj4Graphics.Rendering.Ombra
scissorGraphics.Rendering.Ombra.Internal.GL
screenMat3Graphics.Rendering.Ombra.D2
semigroupProductGraphics.Rendering.Ombra
SeparateGraphics.Rendering.Ombra.Stencil
setFilterGraphics.Rendering.Ombra.Texture, Graphics.Rendering.Ombra
Shader 
1 (Type/Class)Graphics.Rendering.Ombra.Shader
2 (Type/Class)Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
shaderSourceGraphics.Rendering.Ombra.Internal.GL
ShaderVarsGraphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra
SideGraphics.Rendering.Ombra.Stencil
signGraphics.Rendering.Ombra.Shader
sinGraphics.Rendering.Ombra.Shader
sinCosGraphics.Rendering.Ombra
sinCos'Graphics.Rendering.Ombra
sinCosRadiusGraphics.Rendering.Ombra
slerpGraphics.Rendering.Ombra
smoothstepGraphics.Rendering.Ombra.Shader
sndGraphics.Rendering.Ombra.Shader
SourceAlphaGraphics.Rendering.Ombra.Blend
SourceColorGraphics.Rendering.Ombra.Blend
spriteGraphics.Rendering.Ombra.D2
sqrtGraphics.Rendering.Ombra.Shader
stencilGraphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra
StencilBufferGraphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra.Draw, Graphics.Rendering.Ombra
stencilFuncGraphics.Rendering.Ombra.Internal.GL
stencilFuncSeparateGraphics.Rendering.Ombra.Internal.GL
stencilMaskGraphics.Rendering.Ombra.Internal.GL
stencilMaskSeparateGraphics.Rendering.Ombra.Internal.GL
stencilOpGraphics.Rendering.Ombra.Internal.GL
stencilOpSeparateGraphics.Rendering.Ombra.Internal.GL
stepGraphics.Rendering.Ombra.Shader
storeGraphics.Rendering.Ombra.Shader
structVec2Graphics.Rendering.Ombra
structVec3Graphics.Rendering.Ombra
subLayerGraphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra
SubtractGraphics.Rendering.Ombra.Blend
SVListGraphics.Rendering.Ombra.Shader
tanGraphics.Rendering.Ombra.Shader
TensorGraphics.Rendering.Ombra
texImage2DFloatGraphics.Rendering.Ombra.Internal.GL
texImage2DUIntGraphics.Rendering.Ombra.Internal.GL
texParameterfGraphics.Rendering.Ombra.Internal.GL
texParameteriGraphics.Rendering.Ombra.Internal.GL
texSubImage2DGraphics.Rendering.Ombra.Internal.GL
Texture 
1 (Type/Class)Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
2 (Type/Class)Graphics.Rendering.Ombra.Texture, Graphics.Rendering.Ombra
Texture2 
1 (Type/Class)Graphics.Rendering.Ombra.Shader.Default3D, Graphics.Rendering.Ombra.D3
2 (Data Constructor)Graphics.Rendering.Ombra.Shader.Default3D, Graphics.Rendering.Ombra.D3
texture2DGraphics.Rendering.Ombra.Shader
texture2DBiasGraphics.Rendering.Ombra.Shader
texture2DLodGraphics.Rendering.Ombra.Shader
texture2DProjGraphics.Rendering.Ombra.Shader
texture2DProj4Graphics.Rendering.Ombra.Shader
texture2DProjBiasGraphics.Rendering.Ombra.Shader
texture2DProjBias4Graphics.Rendering.Ombra.Shader
texture2DProjLodGraphics.Rendering.Ombra.Shader
texture2DProjLod4Graphics.Rendering.Ombra.Shader
ToBoolGraphics.Rendering.Ombra.Shader
ToBVec2Graphics.Rendering.Ombra.Shader
ToBVec3Graphics.Rendering.Ombra.Shader
ToBVec4Graphics.Rendering.Ombra.Shader
ToCompListGraphics.Rendering.Ombra.Shader
ToFloatGraphics.Rendering.Ombra.Shader
toGLStringGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
ToIntGraphics.Rendering.Ombra.Shader
ToIVec2Graphics.Rendering.Ombra.Shader
ToIVec3Graphics.Rendering.Ombra.Shader
ToIVec4Graphics.Rendering.Ombra.Shader
ToMat2Graphics.Rendering.Ombra.Shader
ToMat3Graphics.Rendering.Ombra.Shader
ToMat4Graphics.Rendering.Ombra.Shader
toNormalUnsafeGraphics.Rendering.Ombra
toOrthoUnsafeGraphics.Rendering.Ombra
toProjectiveUnsafeGraphics.Rendering.Ombra
ToVec2Graphics.Rendering.Ombra.Shader
ToVec3Graphics.Rendering.Ombra.Shader
ToVec4Graphics.Rendering.Ombra.Shader
trans 
1 (Function)Graphics.Rendering.Ombra.D2
2 (Function)Graphics.Rendering.Ombra.D3
transform 
1 (Function)Graphics.Rendering.Ombra.D2
2 (Function)Graphics.Rendering.Ombra.D3
Transform2 
1 (Type/Class)Graphics.Rendering.Ombra.Shader.Default2D, Graphics.Rendering.Ombra.D2
2 (Data Constructor)Graphics.Rendering.Ombra.Shader.Default2D, Graphics.Rendering.Ombra.D2
Transform3 
1 (Type/Class)Graphics.Rendering.Ombra.Shader.Default3D, Graphics.Rendering.Ombra.D3
2 (Data Constructor)Graphics.Rendering.Ombra.Shader.Default3D, Graphics.Rendering.Ombra.D3
translate2XGraphics.Rendering.Ombra
translate2YGraphics.Rendering.Ombra
translate3XGraphics.Rendering.Ombra
translate3YGraphics.Rendering.Ombra
translate3ZGraphics.Rendering.Ombra
translate4Graphics.Rendering.Ombra
translateAfter4Graphics.Rendering.Ombra
translateBefore4Graphics.Rendering.Ombra
translationGraphics.Rendering.Ombra
transMat3Graphics.Rendering.Ombra.Transformation, Graphics.Rendering.Ombra.D2
transMat4Graphics.Rendering.Ombra.Transformation, Graphics.Rendering.Ombra.D3
transparencyGraphics.Rendering.Ombra.Blend, Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra
transparentGraphics.Rendering.Ombra.Color, Graphics.Rendering.Ombra
transposeGraphics.Rendering.Ombra
trimGraphics.Rendering.Ombra
true 
1 (Function)Graphics.Rendering.Ombra.Shader
2 (Function)Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
UInt16ArrayGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
UInt8ArrayGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
UniformGraphics.Rendering.Ombra.Shader
uniform1fGraphics.Rendering.Ombra.Internal.GL
uniform1fvGraphics.Rendering.Ombra.Internal.GL
uniform1iGraphics.Rendering.Ombra.Internal.GL
uniform1ivGraphics.Rendering.Ombra.Internal.GL
uniform2fGraphics.Rendering.Ombra.Internal.GL
uniform2fvGraphics.Rendering.Ombra.Internal.GL
uniform2iGraphics.Rendering.Ombra.Internal.GL
uniform2ivGraphics.Rendering.Ombra.Internal.GL
uniform3fGraphics.Rendering.Ombra.Internal.GL
uniform3fvGraphics.Rendering.Ombra.Internal.GL
uniform3iGraphics.Rendering.Ombra.Internal.GL
uniform3ivGraphics.Rendering.Ombra.Internal.GL
uniform4fGraphics.Rendering.Ombra.Internal.GL
uniform4fvGraphics.Rendering.Ombra.Internal.GL
uniform4iGraphics.Rendering.Ombra.Internal.GL
uniform4ivGraphics.Rendering.Ombra.Internal.GL
UniformLocationGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
uniformMatrix2fvGraphics.Rendering.Ombra.Internal.GL
uniformMatrix3fvGraphics.Rendering.Ombra.Internal.GL
uniformMatrix4fvGraphics.Rendering.Ombra.Internal.GL
Uniforms 
1 (Type/Class)Graphics.Rendering.Ombra.Shader.Default3D
2 (Type/Class)Graphics.Rendering.Ombra.Shader.Default2D
Uniforms2DGraphics.Rendering.Ombra.D2
Uniforms3DGraphics.Rendering.Ombra.D3
UnitVectorGraphics.Rendering.Ombra
useProgramGraphics.Rendering.Ombra.Internal.GL
UV 
1 (Type/Class)Graphics.Rendering.Ombra.Shader.Default3D
2 (Data Constructor)Graphics.Rendering.Ombra.Shader.Default3D
3 (Type/Class)Graphics.Rendering.Ombra.Shader.Default2D
4 (Data Constructor)Graphics.Rendering.Ombra.Shader.Default2D
validateProgramGraphics.Rendering.Ombra.Internal.GL
Vec2 
1 (Data Constructor)Graphics.Rendering.Ombra
2 (Type/Class)Graphics.Rendering.Ombra
3 (Type/Class)Graphics.Rendering.Ombra.Shader
4 (Data Constructor)Graphics.Rendering.Ombra.Shader
vec2Graphics.Rendering.Ombra.Shader
vec2XGraphics.Rendering.Ombra
vec2YGraphics.Rendering.Ombra
Vec3 
1 (Data Constructor)Graphics.Rendering.Ombra
2 (Type/Class)Graphics.Rendering.Ombra
3 (Type/Class)Graphics.Rendering.Ombra.Shader
4 (Data Constructor)Graphics.Rendering.Ombra.Shader
vec3Graphics.Rendering.Ombra.Shader
vec3XGraphics.Rendering.Ombra
vec3YGraphics.Rendering.Ombra
vec3ZGraphics.Rendering.Ombra
Vec4 
1 (Data Constructor)Graphics.Rendering.Ombra
2 (Type/Class)Graphics.Rendering.Ombra
3 (Type/Class)Graphics.Rendering.Ombra.Shader
4 (Data Constructor)Graphics.Rendering.Ombra.Shader
vec4Graphics.Rendering.Ombra.Shader
VecEqGraphics.Rendering.Ombra.Shader
VecOrdGraphics.Rendering.Ombra.Shader
vecSumGraphics.Rendering.Ombra
VectorGraphics.Rendering.Ombra
VertexGraphics.Rendering.Ombra.Shader
VertexArrayObjectGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
vertexAttrib1fGraphics.Rendering.Ombra.Internal.GL
vertexAttrib1fvGraphics.Rendering.Ombra.Internal.GL
vertexAttrib2fGraphics.Rendering.Ombra.Internal.GL
vertexAttrib2fvGraphics.Rendering.Ombra.Internal.GL
vertexAttrib3fGraphics.Rendering.Ombra.Internal.GL
vertexAttrib3fvGraphics.Rendering.Ombra.Internal.GL
vertexAttrib4fGraphics.Rendering.Ombra.Internal.GL
vertexAttrib4fvGraphics.Rendering.Ombra.Internal.GL
vertexAttribPointerGraphics.Rendering.Ombra.Internal.GL
VertexShaderGraphics.Rendering.Ombra.Shader
vertexShader 
1 (Function)Graphics.Rendering.Ombra.Shader.Default3D
2 (Function)Graphics.Rendering.Ombra.Shader.Default2D
VertexShaderOutputGraphics.Rendering.Ombra.Shader
view 
1 (Function)Graphics.Rendering.Ombra.D2
2 (Function)Graphics.Rendering.Ombra.D3
View2 
1 (Type/Class)Graphics.Rendering.Ombra.Shader.Default2D, Graphics.Rendering.Ombra.D2
2 (Data Constructor)Graphics.Rendering.Ombra.Shader.Default2D, Graphics.Rendering.Ombra.D2
View3 
1 (Type/Class)Graphics.Rendering.Ombra.Shader.Default3D, Graphics.Rendering.Ombra.D3
2 (Data Constructor)Graphics.Rendering.Ombra.Shader.Default3D, Graphics.Rendering.Ombra.D3
viewOrthoGraphics.Rendering.Ombra.D3
viewPerspGraphics.Rendering.Ombra.D3
viewportGraphics.Rendering.Ombra.Internal.GL
viewScreenGraphics.Rendering.Ombra.D2
viewVP 
1 (Function)Graphics.Rendering.Ombra.D2
2 (Function)Graphics.Rendering.Ombra.D3
visibleGraphics.Rendering.Ombra.Color, Graphics.Rendering.Ombra
VOShaderVarsGraphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra
whiteGraphics.Rendering.Ombra.Color, Graphics.Rendering.Ombra
withFramebufferSizeGraphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra
withTexSizeGraphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra
withTextureGraphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra
yellowGraphics.Rendering.Ombra.Color, Graphics.Rendering.Ombra
Zero 
1 (Data Constructor)Graphics.Rendering.Ombra.Stencil
2 (Data Constructor)Graphics.Rendering.Ombra.Blend
zeroGraphics.Rendering.Ombra
^Graphics.Rendering.Ombra.Shader
_1Graphics.Rendering.Ombra
_2Graphics.Rendering.Ombra
_3Graphics.Rendering.Ombra
_4Graphics.Rendering.Ombra
||Graphics.Rendering.Ombra.Shader
~~>Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra