Safe Haskell | None |
---|---|
Language | Haskell2010 |
Documentation
vertexToGLSLAttr :: (ShaderVars g, ShaderVars i, VOShaderVars o) => VertexShader g i o -> (String, [(String, Int)]) Source #
vertexToGLSL :: (ShaderVars g, ShaderVars i, VOShaderVars o) => VertexShader g i o -> String Source #
fragmentToGLSL :: (ShaderVars g, ShaderVars i) => FragmentShader g i -> String Source #