{-# LANGUAGE CPP #-} #include "HsNetDef.h" ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- -- In order to process this file, you need to have CALLCONV defined. -- | -- Module : Network.Socket -- Copyright : (c) The University of Glasgow 2001 -- License : BSD-style (see the file libraries/network/LICENSE) -- -- Maintainer : libraries@haskell.org -- Stability : provisional -- Portability : portable -- -- This is the main module of the network package supposed to be -- used with either "Network.Socket.ByteString" or -- "Network.Socket.ByteString.Lazy" for sending/receiving. -- -- Here are two minimal example programs using the TCP/IP protocol: -- -- * a server that echoes all data that it receives back -- * a client using it -- -- > -- Echo server program -- > module Main (main) where -- > -- > import Control.Concurrent (forkFinally) -- > import qualified Control.Exception as E -- > import Control.Monad (unless, forever, void) -- > import qualified Data.ByteString as S -- > import Network.Socket -- > import Network.Socket.ByteString (recv, sendAll) -- > -- > main :: IO () -- > main = runTCPServer Nothing "3000" talk -- > where -- > talk s = do -- > msg <- recv s 1024 -- > unless (S.null msg) $ do -- > sendAll s msg -- > talk s -- > -- > -- from the "network-run" package. -- > runTCPServer :: Maybe HostName -> ServiceName -> (Socket -> IO a) -> IO a -- > runTCPServer mhost port server = withSocketsDo $ do -- > addr <- resolve -- > E.bracket (open addr) close loop -- > where -- > resolve = do -- > let hints = defaultHints { -- > addrFlags = [AI_PASSIVE] -- > , addrSocketType = Stream -- > } -- > head <$> getAddrInfo (Just hints) mhost (Just port) -- > open addr = E.bracketOnError (openSocket addr) close $ \sock -> do -- > setSocketOption sock ReuseAddr 1 -- > withFdSocket sock setCloseOnExecIfNeeded -- > bind sock $ addrAddress addr -- > listen sock 1024 -- > return sock -- > loop sock = forever $ E.bracketOnError (accept sock) (close . fst) -- > $ \(conn, _peer) -> void $ -- > -- 'forkFinally' alone is unlikely to fail thus leaking @conn@, -- > -- but 'E.bracketOnError' above will be necessary if some -- > -- non-atomic setups (e.g. spawning a subprocess to handle -- > -- @conn@) before proper cleanup of @conn@ is your case -- > forkFinally (server conn) (const $ gracefulClose conn 5000) -- -- > {-# LANGUAGE OverloadedStrings #-} -- > -- Echo client program -- > module Main (main) where -- > -- > import qualified Control.Exception as E -- > import qualified Data.ByteString.Char8 as C -- > import Network.Socket -- > import Network.Socket.ByteString (recv, sendAll) -- > -- > main :: IO () -- > main = runTCPClient "127.0.0.1" "3000" $ \s -> do -- > sendAll s "Hello, world!" -- > msg <- recv s 1024 -- > putStr "Received: " -- > C.putStrLn msg -- > -- > -- from the "network-run" package. -- > runTCPClient :: HostName -> ServiceName -> (Socket -> IO a) -> IO a -- > runTCPClient host port client = withSocketsDo $ do -- > addr <- resolve -- > E.bracket (open addr) close client -- > where -- > resolve = do -- > let hints = defaultHints { addrSocketType = Stream } -- > head <$> getAddrInfo (Just hints) (Just host) (Just port) -- > open addr = E.bracketOnError (openSocket addr) close $ \sock -> do -- > connect sock $ addrAddress addr -- > return sock -- -- The proper programming model is that one 'Socket' is handled by -- a single thread. If multiple threads use one 'Socket' concurrently, -- unexpected things would happen. There is one exception for multiple -- threads vs a single 'Socket': one thread reads data from a 'Socket' -- only and the other thread writes data to the 'Socket' only. module Network.Socket ( -- * Initialisation withSocketsDo, -- * Address information getAddrInfo, -- ** Types HostName, ServiceName, AddrInfo (..), defaultHints, -- ** Flags AddrInfoFlag (..), addrInfoFlagImplemented, -- * Socket operations connect, bind, listen, accept, -- ** Closing close, close', gracefulClose, shutdown, ShutdownCmd (..), -- * Socket options SocketOption ( SockOpt, UnsupportedSocketOption, Debug, ReuseAddr, SoDomain, Type, SoProtocol, SoError, DontRoute, Broadcast, SendBuffer, RecvBuffer, KeepAlive, OOBInline, TimeToLive, MaxSegment, NoDelay, Cork, Linger, ReusePort, RecvLowWater, SendLowWater, RecvTimeOut, SendTimeOut, UseLoopBack, UserTimeout, IPv6Only, RecvIPv4TTL, RecvIPv4TOS, RecvIPv4PktInfo, RecvIPv6HopLimit, RecvIPv6TClass, RecvIPv6PktInfo ), StructLinger (..), SocketTimeout (..), isSupportedSocketOption, whenSupported, getSocketOption, setSocketOption, getSockOpt, setSockOpt, -- * Socket Socket, socket, openSocket, withFdSocket, unsafeFdSocket, touchSocket, socketToFd, fdSocket, mkSocket, socketToHandle, -- ** Types of Socket SocketType ( GeneralSocketType, UnsupportedSocketType, NoSocketType, Stream, Datagram, Raw, RDM, SeqPacket ), isSupportedSocketType, getSocketType, -- ** Family Family ( GeneralFamily, UnsupportedFamily, AF_UNSPEC, AF_UNIX, AF_INET, AF_INET6, AF_IMPLINK, AF_PUP, AF_CHAOS, AF_NS, AF_NBS, AF_ECMA, AF_DATAKIT, AF_CCITT, AF_SNA, AF_DECnet, AF_DLI, AF_LAT, AF_HYLINK, AF_APPLETALK, AF_ROUTE, AF_NETBIOS, AF_NIT, AF_802, AF_ISO, AF_OSI, AF_NETMAN, AF_X25, AF_AX25, AF_OSINET, AF_GOSSIP, AF_IPX, Pseudo_AF_XTP, AF_CTF, AF_WAN, AF_SDL, AF_NETWARE, AF_NDD, AF_INTF, AF_COIP, AF_CNT, Pseudo_AF_RTIP, Pseudo_AF_PIP, AF_SIP, AF_ISDN, Pseudo_AF_KEY, AF_NATM, AF_ARP, Pseudo_AF_HDRCMPLT, AF_ENCAP, AF_LINK, AF_RAW, AF_RIF, AF_NETROM, AF_BRIDGE, AF_ATMPVC, AF_ROSE, AF_NETBEUI, AF_SECURITY, AF_PACKET, AF_ASH, AF_ECONET, AF_ATMSVC, AF_IRDA, AF_PPPOX, AF_WANPIPE, AF_BLUETOOTH, AF_CAN ), isSupportedFamily, packFamily, unpackFamily, -- ** Protocol number ProtocolNumber, defaultProtocol, -- * Basic socket address type SockAddr (..), isSupportedSockAddr, getPeerName, getSocketName, -- ** Host address HostAddress, hostAddressToTuple, tupleToHostAddress, -- ** Host address6 HostAddress6, hostAddress6ToTuple, tupleToHostAddress6, -- ** Flow Info FlowInfo, -- ** Scope ID ScopeID, ifNameToIndex, ifIndexToName, -- ** Port number PortNumber, defaultPort, socketPortSafe, socketPort, -- * UNIX-domain socket isUnixDomainSocketAvailable, socketPair, sendFd, recvFd, getPeerCredential, -- * Name information getNameInfo, NameInfoFlag (..), -- * Low level -- ** socket operations setCloseOnExecIfNeeded, getCloseOnExec, setNonBlockIfNeeded, getNonBlock, -- ** Sending and receiving data sendBuf, recvBuf, sendBufTo, recvBufFrom, -- ** Advanced IO sendBufMsg, recvBufMsg, MsgFlag ( MSG_OOB, MSG_DONTROUTE, MSG_PEEK, MSG_EOR, MSG_TRUNC, MSG_CTRUNC, MSG_WAITALL ), -- ** Control message (ancillary data) Cmsg (..), CmsgId ( CmsgId, CmsgIdIPv4TTL, CmsgIdIPv6HopLimit, CmsgIdIPv4TOS, CmsgIdIPv6TClass, CmsgIdIPv4PktInfo, CmsgIdIPv6PktInfo, CmsgIdFds, UnsupportedCmsgId ), -- ** APIs for control message lookupCmsg, filterCmsg, -- ** Class and types for control message ControlMessage (..), IPv4TTL (..), IPv6HopLimit (..), IPv4TOS (..), IPv6TClass (..), IPv4PktInfo (..), IPv6PktInfo (..), -- * Special constants maxListenQueue, -- * STM to check read and write waitReadSocketSTM, waitAndCancelReadSocketSTM, waitWriteSocketSTM, waitAndCancelWriteSocketSTM, ) where import Network.Socket.Buffer hiding ( recvBufFrom, recvBufMsg, sendBufMsg, sendBufTo, ) import Network.Socket.Cbits import Network.Socket.Fcntl import Network.Socket.Flag import Network.Socket.Handle import Network.Socket.If import Network.Socket.Info import Network.Socket.Internal import Network.Socket.Name hiding (getPeerName, getSocketName) import Network.Socket.Options import Network.Socket.STM import Network.Socket.Shutdown import Network.Socket.SockAddr import Network.Socket.Syscall hiding (accept, bind, connect) import Network.Socket.Types import Network.Socket.Unix #if !defined(mingw32_HOST_OS) import Network.Socket.Posix.Cmsg #else import Network.Socket.Win32.Cmsg #endif