{-# LINE 1 "Network/Socket/ByteString.hsc" #-} {-# LANGUAGE CPP, ForeignFunctionInterface #-} {-# LINE 2 "Network/Socket/ByteString.hsc" #-} {-# LINE 4 "Network/Socket/ByteString.hsc" #-} -- | -- Module : Network.Socket.ByteString -- Copyright : (c) Johan Tibell 2007-2010 -- License : BSD-style -- -- Maintainer : johan.tibell@gmail.com -- Stability : stable -- Portability : portable -- -- This module provides access to the BSD /socket/ interface. This -- module is generally more efficient than the 'String' based network -- functions in 'Network.Socket'. For detailed documentation, consult -- your favorite POSIX socket reference. All functions communicate -- failures by converting the error number to 'System.IO.IOError'. -- -- This module is made to be imported with 'Network.Socket' like so: -- -- > import Network.Socket hiding (send, sendTo, recv, recvFrom) -- > import Network.Socket.ByteString -- module Network.Socket.ByteString ( -- * Send data to a socket send , sendAll , sendTo , sendAllTo -- ** Vectored I/O -- $vectored , sendMany , sendManyTo -- * Receive data from a socket , recv , recvFrom -- * Example -- $example ) where import Control.Monad (liftM, when) import Data.ByteString (ByteString) import Data.ByteString.Internal (createAndTrim) import Data.ByteString.Unsafe (unsafeUseAsCStringLen) import Data.Word (Word8) {-# LINE 52 "Network/Socket/ByteString.hsc" #-} import Foreign.C.Types (CInt(..)) {-# LINE 56 "Network/Socket/ByteString.hsc" #-} import Foreign.Marshal.Alloc (allocaBytes) import Foreign.Ptr (Ptr, castPtr) import Network.Socket (SockAddr, Socket(..), sendBufTo, recvBufFrom) import qualified Data.ByteString as B import Network.Socket.ByteString.Internal import Network.Socket.Internal import Network.Socket.Types {-# LINE 67 "Network/Socket/ByteString.hsc" #-} import Control.Monad (zipWithM_) import Foreign.C.Types (CChar) {-# LINE 70 "Network/Socket/ByteString.hsc" #-} import Foreign.C.Types (CSize(..)) {-# LINE 74 "Network/Socket/ByteString.hsc" #-} import Foreign.Marshal.Array (allocaArray) import Foreign.Marshal.Utils (with) import Foreign.Ptr (plusPtr) import Foreign.Storable (Storable(..)) import Network.Socket.ByteString.IOVec (IOVec(..)) import Network.Socket.ByteString.MsgHdr (MsgHdr(..)) import GHC.Conc (threadWaitRead, threadWaitWrite) {-# LINE 90 "Network/Socket/ByteString.hsc" #-} {-# LINE 92 "Network/Socket/ByteString.hsc" #-} foreign import CALLCONV unsafe "send" c_send :: CInt -> Ptr a -> CSize -> CInt -> IO CInt foreign import CALLCONV unsafe "recv" c_recv :: CInt -> Ptr CChar -> CSize -> CInt -> IO CInt {-# LINE 97 "Network/Socket/ByteString.hsc" #-} -- ---------------------------------------------------------------------------- -- Sending -- | Send data to the socket. The socket must be connected to a -- remote socket. Returns the number of bytes sent. Applications are -- responsible for ensuring that all data has been sent. send :: Socket -- ^ Connected socket -> ByteString -- ^ Data to send -> IO Int -- ^ Number of bytes sent send sock@(MkSocket s _ _ _ _) xs = unsafeUseAsCStringLen xs $ \(str, len) -> liftM fromIntegral $ {-# LINE 119 "Network/Socket/ByteString.hsc" #-} throwSocketErrorWaitWrite sock "send" $ c_send s str (fromIntegral len) 0 {-# LINE 122 "Network/Socket/ByteString.hsc" #-} -- | Send data to the socket. The socket must be connected to a -- remote socket. Unlike 'send', this function continues to send data -- until either all data has been sent or an error occurs. On error, -- an exception is raised, and there is no way to determine how much -- data, if any, was successfully sent. sendAll :: Socket -- ^ Connected socket -> ByteString -- ^ Data to send -> IO () sendAll sock bs = do sent <- send sock bs when (sent < B.length bs) $ sendAll sock (B.drop sent bs) -- | Send data to the socket. The recipient can be specified -- explicitly, so the socket need not be in a connected state. -- Returns the number of bytes sent. Applications are responsible for -- ensuring that all data has been sent. sendTo :: Socket -- ^ Socket -> ByteString -- ^ Data to send -> SockAddr -- ^ Recipient address -> IO Int -- ^ Number of bytes sent sendTo sock xs addr = unsafeUseAsCStringLen xs $ \(str, len) -> sendBufTo sock str len addr -- | Send data to the socket. The recipient can be specified -- explicitly, so the socket need not be in a connected state. Unlike -- 'sendTo', this function continues to send data until either all -- data has been sent or an error occurs. On error, an exception is -- raised, and there is no way to determine how much data, if any, was -- successfully sent. sendAllTo :: Socket -- ^ Socket -> ByteString -- ^ Data to send -> SockAddr -- ^ Recipient address -> IO () sendAllTo sock xs addr = do sent <- sendTo sock xs addr when (sent < B.length xs) $ sendAllTo sock (B.drop sent xs) addr -- ---------------------------------------------------------------------------- -- ** Vectored I/O -- $vectored -- -- Vectored I\/O, also known as scatter\/gather I\/O, allows multiple -- data segments to be sent using a single system call, without first -- concatenating the segments. For example, given a list of -- @ByteString@s, @xs@, -- -- > sendMany sock xs -- -- is equivalent to -- -- > sendAll sock (concat xs) -- -- but potentially more efficient. -- -- Vectored I\/O are often useful when implementing network protocols -- that, for example, group data into segments consisting of one or -- more fixed-length headers followed by a variable-length body. -- | Send data to the socket. The socket must be in a connected -- state. The data is sent as if the parts have been concatenated. -- This function continues to send data until either all data has been -- sent or an error occurs. On error, an exception is raised, and -- there is no way to determine how much data, if any, was -- successfully sent. sendMany :: Socket -- ^ Connected socket -> [ByteString] -- ^ Data to send -> IO () {-# LINE 192 "Network/Socket/ByteString.hsc" #-} sendMany sock@(MkSocket fd _ _ _ _) cs = do sent <- sendManyInner when (sent < totalLength cs) $ sendMany sock (remainingChunks sent cs) where sendManyInner = liftM fromIntegral . withIOVec cs $ \(iovsPtr, iovsLen) -> throwSocketErrorWaitWrite sock "writev" $ c_writev (fromIntegral fd) iovsPtr (fromIntegral (min iovsLen (1024))) {-# LINE 201 "Network/Socket/ByteString.hsc" #-} {-# LINE 204 "Network/Socket/ByteString.hsc" #-} -- | Send data to the socket. The recipient can be specified -- explicitly, so the socket need not be in a connected state. The -- data is sent as if the parts have been concatenated. This function -- continues to send data until either all data has been sent or an -- error occurs. On error, an exception is raised, and there is no -- way to determine how much data, if any, was successfully sent. sendManyTo :: Socket -- ^ Socket -> [ByteString] -- ^ Data to send -> SockAddr -- ^ Recipient address -> IO () {-# LINE 216 "Network/Socket/ByteString.hsc" #-} sendManyTo sock@(MkSocket fd _ _ _ _) cs addr = do sent <- liftM fromIntegral sendManyToInner when (sent < totalLength cs) $ sendManyTo sock (remainingChunks sent cs) addr where sendManyToInner = withSockAddr addr $ \addrPtr addrSize -> withIOVec cs $ \(iovsPtr, iovsLen) -> do let msgHdr = MsgHdr addrPtr (fromIntegral addrSize) iovsPtr (fromIntegral iovsLen) with msgHdr $ \msgHdrPtr -> throwSocketErrorWaitWrite sock "sendmsg" $ c_sendmsg (fromIntegral fd) msgHdrPtr 0 {-# LINE 232 "Network/Socket/ByteString.hsc" #-} -- ---------------------------------------------------------------------------- -- Receiving -- | Receive data from the socket. The socket must be in a connected -- state. This function may return fewer bytes than specified. If -- the message is longer than the specified length, it may be -- discarded depending on the type of socket. This function may block -- until a message arrives. -- -- Considering hardware and network realities, the maximum number of bytes to -- receive should be a small power of 2, e.g., 4096. -- -- For TCP sockets, a zero length return value means the peer has -- closed its half side of the connection. recv :: Socket -- ^ Connected socket -> Int -- ^ Maximum number of bytes to receive -> IO ByteString -- ^ Data received recv sock nbytes | nbytes < 0 = ioError (mkInvalidRecvArgError "Network.Socket.ByteString.recv") | otherwise = createAndTrim nbytes $ recvInner sock nbytes recvInner :: Socket -> Int -> Ptr Word8 -> IO Int recvInner sock nbytes ptr = fmap fromIntegral $ {-# LINE 265 "Network/Socket/ByteString.hsc" #-} throwSocketErrorWaitRead sock "recv" $ c_recv s (castPtr ptr) (fromIntegral nbytes) 0 {-# LINE 268 "Network/Socket/ByteString.hsc" #-} where s = sockFd sock -- | Receive data from the socket. The socket need not be in a -- connected state. Returns @(bytes, address)@ where @bytes@ is a -- 'ByteString' representing the data received and @address@ is a -- 'SockAddr' representing the address of the sending socket. recvFrom :: Socket -- ^ Socket -> Int -- ^ Maximum number of bytes to receive -> IO (ByteString, SockAddr) -- ^ Data received and sender address recvFrom sock nbytes = allocaBytes nbytes $ \ptr -> do (len, sockaddr) <- recvBufFrom sock ptr nbytes str <- B.packCStringLen (ptr, len) return (str, sockaddr) -- ---------------------------------------------------------------------------- -- Not exported {-# LINE 288 "Network/Socket/ByteString.hsc" #-} -- | Suppose we try to transmit a list of chunks @cs@ via a gathering write -- operation and find that @n@ bytes were sent. Then @remainingChunks n cs@ is -- list of chunks remaining to be sent. remainingChunks :: Int -> [ByteString] -> [ByteString] remainingChunks _ [] = [] remainingChunks i (x:xs) | i < len = B.drop i x : xs | otherwise = let i' = i - len in i' `seq` remainingChunks i' xs where len = B.length x -- | @totalLength cs@ is the sum of the lengths of the chunks in the list @cs@. totalLength :: [ByteString] -> Int totalLength = sum . map B.length -- | @withIOVec cs f@ executes the computation @f@, passing as argument a pair -- consisting of a pointer to a temporarily allocated array of pointers to -- 'IOVec' made from @cs@ and the number of pointers (@length cs@). -- /Unix only/. withIOVec :: [ByteString] -> ((Ptr IOVec, Int) -> IO a) -> IO a withIOVec cs f = allocaArray csLen $ \aPtr -> do zipWithM_ pokeIov (ptrs aPtr) cs f (aPtr, csLen) where csLen = length cs ptrs = iterate (`plusPtr` sizeOf (undefined :: IOVec)) pokeIov ptr s = unsafeUseAsCStringLen s $ \(sPtr, sLen) -> poke ptr $ IOVec sPtr (fromIntegral sLen) {-# LINE 319 "Network/Socket/ByteString.hsc" #-} -- --------------------------------------------------------------------- -- Example -- $example -- -- Here are two minimal example programs using the TCP/IP protocol: a -- server that echoes all data that it receives back (servicing only -- one client) and a client using it. -- -- > -- Echo server program -- > module Main where -- > -- > import Control.Monad (unless) -- > import Network.Socket hiding (recv) -- > import qualified Data.ByteString as S -- > import Network.Socket.ByteString (recv, sendAll) -- > -- > main :: IO () -- > main = withSocketsDo $ -- > do addrinfos <- getAddrInfo -- > (Just (defaultHints {addrFlags = [AI_PASSIVE]})) -- > Nothing (Just "3000") -- > let serveraddr = head addrinfos -- > sock <- socket (addrFamily serveraddr) Stream defaultProtocol -- > bindSocket sock (addrAddress serveraddr) -- > listen sock 1 -- > (conn, _) <- accept sock -- > talk conn -- > sClose conn -- > sClose sock -- > -- > where -- > talk :: Socket -> IO () -- > talk conn = -- > do msg <- recv conn 1024 -- > unless (S.null msg) $ sendAll conn msg >> talk conn -- -- > -- Echo client program -- > module Main where -- > -- > import Network.Socket hiding (recv) -- > import Network.Socket.ByteString (recv, sendAll) -- > import qualified Data.ByteString.Char8 as C -- > -- > main :: IO () -- > main = withSocketsDo $ -- > do addrinfos <- getAddrInfo Nothing (Just "") (Just "3000") -- > let serveraddr = head addrinfos -- > sock <- socket (addrFamily serveraddr) Stream defaultProtocol -- > connect sock (addrAddress serveraddr) -- > sendAll sock $ C.pack "Hello, world!" -- > msg <- recv sock 1024 -- > sClose sock -- > putStr "Received " -- > C.putStrLn msg