module Graphics.GL.Low.Common where import Graphics.GL import Graphics.GL.Low.Types import Graphics.GL.Low.Cube attachmentPointForImageFormat :: ImageFormat -> GLenum attachmentPointForImageFormat format = case format of RGB -> GL_COLOR_ATTACHMENT0 RGBA -> GL_COLOR_ATTACHMENT0 Alpha -> GL_COLOR_ATTACHMENT0 Luminance -> GL_COLOR_ATTACHMENT0 LuminanceAlpha -> GL_COLOR_ATTACHMENT0 Depth24 -> GL_DEPTH_ATTACHMENT Depth24Stencil8 -> GL_DEPTH_STENCIL_ATTACHMENT cubeSideCodes :: Cube GLenum cubeSideCodes = Cube { cubeLeft = GL_TEXTURE_CUBE_MAP_NEGATIVE_X , cubeRight = GL_TEXTURE_CUBE_MAP_POSITIVE_X , cubeTop = GL_TEXTURE_CUBE_MAP_POSITIVE_Y , cubeBottom = GL_TEXTURE_CUBE_MAP_NEGATIVE_Y , cubeFront = GL_TEXTURE_CUBE_MAP_POSITIVE_Z , cubeBack = GL_TEXTURE_CUBE_MAP_NEGATIVE_Z }