# laop - Linear Algebra of Programming library [![GitHub CI](https://github.com/bolt12/laop/workflows/CI/badge.svg)](https://github.com/bolt12/laop/actions) [![Build status](https://img.shields.io/travis/bolt12/laop.svg?logo=travis)](https://travis-ci.org/bolt12/laop) [![Hackage](https://img.shields.io/hackage/v/laop.svg?logo=haskell)](https://hackage.haskell.org/package/laop) [![Stackage Lts](http://stackage.org/package/laop/badge/lts)](http://stackage.org/lts/package/laop) [![Stackage Nightly](http://stackage.org/package/laop/badge/nightly)](http://stackage.org/nightly/package/laop) The LAoP discipline generalises relations and functions treating them as Boolean matrices and in turn consider these as arrows. __LAoP__ is a library for algebraic (inductive) construction and manipulation of matrices in Haskell. See [my Msc Thesis](https://github.com/bolt12/master-thesis) for the motivation behind the library, the underlying theory, and implementation details. This module offers many of the combinators mentioned in the work of [Macedo (2012)](https://repositorium.sdum.uminho.pt/handle/1822/22894) and [Oliveira (2012)](https://pdfs.semanticscholar.org/ccf5/27fa9179081223bffe8067edd81948644fc0.pdf). See the package in hackage [here](https://hackage.haskell.org/package/laop-0.1.1.0) A Functional Pearl has been written and can be regarded as the [reference document](https://github.com/bolt12/tymfgg-pearl) for this library. ## Features This library offers 4 main matrix programming modules: - One in which matrices are typed with type level natural numbers; - One in which matrices are typed with arbitrary generic data types; - One in which matrices are regarded as relations, i.e. boolean matrices; There's also an experimental module that uses matrices to represent probability distributions. The most interesting feature is that matrices are represented as an inductive data type. Given this formulation, matrix algorithms can be expressed in a much more elegant and calculational style than the traditional vector of vectors representation. This data type guarantees that a matrix will always have valid dimensions. It can also express block matrix computations naturally, which leads to total, efficient and statically typed manipulation and transformation functions. Like matrix multiplication, other common operations, such as matrix transposition, benefit from a block-oriented structure that leads to a simple and natural divide-and-conquer algorithmic solution. Performance wise, this means that without much effort we can obtain optimal cache-oblivious algorithms. Given this, this new matrix formulation compared to other libraries: - Is more compositional and polymorphic and does not have partial matrix manipulation functions (hence less chances for usage errors); - Our implementation of matrices enables simple manipulation of submatrices, making it particularly suitable for formal verification and equation reasoning, using the mathematical framework defined by the linear algebra of programming. Furthermore, the data type constructors ensure that the matrices of this kind are sound, i.e. malformed matrices with incorrect dimensions of the sort, can not be constructed. ## Known issues Unfortunately, due to the use of type-level programming features, this approach sometimes requires type dimensions to be constrainted, in some way, impossible to write idiomatic Arrow instances, for example. Type inference isn't perfect, when it comes to infer the types of matrices which dimensions are computed using type level naturals multiplication, the compiler needs type annotations in order to succeed. And not all kinds of programs can be modeled using matrices, namely programs that deal with arbitrary infinite data types such as lists or integers (although there are some workarounds). ## Notes This is still a work in progress, any feedback is welcome! ## Example ```Haskell {-# LANGUAGE DeriveGeneric #-} {-# LANGUAGE FlexibleContexts #-} {-# LANGUAGE TypeOperators #-} {-# LANGUAGE TypeApplications #-} {-# LANGUAGE DataKinds #-} module Main where import Matrix.Type import Utils import Dist import GHC.TypeLits import Data.Coerce import GHC.Generics import Control.Category hiding (id) import Prelude hiding ((.)) -- Monty Hall Problem data Outcome = Win | Lose deriving (Bounded, Enum, Eq, Show, Generic) switch :: Outcome -> Outcome switch Win = Lose switch Lose = Win firstChoice :: Matrix Double () Outcome firstChoice = col [1/3, 2/3] secondChoice :: Matrix Double Outcome Outcome secondChoice = fromF' switch -- Dice sum type SS = Natural 1 6 -- Sample Space sumSS :: SS -> SS -> Natural 2 12 sumSS = coerceNat (+) sumSSM = fromF' (uncurry sumSS) condition :: (Int, Int) -> Int -> Int condition (fst, snd) thrd = if fst == snd then fst * 3 else fst + snd + thrd conditionSS :: (SS, SS) -> SS -> Natural 3 18 conditionSS = coerceNat2 condition conditionalThrows = fromF' (uncurry conditionSS) . khatri (khatri die die) die die :: Matrix Double () SS die = col $ map (const (1/6)) [nat @1 @6 1 .. nat 6] -- Sprinkler rain :: Matrix Double () Bool rain = col [0.8, 0.2] sprinkler :: Matrix Double Bool Bool sprinkler = fromLists [[0.6, 0.99], [0.4, 0.01]] grass :: Matrix Double (Bool, Bool) Bool grass = fromLists [[1, 0.2, 0.1, 0.01], [0, 0.8, 0.9, 0.99]] state :: Matrix Double () (Bool, (Bool, Bool)) state = khatri grass identity . khatri sprinkler identity . rain grass_wet :: Matrix Double (Bool, (Bool, Bool)) One grass_wet = row [0,1] . kp1 rainning :: Matrix Double (Bool, (Bool, Bool)) One rainning = row [0,1] . kp2 . kp2 -- Alcuin Puzzle data Being = Farmer | Fox | Goose | Beans deriving (Bounded, Enum, Eq, Show, Generic) data Bank = LeftB | RightB deriving (Bounded, Enum, Eq, Show, Generic) eats :: Being -> Being -> Bool eats Fox Goose = True eats Goose Beans = True eats _ _ = False eatsR :: R.Relation Being Being eatsR = R.toRel eats cross :: Bank -> Bank cross LeftB = RightB cross RightB = LeftB crossR :: R.Relation Bank Bank crossR = R.fromF' cross -- | Initial state, everyone in the left bank locationLeft :: Being -> Bank locationLeft _ = LeftB locationLeftR :: R.Relation Being Bank locationLeftR = R.fromF' locationLeft -- | Initial state, everyone in the right bank locationRight :: Being -> Bank locationRight _ = RightB locationRightR :: R.Relation Being Bank locationRightR = R.fromF' locationRight -- Properties -- Being at the same bank sameBank :: R.Relation Being Bank -> R.Relation Being Being sameBank = R.ker -- Risk of somebody eating somebody else canEat :: R.Relation Being Bank -> R.Relation Being Being canEat w = sameBank w `R.intersection` eatsR -- "Starvation" property. inv :: R.Relation Being Bank -> Bool inv w = (w `R.comp` canEat w) `R.sse` (w `R.comp` farmer) where farmer :: R.Relation Being Being farmer = R.fromF' (const Farmer) -- Arbitrary state bankState :: Being -> Bank -> Bool bankState Farmer LeftB = True bankState Fox LeftB = True bankState Goose RightB = True bankState Beans RightB = True bankState _ _ = False bankStateR :: R.Relation Being Bank bankStateR = R.toRel bankState -- Main main :: IO () main = do putStrLn "Monty Hall Problem solution:" prettyPrint (secondChoice . firstChoice) putStrLn "\n Sum of dices probability:" prettyPrint (sumSSM `comp` khatri die die) putStrLn "\n Conditional dice throw:" prettyPrint conditionalThrows putStrLn "\n Checking that the last result is indeed a distribution: " prettyPrint (bang . sumSSM . khatri die die) putStrLn "\n Probability of grass being wet:" prettyPrint (grass_wet . state) putStrLn "\n Probability of rain:" prettyPrint (rainning . state) putStrLn "\n Is the arbitrary state a valid state? (Alcuin Puzzle)" print (inv bankStateR) ``` ```Shell Monty Hall Problem solution: ┌ ┐ │ 0.6666666666666666 │ │ 0.3333333333333333 │ └ ┘ Sum of dices probability: ┌ ┐ │ 2.7777777777777776e-2 │ │ 5.555555555555555e-2 │ │ 8.333333333333333e-2 │ │ 0.1111111111111111 │ │ 0.1388888888888889 │ │ 0.16666666666666666 │ │ 0.1388888888888889 │ │ 0.1111111111111111 │ │ 8.333333333333333e-2 │ │ 5.555555555555555e-2 │ │ 2.7777777777777776e-2 │ └ ┘ Conditional dice throw: ┌ ┐ │ 2.7777777777777776e-2 │ │ 9.259259259259259e-3 │ │ 1.8518518518518517e-2 │ │ 6.481481481481481e-2 │ │ 5.555555555555555e-2 │ │ 8.333333333333333e-2 │ │ 0.12962962962962962 │ │ 0.1111111111111111 │ │ 0.1111111111111111 │ │ 0.12962962962962962 │ │ 8.333333333333333e-2 │ │ 5.555555555555555e-2 │ │ 6.481481481481481e-2 │ │ 1.8518518518518517e-2 │ │ 9.259259259259259e-3 │ │ 2.7777777777777776e-2 │ └ ┘ Checking that the last result is indeed a distribution: ┌ ┐ │ 1.0 │ └ ┘ Probability of grass being wet: ┌ ┐ │ 0.4483800000000001 │ └ ┘ Probability of rain: ┌ ┐ │ 0.2 │ └ ┘ Is the arbitrary state a valid state? (Alcuin Puzzle) False ```