# laop - Linear Algebra of Programming library The LAoP discipline generalises relations and functions treating them as Boolean matrices and in turn consider these as arrows. __LAoP__ is a library for algebraic (inductive) construction and manipulation of matrices in Haskell. See [my Msc Thesis](https://github.com/bolt12/master-thesis) for the motivation behind the library, the underlying theory, and implementation details. This module offers many of the combinators mentioned in the work of [Macedo (2012)](https://repositorium.sdum.uminho.pt/handle/1822/22894) and [Oliveira (2012)](https://pdfs.semanticscholar.org/ccf5/27fa9179081223bffe8067edd81948644fc0.pdf). See the candidate package in hackage [here](https://hackage.haskell.org/package/laop-0.1.0.0) ## Features This library offers: - An internal module representation that uses normal datatypes (`Void`, `()`, `Either`) for matrix dimensions and two type families `FromNat` and `Count` to make it easier to work with these type of matrices. - An interfacing module that uses generalised types for the dimensions and is just a newtype wrapper around the internal matrix data type. - An interfacing module that uses type level naturals for the dimensions and is just a newtype wrapper around the internal matrix data type. - An interfacing module that restricts the matrix contents to being only 0's or 1's (True and False). This module is called 'Relation' and offers many of the combinators seen in AoP and Relational Calculus/Algebra. - A very simple Probabilistic Programming module and several functions and data types to make it easier to deal with sample space. Given this, this new matrix formulation compared to other libraries one has much more advantages, such as: - Has an inductive definition enabling writing matrix manipulation functions in a much more elegant and calculational way; - Statically typed dimensions; - Polymorphic data type dimensions; - Polymorphic matrix content; - Awesome dimension type inference; - Fast type natural conversion via `FromNat` type family; - Matrix `Junc` and `Split`-ing in O(1); - Matrix composition takes advantage of divide-and-conquer and fusion laws. Unfortunately, this approach does not solve the issue of type dimensions being in some way constrainted making it impossible to write Arrow instances, for example. Type inference isn't perfect, when it comes to infer the types of matrices which dimensions are computed using type level naturals multiplication, the compiler needs type annotations in order to succeed. ## Notes This is still a work in progress, any feedback is welcome! ## Example ```Haskell {-# LANGUAGE DeriveGeneric #-} {-# LANGUAGE FlexibleContexts #-} {-# LANGUAGE TypeOperators #-} {-# LANGUAGE TypeApplications #-} {-# LANGUAGE DataKinds #-} module Main where import Matrix.Type import Utils import Dist import GHC.TypeLits import Data.Coerce import GHC.Generics import Control.Category hiding (id) import Prelude hiding ((.)) -- Monty Hall Problem data Outcome = Win | Lose deriving (Bounded, Enum, Eq, Show, Generic) switch :: Outcome -> Outcome switch Win = Lose switch Lose = Win firstChoice :: Matrix Double () Outcome firstChoice = col [1/3, 2/3] secondChoice :: Matrix Double Outcome Outcome secondChoice = fromF' switch -- Dice sum type SS = Natural 1 6 -- Sample Space sumSS :: SS -> SS -> Natural 2 12 sumSS = coerceNat (+) sumSSM = fromF' (uncurry sumSS) condition :: (Int, Int) -> Int -> Int condition (fst, snd) thrd = if fst == snd then fst * 3 else fst + snd + thrd conditionSS :: (SS, SS) -> SS -> Natural 3 18 conditionSS = coerceNat2 condition conditionalThrows = fromF' (uncurry conditionSS) . khatri (khatri die die) die die :: Matrix Double () SS die = col $ map (const (1/6)) [nat @1 @6 1 .. nat 6] -- Sprinkler rain :: Matrix Double () Bool rain = col [0.8, 0.2] sprinkler :: Matrix Double Bool Bool sprinkler = fromLists [[0.6, 0.99], [0.4, 0.01]] grass :: Matrix Double (Bool, Bool) Bool grass = fromLists [[1, 0.2, 0.1, 0.01], [0, 0.8, 0.9, 0.99]] state :: Matrix Double () (Bool, (Bool, Bool)) state = khatri grass identity . khatri sprinkler identity . rain grass_wet :: Matrix Double (Bool, (Bool, Bool)) One grass_wet = row [0,1] . kp1 rainning :: Matrix Double (Bool, (Bool, Bool)) One rainning = row [0,1] . kp2 . kp2 -- Alcuin Puzzle data Being = Farmer | Fox | Goose | Beans deriving (Bounded, Enum, Eq, Show, Generic) data Bank = LeftB | RightB deriving (Bounded, Enum, Eq, Show, Generic) eats :: Being -> Being -> Bool eats Fox Goose = True eats Goose Beans = True eats _ _ = False eatsR :: R.Relation Being Being eatsR = R.toRel eats cross :: Bank -> Bank cross LeftB = RightB cross RightB = LeftB crossR :: R.Relation Bank Bank crossR = R.fromF' cross -- | Initial state, everyone in the left bank locationLeft :: Being -> Bank locationLeft _ = LeftB locationLeftR :: R.Relation Being Bank locationLeftR = R.fromF' locationLeft -- | Initial state, everyone in the right bank locationRight :: Being -> Bank locationRight _ = RightB locationRightR :: R.Relation Being Bank locationRightR = R.fromF' locationRight -- Properties -- Being at the same bank sameBank :: R.Relation Being Bank -> R.Relation Being Being sameBank = R.ker -- Risk of somebody eating somebody else canEat :: R.Relation Being Bank -> R.Relation Being Being canEat w = sameBank w `R.intersection` eatsR -- "Starvation" property. inv :: R.Relation Being Bank -> Bool inv w = (w `R.comp` canEat w) `R.sse` (w `R.comp` farmer) where farmer :: R.Relation Being Being farmer = R.fromF' (const Farmer) -- Arbitrary state bankState :: Being -> Bank -> Bool bankState Farmer LeftB = True bankState Fox LeftB = True bankState Goose RightB = True bankState Beans RightB = True bankState _ _ = False bankStateR :: R.Relation Being Bank bankStateR = R.toRel bankState -- Main main :: IO () main = do putStrLn "Monty Hall Problem solution:" prettyPrint (secondChoice . firstChoice) putStrLn "\n Sum of dices probability:" prettyPrint (sumSSM `comp` khatri die die) putStrLn "\n Conditional dice throw:" prettyPrint conditionalThrows putStrLn "\n Checking that the last result is indeed a distribution: " prettyPrint (bang . sumSSM . khatri die die) putStrLn "\n Probability of grass being wet:" prettyPrint (grass_wet . state) putStrLn "\n Probability of rain:" prettyPrint (rainning . state) putStrLn "\n Is the arbitrary state a valid state? (Alcuin Puzzle)" print (inv bankStateR) ``` ```Shell Monty Hall Problem solution: ┌ ┐ │ 0.6666666666666666 │ │ 0.3333333333333333 │ └ ┘ Sum of dices probability: ┌ ┐ │ 2.7777777777777776e-2 │ │ 5.555555555555555e-2 │ │ 8.333333333333333e-2 │ │ 0.1111111111111111 │ │ 0.1388888888888889 │ │ 0.16666666666666666 │ │ 0.1388888888888889 │ │ 0.1111111111111111 │ │ 8.333333333333333e-2 │ │ 5.555555555555555e-2 │ │ 2.7777777777777776e-2 │ └ ┘ Conditional dice throw: ┌ ┐ │ 2.7777777777777776e-2 │ │ 9.259259259259259e-3 │ │ 1.8518518518518517e-2 │ │ 6.481481481481481e-2 │ │ 5.555555555555555e-2 │ │ 8.333333333333333e-2 │ │ 0.12962962962962962 │ │ 0.1111111111111111 │ │ 0.1111111111111111 │ │ 0.12962962962962962 │ │ 8.333333333333333e-2 │ │ 5.555555555555555e-2 │ │ 6.481481481481481e-2 │ │ 1.8518518518518517e-2 │ │ 9.259259259259259e-3 │ │ 2.7777777777777776e-2 │ └ ┘ Checking that the last result is indeed a distribution: ┌ ┐ │ 1.0 │ └ ┘ Probability of grass being wet: ┌ ┐ │ 0.4483800000000001 │ └ ┘ Probability of rain: ┌ ┐ │ 0.2 │ └ ┘ Is the arbitrary state a valid state? (Alcuin Puzzle) False ```