# *H Y L O G E N* [![Hackage Status](https://img.shields.io/hackage/v/hylogen.svg)](https://hackage.haskell.org/package/hylogen) [![Join the chat at https://gitter.im/sleexyz/hylogen](https://badges.gitter.im/sleexyz/hylogen.svg)](https://gitter.im/sleexyz/hylogen?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge) ![](https://thumbs.gfycat.com/SoftAdeptAlaskajingle-size_restricted.gif) Hylogen is a purely functional shader language embedded in Haskell that compiles to GLSL. It functions as a powerful alternative to GLSL by leveraging many features of Haskell, including: **Type inference** - Write more concise code by allowing Haskell to infer the types of your expressions. - GLSL: `vec4 foo = vec4(3.0);` - Hylogen: `foo = 3` **Higher-order functions** - Use your standard Haskell goodies: `map`, `foldl`/`foldr`, `$`, `.`,[ `&`](https://hackage.haskell.org/package/base-4.9.0.0/docs/Data-Function.html#v:-38-), etc, or write your own! **Modules** - Split up complex shaders into multiple files. Write your own high level libraries and `import` them as modules. ![](data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==) [**Hylide**](https://github.com/sleexyz/hylide) is a livecoding WebGL renderer built for Hylogen. It features hot-reloading, audio-reactivity and texture backbuffering. However, Hylogen is a general purpose shader language; it can be used anywhere GLSL is used. ![](data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==) --- ![](data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==) [**Demo Reel**](https://hylogen.com) [Changelog](https://github.com/sleexyz/hylogen/CHANGELOG.md) - **NEW:** Hylogen/Hylide split in Hylogen 0.1.4 Hylogen is in alpha! Feature requests, questions, and discussion welcome on [github issues](https://github.com/sleexyz/hylogen/issues) ![](data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==) --- ![](data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==) ## Install 1. Install the [Haskell Platform](https://www.haskell.org/platform/) 2. `cabal update && cabal install hylogen hylide` ![](data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==) ## Example Here's a simple Hylogen shader to be used with Hylide, saved as `Example.hs`: ```haskell module Example where import Hylogen.WithHylide output :: Program output = toProgram color color :: Vec4 color = vec4 (a, a, a, 1) where k = 20 f = (*k) . sin . (/k) a = sum [ cos (x_ uvN * f time + x_ mouse ) , sin (y_ uvN * f time + y_ mouse ) ] ``` Run Hylide: ``` $ hylide Example.hs ``` Now go to [localhost:5678](http://localhost:5678) in your browser. You'll see a live rendering of the corresponding generated GLSL: ```GLSL void main() { float _7 = uvN.x; float _10 = (time / 20.0); float _9 = sin(_10); float _8 = (_9 * 20.0); float _6 = (_7 * _8); float _11 = mouse.x; float _5 = (_6 + _11); float _4 = cos(_5); float _3 = (0.0 + _4); float _15 = uvN.y; float _18 = (time / 20.0); float _17 = sin(_18); float _16 = (_17 * 20.0); float _14 = (_15 * _16); float _19 = mouse.y; float _13 = (_14 + _19); float _12 = sin(_13); float _2 = (_3 + _12); vec4 _1 = vec4(_2, _2, _2, 1.0); gl_FragColor = _1; } ``` Hylide will recompile on changes to the Haskell source, sending generated GLSL to the WebGL client via websockets. ![](data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==) ## References - [The_Force](https://github.com/shawnlawson/The_Force) by Shawn Lawson. Initial inspiration for Hylogen/Hylide. Live-coding of audio-reactive shaders! - [data-reify](https://hackage.haskell.org/package/data-reify) by Andy Gill, to keep intermediate AST representations from exploding by preserving the GHC heap's internal sharing ## Links - [Demo reel](https://hylogen.com) - [Examples](https://github.com/sleexyz/hylogen-yay) - [Hackage](https://hackage.haskell.org/package/hylogen) - [Hylide](https://github.com/sleexyz/hylide) ![](data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==) Conceived of at the [Recurse Center](https://www.recurse.com/) :)